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Post by fizzypop on May 13, 2017 20:02:47 GMT
Hi everyone! I need help with preset 9. In MEA Explorer there's no normal_mean.res for her (In Data and Patch both). And when I try change diffuse_mean.res nothing happens in game. With other presets everything works fine. I tried to replace characters_sp.toc with backup one I made before changes. Also repaired game. Nothing helped Before patch 1.06 I used mod from Nexus, default skin for 9 preset and it worked. Can anyone please give me normal characters_sp.toc? Or I don't how else this problem can be solved. Thanks and sorry for my English. Yes there is it is right below the highlighted diffuse_mean.res you have in the screenshot (norm_mean.res = should be normal maps). It is there trust me. I was just doing this last night and I used preset 9's normal map for one of my presets. It is there.
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Kitsumi
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Post by Kitsumi on May 13, 2017 20:25:32 GMT
Could you release your preset 9 with Sara's texture that you were explaining? Maybe with 9's normal? I'm still learning how to mod. Could anyone help me figure out how this mod was done? linkI'd like to remake it for the patch but I don't know what file to edit. That mod edited facialtraitsscreen.ebx file which needs a lot of hex editing, I tried it myself but a lot of lines from the file changed with the new patch so I can't figure which lines exactly I have to edit. What do you want exactly for preset 9? Default Sara's texture and mask file?. fizzypop I use path "sibling" for my edits and all work fine for customized pathfinder and the sibling, it seems if you replace one path it replaces the other files as well because they use same files. fancy for preset 9 you have to edit diff_mean.res and norm_mean.res, there's a diffuse_mean.res there but it's useless.
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fancy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fancy on May 13, 2017 20:34:33 GMT
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Deana
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Reaper Ship Attack Noise
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Porcelyn
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Post by Deana on May 13, 2017 20:44:36 GMT
Yes, default Sara's Texture on 9. I'm not sure what the mask does.
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Post by fizzypop on May 13, 2017 21:02:08 GMT
It happens. I couldn't get my explorer to load the other day and forgot that to install .dll in the game file. Could you fizzypop I use path "sibling" for my edits and all work fine for customized pathfinder and the sibling, it seems if you replace one path it replaces the other files as well because they use same files. Cool beans. That's what I noticed as well when I went back and did a new game plus. Does explain why so many files get replaced too.
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Kitsumi
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Post by Kitsumi on May 13, 2017 21:03:02 GMT
Yes, default Sara's Texture on 9. I'm not sure what the mask does. The mask is for a better looking on the skin, I sent you a pm with the file .
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Post by waternixie on May 16, 2017 3:00:54 GMT
You can definitely mod Scott, but I know when we last tried the one preset we couldn't work with was default Scott's because he's in a separate directory (where default Sara is in the same place as the other female presets). Post-patch that may have changed - but even then we wouldn't be able to add a thicker beard to default Scott. We'd only be able to take his stubble away completely or add his face texture (stubble included) to a different preset. Don't have time now to test that myself. Can you please explain how to get rid of the stubble on Scott? I have been trying to do this with no success.
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normandy
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Post by normandy on May 16, 2017 7:20:12 GMT
Has anyone tried removing new shiny hair?
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Post by Deleted on May 16, 2017 12:53:05 GMT
You can definitely mod Scott, but I know when we last tried the one preset we couldn't work with was default Scott's because he's in a separate directory (where default Sara is in the same place as the other female presets). Post-patch that may have changed - but even then we wouldn't be able to add a thicker beard to default Scott. We'd only be able to take his stubble away completely or add his face texture (stubble included) to a different preset. Don't have time now to test that myself. Can you please explain how to get rid of the stubble on Scott? I have been trying to do this with no success. Try putting Shane's maps on universal/Dimitri in the patch folder. That's my best guess.
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Post by Kitsumi on May 16, 2017 15:41:24 GMT
Can you please explain how to get rid of the stubble on Scott? I have been trying to do this with no success. Try putting Shane's maps on universal/Dimitri in the patch folder. That's my best guess. I tried to change universal hmm files on patch folder and there is no change on Default Scott . This is what I've found digging on that files so far, some interesting things: - Those universal textures are alike Scott's textures without his beard.- Changing those textures doesn't change Default Scott so those files are not used by him.- Default Scott's files remains in globals.toc, this is in fact his original texture his beard is painted on the texture as I suspected.- There isn't a Texture Preview of those universal textures with the texture plugin, while Default Scott's original path has a preview.- Those textures are not used by Default Scott, however some npcs uses them and works for presets as well.
So my thoughts are that they added an alternative Scott's texture without a beard painted on it for some npcs to not to look like a copy of him .
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Post by Deleted on May 16, 2017 15:43:58 GMT
Kitsumi - which preset is the guy you are showing then? To me it looked close enough to a clean-shaven Scott.
EDIT: Darn, all these efforts to make one guy pass Gillette over his cheeks a couple more times. It's weird on some level, but I will try not to think about it too much.
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Post by Kitsumi on May 16, 2017 15:48:31 GMT
Kitsumi - which preset is the guy you are showing then? To me it looked close enough to a clean-shaven Scott.
EDIT: Darn, all these efforts to just shave one guy. It's weird on some level, but I will try not to think about it too much. It's preset 6 Vik, aka Reyes face .
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Post by Deleted on May 16, 2017 15:52:53 GMT
Kitsumi - which preset is the guy you are showing then? To me it looked close enough to a clean-shaven Scott.
EDIT: Darn, all these efforts to just shave one guy. It's weird on some level, but I will try not to think about it too much. It's preset 6 Vik, aka Reyes face . OOOOH, that's why it is so crazy familiar... it's my one and only... well, two and only. lords in heaven, now I gotta try this overlay on him.
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Post by Deleted on May 18, 2017 23:18:21 GMT
(Sigh) I can't put the Explorer back on. I patched it clean, but the moment I copy over the two DLL, I cannot run the game, even before copying textures. Well, I will just hope for the official changes to the CC.
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chugster
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In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on May 25, 2017 20:11:51 GMT
Could someone please do the smooth skin mod to de-acne-fy Scott?
Im just about to do another PT and seeing his shitty skin (compared to my modded Sara) in the Archon battle is harsh
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Post by mathmatics001 on May 29, 2017 16:17:53 GMT
linkThere is a GIF from Tumblr that shows LiamxScott, the point is, the scen is GilxScott. That means it is possible the exchange the model of the NPC, can anyone explain how to do this?
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Deana
N2
Reaper Ship Attack Noise
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Porcelyn
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Post by Deana on Jun 5, 2017 21:02:07 GMT
Does anyone have experience with the new Frosty tool? I made my own face texture and normal but I'm not sure how to save them. When I replace them in Frost the diff_mean turns dark orange and the norm_mean dark blue. I'm using intel texture works to save them.
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elanor
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We made it.
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Post by elanor on Jun 12, 2017 21:07:52 GMT
Does anyone have experience with the new Frosty tool? I made my own face texture and normal but I'm not sure how to save them. When I replace them in Frost the diff_mean turns dark orange and the norm_mean dark blue. I'm using intel texture works to save them. I tell you what I've done. It's important to save them in the same format as they were. I'm not using intel texture when I'm changing my complexion. When I tried that it changed my sking to dark orange. As how to save them I have problem too because it's working for me in Mod maker and I just can't get it working as mod in mod menager. I have two files fbmod & archive and I merged them in winrar so it should work but it don't want to.
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Deana
N2
Reaper Ship Attack Noise
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Porcelyn
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Post by Deana on Jun 15, 2017 4:48:26 GMT
I found If I save them in BC1 (nude file) or DXT1 and DXT5 to get them to stop being orange. I have had not issues importing them because they will be read as BC! or BC7.
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