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Post by tacsear on Jun 27, 2017 16:07:49 GMT
Well it wasn't like that in MET Start watching your god'amn six then. Well, it's not fun
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Post by Monica21 on Jun 30, 2017 16:15:18 GMT
Start watching your god'amn six then. Well, it's not fun Combat in the OT was, "Oh hey, there are conveniently placed crates up ahead. I expect bad guys are going to soon be shooting at me." And then you'd just work your way forward picking people off. Combat in Andromeda is much more like you'd expect combat to be. Bad guys aren't always where you expect them. You can always invest some skill points in Barrier to protect your hiney while you take care of the bad guys literally right in front of you.
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Post by Monica21 on Jun 30, 2017 16:17:04 GMT
Unpopular opinion? Well, I freaking love this game. The next book can't come out fast enough, and since it looks like there will be two books, I'm hoping we get two DLCs. I love this game a lot and hope to see full trilogy.
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Post by tacsear on Jun 30, 2017 16:29:02 GMT
Combat in the OT was, "Oh hey, there are conveniently placed crates up ahead. I expect bad guys are going to soon be shooting at me." And then you'd just work your way forward picking people off. Combat in Andromeda is much more like you'd expect combat to be. Bad guys aren't always where you expect them. You can always invest some skill points in Barrier to protect your hiney while you take care of the bad guys literally right in front of you. Exactly it was perfect. You start clear your way to the objective with some good old cover to cover shooting and be done with it. In mea you find enemies in the middle of nowhere, in places without civilization. Now it may work for DA but not in ME.
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Post by Monica21 on Jun 30, 2017 16:34:25 GMT
Combat in the OT was, "Oh hey, there are conveniently placed crates up ahead. I expect bad guys are going to soon be shooting at me." And then you'd just work your way forward picking people off. Combat in Andromeda is much more like you'd expect combat to be. Bad guys aren't always where you expect them. You can always invest some skill points in Barrier to protect your hiney while you take care of the bad guys literally right in front of you. Exactly it was perfect. You start clear your way to the objective with some good old cover to cover shooting and be done with it. In mea you find enemies in the middle of nowhere, in places without civilization. Now it may work for DA but not in ME. Enemies are in camps. The lack of civilization isn't meaningful. I understand that you don't like the Andromeda's enemy placement, but the way you're stating it makes it sound like you don't like it because it's just easier to find your enemy in the OT, rather than whether it makes sense.
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Post by tacsear on Jun 30, 2017 16:47:16 GMT
Exactly it was perfect. You start clear your way to the objective with some good old cover to cover shooting and be done with it. In mea you find enemies in the middle of nowhere, in places without civilization. Now it may work for DA but not in ME. Enemies are in camps. The lack of civilization isn't meaningful. I understand that you don't like the Andromeda's enemy placement, but the way you're stating it makes it sound like you don't like it because it's just easier to find your enemy in the OT, rather than whether it makes sense. Yes, it is easier in the OT and it was very good. You didn't have to drive around to get to your quest. Well apart from ME1 but it had an awesome plot so it's forgiveable. Andromeda's design does not fit my idea of a shooter game. With the open world and shit
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Post by Monica21 on Jun 30, 2017 17:05:56 GMT
Enemies are in camps. The lack of civilization isn't meaningful. I understand that you don't like the Andromeda's enemy placement, but the way you're stating it makes it sound like you don't like it because it's just easier to find your enemy in the OT, rather than whether it makes sense. Yes, it is easier in the OT and it was very good. You didn't have to drive around to get to your quest. Well apart from ME1 but it had an awesome plot so it's forgiveable. Andromeda's design does not fit my idea of a shooter game. With the open world and shit "Driving around to get to your quest" is not combat. That's gameplay and that's a separate issue. Your original statement was about the combat and people shooting at you from behind you, and I tried to explain why that made more sense than the much more linear enemy encounters in the OT.
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Post by tacsear on Jun 30, 2017 17:20:35 GMT
Yes, it is easier in the OT and it was very good. You didn't have to drive around to get to your quest. Well apart from ME1 but it had an awesome plot so it's forgiveable. Andromeda's design does not fit my idea of a shooter game. With the open world and shit "Driving around to get to your quest" is not combat. That's gameplay and that's a separate issue. Your original statement was about the combat and people shooting at you from behind you, and I tried to explain why that made more sense than the much more linear enemy encounters in the OT. It doesn't. In mea the bullet sponge enemies move out of their cover to flank you while you're shooting at them. If enemies did that in the OT you could easily killed them. Driving around is part of the combat since you drive around to actually reach the combat
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Post by lizzard on Jul 6, 2017 4:20:38 GMT
Start watching your god'amn six then. Well, it's not fun FWIW, I totally agree. Melee combat isn't fun. It wasn't fun in ME2. It was even less fun in ME3. The open world random shuttles aren't fun either. More unpopular opinions: 1) Sometimes I think Andromeda was sponsored by Tiny Buddha, MindBodyGreen, etc. Enough about journaling and authenticity and empathy and feelings and coloring books already! I say this as someone who loves Tiny Buddha 2) The more I play, the more I get sick of babysitting Jaal. If there was ever a character who shouldn't give classes on mastering emotion, it's him. Not really crazy about emotional expressiveness as a root for developing a fictional species, but most of the other Angara are fine. 3) Havarl is the best planet, followed closely by Eos. 4) Liam and Cora are my favorite characters, followed closely by Kallo and Vetra. 5) Amidst the game's vastness lies probably one of the best 30-50 hour games Bioware has ever made. I'm not a huge fan of hopeless situations and grim settings. Montreal's writing team brought a naive freshness to ME that's been missing since the first game. They have a heck of a lot of potential. I hope they'll be given the chance to develop their chops in future games, but I'm not very optimistic. 6) No matter how hard I try, I really don't care about the choices on Kadara. Reyes is a compulsive liar. Sloane puts heads on spikes. Other than that, they're six of one, half a dozen of the other. To quote Ryder: "Is everyone on this planet a lying a-hole?" 7) Environmental hazard is the most annoying game mechanic Bioware has ever put in a game. Voeld could be an interesting planet, but the persistent environmental hazard ensures I'll never fully explore it.
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Post by Monica21 on Jul 6, 2017 11:13:14 GMT
FWIW, I totally agree. Melee combat isn't fun. It wasn't fun in ME2. It was even less fun in ME3. The open world random shuttles aren't fun either. *gasps* Pull + Krogan Hammer is the most fun combat mechanic ever.
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Post by lizzard on Jul 6, 2017 13:32:18 GMT
FWIW, I totally agree. Melee combat isn't fun. It wasn't fun in ME2. It was even less fun in ME3. The open world random shuttles aren't fun either. *gasps* Pull + Krogan Hammer is the most fun combat mechanic ever. Maybe a full melee class might be fun, but on my setup, melee's pushed off onto the "F" key while every other weapon skill is mouse-based. It's inconsistent, immersion-shattering, and disrupts the flow of combat. Stun-locks are even worse. The game trains you to hold keys down constantly ("E" for Kadara Port, anyone?), but to break a stun-lock, you have to tap repeatedly? It works against the overall game flow and the whole concept of muscle memory. Half the time when I'm trying to fire up the scanner ("G"), I end up bashing things with the @#$@#$@ hammer The Asari sword is worse. You do some weird animation that messes with your sense of direction, and the camera ends up screwy. There's no minimap-- speaking of that, bring it back, Bioware!-- to help you get your bearings back. I wish they'd fix it or abandon it completely. Then again, this is the "unpopular opinions" thread
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Post by Monica21 on Jul 6, 2017 13:37:57 GMT
Half the time when I'm trying to fire up the scanner ("G"), I end up bashing things with the @#$@#$@ hammer Yep, I do that too. I think I just need to remap the keys, but since I don't have a gaming mouse I can't remap to much. I've also tried bashing something and ended up bringing up the scanner. Again, just need to remap the keys. (And also buy a better mouse.)
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Post by Deleted on Jul 6, 2017 18:10:40 GMT
HERE WE GO!!!
1.) The original ME is actually pretty shit... 2.) ME:A is a great game. 3.) There is a bit of SJW bullshit in ME:A (but not much, thankfully.) 4.) ME3 is the peak of the OT. 5.) Acquisition by EA has been largely a plus for BioWare. Might add MOAR in a later post... depends on the level of flame I receive.
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Post by lizzard on Jul 8, 2017 12:03:31 GMT
Yep, I do that too. I think I just need to remap the keys, but since I don't have a gaming mouse I can't remap to much. I've also tried bashing something and ended up bringing up the scanner. Again, just need to remap the keys. (And also buy a better mouse.) I have a cheap gaming mouse with extra buttons. I'm also old, with crappy reflexes, terrible muscle memory, and carpal tunnel. I could remap, but TBH, I'd probably crash my game or blow up my computer I'm so glad I'm not the only one who does the scanner/hammer mixup! I jump out of my chair every time I do it.
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Post by lizzard on Jul 8, 2017 12:30:50 GMT
HERE WE GO!!!
1.) The original ME is actually pretty shit... 2.) ME:A is a great game. 3.) There is a bit of SJW bullshit in ME:A (but not much, thankfully.) 4.) ME3 is the peak of the OT. 5.) Acquisition by EA has been largely a plus for BioWare. Might add MOAR in a later post... depends on the level of flame I receive. LOL, no flames here. Disagree vehemently on #4, though. I hated everything about ME3 except Thane's death and James Vega's character. Those were well done. Everything else was either cheesy, depressing, or a blatant ripoff of a far better science fiction series. Thresher maw thumpers? Seriously? I thought I'd at least get to ride the sandworm! And that was the best mission. Progress was gated behind weird, untrained combat mechanics like those horrible turrets or the laser pointer gun. Nothing made sense. The music was awful. I missed 99% of side objectives because the devs completely got rid of maps. Having to "play" Shepard's stupid dreams. Just blah. The ending was the least of the problems. I only have three playthroughs of ME3, and I've played and replayed every other Bioware game (except the ungodly horror of DA:I) at least eight to ten times. #3 I pretty much agree on. ME3 and DA:I were a lot worse. Andromeda's writers seem to be more obsessed with pop psychology and "mindfulness" than crusading or giving us teaching moments. More unpopular opinions: 1) What's with Bioware's recent obsession with pushing parenthood? Gil's storyline was abominable, but the random conversations floating around were worse. Especially that one on Eos that begins right after you plop down an outpost, and concludes with "There's never a 'right time' to have a child!" That terrible quest where you track the irresponsible pregnant researcher across the cluster, only to give her a video pat on the back. SWTOR was full of baby-pushing too. I think Iresso's romance was the only one that didn't end with some cringeworthy conversation about parenthood. 2) Why does Bioware always have the boring slow hobble sequence in every recent game? It's nowhere near as bad in Andromeda as in SWTOR, ME3, or DA:I, but it's still there. The first contact one made sense, but the stagger to the door thing should have been a cutscene. 3) Enough with the trash-talking bosses already! This isn't an MMO. 4) The best and most enjoyable weapon in the game is a modded, upgraded Nomad. Road Rage, Insanity version makes me almost enjoy the open world.
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Post by Deleted on Jul 8, 2017 16:21:36 GMT
HERE WE GO!!!
1.) The original ME is actually pretty shit... 2.) ME:A is a great game. 3.) There is a bit of SJW bullshit in ME:A (but not much, thankfully.) 4.) ME3 is the peak of the OT. 5.) Acquisition by EA has been largely a plus for BioWare. Might add MOAR in a later post... depends on the level of flame I receive. LOL, no flames here. Disagree vehemently on #4, though. I hated everything about ME3 except Thane's death and James Vega's character. Those were well done. Everything else was either cheesy, depressing, or a blatant ripoff of a far better science fiction series. Thresher maw thumpers? Seriously? I thought I'd at least get to ride the sandworm! And that was the best mission. Progress was gated behind weird, untrained combat mechanics like those horrible turrets or the laser pointer gun. Nothing made sense. The music was awful. I missed 99% of side objectives because the devs completely got rid of maps. Having to "play" Shepard's stupid dreams. Just blah. The ending was the least of the problems. I only have three playthroughs of ME3, and I've played and replayed every other Bioware game (except the ungodly horror of DA:I) at least eight to ten times. #3 I pretty much agree on. ME3 and DA:I were a lot worse. Andromeda's writers seem to be more obsessed with pop psychology and "mindfulness" than crusading or giving us teaching moments. More unpopular opinions: 1) What's with Bioware's recent obsession with pushing parenthood? Gil's storyline was abominable, but the random conversations floating around were worse. Especially that one on Eos that begins right after you plop down an outpost, and concludes with "There's never a 'right time' to have a child!" That terrible quest where you track the irresponsible pregnant researcher across the cluster, only to give her a video pat on the back. SWTOR was full of baby-pushing too. I think Iresso's romance was the only one that didn't end with some cringeworthy conversation about parenthood. 2) Why does Bioware always have the boring slow hobble sequence in every recent game? It's nowhere near as bad in Andromeda as in SWTOR, ME3, or DA:I, but it's still there. The first contact one made sense, but the stagger to the door thing should have been a cutscene. 3) Enough with the trash-talking bosses already! This isn't an MMO. 4) The best and most enjoyable weapon in the game is a modded, upgraded Nomad. Road Rage, Insanity version makes me almost enjoy the open world. Regarding my #4, we are never gonna agree on that one apparently, lol! The only things I hated about ME3 was fucking Kai Leng and the abomination that was the pre-Extended Cut ending. Loved pretty much everything else, except for maybe the time-gated quests. Those irritated me. Regarding my #3, I never really thought there was any blatant SJW content in ME3 and the DA series in it entirety ain't my bag, but there definitely was 2 instances in ME:A that made my eyes roll out of my skull and onto the floor.
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Post by lizzard on Jul 9, 2017 0:39:03 GMT
Regarding my #4, we are never gonna agree on that one apparently, lol! The only things I hated about ME3 was fucking Kai Leng and the abomination that was the pre-Extended Cut ending. Loved pretty much everything else, except for maybe the time-gated quests. Those irritated me. Regarding my #3, I never really thought there was any blatant SJW content in ME3 and the DA series in it entirety ain't my bag, but there definitely was 2 instances in ME:A that made my eyes roll out of my skull and onto the floor. The pronouns thing? The worst part was they shoved that conversation onto the only lore-incorrect species LOL The problem with the whole SJW thing is that everyone defines the term differently. Pretty much everyone points to the same story items as some kind of problem, but what they point to as the cause falls in line with whatever their whole life narrative is. I mostly use "SJW" as a convenient label for the crappy, crusading representation that those who don't share trans-sexuality or genderqueerness or anything else shove into every interaction because they, and only they, have "empathy." You could have some real representation if the writers knew what they were talking about, and really "got" their issue du jour, but they took the easy way out too often. It's like they think they get it, but their "empathy" is shallow. They collapse dimensional characters into a cutout to promote an agenda instead of making them people. Krem's stupid conversation was pretty blatant, along with IB's ambient dialog after. "You're such a man, Krem." Dorian's personal quest too was way over the top. IB representing BDSM "correctly," even though enough critiques from actual participants said Bull did it all wrong LOL Steve Cortez' grief and Shepard's after school special handling of it. If they'd just put glowing neon arrows around each of those characters and said, "look how progressive we are," it might have been less blatant. It really bugs me, because I adored Dorian, liked Cortez, and I'd have killed to have Krem as a companion instead of Iron "Teaching Moment" Bull. Bioware wasted some real opportunities.
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thelonelypoet
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Post by thelonelypoet on Jul 9, 2017 9:45:30 GMT
Here is one, I think. I liked the side mission where we have to "save" to guys who are high and want more to smoke.
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Post by Deleted on Jul 10, 2017 18:30:52 GMT
Regarding my #4, we are never gonna agree on that one apparently, lol! The only things I hated about ME3 was fucking Kai Leng and the abomination that was the pre-Extended Cut ending. Loved pretty much everything else, except for maybe the time-gated quests. Those irritated me. Regarding my #3, I never really thought there was any blatant SJW content in ME3 and the DA series in it entirety ain't my bag, but there definitely was 2 instances in ME:A that made my eyes roll out of my skull and onto the floor. The pronouns thing? The worst part was they shoved that conversation onto the only lore-incorrect species LOL The problem with the whole SJW thing is that everyone defines the term differently. Pretty much everyone points to the same story items as some kind of problem, but what they point to as the cause falls in line with whatever their whole life narrative is. I mostly use "SJW" as a convenient label for the crappy, crusading representation that those who don't share trans-sexuality or genderqueerness or anything else shove into every interaction because they, and only they, have "empathy." You could have some real representation if the writers knew what they were talking about, and really "got" their issue du jour, but they took the easy way out too often. It's like they think they get it, but their "empathy" is shallow. They collapse dimensional characters into a cutout to promote an agenda instead of making them people. Krem's stupid conversation was pretty blatant, along with IB's ambient dialog after. "You're such a man, Krem." Dorian's personal quest too was way over the top. IB representing BDSM "correctly," even though enough critiques from actual participants said Bull did it all wrong LOL Steve Cortez' grief and Shepard's after school special handling of it. If they'd just put glowing neon arrows around each of those characters and said, "look how progressive we are," it might have been less blatant. It really bugs me, because I adored Dorian, liked Cortez, and I'd have killed to have Krem as a companion instead of Iron "Teaching Moment" Bull. Bioware wasted some real opportunities. Yeah, the pronouns bullshit and Hainly Abrams as a whole both set off my "forced message/diversity" alarm. Abrams is basically another shoehorned in character stuffed in for them sweet sweet progressiveness points and not an actualized character in the slightest. BioWare's goal with said character was "trans character?" "check." DA bores me to tears, so I can't comment on that.
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Domakir
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Post by Domakir on Jul 13, 2017 19:57:09 GMT
I don't really like Sloane but I hate Reyes with every fiber of my being. They are both assholes but at least Sloane doesn't hide it with a "charming" (nope) attitude.
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Post by duskwanderer on Jul 13, 2017 22:33:05 GMT
The pronouns thing? The worst part was they shoved that conversation onto the only lore-incorrect species LOL The problem with the whole SJW thing is that everyone defines the term differently. Pretty much everyone points to the same story items as some kind of problem, but what they point to as the cause falls in line with whatever their whole life narrative is. I mostly use "SJW" as a convenient label for the crappy, crusading representation that those who don't share trans-sexuality or genderqueerness or anything else shove into every interaction because they, and only they, have "empathy." You could have some real representation if the writers knew what they were talking about, and really "got" their issue du jour, but they took the easy way out too often. It's like they think they get it, but their "empathy" is shallow. They collapse dimensional characters into a cutout to promote an agenda instead of making them people. Krem's stupid conversation was pretty blatant, along with IB's ambient dialog after. "You're such a man, Krem." Dorian's personal quest too was way over the top. IB representing BDSM "correctly," even though enough critiques from actual participants said Bull did it all wrong LOL Steve Cortez' grief and Shepard's after school special handling of it. If they'd just put glowing neon arrows around each of those characters and said, "look how progressive we are," it might have been less blatant. It really bugs me, because I adored Dorian, liked Cortez, and I'd have killed to have Krem as a companion instead of Iron "Teaching Moment" Bull. Bioware wasted some real opportunities. Yeah, the pronouns bullshit and Hainly Abrams as a whole both set off my "forced message/diversity" alarm. Abrams is basically another shoehorned in character stuffed in for them sweet sweet progressiveness points and not an actualized character in the slightest. BioWare's goal with said character was "trans character?" "check." DA bores me to tears, so I can't comment on that. There's a specific reason why they do that: Virtue signaling.
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apocalypticham
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: ApocalypticHam
Posts: 104 Likes: 163
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Jul 15, 2017 15:12:25 GMT
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apocalypticham
104
Apr 18, 2017 11:44:54 GMT
April 2017
apocalypticham
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
ApocalypticHam
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Post by apocalypticham on Jul 24, 2017 15:01:18 GMT
I don't really like Sloane but I hate Reyes with every fiber of my being. They are both assholes but at least Sloane doesn't hide it with a "charming" (nope) attitude. He was specifically designed to have Dorian's physical appearance and Zevran's voice. I wonder why Pathetically I almost fell for the superficial charm
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tjmitchem
N2
To the Archon! Face down, ass up.
Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: tjmitchem
Posts: 179 Likes: 283
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Jul 13, 2020 20:31:30 GMT
283
tjmitchem
To the Archon! Face down, ass up.
179
Jan 17, 2017 15:06:28 GMT
January 2017
tjmitchem
Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
tjmitchem
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Post by tjmitchem on Jul 25, 2017 14:23:47 GMT
I don't really like Sloane but I hate Reyes with every fiber of my being. They are both assholes but at least Sloane doesn't hide it with a "charming" (nope) attitude. He was specifically designed to have Dorian's physical appearance and Zevran's voice. I wonder why Pathetically I almost fell for the superficial charm I was ready to put a bullet in his head by the end of my first interaction with him. I know a snake when I see one.
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smilesja
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Post by smilesja on Jul 25, 2017 23:11:55 GMT
Liam is a good character.
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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Guts
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May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Jul 25, 2017 23:22:54 GMT
FWIW, I totally agree. Melee combat isn't fun. It wasn't fun in ME2. It was even less fun in ME3. The open world random shuttles aren't fun either. *gasps* Pull + Krogan Hammer is the most fun combat mechanic ever. This is just something coming from a Berserk fan, but someone shouldd make a mod replacing the Krogan Hammer with the Dragonslayer. (And just for shits and giggles, add a CLANG sound)
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