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Post by R'Shara on May 4, 2017 5:03:29 GMT
I had PeeBee do that just after Kallo merged with his chair. And here's the kett doing a prisyadka dance. Why all the unwarranted hate againts the time honored, well beloved Russo-Kettian dance tradition? Such bigotry! It's the kett that defiled it, not me!
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Post by KaiserShep on May 4, 2017 5:03:57 GMT
The fact that it's happening on Hoth makes it even funnier somehow.
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Post by colfoley on May 4, 2017 5:59:56 GMT
Pushes up square rim glasses.
That's Voled. Not hoth.
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Post by erikson on May 4, 2017 6:05:25 GMT
Pushes up square rim glasses. That's Voled. Not hoth. Says you! It looks like Rura Penthe to me. how to upload a image
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Post by zipzap2000 on May 4, 2017 6:05:27 GMT
Weird thing is that right before that fight, Morda does a proper headbutt against Strux and knocks him on his ass. If she had simply done that, pointed a shotgun at his face and let him walk out with his stubby tail between his legs, the scene would have been just fine. They didn't need all that extra shit. Exactly! The headbutt was ace it had impact. All they needed was to reuse the animation of Uvenk holding his head cowering after Wrex butts him and that would have been it.
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Post by R1Outcast on May 4, 2017 12:31:24 GMT
It's a really good reel, but I like what the animator says on their Vimeo page. Just to add, click on the "V" in the corner of the video to go to his Vimeo page. I didn't expect the video to automatically embed. Quote from the animator: " There's an unfortunate punitive campaign bent on fomenting hysteria against BioWare..." So true. I'll be happy when the trolls move on to their next target. I'd be happier if they gave up trolling entirely and got a life though.
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The path up and down are one and the same.
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Post by kino on May 4, 2017 15:39:45 GMT
It's a really good reel, but I like what the animator says on their Vimeo page. Just to add, click on the "V" in the corner of the video to go to his Vimeo page. I didn't expect the video to automatically embed. Quote from the animator: " There's an unfortunate punitive campaign bent on fomenting hysteria against BioWare..." So true. I'll be happy when the trolls move on to their next target. I'd be happier if they gave up trolling entirely and got a life though. Absolutely agreed.
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R'Shara
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Post by R'Shara on May 4, 2017 15:43:57 GMT
Pushes up square rim glasses. That's Voled. Not hoth. Says you! It looks like Rura Penthe to me. how to upload a imageActually, it's Voeld.
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Post by UutIVvdPw7END0Ef on May 4, 2017 15:51:37 GMT
Old news, another useless thread.
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henkiedepost
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Post by henkiedepost on May 4, 2017 16:20:45 GMT
It's a really good reel, but I like what the animator says on their Vimeo page. Just to add, click on the "V" in the corner of the video to go to his Vimeo page. I didn't expect the video to automatically embed. Quote from the animator: " There's an unfortunate punitive campaign bent on fomenting hysteria against BioWare..." So true. I'll be happy when the trolls move on to their next target. I'd be happier if they gave up trolling entirely and got a life though. Are you talking about people like me? I've been quite critical about certain aspects of the game the last couple of weeks but this has to do with the fact that I am very passionate about Mass Effect as a franchise, not because I'm a troll. And I also have the feeling that alot of the other people on this specific forum fall into the same group. (I can't say that for social media, but then again, social media is extremely toxic in comparison to this place.) Although the game is in my opinion 'enjoyable' or 'okay', it hurts for me to say those things about a Mass Effect game. I would really rather give it a 9 or a 10 but I just... can't. So I post my opinions here in the hope that Bioware can use those to improve ME:A2. (Although it is, of course, subjective what improvements actually are). I agree with the fact that Bioware knows by now that the final animations were sub-par compared to other recent games so bashing them about it all the time isn't going to help. I do think however that OP is asking a good question here (although it has been asked before) about the why issue. How is it possible that Bioware decided to release this quite obviously downgraded game in comparison to earlier shown, and leaked, footage? How comes that no-one in Bioware apparently thought releasing the game in this state was a bad idea? The 'infamous' disarming scene was shown months before the game got released. Nothing changed since then but we got a patch 2 weeks after the release, after all the damage has been done.. How on earth is it possible that Bioware could suddenly pull something off in 2 weeks that they apparently couldn't do in a couple of months or even 5 years? I am very interested in the answers to these questions because I feel the only ones they are actually hurting with these decisions are themselves. They are the ones losing trust from their long-time fans and receiving lower-than-expected scores (deserved or undeserved) because of this. If they actually fixed the eyes before releasing the game, the animation issue would have never been as big as it is now. If they didn't close the forums, the 'Bio doesn't care about its fanbase' meme would also not be here. And there are more mindboggling decisions like these. It isn't solely about the animations. Small things like storage in the tempest and saving in story missions. The inclusion of these things seem like no-brainers to me but somehow Bioware decided not to include them. The answer to why they did these things would be interesting indeed. The reason why people mostly keep talking about the animations though is because they are the 'visual' thing. The animations can actually be used in videos and pictures. The lack of a saving option on the other hand and the quintillion useless tasks in the game aren't that easy to transform into a 'meme'. Bioware is probably not going to respond to these questions however anyway and I can't and won't blame them. They've spend a long time making this game in the hopes that it would turn out to be a masterpiece and I can understand that the criticism (especially the vulgar ones) hurts. I do think however that they should still be brave enough to come here and read what people have to say. (Although there were some devs here before release, haven't seen them since but I also haven't searched for devs either) There are plenty of good suggestions between the rubbish which they can use for future games. So even though criticism sucks, it is still very valuable for Bioware to actually take it in and learn from it. To make an example, one of my other favorite developers, Paradox, is very active on their respective forums. They have weekly dev diaries for their games and listen closely to criticism and suggestions. In fact, some of my suggestions made it into their games, which is very nice. This all even though Hearts of Iron IV and Stellaris both met with a lot of criticism when they released. (The metacritic scores hide the outrage on the forums about mostly AI issues). They in response decided to postpone paid DLC (in the case of Stellaris) to do bugfixing and free stuff first. Those are the little things a developer can use to win trust back. I just hope Bioware silently does the same. Listening and improving. Proving me wrong. We shall see what they're going to do in the coming months. I just hope that they can get back on track for the inevitable ME:A2.
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Post by Warrick on May 4, 2017 16:39:05 GMT
I've seen another video on the boards that is more representative. In the scene, a Krogan releases some gas and a human starts choking and drops to the floor.
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Post by SofNascimento on May 4, 2017 16:48:50 GMT
Animations are not even one of MEA major issues. Just one of the more obvious.
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Post by KaiserShep on May 4, 2017 16:52:51 GMT
I've seen another video on the boards that is more representative. In the scene, a Krogan releases some gas and a human starts choking and drops to the floor. Yeah I remember that, with Vorn and the weird fruit. The biggest difference is the expression on the guy's face as he chokes. But in general the final scene isn't actually bad.
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Post by Deleted on May 4, 2017 17:11:40 GMT
To make an example, one of my other favorite developers, Paradox, is very active on their respective forums. They have weekly dev diaries for their games and listen closely to criticism and suggestions. In fact, some of my suggestions made it into their games, which is very nice. This all even though Hearts of Iron IV and Stellaris both met with a lot of criticism when they released. (The metacritic scores hide the outrage on the forums about mostly AI issues). They in response decided to postpone paid DLC (in the case of Stellaris) to do bugfixing and free stuff first. Those are the little things a developer can use to win trust back. I just hope Bioware silently does the same. Listening and improving. Proving me wrong. We shall see what they're going to do in the coming months. I just hope that they can get back on track for the inevitable ME:A2. Oh, just to say how subjective everything is... I have never before dealt with Paradox, but as someone who is watching for information on definitive information on the state of Tyranny, both Paradox and Obsidian at the moment of writing are on my list of "your communication with fan base is terrible".
The burning issues with tyranny was the obvious cut out from its ending, immediately noted and commented upon back at release in November 2016. One month to date, there was a hint made that DLC may be coming. However, there is no pertinent information on the DLC content, and the ETA. Obviously, there is a speculation that it will flesh out the Act III, which makes it important to wait till DLC is released to buy the package. But if not... why wait?
While I realize that I am acting rationally in delaying a purchasing decision till any information is available, or the game ages and other games obviously take precedent, the absence of communication, as I mentioned, is really not in favor of that very Paradox you've just praised.
Sorry, I feel better now. Just funny how one guy's Best Developer Communications Nominee is in another guys' black book. I really was grinding my teeth reading Paradox FB minutes before I saw this high praise for their efforts to link with the fanbase.
As for animations, I felt like that Tal guy/gal needs a hug for his/her reel being misused like that. Too bad that the actual 'what really happened' never attracts the same attention that the sensational fabrications do.
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henkiedepost
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Post by henkiedepost on May 4, 2017 17:36:08 GMT
Oh, just to say how subjective everything is... I have never before dealt with Paradox, but as someone who is watching for information on definitive information on the state of Tyranny, both Paradox and Obsidian at the moment of writing are on my list of "your communication with fan base is terrible".
The burning issues with tyranny was the obvious cut out from its ending, immediately noted and commented upon back at release in November 2016. One month to date, there was a hint made that DLC may be coming. However, there is no pertinent information on the DLC content, and the ETA.
While I realize that I am acting rationally in delaying a purchasing decision till any information is available, or the game ages and other games obviously take precedent, the absence of communication, as I mentioned, is really not in favor of that very Paradox you've just praised.
Sorry, I feel better now. I have never thought I'd meet another person who'd heard of Paradox and their games.
Oh wow. That's bad to hear. It indeed puts things into perspective. I haven't played Tyranny myself but the difference between my example and yours probably has to do with the fact that Paradox is only the publisher for Tyranny. So even though it still saddens me to hear that they aren't responsive over there I believe Obsidian (even though I like them as well because Fallout New Vegas) should bear the brunt of the blame. They should be the first line of communication because it is their game. Even though I agree that Paradox needs to fill in the gaps if Obsidian fails to do so. Hearts of Iron IV and Stellaris however are mainline games of Paradox. The answers we receive there are from the actual programmers of those games, not from marketing and communication whom you'd see at merely published games. Those same programmers are obviously absent from games like Tyranny because there the Obsidian programmers should step up and communicate. Paradox programmers and leads however, like Wizz and Podcat, are generally very nice and passionate people to talk with and I really like how these dev diaries often turn into a fruitful base for discussions and suggestions. The problem is however that I think fitting these discussions into a game with a fanbase the size of Mass Effect is difficult to make it work. Like you said yourself, Paradox really is a niché so their forums and games don't really attract the 'rage of the masses'. Now that their games are becoming more and more accesible and known however I also see that even those forums can nowaday turn into a hateful environment when the those masses take over. Especially the state of the forums around the release of both Stellaris and HoI IV was quite abysmal. Given the fact that the ME fanbase is much bigger I simply don't know if it's possible to get a location were local and fruitful conversations are possible. On the other hand however, these forums are still quite small so this could theoretically be an adequate location. Anyway, I just hope that the developers start to communicate a little more again. It helps showing the human side of the company which in turn helps winning back trust.
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Post by Deleted on May 4, 2017 17:59:44 GMT
Oh, just to say how subjective everything is... I have never before dealt with Paradox, but as someone who is watching for information on definitive information on the state of Tyranny, both Paradox and Obsidian at the moment of writing are on my list of "your communication with fan base is terrible".
The burning issues with tyranny was the obvious cut out from its ending, immediately noted and commented upon back at release in November 2016. One month to date, there was a hint made that DLC may be coming. However, there is no pertinent information on the DLC content, and the ETA.
While I realize that I am acting rationally in delaying a purchasing decision till any information is available, or the game ages and other games obviously take precedent, the absence of communication, as I mentioned, is really not in favor of that very Paradox you've just praised.
Sorry, I feel better now. I have never thought I'd meet another person who'd heard of Paradox and their games.
Oh wow. That's bad to hear. It indeed puts things into perspective. I haven't played Tyranny myself but the difference between my example and yours probably has to do with the fact that Paradox is only the publisher for Tyranny. So even though it still saddens me to hear that they aren't responsive over there I believe Obsidian (even though I like them as well because Fallout New Vegas) should bear the brunt of the blame. They should be the first line of communication because it is their game. Even though I agree that Paradox needs to fill in the gaps if Obsidian fails to do so. Hearts of Iron IV and Stellaris however are mainline games of Paradox. The answers we receive there are from the actual programmers of those games, not from marketing and communication whom you'd see at merely published games. Those same programmers are obviously absent from games like Tyranny because there the Obsidian programmers should step up and communicate. Paradox programmers and leads however, like Wizz and Podcat, are generally very nice and passionate people to talk with and I really like how these dev diaries often turn into a fruitful base for discussions and suggestions. The problem is however that I think fitting these discussions into a game with a fanbase the size of Mass Effect is difficult to make it work. Like you said yourself, Paradox really is a niché so their forums and games don't really attract the 'rage of the masses'. Now that their games are becoming more and more accesible and known however I also see that even those forums can nowaday turn into a hateful environment when the those masses take over. Especially the state of the forums around the release of both Stellaris and HoI IV was quite abysmal. Given the fact that the ME fanbase is much bigger I simply don't know if it's possible to get a location were local and fruitful conversations are possible. On the other hand however, these forums are still quite small so this could theoretically be an adequate location. Anyway, I just hope that the developers start to communicate a little more again. It helps showing the human side of the company which in turn helps winning back trust. My feeling is that every developer starts with this rosy picture of communicating with the fans, listening to the feedback and making everyone happy. But once they get the taste of the insipid hatred, they start looking into alternative ways that do not involve things like people sending threats to the programmers' family members (as had happened with BioWARE's SWTOR when balancing of the classes was not up to snuff for some players).
What I see though with BioWARE because I played their games for almost twenty years & also had a long break, that over time, the feedback gets amalgamated and integrated into the follow up games. Some of those changes then cause backlash despite being "wanted" features. Some of those changes simply cannot be loved by everyone, because Bio is not niche, and attracts a wide range of players, all of whom pull the blanket their way. The closest they been in bed with fans was with NWN1, when they actually were going in the direction of almost a game share with fans. That direction just never worked out, because of how insanely complex it becomes to maintain such a relationship.
BioWARE tries to push forward with new techniques for material delivery, and it is not a shiny gem every game (*groan* NWN1), but they eventually improve on going forward basis. And if we shout down something they have tried and it was not stellar to begin with, and they listen to us, the effect may be dire. At NWN1 release, if I had electronic media, I'd also be watching the videos making harsh statements about 3D graphics vs isometric. But it was the right thing to do in the long run, and selling the game as it were provided capital to do better going forward.
The social media is volatile, and if BioWARE choses partial engagement to protect their staff, it is the right choice for the size of the company. At some point if everything you do is scrutinized and subjected to scorching criticism, in the name of "love", you'll just get paralyzed.
Social media is a powerful proof that the old adage "from love to hatred is only one step" is remarkably accurate.
Yes, it might not be as awesome, as remaking a title you want to see "polished up" ad nausea, but it is certainly their prerogative to use the feedback that way. On the going forward basis & releasing a decent, solid product every time.
And yes, I call the product solid because on my PC it is not bugged at all. I assume it's multi-platforming issues that cause actual game-breaking issues and certain glitches like creature positioning. And you know? Props to Bio again for multiplatforming to sell games, rather than sell consoles and a game to go with it. It is the only approach where the customer is not duped, and the company takes the fall for every little thing that is out of sorts on someone's specific combo of hardware and software.
BioWARE does not have to win back my trust. It has it. I learned my lesson with NWN1. I know what they do and how and I guess as to why. Since then each game they produced was what I wanted to play with some stuff I did not like, but other people probably did or they corrected for it.
I let them do their job, and let them entertain me. I also do not exclude mods from equation.
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piratesnugglecakes
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Post by piratesnugglecakes on May 4, 2017 18:13:53 GMT
Animations are not even one of MEA major issues. Just one of the more obvious. Yeah; the animations just make them look lazy and incompetent. I remember suffering through bad acting of live action cutscenes that were the rage when Dark Forces II came out. If you're having fun with the game, it's something you can laugh about. This game though, if you're slogging through repetitive gameplay, saddled with annoying companions and a weak story, it's an exclamation point.
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Post by erikson on May 4, 2017 18:48:37 GMT
Actually, it's Voeld. Now you tell me!
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Post by R'Shara on May 4, 2017 19:00:05 GMT
Well I quoted the wrong thing apparently. I was trying to correct the person who called it "Voled" to "Voeld".
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Post by Mihura on May 4, 2017 19:10:02 GMT
Weird thing is that right before that fight, Morda does a proper headbutt against Strux and knocks him on his ass. If she had simply done that, pointed a shotgun at his face and let him walk out with his stubby tail between his legs, the scene would have been just fine. They didn't need all that extra shit. Well more is less but also no memes if that was done right.
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Post by Cyan_Griffonclaw on May 4, 2017 20:19:02 GMT
Animations are not even one of MEA major issues. Just one of the more obvious. The animations were a very bright bullseye for even the most oblivious. Add game-breaking issues and broken saves at launch and you wonder how arrogant you have to be to allow something like that go out. Utter hubris. And a big F*** you to every invested fan all the while the competition is saying, "Your money is better spent elsewhere. Trust me. Look at YouTube."
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Post by linksocarina on May 4, 2017 20:50:14 GMT
Animations are not even one of MEA major issues. Just one of the more obvious. The animations were a very bright bullseye for even the most oblivious. Add game-breaking issues and broken saves at launch and you wonder how arrogant you have to be to allow something like that go out. Utter hubris. And a big F*** you to every invested fan all the while the competition is saying, "Your money is better spent elsewhere. Trust me. Look at YouTube." Id argue it's the only major issue that can be resolved. It will (and has, so far at least) improved the game for the most part. The other underlying issue of how safe Andromeda plays it however...going to take some other magic...perhaps DLC magic...
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henkiedepost
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: HenkieDePost
Posts: 325 Likes: 522
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henkiedepost
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Post by henkiedepost on May 5, 2017 23:07:50 GMT
Oh wow. That's bad to hear. It indeed puts things into perspective. I haven't played Tyranny myself but the difference between my example and yours probably has to do with the fact that Paradox is only the publisher for Tyranny. So even though it still saddens me to hear that they aren't responsive over there I believe Obsidian (even though I like them as well because Fallout New Vegas) should bear the brunt of the blame. They should be the first line of communication because it is their game. Even though I agree that Paradox needs to fill in the gaps if Obsidian fails to do so. Hearts of Iron IV and Stellaris however are mainline games of Paradox. The answers we receive there are from the actual programmers of those games, not from marketing and communication whom you'd see at merely published games. Those same programmers are obviously absent from games like Tyranny because there the Obsidian programmers should step up and communicate. Paradox programmers and leads however, like Wizz and Podcat, are generally very nice and passionate people to talk with and I really like how these dev diaries often turn into a fruitful base for discussions and suggestions. The problem is however that I think fitting these discussions into a game with a fanbase the size of Mass Effect is difficult to make it work. Like you said yourself, Paradox really is a niché so their forums and games don't really attract the 'rage of the masses'. Now that their games are becoming more and more accesible and known however I also see that even those forums can nowaday turn into a hateful environment when the those masses take over. Especially the state of the forums around the release of both Stellaris and HoI IV was quite abysmal. Given the fact that the ME fanbase is much bigger I simply don't know if it's possible to get a location were local and fruitful conversations are possible. On the other hand however, these forums are still quite small so this could theoretically be an adequate location. Anyway, I just hope that the developers start to communicate a little more again. It helps showing the human side of the company which in turn helps winning back trust. My feeling is that every developer starts with this rosy picture of communicating with the fans, listening to the feedback and making everyone happy. But once they get the taste of the insipid hatred, they start looking into alternative ways that do not involve things like people sending threats to the programmers' family members (as had happened with BioWARE's SWTOR when balancing of the classes was not up to snuff for some players).
What I see though with BioWARE because I played their games for almost twenty years & also had a long break, that over time, the feedback gets amalgamated and integrated into the follow up games. Some of those changes then cause backlash despite being "wanted" features. Some of those changes simply cannot be loved by everyone, because Bio is not niche, and attracts a wide range of players, all of whom pull the blanket their way. The closest they been in bed with fans was with NWN1, when they actually were going in the direction of almost a game share with fans. That direction just never worked out, because of how insanely complex it becomes to maintain such a relationship.
BioWARE tries to push forward with new techniques for material delivery, and it is not a shiny gem every game (*groan* NWN1), but they eventually improve on going forward basis. And if we shout down something they have tried and it was not stellar to begin with, and they listen to us, the effect may be dire. At NWN1 release, if I had electronic media, I'd also be watching the videos making harsh statements about 3D graphics vs isometric. But it was the right thing to do in the long run, and selling the game as it were provided capital to do better going forward.
The social media is volatile, and if BioWARE choses partial engagement to protect their staff, it is the right choice for the size of the company. At some point if everything you do is scrutinized and subjected to scorching criticism, in the name of "love", you'll just get paralyzed.
Social media is a powerful proof that the old adage "from love to hatred is only one step" is remarkably accurate.
Yes, it might not be as awesome, as remaking a title you want to see "polished up" ad nausea, but it is certainly their prerogative to use the feedback that way. On the going forward basis & releasing a decent, solid product every time.
And yes, I call the product solid because on my PC it is not bugged at all. I assume it's multi-platforming issues that cause actual game-breaking issues and certain glitches like creature positioning. And you know? Props to Bio again for multiplatforming to sell games, rather than sell consoles and a game to go with it. It is the only approach where the customer is not duped, and the company takes the fall for every little thing that is out of sorts on someone's specific combo of hardware and software.
BioWARE does not have to win back my trust. It has it. I learned my lesson with NWN1. I know what they do and how and I guess as to why. Since then each game they produced was what I wanted to play with some stuff I did not like, but other people probably did or they corrected for it.
I let them do their job, and let them entertain me. I also do not exclude mods from equation.
I wholeheartedly agree with your theory about developers first wanting to be in touch with their fans as much as possible but then slowly backing off as the hate starts to come through. Companies and publishers which were really friendly in the past have been turned into cold identities too many times because of the way they are treated by 'fans' and media. I do hink there's one 'flaw' in your post however. about Bioware itself you are specifically writing from your own point of view. It seems that you don't have issues with bugs and you also really like the way the game works. Therefore, I understand thanks to your post, you don't need to see Bioware working on regaining trust. I am really happy for you that you love the game, especially since you're a long time fan, but you simply can't deny the fact that there are a lot of people, even here, who unfortunately aren't in the same boat as you are. And I'm not even talking about myself here because I 'like' the game, but I'm talking about people who are really dissapointed. People with a tremendous amount of bugs, people who have to deal with the (this can be seen as subjective although I agree with them) unpolished state of the game, people who think the story is weak, even through that was always Bioware's 'selling point' for them, people who don't like the way Bioware does Open World etc. etc. etc, the list goes on and on. Even though some of these things, like Open World, have been suggested in the past by fans, that doesn't mean that they simply have to accept the way it's done and move on without being able to pen down their criticism. Given, some of the complaints here and on social media are utter rubbish because of the way they are conveyed, but a lot of them are from long time Bioware fans which are just saddened that they can't enjoy the game as much as, as an example, you can. Just take a look at the I 'dislike or hate' the game and you'll see just how divisive the game actually is, even in a pretty hardcore Bioware community (we are all here because we love atleast one of their games) like this one. Of course it's impossible for Bioware, or any developer for that matter, to make a perfect game for all, but there are a lot of fans which need to be won over again in order for them to buy another Bioware product in the future. Therefore I'd argue that it can still be fruitful to interact with those fans one way or the other. Creating and monitoring dedicated forums is one way to do this, like Paradox, Overwatch (although monitoring there isn't really working out), etc, but there are more than enough other ways to show the disheartened fans that the developers are listening. Again, I'm glad for you that you don't need it, but that doesn't mean that the issue doesn't exist at all. (not that you stated that but still, I want to point that out in this post.) Giving insight in the development process of the game can help with people understanding how the game we have now came to be. It doesn't automatically take away some of the dissapointment and even anger voiced here but it does create understanding, which in return, can create trust, or, at least, fruitful discussions. Now people just have to guess what happened and what caused certain things to be like they are now and that creates animosity and toxicity. Like the animations, to stay on topic here. There is a middle ground between being naïve and open about everything and being as closed as the wall Trump has in his mind between the US and Mexico border. Bioware should aim for that sweet spot and find a way to show the fans that they aren't a braindead EA puppet like some would argue they are right now. Show that there are still humans behind those desks. Face some of the criticism head on. Like someone said in a very cliché way in a recent movie, 'rebellions are build on hope'. Now swap out rebellions with Gaming and their communities and you'll see what Bio has to do to win back favor. Again, this does not have to be done for me specifically. But I still think it's a smart move to make given the fact that there are a lot of dissapointed people out there.
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thelonelypoet
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 187 Likes: 335
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by thelonelypoet on May 6, 2017 9:40:46 GMT
Such a sweet hair for Cora. And they changed it to my neighbours hair. BUHU UHUHUU.
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 6, 2017 11:11:13 GMT
I agree. Both runs on the PS4, this scene actually didn't have issues. The Krogan sissy-brawl had more issues and that's not including the slap fight itself. I ROAR IN ANGER FOR ALL KROGANS! and then laugh until my ribs hurt... I know Wrex and Grunt would be... once they're done ripping the place apart for misrepresenting the Krograns that badly. If you watch closely, you'll see Drack cracking up and Ryder looking disgusted. I think they share our pain. I'm having a hard time stifling my chuckles just thinking of that scene. Morda and Strux took slapping lessons from that salarian bar-fighter on Kadara. Oh my gods you're right. I never noticed Drack before XD That's hilarious.
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