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Post by Sifr on May 2, 2017 8:03:32 GMT
It didn't occur to me until my 6th time through ME1 that maybe I was supposed to go to final section of Therum on foot. Because I always saw the narrow passageway as being a challenge to drive the Mako through it sideways.
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Post by fylimar on May 2, 2017 12:06:23 GMT
I hate it with passion, therefore, I choose 'woeful'. Really, that thing is annoying and my Shephard must be the worse Mako pilot in the whole universe. There's fanfic out there that specifically has squadmates comment on how bad of a driver Shepard is. Helps me enjoy the Mako even more in-game because I can RP that Shepard likes the rough ride. Sounds great, but rough ride does not even begin to cover my Shepards driving skills - suicidal is more fitting
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Post by Sifr on May 2, 2017 16:50:13 GMT
After LotSB and Liara's reaction to Shepard's chaotic driving during the chase on Ilium, I like to imagine this is how most people react when Shepard is put behind the wheel of anything.
I'd love it if Bioware made it canon that Ryder and Shepard are ranked as the worst drivers in the Alliance, having only barely passed their driving tests on the seventh or so try. That way it's not the Mako or the Nomad that's the problem, it's the nutter in the driving seat.
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geth47
N2
Andromeda is on hold for the time being. Heading back to the milky way trilogy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: geth47
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Andromeda is on hold for the time being. Heading back to the milky way trilogy.
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Post by geth47 on May 4, 2017 1:40:40 GMT
I can see why it was implemented. It gave the game, and its galaxy, a bigger sense of scope, a larger dimension. And it also made the characters look small in proportion to such a large universe.
But in reality? It just made what is in fact a very small and fast game to complete (if you know what to do) seem much longer and bigger than it actually is. Bioware will always live in the shadow of Baldurs Gate 2 and the 200 legendary hours it takes to do everything in it. I am fully capable of completing a mass effect 1 game with all side-missions (aside from collectibles) in less than 16 hours. It usually takes me 3 nights to do it all.
In all honesty, 16 hours for an action game is pretty decent, especially when we factor into the equation that there are several optional encounters, different decisions, variations of classes, powers, squad-mates and equipment, increasing the replay value of the game immensely. But for classic rpgs fans (the typical rpg codex crowd), 16 hours is terrible, it feels insulting.
Do I hate the Mako? No. Do I love it? Also no. I do not think it was necessary, but it was a cool addition. However, the implementation could have been better.
What irritates me about the mako are not the controls, nor the terrain, the lack of lateral movement, nothing of the sort. But the fact that, along with nearly all of the side-missions it seems inappropriate, a little out of place aside from the critical path, since there are much more pressing needs other than collect stuff.
On one hand, the game fills the player with the temor that saren has to be stopped soon of all will be lost. On the other hands, it offers a lot of slacking off content that you can only do prior to confronting saren. Whenever I am doing the side-missions I can hear my conscience telling me that I should be punished for wasting time in such trivial matters when there is a galaxy to save. Even with all my meta-knowledge of the game reassuring me that there's not harm in doing side-quests, I can't help but feel this way.
The mako, as well as all the side-missions, could have worked greatçy if they all remained available to do post-main-game. The same can be said for pinnacle station. If dlc was not something of a novelty at the time when it comes to consoles, they could have created several stories for the sr-1 and its crew, along with the mako, between ME1 and ME2.
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Guardian
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on May 4, 2017 5:13:11 GMT
The Mako can burn in it's own private Hell for all time, never to return.
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TheWhiteWolf
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Post by TheWhiteWolf on May 4, 2017 10:07:52 GMT
Loved it in all it's cantankerous glory.Plus it could shoot stuff!
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Post by shermos on May 4, 2017 18:51:34 GMT
I actually prefer the Mako to the Nomad. The Mako had bad driving physics, but I didn't have to leave the vehicle to kill enemies. The driving physics of the Nomad aren't brilliant either from what I've seen. I get that the Initiative didn't want to come off as being agressive, but even the Enterprise on Star Trek had mean weapons systems, and it's primary mission was exploration and contacting new species.
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Post by fylimar on May 6, 2017 4:44:07 GMT
After LotSB and Liara's reaction to Shepard's chaotic driving during the chase on Ilium, I like to imagine this is how most people react when Shepard is put behind the wheel of anything. I'd love it if Bioware made it canon that Ryder and Shepard are ranked as the worst drivers in the Alliance, having only barely passed their driving tests on the seventh or so try. That way it's not the Mako or the Nomad that's the problem, it's the nutter in the driving seat. That would be great. Or companions commenting more often, something along the line 'Shep, you know, I like you and I think you do a good job most of the time, but stay away of the wheels!'
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Post by Deleted on May 6, 2017 18:24:29 GMT
"Shepard, I beg you, not over the mountains again... please!"
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Post by mycroft on May 14, 2017 20:13:19 GMT
The Mako was fine. Everything else around the Mako was not fine. I play on Xbox, so the driving/camera control was similar to other games, most notably the Halo franchise which I had been playing a lot of up until I first started playing Mass Effect. (I hear that PC controls were bad, though.) The terrain tended to be the biggest issue with the Mako, which is where a lot of the frustration comes in. Also: -50% XP for killing enemies in the Mako. Seriously, BioWare? You give us a tank, then punish use for using it. Ugh. You've nailed it. I didn't have any problems with the controls on the PC Per Se. I didn't notice it being all that different for the controller, but of course, YMMV. It handled suitably for what it was, which was like a Hummer or an SUV. It was not a sports car & shouldn't have driven like one. It was somewhat on the bouncy side, but one could easily chalk that up to its Mass Effect Field. The terrain is THE single biggest issue & I bet is where the vast majority of people's frustration comes in. I don't care what you were driving, a planet like Eletania would be complete frustrating madness in *any* ground vehicle. I don't know how those Super-Jagged planets passed playtesting. I think on some level Bioware realized this as I noticed the landscape in 'Bring Down the Sky' was markedly... recalibrated. (^_~) Moderate challenge in certain parts, but a discernable path to most significant locations. Sadly it was too little, too late. P.S. Pity that wasn't a voting option- "It's Okay, but a lot of the Planets Suck."
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Post by Deleted on May 15, 2017 10:13:58 GMT
I don't know how those Super-Jagged planets passed playtesting. I think on some level Bioware realized this as I noticed the landscape in 'Bring Down the Sky' was markedly... recalibrated. My theory is those planets were among those things that were rushed when time ran out and as such turned out feeling like an afterthought with quick'n'dirty execution. Procedurally generated with an anomaly on each one, a few resources placed here and there, and identikit buildings. That most of the side missions taking place there end with some short on-screen text instead of even rudimentary cutscenes only reinforces my impression. As for BDtS, that was a standalone DLC with just one "planet" surface, so I guess they had much more time for that one. It also shows by some gimmicks like the minefield or much enhanced anti-turret battles.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 16, 2017 0:15:47 GMT
OK, if you look at some of the planets with more jagged mountains, you can usually find a path somewhere that gets you where you want to go. For a long time, if my map said I needed to go NE then I went NE, even if going NW and then E turned out to be the easier path. I think the ME1 devs maybe just didn't want everything to be a linear path. Going around a mountain might make you run into a mineral for your collection or even a cache of weapons or armor. Or maybe even some asari matriarch's writings! Or possibly a salarian mummy. Who knows?!
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Post by Ieldra on May 16, 2017 13:28:46 GMT
After LotSB and Liara's reaction to Shepard's chaotic driving during the chase on Ilium, I like to imagine this is how most people react when Shepard is put behind the wheel of anything. I'd love it if Bioware made it canon that Ryder and Shepard are ranked as the worst drivers in the Alliance, having only barely passed their driving tests on the seventh or so try. That way it's not the Mako or the Nomad that's the problem, it's the nutter in the driving seat. Nah. They're in fact very good drivers. They take full advantage of the capabilities of their vehicles. Why drive carefully if driving fast is what's needed and your vehicle can take it? It's not as if there was anyone around you could kill. OK, except the occasionally space cow, but they're all shifty anyway. The complainers on their teams should shut up and enjoy the ride.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 16, 2017 16:06:53 GMT
Further consideration about the Mako and everyone's opinion of the driver. Think about how the Mako gets to a planet. It's dropped from pretty high up. No one seems to complain about that. Yeah, sure, tipping end over end might seem problematic from an outside perspective, but I'm thinking that inside the Mako they're just fine. Otherwise, the Mako would have to be gently dropped to the ground rather than pushed out as the Normandy is zooming by.
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Post by Deleted on May 18, 2017 14:12:23 GMT
I loved the days of doing back flips on the moon in my mako
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Post by elvelynda on Jun 8, 2017 7:29:33 GMT
I always loved it, especially in planet explorations, trying to find the most impossible climbs. "Maybe if I just...use the thrusters at the right time...I can make this 82 degree incline! Yeaaaaaah!! -flips backwards off the mountain-"
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fessels
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Post by fessels on Jun 8, 2017 15:47:56 GMT
I always loved it, especially in planet explorations, trying to find the most impossible climbs. "Maybe if I just...use the thrusters at the right time...I can make this 82 degree incline! Yeaaaaaah!! -flips backwards off the mountain-" Yeah I love it to, and no matter how badly you flip the Mako it always seems to land on its wheels again some how, as if a Cat designed and build it.
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Shhuuuuuuum.... shhuuuuuummmmm...
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Post by Railrafale on Jun 9, 2017 22:10:18 GMT
Does anybody knows how to use the thrusters for exploration. Because i never found them useful
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Post by RedCaesar97 on Jun 10, 2017 0:06:42 GMT
Does anybody knows how to use the thrusters for exploration. Because i never found them useful Not for exploration (although I do use them when jumping off mountains for fun). The thrusters are for combat. Specifically versus Thresher Maws. Shoot at the Maw until it spits at you, then use the thrusters to jump over the acid spit. Makes Thresher Maw fights really easy.
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Post by themikefest on Jun 10, 2017 0:08:31 GMT
Not for exploration (although I do use them when jumping off mountains for fun). The thrusters are for combat. Specifically versus Thresher Maws. Shoot at the Maw until it spits at you, then use the thrusters to jump over the acid spit. Makes Thresher Maw fights really easy. And for avoiding the rockets fired by the geth
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Railrafale
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Shhuuuuuuum.... shhuuuuuummmmm...
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Post by Railrafale on Jun 10, 2017 13:58:15 GMT
Does anybody knows how to use the thrusters for exploration. Because i never found them useful Not for exploration (although I do use them when jumping off mountains for fun). The thrusters are for combat. Specifically versus Thresher Maws. Shoot at the Maw until it spits at you, then use the thrusters to jump over the acid spit. Makes Thresher Maw fights really easy. Oh Its true. Its fun in combat but usually i climb a mountain and shot from there... yeah i play as infiltrator even with a tank
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Post by RedCaesar97 on Jun 11, 2017 0:48:34 GMT
Its fun in combat but usually i climb a mountain and shot from there... yeah i play as infiltrator even with a tank An Infiltrator with good armor + Immunity can survive one Thresher Maw melee attack, but the Mako cannot. An Infiltrator with a good Pistol and Master Marksman (or Assault Rifle) can kill a Thresher Maw faster than the Mako. But the Mako is the tank?
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Railrafale
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Shhuuuuuuum.... shhuuuuuummmmm...
Games: Mass Effect Trilogy
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Post by Railrafale on Jun 13, 2017 18:36:11 GMT
Its fun in combat but usually i climb a mountain and shot from there... yeah i play as infiltrator even with a tank An Infiltrator with good armor + Immunity can survive one Thresher Maw melee attack, but the Mako cannot. An Infiltrator with a good Pistol and Master Marksman (or Assault Rifle) can kill a Thresher Maw faster than the Mako. But the Mako is the tank? Is not a tank? Anyways i like more the mako than the exploration in ME2 (i hate jumps)
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jaegerbane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
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Post by jaegerbane on Jun 19, 2017 17:25:24 GMT
Honestly, I never did work out what the hell the issue is that made the Mako the worst thing ever in the history of everything. It didn't control noticeably differently to any other vehicle in the Unreal Engine. Personally I really enjoyed it.
But hey, I didn't get why everyone hated Heavy Weapons in ME2, or the post-EC ending in ME3, or all of MEA. I must be weird, I guess.
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XJlock
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Post by XJlock on Jun 30, 2017 3:15:09 GMT
A weaponise M35 Mako made life easier compared to the weaponless ND1 Nomad.
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