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Post by fenrir4life on May 4, 2017 19:34:59 GMT
Do they believe that reintegrating/recreating Mass Effect 3's melee mechanics would make the game more enjoyable? (While this would have obvious ramifications for the Single Player, as well, I think it's worth noting that Drack has both a headbutt and the hammer melee, suggesting that it's not impossible)
Is there any inclination to unhide the "hidden" stats on weapons- reload time(in seconds), headshot multiplier, modifiers against defense types, the Ruzad's supposed Melee bonus?
Is it intended behavior that powers that used to arc over/around cover no longer do so, but still trigger full cooldown when they ark directly into the cover, instead? Is this behavior intended to incentive airborne power usage?
Is it intended that enemies be able to backpedal at their jogging speed? If so, can they gain a chance to trip?
Is it intended that Pull be unable to extricate enemies from waist-high cover?
Do they feel that, to paraphrase the previous patch notes, melee and shotgun builds are conveying the correct amount of reward for the greater inherent risk?
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on May 4, 2017 19:42:42 GMT
Are there any plans to add ping numbers to host or maybe also ping to other players in the lobby?
I know wavebend did it quite easily iirc in his DAIMP lobby mod, it should not be complex to implement, the numbers are already there, just need to put them in the lobby screen somewhere.
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Post by biggydx on May 4, 2017 20:32:35 GMT
If the question related to character cards isn't possible, I wonder if they could be asked about whether they have considered reintroducing Community Challenges or Weekly Events (outside of Apex Missions)?
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Post by cdrshepard on May 4, 2017 21:38:10 GMT
Thanks for doing this. FWIW, I vote for the Shotguns/Shieldgate question as #1 (well, disturbs me most). (doubt the "best online place we should go to ask gameplay questions" is going to yield more than: the EA forum and helpdesk!?)
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Post by tatsumaki on May 4, 2017 21:42:12 GMT
Are Bioware taking action on cheating reports? Its been more than two/three weeks and even multiple reports but same cheating lobbies are still up and running.
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PSN: cato_otac
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Post by cato on May 4, 2017 21:52:23 GMT
Thanks for trying this again JRandall0308 Any chance you could press them for a response to this: Do balance changes require a patch or can they be achieved through server side changes like they were in ME3? I think bjorndadwarf already asked that on Twitter a while ago but got an answer that had nothing to do with the question.
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Post by Pounce de León on May 4, 2017 22:01:59 GMT
Are character rank cards being looked at, specifically for UR's, due to how they pull away the extra skill points needed to fully max out your build? Honestly, ME3MP UR character (Volus.. and others) had drop rate that had ABSOLUTELY NOTHING TO DO WITH OTHER UR WEAPONS. I thought that would be the same case for MEA packs.... but apparently not and they share exactly same UR draw rate pool. This sucks... Character UR should drop at least 3x higher than weapon UR... and should have separate UR draw chance from weapons. They were rare. They just had the fancy UR background.
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Post by bjorndadwarf on May 4, 2017 22:02:52 GMT
Thanks for trying this again JRandall0308 Any chance you could press them for a response to this: Do balance changes require a patch or can they be achieved through server side changes like they were in ME3? I think bjorndadwarf already asked that on Twitter a while ago but got an answer that had nothing to do with the question. Billy actually eventually kinda answered that question more directly in a stream or somewhere else. Sever side balance changes are possible, but the scope and scale of what they're doing right now is more appropriate for a patch. And, to be honest, there is some sense there. If you fix shotgun smartchoke. If you fix combo damage (which increasingly looks like it may be bugged rather than intended). If you fix off-host weak point issues. And anything else that needs a fix rather than an adjustment, then those categories of weapons and powers may need less adjustment. If you adjusted them now, but then "fixed" the core issue in a patch, then the adjustment may have been too much. Now, all that said, we should have had weekly balance or bi-weekly balance changes anyways. There's plenty o shit that's just balanced wrong and ain't nothing broken (lookin at you Ushior...you stay over in the corner where you belong). So the excuse about not balancing now because of the patch is still pretty bullshit in my opinion.
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Post by someN7orother on May 4, 2017 22:09:52 GMT
Thanks for trying this again JRandall0308 Any chance you could press them for a response to this: Do balance changes require a patch or can they be achieved through server side changes like they were in ME3? I think bjorndadwarf already asked that on Twitter a while ago but got an answer that had nothing to do with the question. They are not going to answer this because if eventually it's found that balance changes can be pushed from the servers like the APEX bullshit and they claim otherwise, it'd leave them looking bad. And if they admit that they don't need a patch to do it (most likely), people will pull out the pitchforks and torches because the current model is an obvious downgrade from what they did in ME3. Beyond stability fixes, what I'm most interested in knowing is if they are looking into (kek) upgrading the 90's era netcode that they ripped off of Jedi Knight and somehow managed to kludge onto Frostbite. Shit's completely unacceptable in 2017. Word it however you please. edit: JRandall0308 thanks for taking one for the team.
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Post by SalMasRac on May 4, 2017 23:53:19 GMT
Chain Overloads do not detonate Combos (they did in ME3). Intentional or bug?
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angrybobh
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Post by angrybobh on May 5, 2017 0:13:39 GMT
Chain Overloads do not detonate Combos (they did in ME3). Intentional or bug? intentional bug. It would have to be. You just cannot screw something up that bad without trying to.
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Post by Proto on May 5, 2017 0:44:26 GMT
Do they intend to revamp the lackluster bonus stats?
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Post by SalMasRac on May 5, 2017 0:48:43 GMT
Do they intend to revamp the lackluster bonus stats? If anything they will just slap another 5 Levels onto them to keep you chasing those carrots
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Post by Proto on May 5, 2017 0:50:54 GMT
Do they intend to revamp the lackluster bonus stats? If anything they will just slap another 5 Levels onto them to keep you chasing those carrots Too bad. Imagine if we had bonus stats like Movement Speed? Actual progression through the bonuses would be nice too.
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Post by biggydx on May 5, 2017 1:12:36 GMT
If anything they will just slap another 5 Levels onto them to keep you chasing those carrots Too bad. Imagine if we had bonus stats like Movement Speed? Actual progression through the bonuses would be nice too. DAMP was rough in the beginning (regarding bonus stats), but at least you could promote quickly and the bonuses could be pretty substantial (who doesn't like a guaranteed crit chance?)
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Proto on May 5, 2017 1:48:21 GMT
Too bad. Imagine if we had bonus stats like Movement Speed? Actual progression through the bonuses would be nice too. DAMP was rough in the beginning (regarding bonus stats), but at least you could promote quickly and the bonuses could be pretty substantial (who doesn't like a guaranteed crit chance?) It was a cool concept. They just let the bonuses get outta control. 30-40% cap and it would have been fine
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Post by Terminator Force on May 5, 2017 1:56:29 GMT
Oh, I thought this read The Witcher 2; Banging Witches. I am disappoint. Where is the thumbs down button.
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Post by Doctor Fumbles on May 5, 2017 1:57:41 GMT
Oh, I thought this read The Witcher 2; Banging Witches. I am disappoint. Where is the thumbs down button. You bang witches.
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Post by Terminator Force on May 5, 2017 2:08:15 GMT
Oh, I thought this read The Witcher 2; Banging Witches. I am disappoint. Where is the thumbs down button. You bang witches. I'm currently playing The Witcher 3 and I bang everything with nice curves.
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Post by Doctor Fumbles on May 5, 2017 2:09:43 GMT
You bang witches. I'm currently playing The Witcher 3 and I bang everything with nice curves. You do know bad things happen in that game if the other two find out right.
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Post by nucleartech76 on May 5, 2017 3:12:55 GMT
Why has there been one piss poor excuse for a balance change that occurred right away but more changes are so complex that they can't happen without a really intensive patch?
Why was such a complex system decided on which delays improvement within the game; ME3MP had numerous improvements/balances already at this point.
How long can the community expect to have this "high" level of "support" for your product?
Can we expect similar "support" on future bioware products?
I would also ask why shotguns do not proc ammo powers at all and also if they're aware that that entire classification of weapons are completely broken?
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Post by nucleartech76 on May 5, 2017 3:18:08 GMT
Are Bioware taking action on cheating reports? Its been more than two/three weeks and even multiple reports but same cheating lobbies are still up and running. I'm guessing they're looking at player stats currently and just happy that lobbies are up and running at all.
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Post by donkbettor on May 5, 2017 4:10:21 GMT
Would they consider giving bonus % XP/credits for unknown map/unknown faction match settings (like ME3MP)?
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Post by SalMasRac on May 5, 2017 4:25:18 GMT
Would they consider giving bonus % XP/credits for unknown map/unknown faction match settings (like ME3MP)? This was asked before, their response was do the APEX Missions.
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Post by nucleartech76 on May 5, 2017 4:30:40 GMT
Would they consider giving bonus % XP/credits for unknown map/unknown faction match settings (like ME3MP)? This was asked before, their response was do the APEX Missions. This is what Crash I mean XP Boosters were intended for.
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