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Post by ShadowAngel on May 4, 2017 14:54:48 GMT
I touched my first ME about after ME2 came out. Funny story is me and my buddy were bored of the games we had (i used to be big in the CoD games and halo franchises before they went to shit and I played a lot of sports games, I also dabbled in mmos and older rpgs) so we went to a little store (mainly a food store but they had a small game rack) and bam! Saw ME1 on the rack and liked what the rear cover said. Played it and omg I just met the best space RPG in my life and had to try ME2, had to get used to the changes cause they were quite different, ME1 wasn't gears of war with choices like ME2 was (seriously, that was my biggest issue, like decalf said, it was to much of a shooter rather than an RPG although I don't pin that to catering to multiplayer but more so at those who disliked or view older mechanics as "outdated" so bioware streamlined, and truthfully it feels more fluid but it's also not natural for ME if you ask me, I can still play origins and ME1 just fine even with said clunky combat), unfortunately ME3 did the same but made it even worse).
So to answer the question: what did I expect out of andromeda? I expected yet another game to be gears of war but with choices, and to my delight it actually isn't like gears of war with those bland corridors and doesn't have emphasis on the gunplay (even if it's improved itself). However (to my dislike)........in the process of andromeda removing that gears of war B.S. and went to the roots of ME1, it lost elements that made the previous games good even if some were bland corridor shooters. The story is so meh to me, isn't this a bioware mass effect game? I looked forward to each iteration after the OT, I still look forward to the next ME game but I'm also optimistic (and I shouldn't have to be optimistic of a bioware game) be because of andromeda issues. The story needs to improve (and personally I think cleaning house with the writers is the way to go, you don't just start writing better once you lose your passion and give out crap), I also think they need to seriously think the character creat...... I mean character preset, inventory, crafting, the powers and abilities more throughly cause as it stands, I don't understand why they even bothered including them if they won't do them correctly in the first place. So many characters looks the same, hell, even once use the same faces, you can't adjust inventory on the fly which defeats the purpose of its inclusion, the crafting can be built better where it's not as disorganized and it won't confuse the hell out of the noobies.
In short: andromeda actually surprised me, it fixed much of my issues I had with ME 2+3, but it also surprises me by removing elements that made those games good. The story is meh, the characters are hit and miss, and it's the first game I simply can't replay at my own will, I've no interest in trying to do multiple play throughs like I did the other three. At best I'll be back to try the DLC, and after that be done and waiting for the next DA game as that franchise is still holding my attention and the inquisition has me giddy for the next. It's unfortunate too, cause the ME franchise was my #1 bioware game that I looked forward to, now it's DA but I'm curious to see their new ip as well. If what I'm hearing is true (that it's following the destiny/tom Clancy the division trend) I have to be honest, it may not hold my attention as I played the games that influenced it, and one sucks that I gave up immediately in beta, and the other got boring after 2k hours(destiny) because it wouldn't do anything new to hold my attention plus it's pvp was atrocious (sad considering they made halo which I hold as my #1 multiplayer game, at least the first 3 anyways, the newer ones have tainted the legacy).
Enough with the rambling, I was surprised at andromeda negatively and positively but ultimately its positives don't outweigh the negatives to where I think it's just a mediocre game that is fun as a one and done deal, but it has no replay for for me.
One last thing: even if people dislike the game, I've never understood the "why call it mass effect?" Argument, as it's still in the same universe and in the end, that's all it takes for it to be a ME game. Not to mention andromeda is free to experiment differently from the OT because it is a spin-off and has no direct ties to the OT. I could see the issue had andromeda been called ME4, but it's not. It's just as bad as those who said halo reach wasn't a "halo" game just cause it didn't feature the chief and had drastic changes to its gameplay, that game was also acknowledged as a spin-off with no ties to the main line games, yet it was still in the halo universe, hence the name "halo" reach. I mean, we could call andromeda a different name, but would people still not buy it? Again, it's still in the same universe, still made by the same guys who made the OT, it'll still carry brand with it just with a different name. I still would've given it a go just because it's made by bioware and it's acknowledged in the same universe as the OT.
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Post by dm04 on May 4, 2017 15:00:44 GMT
I play on console as well and have experienced bugs in all Bethesda games. But overall it seems that Bethesda's games get passes on bugs and glitches because they're Bethesda games. It's like when someone buys a Bethesda game, they should expect bugs Never ran into "game breaking bugs" in Bethesdas open world games (TES/FO) like I do constantly in MEA... wonder why, people who do have gamebreaking bugs in TES/FO can play MEA without bugs... Whatever, the extremely modding friendly design of this games warants support past official support. Years after game release the modding community is still very active, giving us more "contant" and fixing bugs... look at MEA, even without official support there is already a mod out there that disables the SAM hard/mining trigger. I never expect a gamebreaking bug in Bethesdas games and I actualy did not in MEA, yet here we are, at least 2 crashes for no apparent reason during 1hour of play, having to restart/reload like every 15min to get something to work. If Bethesdas games are "bug hell", then I gues we need something new for MEA.
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Post by ShadowAngel on May 4, 2017 15:02:41 GMT
I play on console as well and have experienced bugs in all Bethesda games. But overall it seems that Bethesda's games get passes on bugs and glitches because they're Bethesda games. It's like when someone buys a Bethesda game, they should expect bugs Pretty much comes down to the modders will fix it so people let it go. Plus I myself am actually very tolerable for bugs(ill still mention them however) with many games. I had a few issues in skyrim specifically but overall I could let it go just by what and how much it offered. The occurrence of the bugs that made me restart saves(thise were the ines that bothered me, I still encountered tons if bugs however) was so minimal that I just went along. I imagine in andromeda case had it lived up to those who expected better they could've easily let some bugs be given a pass, that's partly how it goes and is exactly why bethesdas bugs won't bother me to much.
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Post by sjsharp2010 on May 4, 2017 15:14:19 GMT
I think it’s a rather typical Space Opera, including the move to another timeline and location, while keeping the setting recognizable. ME franchise evolution for ME1-ME2/3-Andromeda is very similar to the KOTOR-KOTOR2-SWTOR evolution, except it was passed between different studios under BioWARE umbrella, rather than between Bio and Obsidian. Both are strong IPs and attractive settings, and both undergone some changes in structure of the game itself, though Andromeda’s game structure resembles MET more closely than SWTOR resembles KOTOR/KOTOR2 as it remained within the constraints of an SP game with a rather more limited MP component. In terms of transition of the core story in the franchise, Andromeda imo handled Shepard better than SWTOR handled Revan/Exile. Finally, in terms of sequel, Ryders’ Family Saga is fairly well chosen, as the protagonist is malleable and can evolve easily if the developer decides on a more modular story to mimic ME2/3 structure more closely, and it has a couple of hooks for expanded protagonists’ background and is very personal to him/her. On the other hand, the idea of a “pathfinder” allows to switch the protagonist and advance the timeline if desired, as long as they occupy the same “job”, and the “job” itself can evolve depending on the circumstances. So, to answer the original question, imo, Andromeda is an installment rather than a beginning of a Mass Effect Space Opera. yeah I agree for now I think we just have to see it as an installment but I think Biowaer depending on how well MEA does in terms of sales and how it's DLC is handled could do. They may eventually consider converting i into a saga as I can see plenty of threads there that can be pulled on that can be used to make one. The most obvious one being MEA's main antagonists the Kett. How far do they spread? How big is their empire? Can they be reasoned with in the end? These sorts of questions need answers as we try to make Andromeda more of a home for us over time. We've dealt with the immediate problem of finding worlds to settle in a sense within Heleus and the immediate threat of the Archon in MEA but that's as far as we've got. The Kett are still very much out there and we still will have to deal with them somehow.
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Post by taliefer on May 4, 2017 15:14:41 GMT
i am hoping for more space opera in the future. MEA was more of a "space story." there just wasnt very much drama or emotional punch in the way the game was presented.
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Post by auu on May 4, 2017 15:35:36 GMT
This isn't excluding people who were late to the MET. Yet, I am curious for those who started with MET in 2005 (like me) what they expected with Andromeda. I've completed two runs so far... one preset shortened and then one custom 100% viability... and I find myself indifferent. Do you feel this is the beginning of a story that you will invest in? Does it matter that this is associated with the Mass Effect universe? Was that even a true SO? Would that have changed your opinion of Andromeda if it wasn't associated with the ME universe? 2007...or are you talking about following the development of the game? Anyway. If I did not have history of enjoying the MET I would not have bought this game. I don't feel invested.
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Post by malanek on May 4, 2017 20:58:29 GMT
I liked the SPer part well enough and I hope to enjoy the MPer once they sort out the balance issues (it's absolutely shocking at the moment) and hopefully stabilise the bugs a bit. I'm not completely sure that the Andromeda setting has added much though or is worth exploring further. They have removed so much depth and richness that could be leveraged in the milky way that Andromeda feels pretty staid in comparison.
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Post by linksocarina on May 4, 2017 21:00:04 GMT
Beginnings?
It was always a space opera.
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Post by ProbeAway on May 4, 2017 22:27:56 GMT
Meh about Todd Howard. "Look at all the names that dumb robot can say!" What about the bugs, Todd? Or "See that mountain? You can climb it!" Howard is an rpg god builder, how dare you insult our lord and savior!. He who walks his paths and knows his creations will be lifted up into new worlds. Amen.😃 Seriously though that bugger is the man. Never was bothered by bugs in Bethesda games (never had any game breaking issues console side). Just pure addictive games, to this day i still play most of Bethesdas games now and then. Especially Fallout 3/vegas/4 , Oblivion /Skyrim and Doom. God i want a remastered Morrowind...😣 As much as I enjoy Bethesda games, I find them very different to Bioware games. Even if Bethesda produces an excellent open world space RPG it's not going to be a substitute for the MEU.
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Post by colfoley on May 4, 2017 23:14:35 GMT
Mass effect has been a space opera since ME 1. Even if it wasn't it went full space opera with ME 3. Kind of hard to put the genie back in the bottle.
As far as the compelling story line is concerned. Yes. MEA is off to a very good start.
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Post by KaiserShep on May 4, 2017 23:16:19 GMT
i am hoping for more space opera in the future. MEA was more of a "space story." there just wasnt very much drama or emotional punch in the way the game was presented. I think maybe the definition of "space opera" is getting kind of mixed up around here.
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Post by decafhigh on May 4, 2017 23:24:45 GMT
i am hoping for more space opera in the future. MEA was more of a "space story." there just wasnt very much drama or emotional punch in the way the game was presented. I think maybe the definition of "space opera" is getting kind of mixed up around here. Agreed, not near enough singing for it to be an opera. That said, I think we all know what is meant by Space Opera. I think MEA tried really hard to be. Whether it succeeded in that is up to each individual. Games, stories, movies, operas, whatever can fail to connect with a specific person for a host of reasons. Any one of those reasons can be enough to completely shatter that overall illusion which is why making sure a game is as polished as possible before they go shoving it out the door is really important. Or at least try and make fixes quickly as possible before people's opinions of the game are cemented forever.
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Post by KaiserShep on May 4, 2017 23:29:16 GMT
I think maybe the definition of "space opera" is getting kind of mixed up around here. Agreed, not near enough singing for it to be an opera. That said, I think we all know what is meant by Space Opera. I think MEA tried really hard to be. Whether it succeeded in that is up to each individual. Games, stories, movies, operas, whatever can fail to connect with a specific person for a host of reasons. Any one of those reasons can be enough to completely shatter that overall illusion which is why making sure a game is as polished as possible before they go shoving it out the door is really important. Or at least try and make fixes quickly as possible before people's opinions of the game are cemented forever. Yeah, just imagine ME1 in Opera form. Oh Wiawa, you'w so wuvwy... Yes I know it I can't heeellp it...
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Post by Estaq99 on May 5, 2017 0:46:51 GMT
IS ANDROMEDA THE BEGINNINGS OF A SPACE OPERA? Yes. Yes. Yes Yes. Yes and no. Mostly no. If you come to the table knowing what to expect (unlike most of the crybabies on this forum) Andromeda fulfills the gaming needs I expect from Bioware. Do you work for EAware or are you just a crazy Biofandrone? Yes and Yes.
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Post by Mihura on May 5, 2017 0:51:15 GMT
No. I do not think so.
ME1 was a classic soap opera, and an excellent entry level for an epic galaxy fight against an unknown force. ME:A is just kill the Archon because he does not like to share toys.
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Post by Estaq99 on May 5, 2017 0:52:52 GMT
Mass effect has been a space opera since ME 1. Even if it wasn't it went full space opera with ME 3. Kind of hard to put the genie back in the bottle. As far as the compelling story line is concerned. Yes. MEA is off to a very good start. Whaaaat!!!!!!!???????
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Post by erikson on May 5, 2017 0:59:46 GMT
Unless it has valkyries riding sonic space rockets, carrying laser rifles, while immitting ear shattering sonic screams, then no it is not.
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Post by colfoley on May 5, 2017 1:04:36 GMT
Mass effect has been a space opera since ME 1. Even if it wasn't it went full space opera with ME 3. Kind of hard to put the genie back in the bottle. As far as the compelling story line is concerned. Yes. MEA is off to a very good start. Whaaaat!!!!!!!??????? whaaaat!!!!!!??????
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Post by erikson on May 5, 2017 1:05:03 GMT
Mass effect has been a space opera since ME 1. Even if it wasn't it went full space opera with ME 3. Kind of hard to put the genie back in the bottle. As far as the compelling story line is concerned. Yes. MEA is off to a very good start. Whaaaat!!!!!!!??????? Storywise, I agree.
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Post by Estaq99 on May 5, 2017 1:35:26 GMT
Don't want to argue with you cause I like you so we'll have to agree to disagree on that.
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Post by erikson on May 5, 2017 1:36:07 GMT
Don't want to argue with you cause I like you so we'll have to agree to disagree on that. You are a credit to your people!
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Post by Fen'Harel Faceman on May 5, 2017 1:49:08 GMT
Yes. Yes. Yes Yes. Yes and no. Mostly no. If you come to the table knowing what to expect (unlike most of the crybabies on this forum) Andromeda fulfills the gaming needs I expect from Bioware. Do you work for EAware or are you just a crazy Biofandrone? Yes and Yes.
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Post by smilesja on May 5, 2017 1:52:28 GMT
But then I've heard they want to do something new, that this time is will be more of exploration and settling on new worlds. More diplomacy than living the military dream. A Mass Effect that tries something different, something new. No badass N7superbunnies saving the world from starbrat. I wish we had gotten a game like that, I would have been pretty interested in a ME game that focused on exploration and discovery instead of pew-pew'ing an endless horde of baddies. That would have been something really different, but I guess the shooter and MP crowds wouldn't have gone for it so MEA turned out to be more of the same as far as gameplay is concerned. I'm glad the game got all those things then.
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Post by colfoley on May 5, 2017 1:54:00 GMT
Have to agree with Faceman. If you have been paying attention this game is very much in the tradition of your typical Bioware game. Just with a better story.
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Post by decafhigh on May 5, 2017 3:08:26 GMT
I wish we had gotten a game like that, I would have been pretty interested in a ME game that focused on exploration and discovery instead of pew-pew'ing an endless horde of baddies. That would have been something really different, but I guess the shooter and MP crowds wouldn't have gone for it so MEA turned out to be more of the same as far as gameplay is concerned. I'm glad the game got all those things then. You mean the pew-pew? Yep we got all of that and then some. I'm probably among the few though that would have been perfectly happy to have not had to shoot more than a few dozen things total in all of Andromeda. The narrative while not singularly unique in video games is the exception rather than the rule. Ryder's not (supposed to be anyway) the super soldier or the destined one or born with elfin magical luck or what have you. In the start he's just a regular guy. The story could/should have been about settling this new frontier instead of killing an ancient evil or stopping the hostile armies etc., etc.. Bioware said the game was to be about exploration and discovery but in the end every situation throughout the game is resolved at muzzle velocity. I would have loved if the game had been about actually exploring these new worlds, finding ways to make them habitable without the aid of a giant deus ex machina. Having to discover water sources, determine what species of plants and animals can help sustain life, having to find areas capable of supporting a settlement population instead of just riding up to randomly placed beacon and be told "here is your new settlement". I'd rather have had to rely on scientific skills, deduction, research, experimentation, surveying, all things a real Pathfinder would have needed. Then having the success or failure of your settlements depend on how well you did your job as Pathfinder. Instead we got the regular pew-pew everything in your way and win. I think a game about being an actual Pathfinder would not only have fit their narrative better, but also given them the opportunity to explore some unique gameplay. Risky. It very well could have flopped on them if they didn't find unique and interesting ways to do it, which of course is exactly why they would never even consider trying it. The ADD shooter crowd would have howled in terror at being expected to take longer than 5 seconds to resolve every conflict in the game, but for me personally I would relish a game like that.
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