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Post by bella on Mar 19, 2017 7:09:59 GMT
Whoa. Just almost ran into a romance spoiler in Dorian's thread. Was able to look away fast enough, but I should know better by this point. Just a little longer... Ohhh, I find that especially annoying. Like you can't even read threads about another franchise without being worried about spoilers. But I get that we have to be careful here since it's all Bioware. I once had the ending of a game I was playing spoiled to me in a youtube comment...under a completely unrelated video (seriously I don't even think it was a gaming video). Man, I was pissed off By the way...is the early access only for Origin/XBone players? I don't think I'll be anywhere near done with my trilogy playthrough before Thursday. I mean, I still have half of ME2 to go through
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Post by SpiritVanguard on Mar 19, 2017 7:32:56 GMT
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Post by si_r84 on Mar 19, 2017 9:16:21 GMT
I have about 4 hours left and have got to the story cap so gonna spend the remaining time exploring. So far I am really enjoying myself, I feel like the story is purposely confined early on and looking forward to experience it hopefully broadening out.
I really haven't found the animations that distracting as the story and setting has me so engrossed and I know it's only a small thing but bloody hell its damn that Ryder runs fast that Sheps crap fast waddle.
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Post by shechinah on Mar 19, 2017 10:32:55 GMT
Well that sucks. Basically the illusion of choice and that Ryder may not really be ours in the same way Shepard, Hawke, The Warden, and even the IQ was. Yeah, you can still roleplay a personality but what personalities you can roleplay as is more limited. I do wonder if this was the result of a number of people requesting a more defined character and this is the Mass Effect team experimenting with that idea. I suppose I'd rather have it happen in the first game in Andromeda than see a repeat of Mass Effect 3's Shepard where it happens later on. Still, hoping the idea don't carry over to the next Dragon Age.
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Post by shechinah on Mar 19, 2017 10:36:53 GMT
If what I heard is correct, then we will be unable to save during priority missions. Isn't that....dangerous, considering the higher difficulties? You'd have to start all over again, if you die. I think so. Auto-save might compensate but if you have no idea when it auto-saves or if it auto-saves at inoppertune places, that would be a source of gret unease and frustration that would detract from an otherwise enjoyable experience. I suppose that's why the first planet has so much cover but given that you might still be learning to get a hang of the combat, especially if you got muscle memories of the old one, then that's not going to be enough help. Here's hoping they'll enable manual saving.
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Post by majesticjazz on Mar 19, 2017 12:14:45 GMT
If what I heard is correct, then we will be unable to save during priority missions. Isn't that....dangerous, considering the higher difficulties? You'd have to start all over again, if you die. I think so. Auto-save might compensate but if you have no idea when it auto-saves or if it auto-saves at inoppertune places, that would be a source of gret unease and frustration that would detract from an otherwise enjoyable experience. I suppose that's why the first planet has so much cover but given that you might still be learning to get a hang of the combat, especially if you got muscle memories of the old one, then that's not going to be enough help. Here's hoping they'll enable manual saving. What wait, you arent allowed to save during critical missions and have to rely on auto saves?
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Post by shechinah on Mar 19, 2017 12:21:34 GMT
I think so. Auto-save might compensate but if you have no idea when it auto-saves or if it auto-saves at inoppertune places, that would be a source of gret unease and frustration that would detract from an otherwise enjoyable experience. I suppose that's why the first planet has so much cover but given that you might still be learning to get a hang of the combat, especially if you got muscle memories of the old one, then that's not going to be enough help. Here's hoping they'll enable manual saving. What wait, you arent allowed to save during critical missions and have to rely on auto saves? Thankfully, this is only during the prologue and after it, you are able to manually save at your leisure. I have no idea why it is disabled in the first place since, again, it hands manual save back over to you and dosen't take it back even during other missions like on the second planet.
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Post by Deleted on Mar 19, 2017 12:29:58 GMT
Meanwhile in England there's 4 days to go...
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Post by majesticjazz on Mar 19, 2017 12:52:18 GMT
Well that sucks. Basically the illusion of choice and that Ryder may not really be ours in the same way Shepard, Hawke, The Warden, and even the IQ was. Yeah, you can still roleplay a personality but what personalities you can roleplay as is more limited. I do wonder if this was the result of a number of people requesting a more defined character and this is the Mass Effect team experimenting with that idea. I suppose I'd rather have it happen in the first game in Andromeda than see a repeat of Mass Effect 3's Shepard where it happens later on. Still, hoping the idea don't carry over to the next Dragon Age.
Well I know I cannot be an evil character like KOTOR cause ultimately we will be the hero of the story. I just hope there is enough variance in how we can become a hero. I really hated that the Inquisitor was so goody 2 shoes and it was hard to veer from that. With my female Ryder, I want her to be sort of an Ice Queen and I fear that MEA will not have enough dialog options to play that type of character and I will be forced to play a character that already has a set personality that I cannot veer too far from.
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Post by shechinah on Mar 19, 2017 13:04:50 GMT
Yeah, you can still roleplay a personality but what personalities you can roleplay as is more limited. I do wonder if this was the result of a number of people requesting a more defined character and this is the Mass Effect team experimenting with that idea. I suppose I'd rather have it happen in the first game in Andromeda than see a repeat of Mass Effect 3's Shepard where it happens later on. Still, hoping the idea don't carry over to the next Dragon Age.
Well I know I cannot be an evil character like KOTOR cause ultimately we will be the hero of the story. I just hope there is enough variance in how we can become a hero. I really hated that the Inquisitor was so goody 2 shoes and it was hard to veer from that. With my female Ryder, I want her to be sort of an Ice Queen and I fear that MEA will not have enough dialog options to play that type of character and I will be forced to play a character that already has a set personality that I cannot veer too far from. I can say that you likely won't be able to play an Ice Queen as I think the auto-dialogue would counteract that attempt very quickly. So far, Dragon Age: Inquisition had more mean or harsh options. As I wrote, that may change later on in the game but as it stands, Ryder has a more defined personality that you can't veer that far from so I think Ice Queen is off the table. Sorry, I was hoping myself that I'd be able to play a more stoic and professional charater for my second playthrough but that looks off the table as well.
That said, I have very recently heard that the auto-dialogue and Ryder's personality might be affected by which dialogue options you select. Basically, being similar to Hawke's personality. I do not have time at the moment but I can try later today to see if there has been any confirmation of this. I wasn't overall fond of that approach but I do prefer it in this case since it would still be options.
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Post by majesticjazz on Mar 19, 2017 14:19:59 GMT
Well I know I cannot be an evil character like KOTOR cause ultimately we will be the hero of the story. I just hope there is enough variance in how we can become a hero. I really hated that the Inquisitor was so goody 2 shoes and it was hard to veer from that. With my female Ryder, I want her to be sort of an Ice Queen and I fear that MEA will not have enough dialog options to play that type of character and I will be forced to play a character that already has a set personality that I cannot veer too far from. I can say that you likely won't be able to play an Ice Queen as I think the auto-dialogue would counteract that attempt very quickly. So far, Dragon Age: Inquisition had more mean or harsh options. As I wrote, that may change later on in the game but as it stands, Ryder has a more defined personality that you can't veer that far from so I think Ice Queen is off the table. Sorry, I was hoping myself that I'd be able to play a more stoic and professional charater for my second playthrough but that looks off the table as well.
That said, I have very recently heard that the auto-dialogue and Ryder's personality might be affected by which dialogue options you select. Basically, being similar to Hawke's personality. I do not have time at the moment but I can try later today to see if there has been any confirmation of this. I wasn't overall fond of that approach but I do prefer it in this case since it would still be options.
So what type of personality seems to be the default for Ryder if being cold or stoic professional seems to be out of the question?
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Mar 19, 2017 18:19:17 GMT
Meanwhile in England there's 4 days to go... Any chance you are playing on PC? If you are, you can do the VPN trick and play as early as tomorrow morning.
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Post by SilentK on Mar 19, 2017 18:25:45 GMT
Finally the family has left. It was a blast, cake everywhere. Toys, decorations, coffee and more coffee for the adults. Now everyone is asleep but me, and I have leftover cake and 4 hrs left of the trial. I'll live on the wild side and do the dishes tomorrow.
Let's do this!!
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Post by shechinah on Mar 19, 2017 18:28:04 GMT
So what type of personality seems to be the default for Ryder if being cold or stoic professional seems to be out of the question? I played sisRyder and for her, I would say that the default seems to be generally being friendly. That's at the beginning, at least, and if it is true that dialogue choices affect Ryder's personality then you may be able to influence it away from that default. It just might not have an immediate effect.
Apparently you can check Ryder's personality in the codex according to this article by IGN. It apparently also lists Ryder's opinion of their squadmate. I think I'll check that to see what my Ryder's is. I should still have some amount of time left of my trial.
There is also this article by PCGamesN that says this: "Otherwise, who Ryder ‘is’, is up to you. Lead designer Ian Frazier says "as in the trilogy, you can be a jerk, but not a true villain. Ultimately you're a hero - you decide what kind of hero." You can react to others' statements with one of four tones (casual, professional, emotional, logical), and as you do so, Ryder's personality will settle accordingly, unlocking corresponding interactions - a hot-headed, emotional Ryder will be able to say and do things that a cool, collected Ryder won't, and vice versa"
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Post by SilentK on Mar 19, 2017 18:40:04 GMT
<abbr>Comment on how the mechanic for the dialogue works in ME:A. Don't click if you do not want to know but there is nothing relating to story.</abbr> To me it sounds like there will be fun options to be had later on. Guess we are still laying the groundwork for our Ryders during the beginning of the game. Thank you for mentioning the codex, I'll take a look there tomorrow. Since the whole game will be available very very soon we will know for sure in a few days. So far I have liked my FemRyder a lot, going for emotional this PT
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Post by shechinah on Mar 19, 2017 18:58:50 GMT
To me it sounds like there will be fun options to be had later on. Guess we are still laying the groundwork for our Ryders during the beginning of the game. Thank you for mentioning the codex, I'll take a look there tomorrow. Since the whole game will be available very very soon we will know for sure in a few days. So far I have liked my FemRyder a lot, going for emotional this PT I hope that is the case since I would vastly prefer that to the limited range I initially worried we had.
If you could, would you mind posting a picture here of your Ryder's personality entry in the codex? I believe it is called something along the line of "Ryder's on-going psychological profile". Or maybe just write it down, if you would? For a comparison to mine? It may turn out we played a similar Ryder, of course, that possibility cannot be ignored but it could be interesting to see the possible difference
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Post by Seven Zettabytes on Mar 19, 2017 19:03:29 GMT
Yeah, perhaps Ryder's personality has the potential to become more 'renegade' after certain events in the game have happened and (s)he has made certain choices.
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Post by shechinah on Mar 19, 2017 19:18:38 GMT
Codex > The Journey So Far > Ryder > Ongoing Psychological Profile
"Shows high levels of empathy and expresses passionate opinions."
I often choose the Heart options which often translated to showing concern and understanding. Sometimes also humor.
Keeps a sense of humor and rarely takes things seriously.
This was likely caused by a mix of the above Heart option and the Swirl options. Swirl options translates to casual including humor.
Seldom acts rashly or without premeditation"
True. I advocated caution when I could and choose careful actions. It may especially be caused by a decision where I choose not to attack unless left no choice.
I've edited out the other portions of the entry and added commentary below each to show what I often choose of dialogue options and how that might have influenced my profile. This was it says so far about my Ryder. In the entry, it notes that it'll be updater and be more in-depth later on. It also keeps tracks of your conversations with your squadmates including what you've learned about them. Likely, it also tracks your responses should any significant ones be made that could influence your relationship to them.
I'm not sure whether it is the "tone choices" that affect my psychological profile or if it is specifically what my character say but regardless, this does support the claim that our dialogue options and decisions affect the personality of our character. This would be very relieving.
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Post by shechinah on Mar 19, 2017 19:27:30 GMT
Ah, I found an article about how the dialogue "tones" change interactions including with other characters. It contains images from the early access so I'll copy and paste the article here. I'll also censor any spoiler in the text itself. I recommend reading it since it might help on your first playthrough.
Mass Effect Andromeda and romance: How the new dialogue ‘tones’ change your interactions by Gaetano Prestia
About ten minutes in your Mass Effect: Andromeda adventure, you’ll experience the game’s unique new approach to dialogue and relationship building.
In the original trilogy, guiding Shepard down a path of romance and lust was kind of part of what defined the franchise (at least for me), because it separated the game’s confronting and violent narrative from its lighthearted, free-flowing and personable character creation.
In Mass Effect Andromeda, however, the system is considerably different.
This time, it’s less a case of straight-up pursuing your love interest and getting laid, and more of establishing long-lasting, complicated relationships. Some characters will want one-night flings, sure, but others may be after genuinely committed, long-term relationships.
Andromeda has done away with the traditional Paragon (good) and Renegade (bad) options from the original trilogy, which were reflected in dialogue and action as choices that determined how your character was perceived by others in the game world.
Bioware wanted to do away with the binary system in Andromeda, because people were “kind of finding themselves picking and sticking to one side“. Once players found a side, they would stick to it, regardless of the meaning of taking that side.
So how does it actually work in Andromeda, and what do you need to do in order to romance your preferred partner?
Well, it’s a little more complicated than what we were used to in the original trilogy. As I mention in this preview, the reactions and directions of your character aren’t as obvious, but it’s clear the type of relationship you’ve built based on responses.
Characters I’ve been a little more emotional with have been more likely to open up with me (one character openly spoke with my Ryder about god and faith, for example). Others that I have been a little more robotic and direct with have only ever spoken to me about missions and objectives.
There are four main dialogue “tones”, which will ultimately shape how other characters respond to you. They are Emotional; Logical; Casual; and Professional.
With Emotional tone responses, I generally received a more lighthearted and sometimes flirty response back. It also opened the door to more personal responses, such as a character’s past and feelings.
Logical responses were direct, somewhat robotic, but effective. They rarely generated much of a response in terms of hostility or disagreement, and left open the door for more emotional responses.
Casual responses are just that: they’re neither here nor there, but often made Ryder seem a little unprepared or unwilling to face reality. I have found that a casual response could yield either really positive responses, or really negative ones.
Professional responses are effective for convincing others to get a specific job done quickly, or to get them on board for a tough assignment. Sometimes Ryder really needs to assert his dominance and power of others considering his position, and so this tonal response is important when dealing with important matters.
You can of course try to use a combination of all responses, but I found that this made it difficult to move down a specific path. Blending professional with emotional, for example, generally made it tough to open up more emotional lines of dialogue, perhaps because the character was intimidated by Ryder’s professional responses.
In terms of romancing a character, I’m confident that a combination of emotional and casual responses would get the job done, but each character responds to Ryder in different ways. Some respond more positively to Logical and Professional tones, and this may open the option for more emotional lines in suitable environments.
What I like about this change to the system so far is that, unlike the Paragon and Renegade system, it’s tough to establish a strong bond with someone, because you need to find a balance between different emotional tones, as well as know when the best time to use them is. My Ryder has been criticised for saying something casual in a situation that demanded a professional response.
It’s a far more complex system that seems less influential on characters and the world, but it’s easy to connect the dots and see how your responses actually shape the ways in which characters deal with you. It’ll be interesting to see how it evolves over time and throughout the game. Note: this post is tagged for size, not spoilers. Beware that the linked source below does contain spoilers in the form of images including of squadmates.
Source: fenixbazaar.com/2017/03/16/mass-effect-andromeda-and-romance-how-the-new-dialogue-tones-change-your-interactions/
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Post by SofaJockey on Mar 19, 2017 19:27:59 GMT
How much longer do we need a 'Safe Zone' thread? Or should it become something else? Your views on this, please?
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Post by shechinah on Mar 19, 2017 19:33:17 GMT
How much longer do we need a 'Safe Zone' thread? Or should it become something else? Your views on this, please? As some of us only gain or regain access to our copies on 23th March, I say we should keep it as a safe zone until then.
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Post by SofaJockey on Mar 19, 2017 19:36:20 GMT
How much longer do we need a 'Safe Zone' thread? Or should it become something else? Your views on this, please? As some of us only gain or regain access to our copies on 23th March, I say we should keep it as a safe zone until then. ok. At least until end of March, then we can decide what we do.
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Post by SilentK on Mar 19, 2017 19:43:06 GMT
Ha ha, you beat me to it shechinah. I was just about to post a screenshot but I liked your answers better. Thanks for the text about how the dialogue works. I took a look at my codex and it reflects the way I have been playing.
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Post by shechinah on Mar 19, 2017 19:57:18 GMT
Ha ha, you beat me to it shechinah . I was just about to post a screenshot but I liked your answers better. Thanks for the text about how the dialogue works. I took a look at my codex and it reflects the way I have been playing. Thank you Feel free to write what it thought your Ryder's personality was. I think it could be interesting to see. It is comforting to know that my initial impression of the dialogue system and Ryder’s personality was flawed. It seems much more complex and nuanced which is promising and I am very curious to see how it adapts over time. It seems a more improved and detailed version of the personality system in Dragon Age II as it seems able to construct nuances such as being humorous and casual without that necessarily translating to showing a lack of empathy or being reckless. As with most Things in the game, we'll have to wait to see how well this system works.
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Post by shechinah on Mar 19, 2017 21:23:12 GMT
The Mass Effect Archives are scheduled to be avaliable on 20th March.
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