qwib
N3
I am Pathfinder rah bah bah
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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I am Pathfinder rah bah bah
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by qwib on May 7, 2017 20:58:30 GMT
Because she behaves differently if you destroy the Kett facility vs. keeping it. So I assume the majority keep the Facility to rescue Angaran. She is super nice if you destroy it. I'm not sure how I got Kesh, in my second playthrough I didn't even have Morda nor Kesh as an option, only three choices for an Ambassador. I suspect it is a combination of choices. I've saved the Resistance every time and still think that she's very nice. She was deeply traumatized, and very ill, when she got slightly snippy aboard Tempest. It's subjective, I guess. Its interesting that there are more factors at play than it seemed, initially. The one gripe I have with the writing is that everything is nearly the same, regardless of what we say and do. At least there seems to be some minor variety in outcomes, I guess. Which is so important, if you just start a new Series, with a new Protagonist and don't want to completely ruin any sequel. It's broing for us gamers, but it's important if you want to see Ryder return. We all have the same Ryder, with the same experience from the first game, so they don't have to implement any big choices later on. The big variatians should be in the game that is Ryders finale journey and not in the beginning. They learned from the Original it seems. ^^
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I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
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Post by BansheeOwnage on May 8, 2017 0:35:15 GMT
I think people like to exaggerate things like that. Aside from a very annoying "I care for your people in a way you clearly do not for mine" when you meet her (wish we could have given a retort), she seemed fine to me. I liked that she was a bit grumpy. She's sick and traumatized as hell when we meet her. It's difficult to be cheery under those circumstances. Also, we did just "side with" a soldier over the Moshae. She seems fine with it by the time we get to Aya. Her emotions had had time to cool, and reason had reasserted itself. Yeah, it was an understandable outburst, I just wish Ryder could have responded. Bioware loves to give NPCs the last word in arguments with the player. I could roll my eyes at the marketing for the game - "Find a new home for humanity" - but I was hoping that's all it was. We'll see what they do with it in DLC and the next game. I think this is a result of the series PC always having been a human. There has never been race choice like in the DA games. Because of that, I assume that the devs think that the player, playing a human, and also as a real human, would think along those lines. And of course the game is developed by humans. People complain about that to some degree with Dragon Age, particularly as relates to Andrastianism, but it seems more prominent in ME. Yeah, you're right about all that. The series has always been fairly human-centric. It's not the end of the world, but I would consider it a flaw. I think scifi is more interesting when it isn't human-centric, which isn't to say there shouldn't be humans in it. Playing the story as a human is enough for me. But self-admiration like "Oh, humanity is so diverse and resilient and adaptive!" that you find in both the original trilogy and ME:A makes it obvious it was written by humans so it makes me annoyed on a meta-level.
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Post by duskwanderer on May 8, 2017 0:45:28 GMT
I get that its too much about humans. But I get more annoyed when the other races do it. The krogan, the asari, all of the major races do it and it annoys me.
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liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
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liquidsnake
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by liquidsnake on May 8, 2017 13:07:48 GMT
I had a tough time picking between Raeka and the Moshae.
Morda... no way. I don't trust her and like someone else said, I've given the Krogan significant leverage already. I don't need a hot temper in the seat of ambassador. She's fine right where she's at, leading New Tuchanka
August Bradley - I don't see him as a viable pick. I think he's well suited to the role he's in. He doesn't seem like he has a knack for political skills. While that might be argued as someone you want, but in my opinion it's really not in this instance. He's gruff and to the point and that clashes with the emotional-based Angaran. He even says he doesn't get involved with other people's grief. He wouldn't be a good ambassador to deal with the Angaran, nor do I think he's suited to be potentially the first high powered face future races meet with outside of Heleus.
Raeka - A decent choice among what we are offered. She's level headed and very intelligent. She cares about the people of the Initiative and presumably the Angaran when she meets them and she unquestioningly has Ryder's back. However, I think she's best suited as Pathfinder. It's part of the reason why I saved her because she's well suited to her current role and the best choice going forward in that role as we branch from Heleus.
Moshae - While she isn't a Milky Way race, we have spent time together and formed a very strong alliance and friendship. We already have the Milky Way races in power in the Andromeda Initiative so it is important to give the Angaran a voice and position within the scope of that to let them know they are as much a part of this as anyway. That doesn't even factor the fact that Andromeda is THEIR galaxy. Heleus has been their home far longer than ours and we could use her help going forward as we ultimately leave Heleus and encounter more races. She's a proven leader and icon for the Angaran people who can additionally sway more people from their race that might still be on the fence about the Initiative.
In the end this might just be a placeholder decision like Anderson/Udina in ME1. I'm hoping not. Hopefully Bioware learned from that decision and can make this carry more weight. I certainly felt the weight of it as I made it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on May 8, 2017 22:37:20 GMT
I certainly felt the weight of it as I made it. That's your own weight you're feeling. I don't know if they carry on the series with that same settings, but even if they do, chances are, your choices turn out just as meaningless as the did in the trilogy. Truth be told, the only choice made in the trilogy that did carry over was Ashley/Kaidan. I don't expect them to change for a simple reason. It would be too much of an effort to integrate all possible forks into a new game. I don't even think that the Reyes/Sloane choice turns out to have any meaning at all. Neither in future DLCs nor in any future game. They would have to write and develop two entirely different storylines for that to make sense.
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liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
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Post by liquidsnake on May 9, 2017 12:01:33 GMT
I certainly felt the weight of it as I made it. That's your own weight you're feeling. I don't know if they carry on the series with that same settings, but even if they do, chances are, your choices turn out just as meaningless as the did in the trilogy. Truth be told, the only choice made in the trilogy that did carry over was Ashley/Kaidan. I don't expect them to change for a simple reason. It would be too much of an effort to integrate all possible forks into a new game. I don't even think that the Reyes/Sloane choice turns out to have any meaning at all. Neither in future DLCs nor in any future game. They would have to write and develop two entirely different storylines for that to make sense. Ha, I'm not sure if that first sentence is a fat joke but it make me laugh. It's not that I disagree with you in any way, but I've long since come to the realization that games based on choices and decisions... especially games that have sequels BASED on those choices, are all illusion of choice anyway. You might get different scenes or some variety in dialogue but essentially everyone ends up in the same place in the end. I'm alright with that. I chose Ashley, others chose Kaiden. I spared the Rachni queen and she reappeared in ME3, but I'm fully aware if you kill her a rachni queen appears that's just something like a Reaper creation? It's the same thing in games like Telltale's The Walking Dead. In Season 1, I saved Carley in Episode 1 over Doug and she died in Episode 3 anyway. I saved Ben from the bell tower in Episode 4 and he still died in Episode 5. I told Clementine in the end of the game to find Christa and Omid... at the beginning of Season 2, no matter what Omid dies and you become separated from Christa never to see her again. I've yet to play a game where my choices ever really make a massive difference with truly divergent stories in sequels. It's just the way it is. I really don't know how to do it otherwise and obviously neither do game developers. For instance your final point is dead on.. It would take too much money, resources and effort to create two truly divergent and polar opposite stories for varying people to see. To keep the story going the direction the writers want everything has to come together some way. I'm not defending the practice, believe me. I'm just saying I'm at peace with it. It's how choice video games are for the time being. If there are games with sequels out there that overcome this obstacle, I'd love to hear about and play them. I've never seen it yet but that doesn't mean they don't exist.
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