Dr. Vanity
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Post by Dr. Vanity on May 1, 2017 4:43:12 GMT
Alright you greenhorns, this is the revival of a thread from way back in the old days of the original Bioware Social Network. Back in the day, we had threads for appreciating how great some of the classes were (and STILL ARE), and which class is the greatest you ask? Why sit down and pour yourself a glass a Serrice Ice Brandy and let Vanity tell you of the greatest, smartest space-marines there were: ENGINEERS.
SOLDIERS? GENERIC. INFILTRATORS? METAL GEAR SOLID WANNABES. VANGUARDS? GIVE OUR REGARDS TO TELA VASIR. ADEPTS? THE JEDI CALLED AND THEY WANT THEIR MAGIC TRICKS BACK. SENTINELS? CONGRATS, YOU INSTALLED LED LIGHTS ON YOUR COSPLAY, WANT A MEDAL?
BUT VANITY? WHY ENGINEERS? WHAT CAN THEY DO WITH THEIR PHD IN MECHANO-XENOSLAUGHTERING? WHY LET ME TELL YOU: ENEMY MECHS? FREEZE EM
CERBERUS GONNA CERB? COMBAT DRONES
NEED TO KILL A BUNCH OF CIVILIANS ON OMEGA? OH WAIT, THAT'S EVERY OTHER CLASS
POST YOUR ENGINEERING BUILDS, YOUR TIPS, YOUR APPRECIATION, YOUR COMBAT DRONE PROPS (I KNOW SOME OF YOU HAVE THOSE, I'VE SEEN EM ON ETSY).
IF YOU MEET SOMEONE WHO PLAYS ONE OF OUR MANY ENGINEER BROTHERS ON ME MULTIPLAYER, THANK THEM FOR THEIR SERVICE AND THEIR HIGHER IQ.
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Post by luke on May 2, 2017 15:00:12 GMT
I'll admit, I was one of the 95% that never played as an Engineer. However, when real life stops getting in the way, I'll be starting a MET engineer build and then a tech-focused Andromeda play through.
I'd appreciate any tips or build advice.
I had no idea YMIR mechs could be frozen, now I'm more excited to start.
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Post by antmarch456 on May 3, 2017 4:56:37 GMT
Remnant VI, Assault Turret, Invasion (literally tiny VI drones, c'mon!) and Combat Drone from the Engineer profile
Assault Turret to prime combos with cryo ammo & Remnant VI to detonate combos with missiles
Basically a drone-gineer's wet dream
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Dr. Vanity
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Post by Dr. Vanity on May 3, 2017 18:59:41 GMT
Remnant VI and Assault Turret are by far the greatest Engineering abilities in ME:A. I still use the cryo abilities because ICE-TO-MEET-YOU, but that's just me.
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Post by RedCaesar97 on May 4, 2017 1:13:04 GMT
I'll admit, I was one of the 95% that never played as an Engineer. However, when real life stops getting in the way, I'll be starting a MET engineer build and then a tech-focused Andromeda play through. I'd appreciate any tips or build advice. I have not played Mass Effect: Andromeda yet, but I can help you with ME1, ME2, and ME3. Most of the help build and gameplay advice for the Mass Effect trilogy is here: Mass Effect trilogy: Game mechanics and character build compilation thread. For Mass Effect 1, I recommend capn233's guide: Basic Engineer leveling guide. For Mass Effect 2, what difficulty do you intend to play? For Hardcore and Insanity, I recommend this build for first-time Engineers: 4 - Area Overload 4 - Incineration Blast 4 - Attack Drone 4 - Full Cryo Blast 0 - AI Hacking 4 - Demolisher 1 - Neural Shock You can build it in two ways: 1. Start by putting points into overload to unlock Incinerate > then build your passive > then finish maxing Overload and Incinerate > Cryo Blast last. 2. Max passive first > then max Overload and Incinerate > then Cryo Blast last. The benefit of 1: you face a lot of armor on Mordin's recruit + Incinerate stops health regen of Krogan and Vorcha. The benefit of 2: you can get max cooldown really early. Best Squadmate: Mordin. Mordin's evolved rank 4 Cryo Blast has a 4.5 second base cooldown, which coincides nicely with your -20% passive cooldown bonus on Overload and Incinerate. You can essentially use Shepard's Overload/Incinerate > Mordin's Cryo Blast. and they will both cool down at the same time. For Veteran and below, you can still use the above build, but only tougher enemies have protections (armor/barriers/shields), so I would ignore Overload and Incinerate, and go something like this: 1 - Overload (good for detonating pyros) 0 - Incinerate 4 - Attack Drone 4 - Full Cryo Blast 4 - Improved AI Hacking 4 - Mechanic 4 - (Bonus power) I actually use the above build on Insanity as well, but I have played Engineer several times at this point. Use whatever bonus power you like. For bonus weapon, choose whatever. They are all good on the Engineer. For Mass Effect 3, I recommend the following: Sabotage: Backfire, Explosive Hack, Tech Vulnerability Overload: Damage, Neural Shock, Shield Damage Incinerate: Damage, Burning Damage, Armor Damage Tech Mastery: Damage, Damage and Capacity, Power Mastery Fitness: Durability, Barrier Recharge, Fitness Expert Bonus power: Fortification/Defense Matrix or AP Ammo You can combo all day long with the Engineer. Sabotage > Overload (tech burst) can kill groups of clustered enemies. Or Sabotage > Incinerate (tech burst) > Overload (fire explosion) on Brutes. You can chain Overload and Incinerate until enemies are dead. Best squadmates: EDI (incinerate and Overload), Tali (Energy Drain), Kaidan (Overload, Cryo Blast). There are multiple ways to play the Engineer in ME2 and ME3 and have it feel really different.
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Dr. Vanity
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Combat Drones are our Friends
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Post by Dr. Vanity on May 4, 2017 5:14:30 GMT
This post right here, 5/5, this is some quality engineerin'
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Post by luke on May 5, 2017 1:04:52 GMT
I'll admit, I was one of the 95% that never played as an Engineer. However, when real life stops getting in the way, I'll be starting a MET engineer build and then a tech-focused Andromeda play through. I'd appreciate any tips or build advice. I have not played Mass Effect: Andromeda yet, but I can help you with ME1, ME2, and ME3. Most of the help build and gameplay advice for the Mass Effect trilogy is here: Mass Effect trilogy: Game mechanics and character build compilation thread. For Mass Effect 1, I recommend capn233's guide: Basic Engineer leveling guide. For Mass Effect 2, what difficulty do you intend to play? For Hardcore and Insanity, I recommend this build for first-time Engineers: 4 - Area Overload 4 - Incineration Blast 4 - Attack Drone 4 - Full Cryo Blast 0 - AI Hacking 4 - Demolisher 1 - Neural Shock You can build it in two ways: 1. Start by putting points into overload to unlock Incinerate > then build your passive > then finish maxing Overload and Incinerate > Cryo Blast last. 2. Max passive first > then max Overload and Incinerate > then Cryo Blast last. The benefit of 1: you face a lot of armor on Mordin's recruit + Incinerate stops health regen of Krogan and Vorcha. The benefit of 2: you can get max cooldown really early. Best Squadmate: Mordin. Mordin's evolved rank 4 Cryo Blast has a 4.5 second base cooldown, which coincides nicely with your -20% passive cooldown bonus on Overload and Incinerate. You can essentially use Shepard's Overload/Incinerate > Mordin's Cryo Blast. and they will both cool down at the same time. For Veteran and below, you can still use the above build, but only tougher enemies have protections (armor/barriers/shields), so I would ignore Overload and Incinerate, and go something like this: 1 - Overload (good for detonating pyros) 0 - Incinerate 4 - Attack Drone 4 - Full Cryo Blast 4 - Improved AI Hacking 4 - Mechanic 4 - (Bonus power) I actually use the above build on Insanity as well, but I have played Engineer several times at this point. Use whatever bonus power you like. For bonus weapon, choose whatever. They are all good on the Engineer. For Mass Effect 3, I recommend the following: Sabotage: Backfire, Explosive Hack, Tech Vulnerability Overload: Damage, Neural Shock, Shield Damage Incinerate: Damage, Burning Damage, Armor Damage Tech Mastery: Damage, Damage and Capacity, Power Mastery Fitness: Durability, Barrier Recharge, Fitness Expert Bonus power: Fortification/Defense Matrix or AP Ammo You can combo all day long with the Engineer. Sabotage > Overload (tech burst) can kill groups of clustered enemies. Or Sabotage > Incinerate (tech burst) > Overload (fire explosion) on Brutes. You can chain Overload and Incinerate until enemies are dead. Best squadmates: EDI (incinerate and Overload), Tali (Energy Drain), Kaidan (Overload, Cryo Blast). There are multiple ways to play the Engineer in ME2 and ME3 and have it feel really different. Thanks for the advice, I appreciate it! Just to clarify, I won't be doing a full MET run as I haven't played ME1; I'll be starting with ME2. I was planning to play on Insanity because I breezed through it with a Soldier and Vanguard in my last two ME2 playthroughs. As for build ideas, I was planning on using something like the second ME2 build you suggested where I'd use attack drone, AI hacking, and cryo blast to distract, harass, and immobilise enemies, which would open them up to attacks. That first build also seems powerful though, especially as AI hacking will only be useful in certain missions and completely useless in others. If I could use dominate then it would be fine, but as I don't have my previous saves I won't have it unlocked as a bonus power.
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Post by brfritos on May 14, 2017 5:52:07 GMT
Hurrah for the Engineer! Never forgot, my very first playthrough, the first time I've played ME1 way back in 2008 (PC version) was with a femshep Engineer. It was a blast and because it was the first playthrough I didn't had all the achievements power ups. In the middle of the game, veteran setting, I was thinking "wow, the game is challenging, they don't make it easy". It was my first Bioware game also. After playing with all classes, soldier was my least favorite, I discovered the ME Wiki and it was stated as a tip in the engineer combat guide section they may not recommend playing it as your first playthrough, because engineers are somewhat weaker compared to other classes (wich is true BTW, but also the charm of the class). In my opinion: NON-SENSE. LOL One of the game mechanics that was changed from ME1 to ME2/ME3 is you don't need anymore a tech or biotic class to do something, Shepard is a god who can do anything. My complaint is not because the engineer is my favorite class (and I work as a IT tech in RL), but the game losted a lot of tactical and squad choices with the change. And I was really surprised with the engineer-only choice in Omega, what a nice touch from Bioware.
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Dr. Vanity
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Post by Dr. Vanity on May 14, 2017 15:46:09 GMT
The Omega choice was something the game needed more of, give us some interrupts based on our class proficiency!
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Post by dragontartare on May 14, 2017 19:07:08 GMT
I played Omega DLC for the first time maybe three weeks ago (I'm a MET newcomer), and I loved the engineer interrupt. Throughout the game, I so wanted Shepard to be able to do all the hacking and tinkering during missions instead of assigning a crew member, so this was a pleasant surprise. Engineer is the only class I've played so far (in MET...in MEA I went Vanguard). I ought to try something else next time, but I doubt any other class will be as awesome
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Post by yan on May 15, 2017 21:29:26 GMT
Ah, the engineer. I Love it. But first of all, let me make something very clear here. If you are an engineer and are using peasants biotics as a bonus power, you should GET ANOTHER JOB, PUNK XD No, not even warp ammo is allowed. Anyway, in ME1, he's the worst class, let's face it But I like; from a lore point of view; as this class combines with a commander who has as a priority keeping his squadron alive. He disable weapons, powers and shields, hack robots and IA and can have medic as class specialization. The engineer came to life in 2. Much is discussed as the best companion to use in 2. There is no discussion, is not Miranda, or Thane, or Kasumi or any of those goofies that you recruit. This little guy here is your best friend on the battlefield. Harbinger? Heavy Mechs? Shadow Broker? Summon your drone in the backs of these guys, they just can´t ignore the constant kicks it gives. What a troll. Talking about ME2, let me desagree with this: 4 - Area Overload - ok. But Heavy is good too. 4 - Incineration Blast - sure. 4 - Attack Drone - NOOOOOO =p Explosive drone is much better. 4 - Full Cryo Blast - maybe. Depend on the bonus power. I prefer 1 point. 0 - AI Hacking - yes. AI Hacking sux. 4 - Demolisher - yes. 1 - Neural Shock - No I want to love NS. Is the only purely offensive power of the Engineer in 1. But cryo already fill the crowd control role with more efficiency because works in mechs. Sometimes I use on my Infiltrator, but there´s something weird about this power: sometimes, when you strip a protection and use Nerual Shock immediately after, it does not work. Best bonus power for the Engineer? Surprisingly it's Thane's ammunition. Because the engenieer is very good against shields and armor (and Miranda destroy the barriers) but he´s not so good against health. I always use this estrategy: 1) summon drone, constantly 2) break defenses 3) freeze the most dangerous enemy 4) kill with weapons and this ammo is cool because reminds me the polonium rounds from 1. méh, later I talk more.
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Post by RedCaesar97 on May 16, 2017 0:18:44 GMT
But first of all, let me make something very clear here. If you are an engineer and are using peasants biotics as a bonus power, you should GET ANOTHER JOB, PUNK XD Bite me. Fight me. I would consider Heavy Overload on Veteran or lower difficulties, but even then I would take Area Overload. Combat Drone comparison by ThatAverageGatsby. Well if you are going to max out Overload and Incinerate along with your drone and passive, then that leaves only 11 points left, so you would max out either Cryo Blast or your bonus power. When I use Overload and Incinerate, Cryo Blast and the bonus power are just point sinks and rarely used. You sure? Like, really sure? I mean, come on! Seriously, come on! I actually once did argue for Shredder Ammo on the Engineer as well. I think I have changed my mind on that, but it does not really matter. Reminder that ammo power damage is based off the base weapon damage, so as you add weapon damage through upgrades, armor, or passive bonuses, it deals a lesser percentage of total weapon damage. Heavy Shredder Ammo: +80% damage to health Tungsten Ammo ('Heavy' AP Ammo): +70% damage to health and armor Heavy Warp Ammo: +50% damage to health, armor, and barriers (and +100% to enemies lifted by biotics) Engineer is just fine against health because of Cryo Blast (and also Mordin's Cryo Blast). Frozen enemies take +100% damage and force.
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Post by dragontartare on May 16, 2017 3:24:38 GMT
How do you all prefer to balance power recharge bonus with weapon choice in ME3? I've so far been maximizing power recharge speed (or close to it), but I'm curious about other approaches.
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Post by RedCaesar97 on May 16, 2017 12:17:06 GMT
How do you all prefer to balance power recharge bonus with weapon choice in ME3? I've so far been maximizing power recharge speed (or close to it), but I'm curious about other approaches. It depends on what powers you want to use and whether you want to do your own power combos. Most tech powers have short priming windows; that is, after you prime an enemy with the first power, you only have a few seconds to detonate it with a second power to get a power combo. > Overload priming window = 3 or 5 seconds (was 3 seconds at launch, then increased to 5 seconds in multiplayer; not sure if the single player is still 3 seconds or if it was increased to 5) > Incinerate priming window = 3 seconds (base burning damage duration; Burning Damage evolution DOES NOT increase the priming window) > Energy Drain priming window = 3 seconds > Sabotage priming window = 2 seconds after the Backfire effect (Backfire occurs on organic enemies 1.5 seconds after hitting them with Sabotage) Cryo Blast can be detonated for a cryo explosion as long as enemy is frozen. Cryo Blast has a variable duration depending on Shepard's build. The Cryo Ammo on Sentry Turret can freeze enemies for 3 seconds; frozen enemies can be detonated for a cryo explosion. The Flamerthrower on Sentry Turret can prime enemies for a fire explosion; I don't know what the priming window is; probably 3 seconds. I think the enemy needs to be set on fire before you detonate it. So generally speaking, you need cooldowns around 3 seconds or less to be able to combo with your own powers. At +200% weight capacity, most of your cooldowns will be around 2.5 seconds. So if you keep your weapon weight around +200% to +150%, your cooldowns will be around 2.5 to 3 seconds, allowing you to perform your own power combos. If you use Fortification/Barrier/Defense Matrix, then you need to keep your weapon weight at +200% if you want to perform your own power combos. If you do not particularly care about performing your own power combos or if you have a build or playstyle that does not rely on power combos, then you can carry a larger weapon weight without much penalty. I have used the Claymore on a few Engineers (Claymore V = +98% weapon weight on Engineer with max weight capacity bonuses in Tech Mastery), but most of those builds did not rely on performing my own power combos; the exception was a Cryo Blast + Incinerate combo, since Cryo Blast has longer priming windows.
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Post by brfritos on May 17, 2017 0:31:19 GMT
But first of all, let me make something very clear here. If you are an engineer and are using peasants biotics as a bonus power, you should GET ANOTHER JOB, PUNK XD Bite me. Fight me. Ah, the good old Domination builld. It is FUN playing LoTSB and Arrival with it. Funny what yan say, usually I pick Neural Shock for my engineer, because the cooldown and sinergy with the class. I was messing with the mechanic settings in ME2 the other day and did a playthrough with the global cooldown removed. This shows two things: - how badly optimized combat is, techs like the engineer and sentinel OWN the battlefield even more than a soldier or vanguard - how really the biotic class ended with the shortest straw Maybe badly is a poor choice of words regarding combat, is more like returning to the roots of ME1: your engineer debuf the enemies and your squadmates finish them.
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Dr. Vanity
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Post by Dr. Vanity on May 17, 2017 2:32:50 GMT
Engineers were pretty great debuffers in ME1, but that Pistol only combat restriction was a major turnoff for most players. ME3 had the right idea on guns being open to any class.
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Post by Deleted on May 22, 2017 10:57:04 GMT
Need some advice about the engineer class....looks like I found the right place. I've played ME1 4 times, infiltrator, vanguard, sentinel and adept. Honestly I SUCK at ME1 and hate the combat, so I run it on easy and let the squad do most of the work whilst I hide guard their flank and take out mobs with a sniper rifle. Then I use the pistol at close range, I hated being a vanguard and having to use the shotgun. It wasn't pretty. I love the ME2 and 3 combat tho and play them on hardcore. My favourites so far have been adept and sentinel, but I want to try engineer next playthru. Should I just be a sentinel in ME1 to make it easy and let the Lazarus project create an engineer for me, or should I just go with it from day one and experience the original engineer?
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Post by RedCaesar97 on May 22, 2017 13:16:03 GMT
My favourites so far have been adept and sentinel, but I want to try engineer next playthru. Should I just be a sentinel in ME1 to make it easy and let the Lazarus project create an engineer for me, or should I just go with it from day one and experience the original engineer? If you want to unlock AI Hacking as a bonus power, then you will need to play the Engineer class in ME1. If you want an Engineer-like experience without actually playing the Engineer, then Infiltrator is the best choice. With the Infiltrator, you get to start with two guns, Electronics and Decryption to unlock everything yourself, and Medium armor and Immunity to make it harder to die. Now if you want to stick with the Engineer in ME1, then check out capn233's thread: ME1 - Basic Engineer leveling guide. It provides a step-by-step guide about how to level up your Engineer as you play the game. Another good resource is Single playthrough builds, a guide originally created by Simbacca on the old forums (recreated on these forums by someone else). It provides some level 50 (or lower) builds for single playthroughs of ME1. It provides two Engineer builds you could use for playing through ME1. Engineer is certainly the weakest class for ME1, mostly because it lacks a defensive power like Immunity and Barrier that the other classes get. I have beat Insanity difficulty with it starting at level 1, so it is certainly do-able, but you have to be more deliberate/careful with it than you would with other classes.
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Post by Deleted on May 22, 2017 15:43:25 GMT
My favourites so far have been adept and sentinel, but I want to try engineer next playthru. Should I just be a sentinel in ME1 to make it easy and let the Lazarus project create an engineer for me, or should I just go with it from day one and experience the original engineer? If you want to unlock AI Hacking as a bonus power, then you will need to play the Engineer class in ME1. If you want an Engineer-like experience without actually playing the Engineer, then Infiltrator is the best choice. With the Infiltrator, you get to start with two guns, Electronics and Decryption to unlock everything yourself, and Medium armor and Immunity to make it harder to die. <snip> Thanks Caesar.
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Post by mictlantecuhtli on Jan 16, 2018 20:21:32 GMT
In ME2 my first character was an engineer. That was normal. On higher difficulties though they're not very effective. I expected them to be as powerful and utilitarian as the tech classes in KotOR(I hated having to give up leveling in scout or scoundrel to become some lame fing jedi/sith).
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Post by copper on Jan 17, 2018 0:42:31 GMT
Ooh, my favorite class in the Trilogy! I remember my first playthrough of ME1 was with a sentinel to see whether I preferred tech or biotic abilities. Obviously tech won and engineer has been my favorite class for Shepard ever since.
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Post by VanSinn on Jan 20, 2018 4:33:55 GMT
Wasn't a huge fan of the Engineer in ME1. Run through to get the AI Hacking bonus power, then run as an Infiltrator. Made a better Combat Engineer than a pure Engineer was, in my opinion. ME2 and ME3 I was in my "wizard" phase, so Adept was my main. I started off ME:A wanting to switch it up, and I found that a tech heavy build was extremely awesome! I tended to run with Incinerate and Energy drain for dual primer/detonator goodness, with either Throw (and Sentinel Profile) or Concussive Shot (with Engineer Profile) as pure detonators/knock'em'down CC. Was great fun, and combined with full auto Valkyrie (once the FA aug was unlocked at vendors) made for a great generalist build that could handle any situation. Now, after a bit of a break to play some DA:I again, I'm back to ME:A and I want to switch it up once more. Currently trying out an Assault Turret build, still with incinerate and Concussive shot as a Combat Engineer. I want to try Assault Turret, Invasion and Cloak for a tech pure build (with cloak more of an oh-shit-lets-scoot than the sneaky-sniper standard) but I just can't seem to break away from the combos. Still need some points to max things out, but with Cryo rounds from the turret, Incinerate set to prime AND detonate, the additional priming rates from one of the tech passives, and concussive shot to round it all off, I still get some good combos off while playing quite a bit differently. Only been tooling around with this for a little bit now, only level 8 on the current PT, but still. Also, Buddy (my combat drone) is a handy little perk to the Engineer profile. Yeah, other profiles give better tech recharge speeds or whatnot, but combo damage on Engineer profile is very nice, plus construct damage/durability and the added electric stun/combo prime from the drone means I have all 3 elements covered. Still have some testing to do, I think ED over the turret is overall "better" in terms of survivability etc, but the turret is very fun to play with. Biotics are still quite powerful in ME:A, but I'm glad to see Tech powers have gotten the much needed buff they deserved! They were good in the MET, but biotic combos just blew them outta the water in pure, raw killing power. ME:A has leveled the playing field more to how ME1 was, and it's definitely a blast!
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Post by Upggrade on Jan 21, 2018 5:35:06 GMT
Nerd is my favorite class in 1 because it had a solution for every situation you could get into. Still liked it but not as much in 2 and 3. Maybe I was just doing it wrong but the powers never felt potent enough in 2 and in 3 the weight system annoyed me.
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Post by themikefest on Feb 10, 2018 1:38:48 GMT
I like the engineer class.
I did an ME3 playthrough on insanity only using the combat drone and turret. The only time I used a weapon was when the game forced me to use one.
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TheLastTankMage
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16 months into new job and I can actually buy stuff.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by TheLastTankMage on Mar 11, 2018 23:42:12 GMT
I used to play soldier, since I was just trying to enjoy the story.
Then, after playing ME3's multiplayer, it was no longer enough to be a grunt shooting things all day while everyone else got to use space magic and electro-mechanical gizmos. My PS3 trilogy run (after being on 360 for years) had me come into ME3 with a full blown engineer like an electric snow storm.
I used turrets and drones. I used overload and incinerate. I made life miserable for Cerberus, Geth and Reapers alike. My combat drone Bob probably still has a Cerberus trooper pinned in a corner somewhere.
All hail the tri-elemental boogaloo!
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