jasonpogo
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Post by jasonpogo on May 6, 2017 12:45:16 GMT
It's strange. I liked the game my first time through and thought so much of the complaining was so overblown. But I just went back and started a new play through and am seeing all the flaws now. The writing the animations and the horrid pacing. It is almost painful to try and get through.
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mofojokers
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Post by mofojokers on May 6, 2017 13:02:04 GMT
I remember my first hot dog it was greasy and burnt but i loved it and didn't drop a crumb.
A week later my father took me back that way and i had another. This time i wasn't thrilled with the overcooked greasy dog.
This has nothing to do with a video game experience i just wanted to share this.....😂
Honestly buddy we all want to look past error in our favorite games and it goes to a point of pretending we don't see fault. I did this for Fallout New Vegas off the bat. Now that the glimmer and freshness is off your first play and you know what to expect. You see things alot different now and the smallest issues are very noticeable.
Ps Two plays down for myself and a third on its way when the game is more patched and less buggy. I felt very much the same as you and was even more let down by the real lack of different choices and changes of both plays.😢
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Post by zipzap2000 on May 6, 2017 13:10:44 GMT
Hi, Frank.
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Post by Deleted on May 6, 2017 13:15:37 GMT
I'd say don't do a second PT untill more patches and DLCs are released. I remember I didn't do a second run of TW3 untill all patches and expasions were released. These types of open-world games tend to burn their players quite a lot so to do a new PT immediately after, is not really a good idea as you'll get bored and when you do, you'll become overcritical of things you weren't giving much importance early on. Don't force yourself in playing the game. Take a rest, play something else and come back in couple of months.
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Post by ShadowAngel on May 6, 2017 13:23:10 GMT
That fresh "new" layer of paint is fine after the first playthrough. It's why I try to play games on 2nd or 3rd runs to really look at everything I can as I'm no longer letting its newness get in the way, I wasn't able to do this as the game just isn't good enough to have that replay value to begin with so I've already given it crap based on that.. When it comes to bioware games in general, I really think multiple play throughs is one of the best ways to judge a game, it's also a good way to get people to question why one would play something they hate so much, but really, the more hours they have it just means they have more to critique. I've got 2k of bullshit I can call out on destiny.
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Post by Kappa Neko on May 6, 2017 13:29:44 GMT
I'd say don't do a second PT untill more patches and DLCs are released. I remember I didn't do a second run of TW3 untill all patches and expasions were released. These types of open-world games tend to burn their players quite a lot so to do a new PT immediately after, is not really a good idea as you'll get bored and when you do, you'll become overcritical of things you weren't giving much importance early on. Don't force yourself in playing the game. Take a rest, play something else and come back in couple of months. The burnout is a real problem for me with any open world game, no matter how much I enjoyed it. I started a second PT of DAI right after finishing it (140h). And I quit after about ten hours. Haven't returned since. I never play an open world game twice. I just get sick of it after a while. Which is a real shame, especially with Bioware games that I used to love replaying for different choices and different romances. Open world games just take way too long. They often require you to level up before tacking main story quests (W3 and DAI both have this), so I can't just run through the story bits and ignore everything else.
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Post by aglomeracja on May 6, 2017 13:41:08 GMT
I'd say don't do a second PT untill more patches and DLCs are released. I remember I didn't do a second run of TW3 untill all patches and expasions were released. These types of open-world games tend to burn their players quite a lot so to do a new PT immediately after, is not really a good idea as you'll get bored and when you do, you'll become overcritical of things you weren't giving much importance early on. Don't force yourself in playing the game. Take a rest, play something else and come back in couple of months. The burnout is a real problem for me with any open world game, no matter how much I enjoyed it. I started a second PT of DAI right after finishing it (140h). And I quit after about ten hours. Haven't returned since. I never play an open world game twice. I just get sick of it after a while. Which is a real shame, especially with Bioware games that I used to love replaying for different choices and different romances. Open world games just take way too long. They often require you to level up before tacking main story quests (W3 and DAI both have this), so I can't just run through the story bits and ignore everything else. From what I remember you'll be perfectly fine doing only story in TW3, in fact, with the way xp scaling works you might actually level faster when you don't do anything but main story. I don't know if that will help with the burnout though...
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Post by Link"Guess"ski on May 6, 2017 13:42:45 GMT
It's strange. I liked the game my first time through and thought so much of the complaining was so overblown. But I just went back and started a new play through and am seeing all the flaws now. The writing the animations and the horrid pacing. It is almost painful to try and get through. Inquisition was the same way. I remember saying I enjoyed it and gushed over parts of it on the old BSN and plenty others also said "C'mon, this is a great game!", but I sensed some disappointment throughout the final third, same as this game, realizing what the end-point and full scope of the experience would be and let down that it wasn't going to be more than that. Andromeda had a feeling of epic scope and I felt like it could go on forever until I set foot on Elaaden as my last planet and realized it was just going to be this and then there'd be the main plot which by the point of Voeld had already made too many mistakes in my opinion, but you could still hope the remainder would be great. I actually liked the final level, as a level. As a story nothing in this game blew me away, not even an individual mission and that's what I think sets in when you try starting a new game. You're done giving second chances because now you know what the game is in its entirety and you'll see it for what it is.
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Post by Deleted on May 6, 2017 13:52:24 GMT
I'd say don't do a second PT untill more patches and DLCs are released. I remember I didn't do a second run of TW3 untill all patches and expasions were released. These types of open-world games tend to burn their players quite a lot so to do a new PT immediately after, is not really a good idea as you'll get bored and when you do, you'll become overcritical of things you weren't giving much importance early on. Don't force yourself in playing the game. Take a rest, play something else and come back in couple of months. The burnout is a real problem for me with any open world game, no matter how much I enjoyed it. I started a second PT of DAI right after finishing it (140h). And I quit after about ten hours. Haven't returned since. I never play an open world game twice. I just get sick of it after a while. Which is a real shame, especially with Bioware games that I used to love replaying for different choices and different romances. Open world games just take way too long. They often require you to level up before tacking main story quests (W3 and DAI both have this), so I can't just run through the story bits and ignore everything else. Agreed I do a second PT but usually when the devs are done with the game. I love open world but the problem with it, is that I just can't overcome my OCD and have to do everything, collect everthing, talking with everyone EACH time I play the game. This get quite tiresome. I remember when they said they brought back exploration because they wanted that ME1 feel back but my problem is that I was never fatigued by ME1 however I do feel that problem here with ME:A. Maybe the exploration was mainly focused on planets with secondary quests or those areas were smaller. I can't point my finger exactly why this happened and why ME1 had the right formula for me. I'll be honest as much as I was enthusiast about the open world I'd say it would be ideal at least for me if they scale down a little bit. This does NOT mean I want the shooting corridors back but I'd find smaller explorable areas packed with quests to check out a better alternative. They really need to get rid of that MMO feeling which ME1 didn't have albeit having some open worldness to it. After 20 years of gaming I reached the conclusion that I prefer LESS content of SUPERIOR quality instead of MORE that have fetchquesting in it. I do believe now that (having considered the budget limitations) less is more in gaming if what is delivered is done so in superior quality.
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Post by Link"Guess"ski on May 6, 2017 14:07:52 GMT
The burnout is a real problem for me with any open world game, no matter how much I enjoyed it. I started a second PT of DAI right after finishing it (140h). And I quit after about ten hours. Haven't returned since. I never play an open world game twice. I just get sick of it after a while. Which is a real shame, especially with Bioware games that I used to love replaying for different choices and different romances. Open world games just take way too long. They often require you to level up before tacking main story quests (W3 and DAI both have this), so I can't just run through the story bits and ignore everything else. Agreed I do a second PT but usually when the devs are done with the game. I love open world but the problem with it, is that I just can't overcome my OCD and have to do everything, collect everthing, talking with everyone EACH time I play the game. This get quite tiresome. I remember when they said they brought back exploration because they wanted that ME1 feel back but my problem is that I was never fatigued by ME1 however I do feel that problem here with ME:A. Maybe the exploration was mainly focused on planets with secondary quests or those areas were smaller. I can't point my finger exactly why this happened and why ME1 had the right formula for me. ME1 was never "about exploration". It was about storytelling and what they bragged the most about back when they were hyping it up from 2005-2007 was how "real" it felt and how each character could emote super well. They did also exaggerate about how much exploration there was going to be with how vast the range of explorable planets were but in the end-product it wasn't really exploration space that was the central focus as much as it was exploring the story. And that's MEA's problem. It's "exploration" by the numbers and by Ubisoft quantity>quality design. I'm not saying every hub area in ME1 was a masterpiece, it was actually shoddy as hell, but ultimately it felt as if each area led to something of purpose while in Andromeda you're being jerked around between object markers as in any other modern AAA open world game. I still haven't played Horizon Zero Dawn but I'm told it also suffers from the quantity-driven open-world design and that's really my problem with Andromeda. My first run of ME1 I felt like I got much more out of the game than just the crit-path but you know what? It took me a mere 18 hours to beat it, and I remember looking at that and going "woah, this game isn't even that long!". It didn't need to be more than 20-30 hours. That was the sweetspot for all 3 games in the trilogy. This being 40-60 and for some, even 80, is the main reason why it ends up fatiguing you.
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Post by Kappa Neko on May 6, 2017 14:39:42 GMT
I still haven't played Horizon Zero Dawn but I'm told it also suffers from the quantity-driven open-world design and that's really my problem with Andromeda. I would have said the opposite. The number of sidequests is about 50 in total? Not a whole lot for an open world game. They are fairly basic but I found them all enjoyable because many quest givers are quirky fun characters. I would compare the presentation to W3 in that regard. What you are asked to do is the usual stuff but they all have cutscenes and are immersive. To me anyway. HZD's open world is very streamlined. There ARE a lot of collectibles. The map looks Ubisoft grade littered with points of interest. And collectibles are NOT worth the trouble. But I enjoyed every second of doing everything there is to do in the game regardless because the gameplay is super fun. It's way shorter due to the limited content than DAI or W3. If I subtract the time wasted in screenshot mode, took me 70h max. That's with me roaming around at a very leisurely pace. It's really a 50h game. That's nothing for an open world title. For me that's actually a perfect number for this type of game.
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Post by djbare on May 6, 2017 14:47:01 GMT
It's strange. I liked the game my first time through and thought so much of the complaining was so overblown. But I just went back and started a new play through and am seeing all the flaws now. The writing the animations and the horrid pacing. It is almost painful to try and get through. My first and second play through were fine, it's the third I'm struggling with, that's when you really really notice there's not much variation you can do with your character, but as I said in another thread, this smacks of manipulation more than limitation, when you read the trait stats, it reads like a psych profile, basically someone 'mysterious' is getting to know your character, this will become a thing in the sequel, that's my take on it anyway.
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OneWomanArmy
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Post by OneWomanArmy on May 6, 2017 14:55:06 GMT
I was the exact same. I loved the game my first playthrough and told everyone to buy it and play it lol but then as I started my second playthrough, I was like you and saw all the faults and I got annoyed and upset and started complaining
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Post by KaiserShep on May 6, 2017 15:29:49 GMT
I actually like my second playthrough more, largely because I can now control the pacing better now that I know where everything is, and I guess it helps that I can literally rocket through stuff and beeline with the Nomad.
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Post by duckley on May 6, 2017 15:42:00 GMT
One thing about Bioware games is that i play the s**t out of them because of the various choices - race, gender, love interest. I will often play the games back to back - and then wait a few months and come back and play again. In this case though I will wait for the next patch before I play it again.... I am totally getting a kick out of the game and I look forward to taking a deeper look next go-round as Sara with Reyes as my LI
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Post by Mihura on May 6, 2017 15:45:49 GMT
I am on the same boat, the game is not bad per se but not for another PT, I am going to wait for the improvements.
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Post by kino on May 6, 2017 15:49:01 GMT
I actually like my second playthrough more, largely because I can now control the pacing better now that I know where everything is, and I guess it helps that I can literally rocket through stuff and beeline with the Nomad. Same here. I felt more in control of the story during my second play through as well as character arcs. For me the game was actually better the second time around.
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Post by Conquer Your Dreams on May 6, 2017 15:57:35 GMT
It's strange. I liked the game my first time through and thought so much of the complaining was so overblown. But I just went back and started a new play through and am seeing all the flaws now. The writing the animations and the horrid pacing. It is almost painful to try and get through. I wrote some time ago, that MEA re-play value is very low, because of many different reasons. Animations and pacing is one thing, lack of choices is another. Achievements and romances maybe, but it works better in the game without open-world.
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Post by Sairys on May 6, 2017 16:02:30 GMT
I remember my first hot dog it was greasy and burnt but i loved it and didn't drop a crumb. A week later my father took me back that way and i had another. This time i wasn't thrilled with the overcooked greasy dog. This has nothing to do with a video game experience i just wanted to share this.....😂 Honestly buddy we all want to look past error in our favorite games and it goes to a point of pretending we don't see fault. I did this for Fallout New Vegas off the bat. Now that the glimmer and freshness is off your first play and you know what to expect. You see things alot different now and the smallest issues are very noticeable. Ps Two plays down for myself and a third on its way when the game is more patched and less buggy. I felt very much the same as you and was even more let down by the real lack of different choices and changes of both plays.😢 I've got two and a half down, loved the first, second run I felt the same, lack of different choices made it too much the same. In the ME series the conversation wheelhad such a polar opposite in your choices that it made for a different play-through, so more replay-ability. In the DA series, playing different races in the different PT gave different experiences. In ME:A it was just that the conversation wheel choices didn't feel much different and no matter how I played it, my Sara was still felt like she was a kid that fell into a role. I really wish so hard that we could have played Alex, or the mom, a character with more experience and less monotone. I can't even finish the third playthrough. I'm gonna wait until the next patch.
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Post by Sairys on May 6, 2017 16:14:06 GMT
It's strange. I liked the game my first time through and thought so much of the complaining was so overblown. But I just went back and started a new play through and am seeing all the flaws now. The writing the animations and the horrid pacing. It is almost painful to try and get through. I wrote some time ago, that MEA re-play value is very low, because of many different reasons. Animations and pacing is one thing, lack of choices is another. Achievements and romances maybe, but it works better in the game without open-world. I'm not a big fan of open world. I know a LOT of people like open world. To me it just dilutes the main storyline if you are bouncing all over the place. It's also immersion breaking for me. In order for us to be able to planet hopping on quests that take us all over, do we have time to waste with all the space travel to go pick up beer on Kadara for someone that works with Kesh when the Kett are killing people on Eladaan? In DA:I I felt like "why are we wasting a week to travel over there because a couple of scouts are missing when we have something really dangerous going on over in another county, send someone else to find those scouts." Without a game explanation as to having instant travel to waste valuable time planet hopping, or open world traveling in other games when our character has other priorities that are more important than the side quests doesn't make sense to me unless there's some kind of mechanism like being able to use special gates like the mass effect relays, or if in DA if we could use the Eluvians for instant travel. THEN open world would make sense to me.
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Post by Conquer Your Dreams on May 6, 2017 16:22:13 GMT
I wrote some time ago, that MEA re-play value is very low, because of many different reasons. Animations and pacing is one thing, lack of choices is another. Achievements and romances maybe, but it works better in the game without open-world. I'm not a big fan of open world. I know a LOT of people like open world. To me it just dilutes the main storyline if you are bouncing all over the place. It's also immersion breaking for me. In order for us to be able to planet hopping on quests that take us all over, do we have time to waste with all the space travel to go pick up beer on Kadara for someone that works with Kesh when the Kett are killing people on Eladaan? In DA:I I felt like "why are we wasting a week to travel over there because a couple of scouts are missing when we have something really dangerous going on over in another county, send someone else to find those scouts." Without a game explanation as to having instant travel to waste valuable time planet hopping, or open world traveling in other games when our character has other priorities that are more important than the side quests doesn't make sense to me unless there's some kind of mechanism like being able to use special gates like the mass effect relays, or if in DA if we could use the Eluvians for instant travel. THEN open world would make sense to me. Overall travelling in MEA takes WAY TOO LONG ! Need to go back to ship, then to the bridge, leave the planet, choose desination, flying, choosing planet, flying again, finally drop-off... I know this is a cover for loading, but it takes TOO LONG, especially if you have to do this 2-3 times just to finish one small side-quest. I lost "immersion" already on EOS... open-world doesn't work for me too, just big empty place with a lot of fetch quests.
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Post by Sairys on May 6, 2017 16:25:21 GMT
One thing about Bioware games is that i play the s**t out of them because of the various choices - race, gender, love interest. I will often play the games back to back - and then wait a few months and come back and play again. In this case though I will wait for the next patch before I play it again.... I am totally getting a kick out of the game and I look forward to taking a deeper look next go-round as Sara with Reyes as my LI I've played the s**t out of the Bioware's other games for the vary same reason. I'm just not finding it in this game. There just isn't enough diversity in the playthrough. As Shepard there was different LI and the paragon vs renegade. In DA there were the different LI and the different point of view you'd find whether you were a noble human or an elf fighting against the bigotry of being an apostate. Different view points are extremely important to make it re-playable for me. I played DA series over and over for nearly a year (husband thought I was nuts and maybe I am) from original thru inquisition. Then I spent this last year playing the Mass Effect OT 1 through 3 over and over with different mixes in paragon/renegade and different LI. (By the way, the Nexus Mods have one that changes the ending to ME3 that makes it much more palatable.)There's just no way of getting much variety of experience in ME:A for me.
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duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 542 Likes: 858
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Nov 27, 2024 17:49:51 GMT
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duckley
542
August 2016
duckley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by duckley on May 6, 2017 16:55:29 GMT
One thing about Bioware games is that i play the s**t out of them because of the various choices - race, gender, love interest. I will often play the games back to back - and then wait a few months and come back and play again. In this case though I will wait for the next patch before I play it again.... I am totally getting a kick out of the game and I look forward to taking a deeper look next go-round as Sara with Reyes as my LI I've played the s**t out of the Bioware's other games for the vary same reason. I'm just not finding it in this game. There just isn't enough diversity in the playthrough. As Shepard there was different LI and the paragon vs renegade. In DA there were the different LI and the different point of view you'd find whether you were a noble human or an elf fighting against the bigotry of being an apostate. Different view points are extremely important to make it re-playable for me. I played DA series over and over for nearly a year (husband thought I was nuts and maybe I am) from original thru inquisition. Then I spent this last year playing the Mass Effect OT 1 through 3 over and over with different mixes in paragon/renegade and different LI. (By the way, the Nexus Mods have one that changes the ending to ME3 that makes it much more palatable.)There's just no way of getting much variety of experience in ME:A for me. I am not as big of a fan of ME as I am of the DA series and yes, my husband thinks I am a total nutjob for playing the same games repeatedly. I doubt I will play MEA any more or less that the other ME games - which was 2 or 3 times. Don't get me wrong the ME games were all fun but I never bonded with the characters to the same degree as i did with with DA... Alistair, Morrigan, Flemeth, Leliana, Oghren, Varric, even Hawke.... Although not finished my first play through, I am actually enjoying Ryder as a character and I am looking forward to seeing how Andromeda will evolve as a series. I see MEA as a foundation upon which lots can be built upon - deepening relationships, character development, new species, new worlds, new enemies, lore, discoveries... I think the fact that MEA wasn't universally loved may be a blessing in disguise - maybe it allows the series to grow with less pressure on expecting greatness - I think that's a huge challenge for any company to top a blockbuster - to improve on and surpass a 9 or 10/10 game,movie or book is a tall order indeed! As much as I am enjoying the game - I am not sure I will ever understand the wonky animation and how the game was released in that condition. The fact that the patch came out so quickly saved the game for me - allowed me to play and enjoy it. I have not had any glitches or other problems with the game. I wonder though, if given the sky high hopes fan had for the game coupled with the animation resulted in even more harsh criticism that maybe it objectively deserved in comparison to other games and companies....???? At any rate, for me I have had a ton of fun so I will definitely be playing it again...
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mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
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Apr 10, 2017 23:00:41 GMT
April 2017
mofojokers
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by mofojokers on May 6, 2017 17:00:17 GMT
One thing about Bioware games is that i play the s**t out of them because of the various choices - race, gender, love interest. I will often play the games back to back - and then wait a few months and come back and play again. In this case though I will wait for the next patch before I play it again.... I am totally getting a kick out of the game and I look forward to taking a deeper look next go-round as Sara with Reyes as my LI I've played the s**t out of the Bioware's other games for the vary same reason. I'm just not finding it in this game. There just isn't enough diversity in the playthrough. As Shepard there was different LI and the paragon vs renegade. In DA there were the different LI and the different point of view you'd find whether you were a noble human or an elf fighting against the bigotry of being an apostate. Different view points are extremely important to make it re-playable for me. I played DA series over and over for nearly a year (husband thought I was nuts and maybe I am) from original thru inquisition. Then I spent this last year playing the Mass Effect OT 1 through 3 over and over with different mixes in paragon/renegade and different LI. (By the way, the Nexus Mods have one that changes the ending to ME3 that makes it much more palatable.)There's just no way of getting much variety of experience in ME:A for me. Your not nuts buddy the replay value is vastly different. Unfortunately some are more forgiving of this and will defend MEA *deep and different * choices ... god that was hard to say.... MEA may be set in stone but we should do our best to push them to delve deeper for DLC and MEA 2. To tell ya the truth Sairys i actually liked and really miss the renegade / paragon system. I found the choices to be leagues apart. Where in MEA all the dialogue and writing seems insanely alike. 😧
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duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 542 Likes: 858
inherit
625
0
Nov 27, 2024 17:49:51 GMT
858
duckley
542
August 2016
duckley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by duckley on May 6, 2017 17:05:47 GMT
I've played the s**t out of the Bioware's other games for the vary same reason. I'm just not finding it in this game. There just isn't enough diversity in the playthrough. As Shepard there was different LI and the paragon vs renegade. In DA there were the different LI and the different point of view you'd find whether you were a noble human or an elf fighting against the bigotry of being an apostate. Different view points are extremely important to make it re-playable for me. I played DA series over and over for nearly a year (husband thought I was nuts and maybe I am) from original thru inquisition. Then I spent this last year playing the Mass Effect OT 1 through 3 over and over with different mixes in paragon/renegade and different LI. (By the way, the Nexus Mods have one that changes the ending to ME3 that makes it much more palatable.)There's just no way of getting much variety of experience in ME:A for me. Your not nuts buddy the replay value is vastly different. Unfortunately some are more forgiving of this and will defend MEA *deep and different * choices ... god that was hard to say.... MEA may be set in stone but we should do our best to push them to delve deeper for DLC and MEA 2. To tell ya the truth Sairys i actually liked and really miss the renegade / paragon system. I found the choices to be leagues apart. Where in MEA all the dialogue and writing seems insanely alike. 😧 For me I was simply referring to the choice of gender and LI in MEA - I agree that choices made in the game don't appear to be monumental ..
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