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Post by AnDromedary on Oct 18, 2022 16:58:01 GMT
We know you have questions about Starfield. What is the character traits system like? Is Starfield hard sci-fi? In this video, Game Director Todd Howard responds to some of the community’s questions, including questions about games that inspired him while creating Starfield, customization, Starfield’s persuasion system and more. Fun little tidbit, here is a guy playing Sundog:
It really looks like a Bethesda game, made in the 80s.
I am glad to hear/see that the dialogue/persuasion "minigame" is in fact a dialogue itself. I already had fears we'd end up with something like in Oblivion but this actually looks pretty decent. So yea, good stuff in this video.
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Post by azarhal on Oct 27, 2022 12:02:06 GMT
We know you have questions about Starfield. What is the character traits system like? Is Starfield hard sci-fi? In this video, Game Director Todd Howard responds to some of the community’s questions, including questions about games that inspired him while creating Starfield, customization, Starfield’s persuasion system and more. I didn't watch the video when it came out, only listened, but while checking the Reddit for Starfield someone pointed out that some of the traits description have changed. Either a more complete description or they changed what it does (like for the religions traits, it used to say vendor access, but now it talks about a chest). Also, I believe it's the first time we can read the Hero worshipped traits. I think the devs might have played Oblivion a bit too much while making Starfield. An Adoring Fan. Orly?
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Post by smilesja on Oct 29, 2022 21:19:00 GMT
We know you have questions about Starfield. What is the character traits system like? Is Starfield hard sci-fi? In this video, Game Director Todd Howard responds to some of the community’s questions, including questions about games that inspired him while creating Starfield, customization, Starfield’s persuasion system and more. I didn't watch the video when it came out, only listened, but while checking the Reddit for Starfield someone pointed out that some of the traits description have changed. Either a more complete description or they changed what it does (like for the religions traits, it used to say vendor access, but now it talks about a chest). Also, I believe it's the first time we can read the Hero worshipped traits. I think the devs might have played Oblivion a bit too much while making Starfield. An Adoring Fan. Orly?
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Post by Hrungr on Nov 15, 2022 21:43:39 GMT
Inon Zur @inonzurDear Friends - I'm excited to present the US premiere performance of my @starfieldgame concert suite this weekend with @lajewishsymph @thesorayastage in Los Angeles! Tickets: thesoraya.org
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Post by Hrungr on Nov 30, 2022 16:40:26 GMT
Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342 0:00 - Introduction 0:55 - Simulation 2:51 - NPCs 11:42 - Daggerfall and Arena 19:55 - Bethesda 28:19 - Video game graphics 34:38 - The essence of a video game 39:27 - Redguard 44:27 - Creating open worlds 52:06 - Superintelligent NPCs 57:00 - Starfield 1:16:42 - The Elder Scrolls 6 1:36:03 - Fallout 1:43:11 - Character creation 1:48:13 - Quests & items 2:01:58 - Xbox 2:07:24 - Greatest game of all time 2:17:40 - Day in the life 2:25:34 - Advice for young people 2:29:02 - Fallout TV show 2:33:34 - Indiana Jones game 2:39:46 - Meaning of life From: www.thegamer.com/starfield-could-have-had-more-1000-planets/Howard admitted that there could have been way more than 1,000 planets in Starfield. The only thing preventing the studio from including more was the somewhat arduous process of giving them names and adding details that made each of those planets feel distinct. As for how Starfield's planets have been created, as is the case with other Bethesda games, its worlds will be made up of tiles. The only difference with Starfield is that once those tiles are pieced together, they are then wrapped around a planet. Howard also hinted that planets can be mined for fuel, and revealed that they will actually move across the sky and have their own orbits. Players will also need different spacesuits and attire depending on the planets they plan to visit. Certain suits will have particular buffs better suited to certain atmospheres and environments than others. For example, one might be made of a material better equipped to handle a planet with a searing temperature, while another will protect you from a toxic atmosphere. A lot of planets, and a lot to consider before you start to visit them willy-nilly.
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Post by slimgrin727 on Dec 1, 2022 11:53:54 GMT
Man it seems like they've included all the cool details I want in a space faring game.
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Post by azarhal on Dec 1, 2022 20:47:46 GMT
Man it seems like they've included all the cool details I want in a space faring game. They basically merged the features of a few indies games that released in the last few years that focused mostly on one of those features with Skyrim/Fallout 4. It's going to be an interesting game and probably superficial in a lots of ways.
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Post by officerdonnz on Dec 2, 2022 3:00:39 GMT
Heh with the amount of stuff they're trying to cram in it's going to be a buggy mess when it first comes out (it wouldn't be a Bethesda game if it wasn't a buggy mess on release) More seriously I'm concerned they've bitten off way more than they can chew and we're going to get a half arsed game as a result. Maybe I'm being too cynical but... *cough* Skyrim *cough* this was not so much half arsed as just not finished. The civil war plot is a shadow of what Bethesda had planned and that's one of the more obvious things. Even the Dawnguard DLC might have been more than what we got as apparently Serana everyone's favorite lovable Vampire has a rather unique ID in the Creation Kit that of 'RomanticFollower' If Serana had been fully romanceable how would that effect the rest of Dawnguard's plot? We'll never know. Let's just hope Starfield doesn't crash and burn.
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Post by AnDromedary on Dec 2, 2022 18:57:32 GMT
Heh with the amount of stuff they're trying to cram in it's going to be a buggy mess when it first comes out (it wouldn't be a Bethesda game if it wasn't a buggy mess on release) More seriously I'm concerned they've bitten off way more than they can chew and we're going to get a half arsed game as a result. Maybe I'm being too cynical but... *cough* Skyrim *cough* this was not so much half arsed as just not finished. The civil war plot is a shadow of what Bethesda had planned and that's one of the more obvious things. Even the Dawnguard DLC might have been more than what we got as apparently Serana everyone's favorite lovable Vampire has a rather unique ID in the Creation Kit that of 'RomanticFollower' If Serana had been fully romanceable how would that effect the rest of Dawnguard's plot? We'll never know. Let's just hope Starfield doesn't crash and burn. I find the fear that Starfield will crash and burn a little weird, especially since you are basing this on Skyrim somehow? Do you think Skyrim crashed and burned?
I mean, yeah, I am sure Starfield will be buggy at release, no question there. And yea, I am sure it will have some half arsed quests and stuff. As you said, all Bethesda games to this day did.
The real question is: Will it matter? It certainly didn't matter for Skyrim, which is still Bethesda's crown jewel.
I don't think whether all the quests and story are super great or how many silly bugs are in the open word really matters. What will matter is that the core gameplay mechanics and the world design (both in terms of level design/landscaping and the underlying lore) are good enough to draw people into the world and make them want to play long enough for patches and modders to compensate for the other flaws. That IMo has always been where the strength of Bethesda games lay.
Will they manage to do this with Starfield? That will be interesting. There are a lot of new systems and mechanics in the game. Procedural map generation, shooter combat (I don't count Fallout with it's VATS system as the same here), spaceship flying, zero-G combat ... Those are all areas where Bethsada needs to get the gameplay right. That's where I see the real challenge for them, not so much in the story or the quests.
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Post by bshep on Dec 8, 2022 5:47:10 GMT
From everything they showed so far i am not afraid it will be bad. Sure there will be bugs in a game of the scope and size, plus being done by bethesda. But so long as they are not the type that break the actual game and Starfield's story is better connected than what they did in Fallout 4 and the ship flying & exploration of different star systems is well done i will still keep my hopes up and will welcome another space sci-fi game.
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Post by azarhal on Dec 8, 2022 13:32:10 GMT
From everything they showed so far i am not afraid it will be bad. Sure there will be bugs in a game of the scope and size, plus being done by bethesda. But so long as they are not the type that break the actual game and Starfield's story is better connected than what they did in Fallout 4 and the ship flying & exploration of different star systems is well done i will still keep my hopes up and will welcome another space sci-fi game. I actually felt Fallout 4 was an improvement writing-wise from their previous games. I guess I could say Morrowind excluded, but I wonder how much of it would be laughed at if it was voice acted, since it reads more like a novel. But I expect a lots of complains about the story since it seems exploration focused. It's going to be a bit directionless by design and probably low stakes (not about saving the world).
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Post by AnDromedary on Dec 8, 2022 21:54:13 GMT
From everything they showed so far i am not afraid it will be bad. Sure there will be bugs in a game of the scope and size, plus being done by bethesda. But so long as they are not the type that break the actual game and Starfield's story is better connected than what they did in Fallout 4 and the ship flying & exploration of different star systems is well done i will still keep my hopes up and will welcome another space sci-fi game. I actually felt Fallout 4 was an improvement writing-wise from their previous games. I guess I could say Morrowind excluded, but I wonder how much of it would be laughed at if it was voice acted, since it reads more like a novel. But I expect a lots of complains about the story since it seems exploration focused. It's going to be a bit directionless by design and probably low stakes (not about saving the world). Which does make sense for a Bethesda game, right? I remember, a lot of people were complaining about the first Mass Effect because the game is encouraging you to explore a lot but then, the main questline is literally called "A race against time". This is something you want to avoid when creating an exploration focussed game.
I think we already have a bit of an idea what Starfield's main plot will be from the trailers. I think the main part of the game, we'll be searching for these artifacts, which will at the end probably lead into one or two final missions for the climax. This to me is a good thing. If we are searching for those artifacts without a clear idea where they are (and ideally without a clear deadline on the horizon), it gives you the perfect role playing excuse to just go roaming about.
For Bethesda games, I don't even want too intricate of a main story to be honest. It just needs to be a scaffolding that holds the whole thing together somewhat. What I really want though is fun individual quests (or maybe small questlines) that you discover as you explore the world. They could for example take a page out of the book of, say, the Witcher 3. There, every village you found had a quest or two or three in that area. The only problem with Witcher 3 was that it got a little too formulaic at times (you get one monster hunt, one character quest and some notice board quests). If they manage to make something like this, diversify it a little and fluff it up with some Radience quests for settlements on the different planets, plus some faction quests and stuff, I'd be happy.
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Post by slimgrin727 on Dec 9, 2022 4:46:50 GMT
No Starfield at the game awards...
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Post by smilesja on Dec 9, 2022 18:10:29 GMT
Surprising that Starfield didn't show up in the Game Awards despite it releasing next year.
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Post by Kappa Neko on Dec 13, 2022 20:39:21 GMT
From everything they showed so far i am not afraid it will be bad. Sure there will be bugs in a game of the scope and size, plus being done by bethesda. But so long as they are not the type that break the actual game and Starfield's story is better connected than what they did in Fallout 4 and the ship flying & exploration of different star systems is well done i will still keep my hopes up and will welcome another space sci-fi game. I actually felt Fallout 4 was an improvement writing-wise from their previous games. Me, too! I genuinely like FO4's story and how emotional they TRIED to make it. Apparently it fell flat for most people but I liked it a lot more than FO3's awful flimsy find your father story and go die at the end even though there's a super mutant here who could do it for you without getting hurt... I also loved the voice acting but then again I'm not a hardcore roleplayer. I'm in it for the story first and FO4 had the most engaging story between FO3 and Skyrim, the only two other Bethesda games I've played. So yeahy imo FO4 was a HUGE improvement in storytelling. Nick Valentine was an amazing companion that could rival BioWare in writing and voice acting. Only thing that gave me BioWare feels about Skyrim was Dawnguard because Laura Bailey. I really don't get what everyone loved about FO3. Maybe because I played it after FO4 and NV in 2018. Did not age too well. My biggest concern about Starfield is will I have a new computer by then, lol. My 2014 CPU really needs to go... I even put Skyrim SE modding on hold because the bad frame rate and stuttering is painful. Sorry for rambling... In short, if Starfield's storytelling and voice acting is at least as good as FO4 with more conversation options and quest outcomes I'll be satisfied. I'll sorely miss my charming male sole survivor but that's OK. I just hope base building is good enough without mods because waiting a couple of years for decent mods would kill me, lol. I somehow managed to wait until all DLC were out for FO4 in 2017 before I played it. Not gonna happen this time! Too excited. That long podcast with Todd Howard was awesome btw. At the same time, I'm even more bitter about FO76 because I'm actually playing it right now and the monetization is even worse than I thought, somewhat ruining what is a fun game at its core. So doesn't matter how "pure" a dev's passion is, at the end of the day it's about money. And that's why they (Zenimax?) keep screwing over the Skyrim modding scene with all these updates and rereleases nobody wanted. They love the modding scene but are fine throwing it under the bus for the sales of the Anniversary Edition and whatever other edition might come out until TES6. I really liked Todd in this interview. But he put his name on FO76. A part of me is now disgusted with Bethesda for preying on their fans so aggressively. Sorry this comment was all over the place..
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Post by smilesja on Dec 14, 2022 0:43:37 GMT
Man it seems like they've included all the cool details I want in a space faring game. They basically merged the features of a few indies games that released in the last few years that focused mostly on one of those features with Skyrim/Fallout 4. It's going to be an interesting game and probably superficial in a lots of ways. Don't worry, I'm pretty sure all those "games are art" hippies will be writing youtube videos saying how Starfield like Skyrim is a shallow mess even though the games will probably get thousands of hours out of players. I mean yes, narrative is important but at the end of the day, it's also a game and it needs to be engaging for the player. Otherwise, you might as well read a book or watch a movie.
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Post by azarhal on Dec 14, 2022 3:39:33 GMT
They basically merged the features of a few indies games that released in the last few years that focused mostly on one of those features with Skyrim/Fallout 4. It's going to be an interesting game and probably superficial in a lots of ways. Don't worry, I'm pretty sure all those "games are art" hippies will be writing youtube videos saying how Starfield like Skyrim is a shallow mess even though the games will probably get thousands of hours out of players. I mean yes, narrative is important but at the end of the day, it's also a game and it needs to be engaging for the player. Otherwise, you might as well read a book or watch a movie. People actually bother making videos about that? What a waste of time. I like the simplicity of Skyrim. No need to spent hours trying to understand how you have to do things every time you go back to it or keep tracks of things in spreadsheets. Which makes it a very approachable game. And my "superficial" comment for Starfield was similar, it can't go super in-depth into everything since it has so many features. You don't want to drown the player, you want enough to simulate things so they have fun.
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Post by Hrungr on Dec 14, 2022 17:17:24 GMT
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Post by azarhal on Dec 14, 2022 17:50:58 GMT
List taken from Resetera: - Earth is called the "Old Neighborhood" and there are quests that take you back. - There are "areas/settlements" that can be on any planet with mini-storylines and quests. - You can join any faction at any time and joining one doesn't lock you out of others similar to Skyrim, unlike Fallout. - You can control the politics of factions. - The main storyline will give you bits of story about each faction so you can see what they're all up to. - Player decides fate for some major character who live/die into the end and NPCs that stay in/leave factions. - NPCs will react differently to you depending on actions taken. - Companions can negotiate for you and it can go good or bad depending on what they say to NPCs. Example given was an NPC blocking the MC from passing and the companion can talk to the NPC. So their moved their Radiant encounters to Radiant Settlements...lol.
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Post by smilesja on Dec 14, 2022 18:54:13 GMT
Is there anything new about building a crew?
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Post by Cyberstrike on Dec 21, 2022 14:15:05 GMT
From everything they showed so far i am not afraid it will be bad. Sure there will be bugs in a game of the scope and size, plus being done by bethesda. But so long as they are not the type that break the actual game and Starfield's story is better connected than what they did in Fallout 4 and the ship flying & exploration of different star systems is well done i will still keep my hopes up and will welcome another space sci-fi game.
Their writing on games like Skyrim and Fallout 4 aren't bad but they're not great either mostly due to size of their open world games the endings sort of fall apart and then throw in various DLC and expansion packs and the player made mods makes some of their game very hard to follow their stories and their characters (most are extremely under written) and you can only have one to watch your back along with their whole "(chosen) one against the world/universe" type stories also makes the companions in Skyrim and Fallout 4 seem like pack mules that with some of them you can have a romance and marry. They don't do anything with marriage in Skyrim especially with companions who are also fighters other than to make them homemakers who run a shop, keep an eye on any children you adopt, fix you a home cooked meal, and sleep with you. And yes I know some of the people who can marry in Skyrim aren't fighters and some people want that kind of life but some characters it doesn't feel right.
BioWare still beats them in the writing department.
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Post by Hrungr on Jan 11, 2023 15:03:43 GMT
Bethesda @bethesdaJoin us for the #DeveloperDirect, presented by Xbox and Bethesda, featuring major updates from Minecraft Legends, Redfall, Forza Motorsport, and The Elder Scrolls Online. Tune in January 25 at 3pm ET! ➡️ beth.games/3iwrMXiTo dedicate the proper amount of time for a deep dive into Starfield, a standalone show is in the works.
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luketrevelyan
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jan 11, 2023 16:27:36 GMT
I imagine we'll get a specific release date at the Starfield event, and wouldn't be too surprised if that goes beyond "first half of 2023" although maybe May/June could still be possible.
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Hrungr
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Post by Hrungr on Jan 11, 2023 17:39:27 GMT
I imagine we'll get a specific release date at the Starfield event, and wouldn't be too surprised if that goes beyond "first half of 2023" although maybe May/June could still be possible. Bethesda likes their short marketing cycles, so I wouldn't be surprised if they still make the first half of the year. Bear in mind MS financial year ends June 30th, so there's additional incentive there.
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Post by Walter Black on Jan 21, 2023 23:54:45 GMT
List taken from Resetera: - Earth is called the "Old Neighborhood" and there are quests that take you back. - There are "areas/settlements" that can be on any planet with mini-storylines and quests. - You can join any faction at any time and joining one doesn't lock you out of others similar to Skyrim, unlike Fallout. - You can control the politics of factions.- The main storyline will give you bits of story about each faction so you can see what they're all up to. - Player decides fate for some major character who live/die into the end and NPCs that stay in/leave factions. - NPCs will react differently to you depending on actions taken. - Companions can negotiate for you and it can go good or bad depending on what they say to NPCs. Example given was an NPC blocking the MC from passing and the companion can talk to the NPC. So their moved their Radiant encounters to Radiant Settlements...lol. While I do support being able to influence the ultimate direction of any given faction (i.e., knights in shining armor or punch clock joes or jack booted mafia), I don't know if I like them being all independent storywise. I mean, aren't one of the joinable factions space pirates? Even if you make them Robin Hood types, shouldn't they still be at odds with local governments and corporations?
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