RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
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Post by RageUnderFire on May 7, 2017 22:51:59 GMT
which build should I go with?
Sniper Pros: *I get to improve my FPS skills *Hilarious to camp from afar and silently kill enemies. They won't know what hit em. *Easier for Sniper build to melee than Swordsman to snipe
Sniper Cons: *Already did the whole Infiltrator thing in ME2 & 3
Swordsman Pros: *Novelty. MEA is the first game where a super melee based build is viable *Heavy Biotic focus. I mainly ignored Biotics in the trilogy.
Swordsman Cons: *End up being too easy. I'll do a whole lotta button mashing.
Swordsman Powers: Annihilation Incinerate Charge
Activate Annihilation, Incinerate, Charge in for a big ka boom, and start shanking fools.
Sniper Powers: Tactical Cloak Invasion IDK?
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Post by ProbeAway on May 8, 2017 0:16:11 GMT
You could easily do a melee/shotgun build but put points in the sniper passive and cloak, and carry a SR (maybe with bio converter) as a secondary weapon.
I think it's probably easier to build a melee character who can snipe than the other way around because you don't need to invest many points in other powers to make sniping powerful.
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Post by KaiserShep on May 8, 2017 0:19:00 GMT
Invasion + swords is always amusing. The mooks stagger around like they're saying "NO! NOT THE BEES!" and then they get blade-swatted.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 8, 2017 0:26:56 GMT
which build should I go with? Sniper Pros: *I get to improve my FPS skills *Hilarious to camp from afar and silently kill enemies. They won't know what hit em. *Easier for Sniper build to melee than Swordsman to snipe Sniper Cons: *Already did the whole Infiltrator thing in ME2 & 3 Swordsman Pros: *Novelty. MEA is the first game where a super melee based build is viable *Heavy Biotic focus. I mainly ignored Biotics in the trilogy. Swordsman Cons: *End up being too easy. I'll do a whole lotta button mashing. Swordsman Powers: Annihilation Incinerate Charge Activate Annihilation, Incinerate, Charge in for a big ka boom, and start shanking fools. Sniper Powers: Tactical Cloak Invasion IDK? I always prefer sniping. To me, it's a tactical advantage especially if you can place your squadmates behind cover ahead of you. They act as covering fire for you while you line up for the head shots. I have to criticize Andromeda and Inquisition on this. The Companion AI is pretty shallow. It needs to be at the same level as Origins where situations dictate a course of action instead of relying on a rotation of abilities that aren't on cooldown. The smarter the companion, the more satisfying the combat for me, at least. After my third run in Origins, nothing was left default. I micro-managed the tactics then so I didn't have to micro-manage battles later. Morrigan became so OP in support combat roles. Alistair, Oghren and Sten became such great tanks that I was able to experiment with other classes with forgiving results. I was always the paladin-type. Sword, hammer or mace and shield or greatsword. I tried every class combination and still went back to sword and shield for Origins because I wanted that cinematic death blow. I got tired of seeing Alistair stealing the spotlight.
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Post by Doctor Fumbles on May 8, 2017 0:28:17 GMT
Invasion + swords is always amusing. The mooks stagger around like they're saying "NO! NOT THE BEES!" and then they get blade-swatted.
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
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Post by RageUnderFire on May 8, 2017 0:43:15 GMT
You could easily do a melee/shotgun build but put points in the sniper passive and cloak, and carry a SR (maybe with bio converter) as a secondary weapon. I think it's probably easier to build a melee character who can snipe than the other way around because you don't need to invest many points in other powers to make sniping powerful. Good idea.
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R1Outcast
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That's what she said...
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Post by R1Outcast on May 8, 2017 0:49:52 GMT
Sniping is easy mode for the most part. As long as you have Tactical Cloak, you're never really in danger. Melee can be easy too, but you have to be more active and aware to stay alive.
From my experience, melee has a bit more of a chaotic "fun factor"; while sniping is more tactical.
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Post by KaiserShep on May 8, 2017 0:56:12 GMT
Sniping is easy mode for the most part. As long as you have Tactical Cloak, you're never really in danger. Melee can be easy too, but you have to be more active and aware to stay alive. From my experience, melee has a bit more of a chaotic "fun factor"; while sniping is more tactical. My favorite aspect of melee is death from above. Enemy gets knocked back, still has enough health to rejoin the fight, but o noes! someone's already coming down hard with fist full of omni-death.
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RageUnderFire
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Origin: Aralakh
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Post by RageUnderFire on May 8, 2017 1:11:52 GMT
FML
Now I just saw videos of people using tactical cloak and cryo beam in their melee builds.
The madness doesn't stop with this game
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
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Post by RageUnderFire on May 9, 2017 3:06:14 GMT
You could easily do a melee/shotgun build but put points in the sniper passive and cloak, and carry a SR (maybe with bio converter) as a secondary weapon. I think it's probably easier to build a melee character who can snipe than the other way around because you don't need to invest many points in other powers to make sniping powerful. Update I think I found my happy medium. Vanguard Cloak Charge Invasion Helmet: Heleus Chest: Maverick Legs: Kett Arms: Kett Invade. Cloak. Pick some uglies off from a distance. Charge in. Shank fools. Cloak to reposition. Charge. Shank again.
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Post by setokaiba on May 9, 2017 3:15:34 GMT
I been wanting to do a melee build but I don't what gun to use as a backup or to start off as a vanguard or infiltrator. Any advice?
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Post by ProbeAway on May 9, 2017 3:33:39 GMT
You could easily do a melee/shotgun build but put points in the sniper passive and cloak, and carry a SR (maybe with bio converter) as a secondary weapon. I think it's probably easier to build a melee character who can snipe than the other way around because you don't need to invest many points in other powers to make sniping powerful. Update I think I found my happy medium. Vanguard Cloak Charge Invasion Helmet: Heleus Chest: Maverick Legs: Kett Arms: Kett Invade. Cloak. Pick some uglies off from a distance. Charge in. Shank fools. Cloak to reposition. Charge. Shank again. Sounds fun, might borrow something similar for my next playthrough! But why use the Kett armour? You haven't got any combat powers in your loadout so it's a bit of a waste. You'd be better off with Maverick, Hyperguardian, Heleus or Remnant.
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
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Post by RageUnderFire on May 9, 2017 3:48:09 GMT
Update I think I found my happy medium. Vanguard Cloak Charge Invasion Helmet: Heleus Chest: Maverick Legs: Kett Arms: Kett Invade. Cloak. Pick some uglies off from a distance. Charge in. Shank fools. Cloak to reposition. Charge. Shank again. Sounds fun, might borrow something similar for my next playthrough! But why use the Kett armour? You haven't got any combat powers in your loadout so it's a bit of a waste. You'd be better off with Maverick, Hyperguardian, Heleus or Remnant. Kett LEGS & ARMS contributes to weapon damage IIRC. Maverick is my favorite outfit but the arms and legs only contribute to headshot damage. I like weapon damage because it buffs my sniper rifle and melee.
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Post by ProbeAway on May 9, 2017 4:50:09 GMT
Sounds fun, might borrow something similar for my next playthrough! But why use the Kett armour? You haven't got any combat powers in your loadout so it's a bit of a waste. You'd be better off with Maverick, Hyperguardian, Heleus or Remnant. Kett LEGS & ARMS contributes to weapon damage IIRC. Maverick is my favorite outfit but the arms and legs only contribute to headshot damage. I like weapon damage because it buffs my sniper rifle and melee. Fair enough, I though Maverick arms and legs did too but apparently it's only the chest.
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Post by aglomeracja on May 9, 2017 8:19:42 GMT
The most OP builds I've played use charge, cloak and turbocharge.
Unfortunately, weapons are the most important and Piranha shotgun + bioconverter + seeking plasma system + kinetic coils is already op enough.
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Post by dreman999 on May 9, 2017 8:23:30 GMT
Swordsman Pros: *Novelty. MEA is the first game where a super melee based build is viable *looks at me3. It's ok me3 at least I remember how great your melee builds are.
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Post by aglomeracja on May 9, 2017 8:37:13 GMT
BTW. melee build's can work pretty well in MEA, but has anyone figured out how to use them agains all enemies that punish you for getting close to them? Is there a way to go fully melee or do you need to have some alternative for those cases?
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Origin: Aralakh
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Post by RageUnderFire on May 9, 2017 16:58:31 GMT
The most OP builds I've played use charge, cloak and turbocharge. Unfortunately, weapons are the most important and Piranha shotgun + bioconverter + seeking plasma system + kinetic coils is already op enough. One of the first build videos I saw. Passed up on it since AZZault rifles and the Piranha get the maximum benefit from Turbocharge. Sniper Rifle and Melee are my main. Shotgun is backup. Typical way Shotgun is used with Charge takes the fun out of aiming.
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Post by sungrey on May 9, 2017 19:53:53 GMT
BTW. melee build's can work pretty well in MEA, but has anyone figured out how to use them agains all enemies that punish you for getting close to them? Is there a way to go fully melee or do you need to have some alternative for those cases? AFAIK you have to switch to a ranged setup to be most effective against enemies that can one-shot kill you in melee, like eirochs, fiends and Ascendants. If you really want to melee still, you can get away with it against the eirochs and fiends by using evade but it's harder against Ascendants until you get their shield down.
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bladefist
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Post by bladefist on May 9, 2017 20:39:28 GMT
See if one of these work for you, the gameplay is NG+ on insanity
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Post by Deleted on May 9, 2017 23:26:39 GMT
I would go with the melee option because I know from experience after trying out melee in this game.
Melee is freakin good in this game, also worth noting melee builds are probably one of the better types of builds damage wise. It even gives the turbocharge, tactical cloak + invaision build a run for it's money.
I don't wanna shamelessly plug in my videos but I know melee is THAT good in this game after making several melee builds, unless people wanna watch my builds.
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Post by docklenator on May 10, 2017 1:54:59 GMT
I've been experimenting with different builds, but I keep coming back to Melee. Its OP, no matter what wep you use. Though if your melee force is high I'd recommend using bio amp or omni blade, unless you want to keep scattering enemies that might not be finished off, which is annoying. My melee force is so high that enemies fly off like they were hit by Superman or a biotic throw.
I switched from vanguard to explorer to offset this, and teleportation, but the build is still the same. Charge, and Nova. I haven't found a third power to round this out, because any power I add ends up being ignored. (Maybe turbo charge for extra fire power, but meh.) Charge, melee, nova, jump melee. Varies depending on the group, but its nigh unkillable.
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Post by Deleted on May 10, 2017 2:14:19 GMT
Forgot to mention the elemental jump melee augments are really good.
It's possible to make really good elemental jump melee centric builds because I'm 99% sure they benefit from elemental tech that allows you to do more shock, cryo or heat damage when affected by a tech power.
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Post by docklenator on May 10, 2017 2:55:13 GMT
The extra damage is good regardless, helps with setting up combos. I use biotics, but most of my combos turn out to be tech with the elemental status from my jump melee. Progressing that tech tree improved this.
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Post by Deleted on May 10, 2017 5:51:55 GMT
I've been experimenting with different builds, but I keep coming back to Melee. Its OP, no matter what wep you use. Though if your melee force is high I'd recommend using bio amp or omni blade, unless you want to keep scattering enemies that might not be finished off, which is annoying. My melee force is so high that enemies fly off like they were hit by Superman or a biotic throw. I switched from vanguard to explorer to offset this, and teleportation, but the build is still the same. Charge, and Nova. I haven't found a third power to round this out, because any power I add ends up being ignored. (Maybe turbo charge for extra fire power, but meh.) Charge, melee, nova, jump melee. Varies depending on the group, but its nigh unkillable. Shouldn't be that hard to figure that.out. There's invasion for defence debuff, AField with damage attractor + exploitation. Or using charge and another primer besides Nova like flamethrower, cryo beam, overload to set multiple tech combos. Unless you're a purist i'd suggest annihlation field.
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