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Post by dropzofcrimzon on May 1, 2017 23:09:30 GMT
I just finished two fried chicken sandwiches topped with fried onion rings...I doubt Iam hungry.
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riotinducer
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Post by riotinducer on May 2, 2017 2:50:03 GMT
As far as going into MEA2 I'm wondering if they might retrofit the remaining arks into warships once all the colonists are woken up and moved out. After all they're still dreadnought sized ships with very powerful engines and have proven to be very durable even without military grade armor. You can't turn them into full-fledged dreadnoughts though, because they are built around giant ME cannons, but they can be turned into carriers easily, with hangars and low-scale defense armament. Yet that would be logical thing to do, we don't like such people in Andromeda, in the end I expect them to be used for colony construction, because it's the best use for such ships. You know if we could field a warship size ME cannon I feel like it would mess the Kett up something fierce. Their ships seem to rely on relatively slow plasma weapons. In open space the kett would be pulverized before they could get into range.
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Post by Element Zero on May 2, 2017 4:44:20 GMT
Well, they kinda did already I said argue,not dismiss with one statement with the other guy not arguing back BTW they left the arks defenseless too, going in a new galaxy does not mean that there will not be hostile races. The AI comes from a galaxy where turians SHOT AT HUMANS NO QUESTIONS ASKED just because they saw them working on a fucking relay. And you want no weapons on your fucking ships? And guess what? EVERY ARK that was attacked by the Kett turned into a sitting duck because, lo and fucking behold they had no way of defending themselves while carrying TENS OF THOUSANDS OF PEOPLE INCLUDING CHILDREN....yes, argue "we come in peace tree hugging ideas" with the Asari who saw their children taken and killed by the Kett on their ark. Oh oh....and the NOMAD! Who was the genius who sat at a table and said "hey, we come from a galaxy that has giant space worms who can eat a reaper destroyer not to mention all manner of insanely dangerous kill world fauna and mechs the size of mini busses but FUCK....you know what we need? We need a rover to explore hostile uncharted worlds and we need it with no guns, because the best way to defend ourselves from a threat is to fucking run away!!!!" Yes, undertaking the venture without weapons was naive, but it worked out in the end (just barely.) The angara would not likely have trusted the Ai if the latter had arrived in "war arks". Plus, try selling that to the Citadel Council. Allowing the Ai to build such massive vessels was already an extreme allowance. Arming them would've been out of the question, since they belonged to private citizens, rather than the Council fleets. I know it's silly, but it's not as bad as all that. The Nomad not having a gun was clearly a gameplay choice. They didn't want us blowing up all of those enemies encampments with our main gun, rather than getting out for "dynamic combat". I do love dynamically assaulting those encampments; but not having a gun seems foolish. I guess that the same argument could be made for the Nomad that is true if the arks-- civilian "jeeps" don't need a .50 cal on the back. Seems like they could've gotten permission for at least a few such, though. Say four, for the four Pathfinders? (Of course, we scavenged the Nomad, rather than being assigned one.) There is also the fact that first contacts could've been made in the Nomad. A gun on top could've soured the tone of such an exchange. I don't know. The air is getting thin up here in the clouds, where I'm reaching for these explanations.
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Post by bryanky5 on May 2, 2017 4:47:40 GMT
I said argue,not dismiss with one statement with the other guy not arguing back BTW they left the arks defenseless too, going in a new galaxy does not mean that there will not be hostile races. The AI comes from a galaxy where turians SHOT AT HUMANS NO QUESTIONS ASKED just because they saw them working on a fucking relay. And you want no weapons on your fucking ships? And guess what? EVERY ARK that was attacked by the Kett turned into a sitting duck because, lo and fucking behold they had no way of defending themselves while carrying TENS OF THOUSANDS OF PEOPLE INCLUDING CHILDREN....yes, argue "we come in peace tree hugging ideas" with the Asari who saw their children taken and killed by the Kett on their ark. Oh oh....and the NOMAD! Who was the genius who sat at a table and said "hey, we come from a galaxy that has giant space worms who can eat a reaper destroyer not to mention all manner of insanely dangerous kill world fauna and mechs the size of mini busses but FUCK....you know what we need? We need a rover to explore hostile uncharted worlds and we need it with no guns, because the best way to defend ourselves from a threat is to fucking run away!!!!" Yes, undertaking the venture without weapons was naive, but it worked out in the end (just barely.) The angara would not likely have trusted the Ai if the latter had arrived in "war arks". Plus, try selling that to the Citadel Council. Allowing the Ai to build such massive vessels was already an extreme allowance. Arming them would've been out of the question, since they belonged to private citizens, rather than the Council fleets. I know it's silly, but it's not as bad as all that. The Nomad not having a gun was clearly a gameplay choice. They didn't want us blowing up all of those enemies encampments with our main gun, rather than getting out for "dynamic combat". I do love dynamically assaulting those encampments; but not having a gun seems foolish. I guess that the same argument could be made for the Nomad that is true if the arks-- civilian "keeps" don't need a .50 cal on the back. Seems like they could've gotten permission for at least a few such, though. Say four, for the four Pathfinders? There also the fact that first contacts could've been made in the Nomad. A gun on top could've soured the tone of such an exchange. I don't know. The air is getting thin up here in the clouds, where I'm reaching for these explanations. You make a good point about the Council. They definitely would have objected to armed vessels being built without their control. The Benefactor could have decided to not build military vessels to avoid Council oversight.
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Post by Ahriman on May 2, 2017 6:01:08 GMT
Yes, undertaking the venture without weapons was naive, but it worked out in the end (just barely.) The angara would not likely have trusted the Ai if the latter had arrived in "war arks". Plus, try selling that to the Citadel Council. Allowing the Ai to build such massive vessels was already an extreme allowance. Arming them would've been out of the question, since they belonged to private citizens, rather than the Council fleets. I know it's silly, but it's not as bad as all that. The Nomad not having a gun was clearly a gameplay choice. They didn't want us blowing up all of those enemies encampments with our main gun, rather than getting out for "dynamic combat". I do love dynamically assaulting those encampments; but not having a gun seems foolish. I guess that the same argument could be made for the Nomad that is true if the arks-- civilian "keeps" don't need a .50 cal on the back. Seems like they could've gotten permission for at least a few such, though. Say four, for the four Pathfinders? There also the fact that first contacts could've been made in the Nomad. A gun on top could've soured the tone of such an exchange. I don't know. The air is getting thin up here in the clouds, where I'm reaching for these explanations. You make a good point about the Council. They definitely would have objected to armed vessels being built without their control. The Benefactor could have decided to not build military vessels to avoid Council oversight. The thing is that Council controls Farixen treaty, which is explicitly about dreadnoughts and their cannon size. Heck, Codex even mentions how humans outsmarted everyone and started building dreadnought-sized carriers, bypassing Farixen treaty.
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Post by bryanky5 on May 2, 2017 6:35:49 GMT
You make a good point about the Council. They definitely would have objected to armed vessels being built without their control. The Benefactor could have decided to not build military vessels to avoid Council oversight. The thing is that Council controls Farixen treaty, which is explicitly about dreadnoughts and their cannon size. Heck, Codex even mentions how humans outsmarted everyone and started building dreadnought-sized carriers, bypassing Farixen treaty. That is true but I imagine the Council would still be worried if a privately funded project suddenly started building vast amounts of military ships.
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Post by dropzofcrimzon on May 2, 2017 8:26:15 GMT
Yes, undertaking the venture without weapons was naive, but it worked out in the end (just barely.) The angara would not likely have trusted the Ai if the latter had arrived in "war arks". Plus, try selling that to the Citadel Council. Allowing the Ai to build such massive vessels was already an extreme allowance. Arming them would've been out of the question, since they belonged to private citizens, rather than the Council fleets. I know it's silly, but it's not as bad as all that. The Nomad not having a gun was clearly a gameplay choice. They didn't want us blowing up all of those enemies encampments with our main gun, rather than getting out for "dynamic combat". I do love dynamically assaulting those encampments; but not having a gun seems foolish. I guess that the same argument could be made for the Nomad that is true if the arks-- civilian "keeps" don't need a .50 cal on the back. Seems like they could've gotten permission for at least a few such, though. Say four, for the four Pathfinders? There also the fact that first contacts could've been made in the Nomad. A gun on top could've soured the tone of such an exchange. I don't know. The air is getting thin up here in the clouds, where I'm reaching for these explanations. You make a good point about the Council. They definitely would have objected to armed vessels being built without their control. The Benefactor could have decided to not build military vessels to avoid Council oversight. yyyyyep.... A few pointers there 1: As someone noted above the council cares about dreadnoughts and dreadnoughts sized guns, these are arks, we are talking about arks and their defensive armament. No sane turian or salarian would have ever even questioned it. 2: It is hard to argue about first contact being hard with a weaponized vessel when the person coming out of said weaponless vessel is carrying two shotguns, a sniper rifle and a hand cannon...also, the cannon on the Normandy disappeared into the hull and I doubt any reasonable life form would have objected to space stations (the nexus) and the arks carrying tens of thousands of people in a foreign galaxy to have the means to defend themselves...and if they did...fuck them, let them argue a 5 kilos ferrous slug traveling at relativistic speed. 3: The AI could care less about what the council says.....hellloooooo SAM! 4: Civilian vehicles do not need a .50 cal on their back...but a civilian vehicle supposed to aid colonists in hostile world with all manner of dinosaur sized fucking fauna? Yeah those vehicles better be this Also I am not giving Bioware a pass because they were too lazy to include vehicular combat to favor "dynamic" combat
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Post by Ahriman on May 2, 2017 8:38:12 GMT
The thing is that Council controls Farixen treaty, which is explicitly about dreadnoughts and their cannon size. Heck, Codex even mentions how humans outsmarted everyone and started building dreadnought-sized carriers, bypassing Farixen treaty. That is true but I imagine the Council would still be worried if a privately funded project suddenly started building vast amounts of military ships. Naturally writers have full control over their imaginary political entities. Council can forbid AI to use ship weaponry, toilet paper and pineapples on pizza, if writers say so. It's just my personal suspension of disbelief.
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Post by anddill on May 2, 2017 10:42:17 GMT
If only we could have rescued the Moshae, free the Angarans, shot the bad guy and bomb the exaltation facility from orbit
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Post by feuerrabe on May 2, 2017 12:56:48 GMT
Well, I hope the Turians get that sorted quickly. It takes a bit of time to get the supply chain running, refine resources in large scales, build shipyards and eventually warships. So what I would do as human pathfinder after the end of the story is help out the Turian pathfinder to get Turian colonies up running, because we're going to need those. If the Kett Empire, or whatever it is that the Kett have, comes to the conclusion that all the species from the Milky Way are valuable enough to not only dispatch a small exploration force, as the one of the Archon, but to seriously move in, the Initiative and the Angara are pretty much screwed... they'll simply blockade all the planets and the Nexus, wait with their invasion until we're ripe for the picking, and there isn't anything we could possibly do about it. Eladaan might become a problem from the Kett's point of view, because the Krogan are pretty self-reliant and not likely to ever back down, thus from a Kett point of view I'd simply isolate it, focus on first the Nexus, the the other colonies and Eladaan last and when I come to the conclusion that it isn't worth the trouble, bomb it to oblivion and the see whether there is anything of interest in the scraps. Thus, since it has been rough for the Turians, but they are still our best bet to get a solid navy up and running, I'd assist the Turians and see to it that they got whatever they need and push the establishment of heavy industry. Otherwise the Kett might catch us with our pants down. As a historic example I looked up the Santa María, the ship captained by Cristopher Columbus as he crossed the Atlantic. Turns out that she was in fact armed. (Doesn't say anything about the other two vessels, but I doubt those were armed as well, given that they were even smaller than the Santa María) en.wikipedia.org/wiki/Santa_Mar%C3%ADa_(ship)
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Post by lexxxich on May 2, 2017 17:21:19 GMT
Even if council regulations prevented Arcs from having huge main caliber cannons, having some fighter wings and GARDIAN would give them a huge edge over Kett. Funny part is that arcs or nexus actually have fighters on them. Human and turian design fighters are used in final battle. But never before that. But can you really expect such forward thinking from a group that made the expeditional force consist of 5 ships, none of which can do it's intended function alone, and launched them into different end points, hoping that nothing will go wrong and those ships will all meet up no problem?
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Post by laxian on May 2, 2017 17:29:40 GMT
Nah, I am sniggering already (because those are my exact thoughts when I heard that we get weaponless vehicles...hell, most of the hand-weapons we have seem to lack punch in this game as well (not even the Black Widow is a one shot kill, if the target has barriers)) Sorry, but if those damned criminals (talking about Sloan Kelly and company) can make their own guns, why can't we strap say the upper part of a Remnant robot (the largest one available that is not an Architect!) to the Nomad? - I thought ME-Technology was easily adaptable? Or do we have to wait for the Quarians to show up to tell us how stupid we are not to arm our ships and vehicles?) Same goes for the ship...why not at least turn some of those Remnant weapons we research into turrets (if we can't mount a main-gun) and stick them onto the Tempest? (this way we can at least shoot down missiles, defend the ship from attack (while on the ground - I don't think anybody likes going up against ship-mounted guns while on foot!) etc. etc. greetings LAX ps: I'd love to exchange the Nomad for a MAKO (even with the wonky driving physics etc.!)
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Post by laxian on May 2, 2017 17:38:51 GMT
Yes, undertaking the venture without weapons was naive, but it worked out in the end (just barely.) The angara would not likely have trusted the Ai if the latter had arrived in "war arks". Plus, try selling that to the Citadel Council. Allowing the Ai to build such massive vessels was already an extreme allowance. Arming them would've been out of the question, since they belonged to private citizens, rather than the Council fleets. I know it's silly, but it's not as bad as all that. The Nomad not having a gun was clearly a gameplay choice. They didn't want us blowing up all of those enemies encampments with our main gun, rather than getting out for "dynamic combat". I do love dynamically assaulting those encampments; but not having a gun seems foolish. I guess that the same argument could be made for the Nomad that is true if the arks-- civilian "keeps" don't need a .50 cal on the back. Seems like they could've gotten permission for at least a few such, though. Say four, for the four Pathfinders? There also the fact that first contacts could've been made in the Nomad. A gun on top could've soured the tone of such an exchange. I don't know. The air is getting thin up here in the clouds, where I'm reaching for these explanations. You make a good point about the Council. They definitely would have objected to armed vessels being built without their control. The Benefactor could have decided to not build military vessels to avoid Council oversight. Why would they? As long as it does not have a dreadnought-style main-gun it only has defensive armaments, like a human carrier (which is NOT restricted by the Treaty of Farixen (!) because the Turians, Asari, Salarians, Batarians and Quarians didn't come up with such a vessel!) which is dreadnought size and has limited armaments (but tons of fighters) As for the Size alone: I am sure there's BULK-FREIGHTERS in Council space that are as large as dreadnoughts and only have very limited armament...I'd say the council wouldn't argue against you building something similar, just with colonists on board instead of bulk-goods (stuff like certain ores, element zero etc.) Yeah, you are reaching As for the rover and the Angara: If the Nomad had been armed it wouldn't have made much of a difference to them - you don't make first contact on a battlefield, you find their planet by accident and that's it, you are not driving around in the NOMAD on their world (and even if you had met them on the field: They themselves carry weapons (it's not like the Angara are the peace-brigade, they are more or less ruled by their armed forces (the "resistance" - because their regular forces have been gone for a long time, due to their war with the Kett)) and IMHO they'd have been happier to make a deal (an alliance!) with us if we were better armed!) greetings LAX
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Post by BansheeOwnage on May 2, 2017 17:41:41 GMT
Even if we don't get a dedicated gun built into the Tempest I'm sure it wouldn't be hard to slap some javelin torpedo mounts onto the outside of it. Basically this. Even if you don't want to put any sort of main gun on the Tempest (even a PAW), there's simply no reason why it couldn't have torpedoes and GARDIAN lasers. I really think it should have always had GARDIAN lasers, canonically. They're for defense, after all. Regardless of if the Initiative should have had more armaments, they definitely need more now. It would be silly to rely on the Remnant fleet, even if they still use it.
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Post by NUM13ER on May 2, 2017 17:55:24 GMT
point is...someone at Bioware thought that was OK.....I'd LOVE to hear them argue their point. Well, they kinda did already By that logic why is the Pathfinder team armed to the teeth and led by a badass former N7 operative? It's almost as if they anticipated the possibility of ground based threats and the need to defend against them but not space combat? It goes beyond naive idealism and straight into incompetence. The arks hold tens of thousands of lives, they need more than wishful thinking if the worst should happen.
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Post by feuerrabe on May 2, 2017 18:22:16 GMT
They weren't armed to the teeth on the very first mission... you have a pistol and later on you find an assault rifle which has been brought in a crate or so...
Soon thereafter "gunfire" was established as the most efficient form of communication with the Kett and therefore, to let the diplomatic effort take its course, you started packing more communication devices.
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Post by erikson on May 2, 2017 19:47:38 GMT
I would expect any future games to have armed ships, especially now that the Initisative knows that they are in potential conflict with the Kett Empire.
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Post by Ahriman on May 2, 2017 19:59:28 GMT
Well, they kinda did already By that logic why is the Pathfinder team armed to the teeth and led by a badass former N7 operative? It's almost as if they anticipated the possibility of ground based threats and the need to defend against them but not space combat? It goes beyond naive idealism and straight into incompetence. The arks hold tens of thousands of lives, they need more than wishful thinking if the worst should happen. This isn't serious response obviously. Of course he couldn't answer "because we built the plot around it".
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Post by dropzofcrimzon on May 2, 2017 21:02:21 GMT
By that logic why is the Pathfinder team armed to the teeth and led by a badass former N7 operative? It's almost as if they anticipated the possibility of ground based threats and the need to defend against them but not space combat? It goes beyond naive idealism and straight into incompetence. The arks hold tens of thousands of lives, they need more than wishful thinking if the worst should happen. This isn't serious response obviously. Of course he couldn't answer "because we built the plot around it". so we give a pass on failure of creating an internal logic because "we built the plot around this and we could not be bothered to have the plot work with the established lore"? Yes, that is how we get developers to really go the extra mile...
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Post by docklenator on May 2, 2017 21:10:12 GMT
The entire point of the game/expedition (explained many times in many ways throughout Andromeda) is that these are COLONISTS, not soldiers. They didn't come to fight a war, they came to settle uninhabited planets.
Upon meeting sentient life the were to use diplomacy, not warfare.
Its explained on Hab 7, again when you establish your first outpost (referred to later in the game) and the doubts about forming an active militia. Brought full circle at the last mission in the speech.
They didn't roll in to andromeda with warships on PURPOSE.
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Post by dropzofcrimzon on May 2, 2017 22:44:12 GMT
The entire point of the game/expedition (explained many times in many ways throughout Andromeda) is that these are COLONISTS, not soldiers. They didn't come to fight a war, they came to settle uninhabited planets. Upon meeting sentient life the were to use diplomacy, not warfare. Its explained on Hab 7, again when you establish your first outpost (referred to later in the game) and the doubts about forming an active militia. Brought full circle at the last mission in the speech. They didn't roll in to andromeda with warships on PURPOSE. yep...now, find one of the Asari that watched their elementary school aged children being taken or killed by the Kett and ask them what they think of the people who, coming from a galaxy where batarian slavers, krogan and and rachni exist, thought it would be just fucking ideal to sent TENS OF THOUSANDS of people in a new, uncharted galaxy without the means to properly defend themselves minus for the might of fucking diplomacy.
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Post by NUM13ER on May 2, 2017 23:14:09 GMT
They weren't armed to the teeth on the very first mission... you have a pistol and later on you find an assault rifle which has been brought in a crate or so... Soon thereafter "gunfire" was established as the most efficient form of communication with the Kett and therefore, to let the diplomatic effort take its course, you started packing more communication devices. That's arguing semantics. The Pathfinder team is well armed, armoured and fully trained in combat. They're lead by an ex-N7 and have at least one biotic who can tear apart armed vehicles. It's not a team that's ill prepared for the worst during the exploration into alien territory. As I said it makes no sense the ground team is ready for possible conflict but something as valuable to the Initiative as their Arks or even the Nexus itself are completely unprepared to deal with any worst case scenario. They're just sitting ducks to any hostile forces. In fact the salarian ark is taken without a fight because they have nothing to defend themselves against a Kett warship and the Nexus is invaded by the Archon's forces because there's literally no real means of stopping that from happening.
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Post by docklenator on May 3, 2017 2:00:19 GMT
The entire point of the game/expedition (explained many times in many ways throughout Andromeda) is that these are COLONISTS, not soldiers. They didn't come to fight a war, they came to settle uninhabited planets. Upon meeting sentient life the were to use diplomacy, not warfare. Its explained on Hab 7, again when you establish your first outpost (referred to later in the game) and the doubts about forming an active militia. Brought full circle at the last mission in the speech. They didn't roll in to andromeda with warships on PURPOSE. yep...now, find one of the Asari that watched their elementary school aged children being taken or killed by the Kett and ask them what they think of the people who, coming from a galaxy where batarian slavers, krogan and and rachni exist, thought it would be just fucking ideal to sent TENS OF THOUSANDS of people in a new, uncharted galaxy without the means to properly defend themselves minus for the might of fucking diplomacy. Well for one, each and every person who signed up for the expedition understood that there could be dangers, so their opinions after the fact are pretty much a moot point. The argument there would, essentially be "See? Sending out an exploration party is dumb! We should have been exploring with WARSHIPS!" Except if you're exploring with WARSHIPS its not actually an exploration, its a conquest. (They hit on this point as well.) Considering that the Angara are distrustful of us its a good thing we didn't show up with gigantic weapons and simply promise we wouldn't use them. Kind of THE ENTIRE FUCKING POINT actually, but purely for the sake of argument--they WERE able to defend themselves. The outcasts alone are proof of that. Within 14 months a small sect of individuals cast out of the nexus were able to not only survive, but THRIVE in their new environment. Sloane was able to completely, or nearly, eradicate Kett from Kadara port and take control of it. An Alien with no military grade warships was able to become one of the MAJOR powerplayers in the new galaxy, in little more than a year. Now one could argue that she had help, that there was already a military force in place to loot supplies from to further her agenda, but that would be pretty fucking stupid considering that the root of the opposing argument is encountering a military force whilst unprepared. ALL of the above problems ranked as "POTENTIAL" risks when literally EVERY member of the initiative agreed to join. And you don't send warmachines as envoys, unless you want to accidentally threaten any natives you come across... Which was the opposite of their mission in the first place. So, like, I'm sorry the game's objective wasn't to send bad ass space soldiers in to hostile territory.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on May 3, 2017 11:19:46 GMT
Except you are missing the fact that the Exiles becoming a militia and freeing Kadara port makes no real sense after they were curb stomped by the Krogan. It was discussed ad nauseum and, again, it happens solely because the writers wanted it so. But hey, for both THEM and the Krogan taking the violence approach worked uh? I wonder what would have happened if we all did that from the start!
The fact that the angara would distrust us pretty much is pointless, I will happily take their distrust and be able to defend myself over being able to hug them and sing kumbaya with them and so would any fucking sane individual. Oh...they angara distrust us? Oh...well whatever since we can defend ourselves they can be as distrustful as they like in time...if not, well, orbital bombardment is always a good way to make upitty little bastards calm down.
Speaking of sane individual, again this is Bioware shattering our suspense of disbelief. There are HUNDREDS OF YEARS OLD Asari who signed up for the initiative knowing they would be sitting fucking ducks....yep, including a legendary commando. Did they think that it was a good idea? Well....Bioware thought so....so why the fuck not. Bioware wanted X to happen maybe because they felt they wanted to be unique in some sort (because you know....everyone uses soldiers in videogames, we got to be unique snowflakes!!!!) so decided to fuck common sense and be lazy with writing hoping people would be too dumb to question it.
So yes you are right, the objective was not to send a badass space soldier somewhere dangerous, no, it was apparently to send completely unprepared people to be sitting ducks somewhere dangerous knowing full well how dangerous it all can be because our own place is dangerous as fuck!!
Omg...GENIUS!!!!
Si Vis Pacem, Para Bellum.
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Post by Ahriman on May 3, 2017 11:26:16 GMT
In fact the salarian ark is taken without a fight because they have nothing to defend themselves against a Kett warship and the Nexus is invaded by the Archon's forces because there's literally no real means of stopping that from happening. That's more of a plothole than anything. By ME lore ships are supposed to just use FTL in such situations, but neither asari and salarians were aware about it apparently. The only "duck" there is Nexus with it's broken engines.
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