DarkBeaver
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Post by DarkBeaver on Apr 29, 2017 5:17:43 GMT
So, assuming you let the idiot Angaran die and kept the AI, did you give it to the Angarans, or put it in SAM node? Which one felt "right"? If it goes to the Angarans, SAM remarks that saving it may not have been useful, but if you put it in SAM node, he remarks that it is extremely dangerous.
i did love having it say, "I hope you die".
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Post by Element Zero on Apr 29, 2017 6:10:17 GMT
I've done both. Giving it to the angara seemed right, but I do feel a bit guilty as it begs for SAM. It is pretty freaking dangerous to have aboard Hyperion, though, so I ultimately send it with the angara.
I read here that there's supposed to be a small end-game nod toward giving it to the angara. I did not experience this perk, myself.
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Post by Sifr on Apr 29, 2017 6:35:47 GMT
I decided to honour the Angaran AI's request to be with SAM, who might be able to rehabilitate her.
If she's installed into SAM node on the Hyperion, it's mentioned that they ended up having to shackle her so she couldn't harm either herself or others. This probably came after an incident that Kesh emails us about where she caused some mischief during installation.
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DarkBeaver
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Post by DarkBeaver on Apr 29, 2017 7:00:58 GMT
I am wondering if this is something that will affect maybe not even MEA-2, but MEA-3.
Personally, i think its part of a Volus plot to take over the galaxy.
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MarilynRobert
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Post by MarilynRobert on Apr 29, 2017 7:39:59 GMT
So far, I've killed her twice, but watched Youtube to see what I missed by not keeping her or giving her to the Angarans. I know she is insane and I don't want to let that Angaran die when the AI is so psycho.
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Post by Sable Rhapsody on Apr 29, 2017 7:57:13 GMT
I decided to honour the Angaran AI's request to be with SAM, who might be able to rehabilitate her. If she's installed into SAM node on the Hyperion, it's mentioned that they ended up having to shackle her so she couldn't harm either herself or others. This probably came after an incident that Kesh emails us about where she caused some mischief during installation. I love how despite SAM warning Ryder about the AI's duplicity, despite the clear threat she poses, despite the fact that she tries to KILL people to get her way...SAM still talks to her. He's not a therapist. It's not his job to rehabilitate her. Yet he tries, because he wants to, and also tries to protect his Pathfinder. that brain robot. Best symbiont ever
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Post by Psychevore on Apr 29, 2017 9:41:03 GMT
Everybody gets pissed if you keep her, pretty much.
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Post by toomanyclouds on Apr 29, 2017 11:55:45 GMT
If you give it to the angara, Evfra agrees with you (sort of) that it might be useful, but only if he can "talk it out of killing itself first", which amused me, so there is that. The AI is pissed, hates the angara, you, the Moshae and wants you to kill it or "bury the city in ash and fire", but Evfra and Moshae are pleased. If you keep the thing alive, this to me seems like the better choice because it does, after all, belong to the angara. If you want to abide by the AI's wishes as the individual it is, however, putting it with SAM is the right thing to do. Evfra has to convince the angara leader not to close down the embassy, of course, so politically, it's a terrible choice, and I'd only ever take it if I was roleplaying a terminally naive Ryder.
Really, though, it seems dangerous to have it anywhere, considering it already lied to you multiple times and spaces supplies and does some other little nonsense if you send it to the Nexus. It seems like an insane person to me and I trust neither the Nexus nor the angara to have the resources/manpower to keep the thing shackled as it should be, nor that no one will temper with it For Science. Of course, SAM seems to be a good AI therapists, so I'm sure he can talk it around and you get some perk in the next game, but that was too great a risk for me.
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MarilynRobert
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Post by MarilynRobert on Apr 29, 2017 17:12:04 GMT
If you give it to the angara, Evfra agrees with you (sort of) that it might be useful, but only if he can "talk it out of killing itself first", which amused me, so there is that. The AI is pissed, hates the angara, you, the Moshae and wants you to kill it or "bury the city in ash and fire", but Evfra and Moshae are pleased. If you keep the thing alive, this to me seems like the better choice because it does, after all, belong to the angara. If you want to abide by the AI's wishes as the individual it is, however, putting it with SAM is the right thing to do. Evfra has to convince the angara leader not to close down the embassy, of course, so politically, it's a terrible choice, and I'd only ever take it if I was roleplaying a terminally naive Ryder. Really, though, it seems dangerous to have it anywhere, considering it already lied to you multiple times and spaces supplies and does some other little nonsense if you send it to the Nexus. It seems like an insane person to me and I trust neither the Nexus nor the angara to have the resources/manpower to keep the thing shackled as it should be, nor that no one will temper with it For Science. Of course, SAM seems to be a good AI therapists, so I'm sure he can talk it around and you get some perk in the next game, but that was too great a risk for me. Evfra likes that I saved the Angaran, who has a family, and making grumpy Evfra happy, is always a bonus, to me. Thanks to the glitch where the crazy AI is missing after the end credits, I like to think that SAM did the smart thing and spaced the shackled AI.
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Post by docklenator on Apr 29, 2017 17:20:37 GMT
If you give her to the Angara and try to talk to her later, Sam states that saving her may have been useless.
So I'd either kill her to save the Angara, or keep her with Sam so she maybe will open up and give some info, though that could be risky to sam and the hyperion later down the road.
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Post by Element Zero on Apr 29, 2017 17:26:34 GMT
If you give her to the Angara and try to talk to her later, Sam states that saving her may have been useless. So I'd either kill her to save the Angara, or keep her with Sam so she maybe will open up and give some info, though that could be risky to sam and the hyperion later down the road. Supposedly... It contributes in a positive way during the Battle of Meridian, if it's given to the angara. I've not experienced this myself, despite "fulfilling the requirements". Buggy game is buggy.
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Post by docklenator on Apr 29, 2017 17:31:52 GMT
Oh. I didn't see that happen. No one died though.
My second playthrough I did mainly just the main missions, so the final battle missed a couple of extra scenes (that didn't change the outcome) but there wasn't anyone to save Capt. Dunn.
With the memorial though it seems possible that several people could die? Only person I saw though was Dunn on my second rushed playthrough, and that was unrelated to the AI. (No Asari to shield her.)
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dmc1001
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Post by dmc1001 on Apr 29, 2017 17:38:03 GMT
I decided to honour the Angaran AI's request to be with SAM, who might be able to rehabilitate her. If she's installed into SAM node on the Hyperion, it's mentioned that they ended up having to shackle her so she couldn't harm either herself or others. This probably came after an incident that Kesh emails us about where she caused some mischief during installation. I generally don't trust unshackled AI.* SAM is an exception because I feel like he's "shackled" by the Pathfinder. *I trusted EDI but she had bonded with Joker in ME2 and I think that made a difference.
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Post by avalion on Apr 30, 2017 2:03:02 GMT
I decided to honour the Angaran AI's request to be with SAM, who might be able to rehabilitate her. If she's installed into SAM node on the Hyperion, it's mentioned that they ended up having to shackle her so she couldn't harm either herself or others. This probably came after an incident that Kesh emails us about where she caused some mischief during installation. I generally don't trust unshackled AI.* SAM is an exception because I feel like he's "shackled" by the Pathfinder. *I trusted EDI but she had bonded with Joker in ME2 and I think that made a difference. It's funny because I instantly distrusted SAM and it wasn't until the end of the game that I did trust him. Just the idea of him having full access to your pathfinder's head and body is unnerving. Plus I found myself not trusting when he said he didn't remember the secrets my father was keeping. In the end, him working to save my brother and my Ryder won out over my doubts. I think because EDI wasn't unshackled until the end of ME2, I already fully trusted her when Joker unshackled her. In the beginning, SAM had done nothing to earn my trust and yet had a lot of power. As for the Angaran AI, I killed it. It felt like an anticlimatic end to the quest, but I didn't trust her whatsoever. Of course I also love GLaDOS from Portal, so maybe my judgment is a bit skewed. Didn't trust her, but damn did I like her.
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VanSinn
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Post by VanSinn on Apr 30, 2017 2:10:24 GMT
I didn't kill her, mostly for meta "what could happen in a sequel" stuff, but I use the (admittedly flimsy) excuse that the Angaran who went to get her was being dumb. But since the AI basically murdered the Angaran, I felt it was justified to give her to the Angarans despite her protests, since she could potentially be a link to their past. Plus, it basically amounts to a "prison sentence" for her for killing the "I'm gonna just go unhook a hostile AI" Angaran.
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rapscallioness
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Post by rapscallioness on Apr 30, 2017 4:55:50 GMT
I don;t mess with that. I destroy it and save the goofy Angaran. I was just like, oh, hell no. I found that AI to be unsettling.
Even if I did keep it, though, I'd probably give it to the Angara to study. There's no way I'm putting it in SAM node. To me that's like downloading some stuff from an extremely dubious website onto your computer. She just reminded me of a physical computer virus waiting to ravage my system.
Nope!
edit: more though that I'm wondering is what is the backstory there. it was created by the Jaardan/Angaran, but what the heck happened? How long has it been there? What purpose does/did it serve? What are all those other nodules in the room? Are they more, or are they extensions? How was it "traumatized"? Or was it always like that, a programming error. Much like when a human has a chemical imbalance that can lead to erratic behavior. I would imagine the same could happen with an AI. Some "imbalance" in the coding leading to the erratic behavior we see.
But I guess it all worked out if it helped out in the end battle.
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Post by Shinobu on Apr 30, 2017 4:57:20 GMT
I shot her, but I watched a video of her in SAM node. It just convinced me that I should shoot her every time. She's creepy as hell.
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dmc1001
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 30, 2017 5:15:17 GMT
I shot her, but I watched a video of her in SAM node. It just convinced me that I should shoot her every time. She's creepy as hell. Oh, yeah. I can see that thing coming back to bite everyone in the ass in MEA2.
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Post by Element Zero on Apr 30, 2017 5:47:15 GMT
I shot her, but I watched a video of her in SAM node. It just convinced me that I should shoot her every time. She's creepy as hell. Oh, yeah. I can see that thing coming back to bite everyone in the ass in MEA2. Absolutely! That's the fun of it. The fact that it's supposedly helpful in the fight for Meridian suggests it could cooperate. It's "supposedly", though, since no one here seems to have experienced this outcome. This AI seems more like an organic consciousness stored electronically than it does a programmed AI. It clearly has emotions, like fear and spite in abundance. It is totally bored by how mundane our desire to defeat the kett and terraform the cluster is. It practically yawns in mockery, jeering our tiny ambitions. Scary.
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Dean The Not-so Young
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Post by Dean The Not-so Young on Apr 30, 2017 7:23:47 GMT
If you give her to the Angara and try to talk to her later, Sam states that saving her may have been useless. So I'd either kill her to save the Angara, or keep her with Sam so she maybe will open up and give some info, though that could be risky to sam and the hyperion later down the road. Supposedly... It contributes in a positive way during the Battle of Meridian, if it's given to the angara. I've not experienced this myself, despite "fulfilling the requirements". Buggy game is buggy. I did it this morning, and it mostly amounts to a background line in the firefight at that first bridge in Meredian, inside where you get Resistance support. It was something about calculating firing patterns on when and where to shoot.
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Post by Sifr on Apr 30, 2017 11:15:40 GMT
I did it this morning, and it mostly amounts to a background line in the firefight at that first bridge in Meredian, inside where you get Resistance support. It was something about calculating firing patterns on when and where to shoot. So the AI's contribution in the battle involves calculating better ways to kill people? Not sure I'm thrilled that the Angara are letting her stretch her legs, by learning how to take out organics in a more efficient manner. She might pull a GLaDOS if they're not careful.
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Post by gplayer on Apr 30, 2017 11:56:42 GMT
After it kills the prisoner, its wishes no longer matter to me. I hand it over to the Angara - its the most pragmatic choice. I am trying very hard to build a relationship with those people and looting their artifacts is a bad way to do so.
I thought it would have been neat for Aksuul to call out the people who kept the AI. Would have been a nice way to show that events are interconnected instead of a group of unrelated and unimportant choices.
Just a small tangent here, if someone picks military outpost for Eos does this create any friction with the Angara or is it yet another pointless choice?
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Dean The Not-so Young
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Post by Dean The Not-so Young on Apr 30, 2017 12:21:10 GMT
After it kills the prisoner, its wishes no longer matter to me. I hand it over to the Angara - its the most pragmatic choice. I am trying very hard to build a relationship with those people and looting their artifacts is a bad way to do so. I thought it would have been neat for Aksuul to call out the people who kept the AI. Would have been a nice way to show that events are interconnected instead of a group of unrelated and unimportant choices. Just a small tangent here, if someone picks military outpost for Eos does this create any friction with the Angara or is it yet another pointless choice? Isn't friction pointless unless it creates a major deviance, which none of them do? As a role-playing choice, it gets remarked upon a few times, mostly in a suspicious/'why do you need a military base if you're friendly' sort of way. Jaal says it's a shame. It comes up a bit with the Roekarr attack, where instead of 'we will wipe out the colony' it's cast more as 'a Rokaar attack will prompt Prodromos to attack the Angaara.' There might be a message about it on Aya, but I don't recall where. The main 'benefit' for picking the military outpost, besides rhetoric, is that it gets you an extra squad of allies during the final mission.
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Post by Sable Rhapsody on Apr 30, 2017 21:16:35 GMT
After it kills the prisoner, its wishes no longer matter to me. I hand it over to the Angara - its the most pragmatic choice. I am trying very hard to build a relationship with those people and looting their artifacts is a bad way to do so. I thought it would have been neat for Aksuul to call out the people who kept the AI. Would have been a nice way to show that events are interconnected instead of a group of unrelated and unimportant choices. Just a small tangent here, if someone picks military outpost for Eos does this create any friction with the Angara or is it yet another pointless choice? Isn't friction pointless unless it creates a major deviance, which none of them do?As a role-playing choice, it gets remarked upon a few times, mostly in a suspicious/'why do you need a military base if you're friendly' sort of way. Jaal says it's a shame. It comes up a bit with the Roekarr attack, where instead of 'we will wipe out the colony' it's cast more as 'a Rokaar attack will prompt Prodromos to attack the Angaara.' There might be a message about it on Aya, but I don't recall where. The main 'benefit' for picking the military outpost, besides rhetoric, is that it gets you an extra squad of allies during the final mission. That's...kinda the fundamental problem with the choices in ME:A. They can be interesting in the moment (like the angaran AI), but if they don't pan out into anything substantial, they lose a lot of their narrative punch. RPGs are, IMO, all about preserving an illusion of choice, and the way choices are done in ME:A inevitably breaks the illusion.
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Post by VanSinn on Apr 30, 2017 22:01:58 GMT
Isn't friction pointless unless it creates a major deviance, which none of them do?As a role-playing choice, it gets remarked upon a few times, mostly in a suspicious/'why do you need a military base if you're friendly' sort of way. Jaal says it's a shame. It comes up a bit with the Roekarr attack, where instead of 'we will wipe out the colony' it's cast more as 'a Rokaar attack will prompt Prodromos to attack the Angaara.' There might be a message about it on Aya, but I don't recall where. The main 'benefit' for picking the military outpost, besides rhetoric, is that it gets you an extra squad of allies during the final mission. That's...kinda the fundamental problem with the choices in ME:A. They can be interesting in the moment (like the angaran AI), but if they don't pan out into anything substantial, they lose a lot of their narrative punch. RPGs are, IMO, all about preserving an illusion of choice, and the way choices are done in ME:A inevitably breaks the illusion. While I can understand the sentiment, from my perspective, the MET showed the HUGE problems with trying to make the "big" decisions have the kinda impact people are looking for in ME:A. As of right now, Bioware is leaving the door open, so to speak, by keeping the bigger decisions we made in ME:A ambiguous as to longer term outcomes. Now, I'm not saying that Bioware will take full advantage of any of the decisions in any sequel, but they're not locking themselves into too many diverging scenarios this way. After the MET's rather failed attempt at carrying over these kinda things into future games, I'm actually glad that they're keeping away from any major diverging points so far. I mean, we've got a lot of decisions that COULD diverge, but they're the kinda decisions that (mostly) would have a longer ranging impact, rather than an immediate one. Like I've said before, but believe bears repeating, I really think that ME:A was designed as a "journey over destination" story. The actions you take change the journey, and how you respond to different things changes your Ryder's journey. The destinations (at this point) aren't much different, if at all in many places, but your experience along the way changes. Now, I understand this is a personal, subjective thing, and I won't argue against anyone having a different opinion, but that's a big part of why I like ME:A so much. Or, rather, why these kinda things don't bother me, to the point where it takes away from the many things ME:A did well. Just my opinion, your mileage may certainly vary.
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