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Post by Deleted on May 2, 2017 16:44:02 GMT
MODERATOR NOTE This is a 'No story spoilers' thread. If we can keep this thread to gameplay mechanics and launch discussion, please, that would be great. I'd hate for anyone to blunder into a game spoiler, these games take time (and should).  There's a separate 'what did you do today' thread for Starfield. SofaJockeybsn.boards.net/thread/20095/starfield-captains-log-today
There's a lot of speculation about Bethesda's long registered trademark called "Starfield." Also, there has been buzz that it had another trademark added for mobile, whatever that implies. I do hope it's a bigger game than mobile. Here's a copy+paste from Reddit which was a copy+paste from Neogaf. The original no longer exists. Let the speculation begin... Source: www.reddit.com/r/Gamingcirclejerk/comments/52cmpv/my_reliable_inside_sources_at_zenimax_says/Obviously I can't tell you who they are, but they've not been wrong before, they are very reliable. They were the ones that leaked info about Boston, the voiced protagonist, and the plot of Fallout 4. I'm posting this here because I have no other place to post it. You'll just have to believe me and tell your friends at work and school. I know it's all unbelieveable and hits every mark of what would make an amazing space game, but it's all true, my sources have never given me bad information.
Starfield has been in the works for quite a few years now. The technology behind it has actually been created by BGS and Id Software. It's part IdTech and part Creation, it's mostly rendering technology from IdTech and some of the NPC and quest tools from Creation. After Battlecry Studios game was cancelled they put the entire studio on the project under BGS control. If they can make some good content for Starfield they'll get to make DLC, and if that's well received they'll be taken off their leash again.
This is going to be Bethesda's first game that heavily uses procedural generation since Daggerfall.
Like Daggerfall it's a set seed that you can't change. This is because there's a large amount of hand created areas they added after generation, they didn't want it added during generation since they wanted everything in very specific spots which isn't necessarily guaranteed when generation a game world.
It seems the hot new thing are space games set in a procedural galaxy, and Starfield is another one of those. My sources told me it's not like Elite or No Man's Sky. Terrain and the galaxy are procedurally generated, but they are using a procedural system that takes hand created assets and places them in the world. Some of these locations are heavily layered. A location can have a city, that city belongs to a faction (most factions are procedurally generated, but there's a few hand made ones that push the story), cities are made up of buildings, rules say what buildings can go where, buildings are made up of rooms, rooms are given a function, that function determines what can spawn in the room, and so on. They don't know exactly how long generating the galaxy took, but apparently it was a couple of weeks on a server farm.
Even though it's a space game this one isn't based around a spaceship. You start out on a space station and build it up over time. You choose which faction you want to start with and you get a crew to order around on the stations. You can manually place everything or just let the game do it for you. You travel through the galaxy using the space station. As you travel around and build up, NPCs will dock at the station, you'll be contacted by planets or ships or other stations. The station isn't just a backdrop, you can walk around it and see people you've hired, see people who've decided to live on the ship, etc.
So the space station is quite huge at it's peak, it's larger than Boston in Fallout 4. The game has no loading screens, so you can walk throughout the entire thing and see everything that's going on without loading.
The game is not about flying around in spaceships blowing stuff up, or landing on planets blowing stuff up. They said the inspiration is Deep Space 9. The game is all about getting your space station working and helping people around rather than just killing stuff for the sake of killing stuff. Part of the inspiration includes a crewed ship you can use to fly around, but again don't expect it to be about combat, more often than not you'll be outmatched.
It's possible to bluff and talk your way out of combat, which you'll need to do because combat is pretty damn difficult. For main story missions this can lead to radically different outcomes. One example determines which side is considered the aggressor in a war, which leads to one side getting support for planet destroying weapons or not.
There are procedurally generated missions that are based on the state of the galaxy. You won't get "go here and collect 5 space rocks". These come from different sources and are used to fill out the galaxy. Your actions in these do matter. A planet might have a deadly virus, if nobody helps them and they die then nobody will be on that planet any more. As you float around the galaxy the game simulates what happened, so it's possible on your game a planet had a devastating war while in your friends game they didn't.
The game has mod support, but as it's completely different from their previous games don't expect the same level of mod support. They are trying to open up as much as possible though.
My sources don't know anything about the game after that, but they do know all the technology for Starfield and the next game are being made to make TES 6. BGS wants to make it similar to Daggerfall, but what it's actually going to be is up in the air right now as they figure out what works and doesn't work in the games they are working on.
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Post by Heimdall on May 2, 2017 16:51:33 GMT
I get extremely cautious when people start talking about procedurally generated content.
In my experience, the result is often content that just isn't very interesting because it can't help but lack the depth of hand created content. Particularly if we're talking about story.
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Post by Deleted on May 2, 2017 16:56:22 GMT
I get extremely cautious when people start talking about procedurally generated content. In my experience, the result is often content that just isn't very interesting because it can't help but lack the depth of hand created content. Particularly if we're talking about story. It sounds like this project has a plot, much akin to how FO has a plot. It's not like the stories of BioWare per say. Though if this took away from the paltry plot formats of FO and TES, then yeah it would be pretty bare bones - like No Man's Sky. Which............ is fine if the game is amazing in every other aspect. I don't have to have a story to enjoy a game - it just has to be incredible in other ways. If it keeps my attention for more than a week.... I'm happy. I think they want procedurally generated stuff for their future games. I wonder what engine they're using or overhauling or...I dunno.
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Post by Hrungr on May 2, 2017 17:01:54 GMT
I get extremely cautious when people start talking about procedurally generated content. In my experience, the result is often content that just isn't very interesting because it can't help but lack the depth of hand created content. Particularly if we're talking about story. I feel the same way. That said, I'm curious to see what a company like Bethesda can do, given their resources (provided this is true).
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Post by Heimdall on May 2, 2017 17:08:26 GMT
I get extremely cautious when people start talking about procedurally generated content. In my experience, the result is often content that just isn't very interesting because it can't help but lack the depth of hand created content. Particularly if we're talking about story. It sounds like this project has a plot, much akin to how FO has a plot. It's not like the stories of BioWare per say. Though if this took away from the paltry plot formats of FO and TES, then yeah it would be pretty bare bones - like No Man's Sky. Which............ is fine if the game is amazing in every other aspect. I don't have to have a story to enjoy a game - it just has to be incredible in other ways. If it keeps my attention for more than a week.... I'm happy. I think they want procedurally generated stuff for their future games. I wonder what engine they're using or overhauling or...I dunno. Well, for me story is pretty critical to my enjoyment of a game and how willing I am to commit time to it. A lore rich world like the Elder Scrolls can fill that need, almost every cave and ruin in Skyrim had a story to it. And much procedurally generated content tends to become repetitive because the changes tend to be rather cosmetic. I was actually interested in No Man's Sky but the more I heard about how repetitive the gameplay loop is and minimal story or revelations to be had, the less interested I became.
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Post by Deleted on May 2, 2017 17:14:18 GMT
It sounds like this project has a plot, much akin to how FO has a plot. It's not like the stories of BioWare per say. Though if this took away from the paltry plot formats of FO and TES, then yeah it would be pretty bare bones - like No Man's Sky. Which............ is fine if the game is amazing in every other aspect. I don't have to have a story to enjoy a game - it just has to be incredible in other ways. If it keeps my attention for more than a week.... I'm happy. I think they want procedurally generated stuff for their future games. I wonder what engine they're using or overhauling or...I dunno. Well, for me story is pretty critical to my enjoyment of a game and how willing I am to commit time to it. A lore rich world like the Elder Scrolls can fill that need, almost every cave and ruin in Skyrim had a story to it. And much procedurally generated content tends to become repetitive because the changes tend to be rather cosmetic. I was actually interested in No Man's Sky but the more I heard about how repetitive the gameplay loop is and minimal story or revelations to be had, the less interested I became. I own NMS and I can say that the game was poorly planned and the developer was unprofessional about his promises. A lot has been patched in since its release, but it's obvious NMS was a game designed by a team of like 10-16 people. They failed to meet general standards and failed to meet promises told about the game at E3. It was shady business that had less resources and zero checks and balances. I guess what I'm saying is that I expect more from BGS.
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Post by Hrungr on Sept 7, 2017 17:37:09 GMT
If that's true... wow. That would be a incredibly short marketing campaign, even by Bethesda standards. 
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Post by CHRrOME on Sept 7, 2017 18:41:23 GMT
I recently saw an article from PC Gamer I think. Bethesda themselves said they are not releasing any unannounced game this year.
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Post by Andrew Waples on Sept 7, 2017 19:11:08 GMT
If that's true... wow. That would be a incredibly short marketing campaign, even by Bethesda standards. I think it would be a nice change of pace. Instead of having to wait years for games to come out. But yeah, time is running short for Bethesda to get this game to proper marketing it deserves. Unless they think shock value and word of mouth is all they need.
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Post by Hrungr on Sept 7, 2017 23:23:13 GMT
I recently saw an article from PC Gamer I think. Bethesda themselves said they are not releasing any unannounced game this year. Though in the interview with Pete that just came out of Pax West he said there is still a game coming out this year that they haven't announced yet (and we'll hear about it "soon"). Although 3-4 months is cutting it closer than I'd expect from even Betheseda for a AAA release. It could very well be something else... but we should know pretty quickly.
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Post by CHRrOME on Sept 8, 2017 1:34:08 GMT
I recently saw an article from PC Gamer I think. Bethesda themselves said they are not releasing any unannounced game this year. Though in the interview with Pete that just came out of Pax West he said there is still a game coming out this year that they haven't announced yet (and we'll hear about it "soon"). Although 3-4 months is cutting it closer than I'd expect from even Betheseda for a AAA release. It could very well be something else... but we should know pretty quickly. Will these guys just made up their minds already? yes or no, GEE. Anyways, could it be some other content for TES legends or some mobile game something? I'd think that releasing a big game is not something they'd do before doing a pretty big announcement. E3 was the time, yet they decided not to show it there? It'd be pretty dumb, but then again look at the Creation Club, a mega failure, they could come up with anything really.
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Post by decafhigh on Sept 8, 2017 5:19:15 GMT
I think rumor is it was supposed to be part of their E3 presentation but got pulled at the last minute for whatever reasons. Not sure how accurate or not that is.
Would explain why the timing seems to be off if indeed they are still planning to release this year.
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Post by Pounce de León on Sept 8, 2017 11:50:37 GMT
Never heard of this. Shows what I care for hype. Sounds interesting, though - if only for the bit whether proc gen will deliver interesting gameplay or not.
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Post by CHRrOME on Sept 8, 2017 12:41:12 GMT
He did say "new IP" right? Because it's pretty common knowledge that FO4 would be coming to the Switch. My money is still at a mobile game, card game, or related. Remember they opened that new studio mainly focused on mobile that hasn't done anything yet.
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Post by decafhigh on Sept 8, 2017 22:07:25 GMT
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Post by Hrungr on Sept 9, 2017 5:19:56 GMT
But wait, we may be circling back again... PC Gamer @pcgamer Bethesda has an unnamed game 'coming out this year that [it] hasn't told anyone about yet', says Pete Hines. bit.ly/2wKLnGH Kyle Rebel @rebelzize Nope nope nope, @dcdeacon said he misspoke. [Pete Hines - I probably just had a concussion from the beating I took online and was rambling. Ignore.] Pete Hines @dcdeaconOr I was joking. Question is, which time? - So it sounds like that twitter comment "I probably just had a concussion..." was meant to be tongue-in-cheek, but people were taking him seriously and we should still be getting a new game announcement shortly.
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Post by CHRrOME on Sept 9, 2017 12:19:25 GMT
These guys... First is yes, then is no, then is maybe, then is my shoes are blue and then I'm colorblind. Taking the stupidity aside and going into conspiracy mode, what if he had no clearance to say they had a game coming? so he had to apologize later on and say it was a mistake. But then again, if they do have something coming, why lie about it when fiscal 2017 is near to an end? Maybe it's really nothing, or maybe is just something small like mobile or whatever.
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Post by decafhigh on Sept 9, 2017 13:59:07 GMT
Taking the stupidity aside and going into conspiracy mode, what if he had no clearance to say they had a game coming? so he had to apologize later on and say it was a mistake. But then again, if they do have something coming, why lie about it when fiscal 2017 is near to an end? Maybe it's really nothing, or maybe is just something small like mobile or whatever. Well Pete Hines is the VP of Bethesda Softworks and in charge of public relations over there. Technically he is the one that decides who does and doesn't have clearance to say anything. So if he says it, its now cleared to say. I dunno, to me it seems clear something is coming soon. Whether he misspoke or intentionally leaked it who can say.
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Post by Hrungr on Sept 9, 2017 15:03:55 GMT
But wait, we may be circling back again... PC Gamer @pcgamer Bethesda has an unnamed game 'coming out this year that [it] hasn't told anyone about yet', says Pete Hines. bit.ly/2wKLnGH Kyle Rebel @rebelzize Nope nope nope, @dcdeacon said he misspoke. [Pete Hines - I probably just had a concussion from the beating I took online and was rambling. Ignore.] Pete Hines @dcdeaconOr I was joking. Question is, which time? - So it sounds like that twitter comment "I probably just had a concussion..." was meant to be tongue-in-cheek, but people were taking him seriously and we should still be getting a new game announcement shortly.
- So Pete cleared this up this morning... Pete Hines @dcdeaconI'm positive I knew what I was saying in the interview. The tweet was a joke I was making to MrMatty
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Post by CHRrOME on Sept 9, 2017 17:37:43 GMT
But wait, we may be circling back again... PC Gamer @pcgamer Bethesda has an unnamed game 'coming out this year that [it] hasn't told anyone about yet', says Pete Hines. bit.ly/2wKLnGH Kyle Rebel @rebelzize Nope nope nope, @dcdeacon said he misspoke. [Pete Hines - I probably just had a concussion from the beating I took online and was rambling. Ignore.] Pete Hines @dcdeaconOr I was joking. Question is, which time? - So it sounds like that twitter comment "I probably just had a concussion..." was meant to be tongue-in-cheek, but people were taking him seriously and we should still be getting a new game announcement shortly.
- So Pete cleared this up this morning... Pete Hines @dcdeaconI'm positive I knew what I was saying in the interview. The tweet was a joke I was making to MrMatty Oh for the love of... Yeah, at this point, I don't even know where I live anymore.
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Post by Andrew Waples on Sept 9, 2017 21:14:33 GMT
But wait, we may be circling back again... PC Gamer @pcgamer Bethesda has an unnamed game 'coming out this year that [it] hasn't told anyone about yet', says Pete Hines. bit.ly/2wKLnGH Kyle Rebel @rebelzize Nope nope nope, @dcdeacon said he misspoke. [Pete Hines - I probably just had a concussion from the beating I took online and was rambling. Ignore.] Pete Hines @dcdeaconOr I was joking. Question is, which time? - So it sounds like that twitter comment "I probably just had a concussion..." was meant to be tongue-in-cheek, but people were taking him seriously and we should still be getting a new game announcement shortly.
- So Pete cleared this up this morning... Pete Hines @dcdeaconI'm positive I knew what I was saying in the interview. The tweet was a joke I was making to MrMatty I still don't know what the fuck you're talking about Pete Hines... 
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Post by Kappa Neko on Sept 10, 2017 9:01:40 GMT
I am very very excited about Starfield, but I feel we're 1-2 years away from release.
The procedurally generated planets worry me too, though. If there's one thing thing Bethesda excels at it's carefully crafted environments that tell a story just by looking at the object placement. You learn how somebody died just by observing the room. Fantastic art design and set pieces is the biggest strength of FO4 even if it had a number of disappointing shortcomings.
Sounds like procedural planets only refers to the rough terrain and all the details will be added manually. In that case it would simply be a method to save some time while still providing interesting handcrafted exploration. Fine by me.
Who knows, maybe Bethesda will deliver some kind of unofficial sequel to ME3 as for as setting and mood goes.
Now that NMS failed so spectacularly and Star Citizen still doesn't look like it will ever be finished, somebody needs to step up and and scratch that sci-fi itch. And while Bethesda are not known for strong narrative, their games DO have a central story and lots of small stories. So Starfield may be the closest thing a Mass Effect successor right now. I wouldn't be surprised if this game is everything that MEA promised to be. A serious story of survival and exploration and colonization.
Probably best to dial down expectations but if only half of the rumors going around turn out to be true... call be VERY interested. Far more interested than in another Mass Effect game.
There is no other developer that does exploration like Bethesda. I never wanted exploration in a Mass Effect game, but I'll be drooling all over my keyboard if we get Fallout in space.
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Post by CHRrOME on Sept 10, 2017 12:46:55 GMT
- So Pete cleared this up this morning... Pete Hines @dcdeaconI'm positive I knew what I was saying in the interview. The tweet was a joke I was making to MrMatty I still don't know what the fuck you're talking about Pete Hines... Basically he was joking when he said "I was wrong, there's no other games coming in 2017" So there's indeed one unannounced game coming (although don't get your hopes high, it's probably something small like a mobile game). But yeah, it's really confusing when they do all these back and forth.
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Post by Patricia on Sept 15, 2017 10:02:07 GMT
I recently saw an article from PC Gamer I think. Bethesda themselves said they are not releasing any unannounced game this year. Though in the interview with Pete that just came out of Pax West he said there is still a game coming out this year that they haven't announced yet (and we'll hear about it "soon"). Although 3-4 months is cutting it closer than I'd expect from even Betheseda for a AAA release. It could very well be something else... but we should know pretty quickly. What if the game that they haven't announced yet is The Elder Scrolls 6 now that would be a nice surprise right right haha.  But i guess not i have also read that Skyrim the special edition is still going strong. The elder Scrolls online is still going strong so why should they but it would be a nice surprise at least to me. I wonder though ( if they could keep such a huge game a secret ) ... and that the game is going to be released on 11-11-2017 that's 6 years already.
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Post by Andrew Waples on Sept 15, 2017 11:36:43 GMT
Though in the interview with Pete that just came out of Pax West he said there is still a game coming out this year that they haven't announced yet (and we'll hear about it "soon"). Although 3-4 months is cutting it closer than I'd expect from even Betheseda for a AAA release. It could very well be something else... but we should know pretty quickly. What if the game that they haven't announced yet is The Elder Scrolls 6 now that would be a nice surprise right right haha.  But i guess not i have also read that Skyrim the special edition is still going strong. The elder Scrolls online is still going strong so why should they but it would be a nice surprise at least to me. I wonder though ( if they could keep such a huge game a secret ) ... and that the game is going to be released on 11-11-2017 that's 6 years already. I'm willing to bet that it's a mobile game or that Fallout 4 Nintendo Switch port. It would seem weird (even from Besthesdia) to not even bother with promotion of this "game".
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