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Post by Lebanese Dude on Feb 28, 2019 18:58:39 GMT
Today on Anthem I experienced "Storm" for the first time. I never realized just how much I wanted to be a wizard flying machine until now. There is nothing more satisfying than whirling through the air, hovering, and mass AoE'ing the shit out of things with my magic spells... I mean my chemically induced elemental attacks or whatever. For real though my expectations for Mage in DA4 have just gone through the roof Oh and I continue to be impressed with the quality of the story delivery for a loot shooter. Storm is definitely fun. I found them to be an extra fragile glass cannon.. I imagine they get sturdier as your gear builds up but I died so much I went back to the Ranger. I'm sure I'll try Storm again at some point.. and for DA4.. can you imagine they give mages some kind of hover ability? I can totally see that.. Yasssssss Gimme Archon form Bioware.
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Post by Lebanese Dude on Feb 28, 2019 15:29:39 GMT
Today on Anthem I experienced "Storm" for the first time. I never realized just how much I wanted to be a wizard flying machine until now. There is nothing more satisfying than whirling through the air, hovering, and mass AoE'ing the shit out of things with my magic spells... I mean my chemically induced elemental attacks or whatever. For real though my expectations for Mage in DA4 have just gone through the roof Oh and I continue to be impressed with the quality of the story delivery for a loot shooter.
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Post by Lebanese Dude on Feb 28, 2019 3:15:43 GMT
As always I'll start with a fresh human male with a self-insert personality.
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Post by Lebanese Dude on Feb 26, 2019 2:34:08 GMT
That's not the "whole" point of marketing, and you're selecting one subset of players and using them as a general rule for all gamers. You ignore gamers who have a lot of time to spare, a lot of money to spare, or both. Furthermore, not every gamer who has limited time feels compelled to engage in transactions and such to keep up. I ignore those people because their market share is small. Most PEOPLE (not just most 'gamers') work around eight hours a day, five days a week, at minimum. They also probably have social or familial commitments that take up a chunk of their free time, plus, you need a certain amount of sleep in order to, you know, live. If you aren't employed full-time, then you likely have much less disposable income. Very, very few people are wealthy enough that they can spend the bulk of their time AND money on new video games. The entire entertainment industry is squabbling over our free time. Not just games, but books, movies, tv shows, board games, theatre, social venues like bars and nightclubs, and so on and so on. I have no idea if Anthem is going to succeed or not, but releasing a brand new IP is always a risk. More IPs fail than secure lasting success, and the online multiplayer genre is a particularly difficult sell, because you aren't just banking on a lot of people buying the game, but on them continuing to spend time and money on it in the long term. I'm one of the people you describe. We apparently have wildly different definitions of what constitutes "free time"... and you also wildly underestimate just how much people fork over for their hobbies. You've lost your focus here. What are you even discussing at this point? You are attempting to hold games like Anthem responsible for someone having such limited time and then simultaneously argue that they need to keep you hooked for extended periods of time. As far as I know, someone who plays a game an hour a day only will probably take a while to get bored of a video game.
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Post by Lebanese Dude on Feb 26, 2019 2:33:15 GMT
*laughs in ancient gamer* When talking about "grindy' you are literally describing almost every game that has ever existed. You and I remember games very differently. Yeah I'm not clouded by bias. Whether it's repeating levels 30 times on a gameboy to advance to the next level, or killing dozens of mobs over and over again in slightly different ways as you progress in World of Warcraft, or playing the same role in the same map in the same MOBA or shooter (with different teammates)... games are just experiences repeated ad nauseum with slightly different context to keep you distracted. And it works. Games are fun.
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Post by Lebanese Dude on Feb 26, 2019 2:24:41 GMT
The problem, as the video explains, is that these games are NOT chocolate cookies, but more like tiny piles of cookie crumbs. Live service games are often extremely lacking in content and very grindy, all with the idea of forcing the player to continue playing a game in perpetuity. *laughs in ancient gamer* When talking about "grindy' you are literally describing almost every game that has ever existed... few tasks repeated ad nauseum in different ways within different contexts. The fact that multiplayer game grinds are more obvious is that they don't have a story to handhold you through it... You pick games specifically designed for repeated experiences and use them to generalize the idea of a live service. MOBAS are THE definition of repititive gameplay, yet apparently are one of the most popular genres. Battlefield was literally a dozen players just shooting each other in different ways. What's the problem then? Multiplayers have ALWAYS been this way. Spare me the pearl clutching. Also please use the word "force' sparingly. Nobody forces you to do anything. Maybe if people recognized they have a choice in what they partake in they'd be less salty about games in general
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Post by Lebanese Dude on Feb 26, 2019 2:21:37 GMT
This is hyperbolic fearmongering nonsense. The live service model as you describe it isn't going to be adopted by the general gaming industry. It isn't even possible. It's generally the domain of a specific subset of multiplayer game archetypes with a few exceptions that have popped up like Assassin's Creed Odyssey which inexplicably drew backlash because the shop sold boosts you don't even need to progress in a single player game. I wouldn't be surprised if the industry wants to go there, as the next evolution of what open world games offer. Open world games, imo, offer a great experience when they offer a more sim based experience rather than a story one, Breath in the Wild was hailed a success for forwarding open world games in creating unique stories for the player and creating a "living world". What better way to create a living world and create unique stories than to pair that open world with a live service model? Bethesda's gone there. Bioware's gone there. Blizzard's gone there. I imagine developers with AAA studio backing will go there because it is indeed lucrative. Fortunately that's not even a fraction of most games. Fact is there will be experiments, and the reaction is here. Live service models will continue to evolve and I hope they reach a point where they become more satisfactory.
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Post by Lebanese Dude on Feb 26, 2019 2:17:50 GMT
I fail to see how that is a problem for the consumer, or how it's the responsibility of the producer to account for someone's limited time. Lol, the whole point of marketing IS to convince people to give Anthem their limited time. New gamers aren't going to just materialise out of thin air to play it. That's not the "whole" point of marketing, and you're selecting one subset of players and using them as a general rule for all gamers... categorically untrue. You ignore gamers who have time to spare, a lot of money to spare, or both. Furthermore, not every gamer who has limited time feels compelled to engage in transactions and such to keep up.
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Post by Lebanese Dude on Feb 26, 2019 2:08:07 GMT
Not having seen the video, I imagine the argument is that most people are time-poor, and will generally commit to ONE online multiplayer game, rather than try to play several. Anthem has to convince people to spend a significant amount of money on THEIR product, when similar gameplay experiences are available for free. Pretty much spot on! It concentrates mostly on the multiplayer scene, considering that's where live services tend to be focused. Live services are games that entice the player to play a game forever ... or if not forever then at least for a God awful long time. So quoting from the video: "If everyone has their own live service game, when exactly will you have time to play them all in order to get a valued experience? A gamers time is valuable as many of us work full time jobs or go to school. And if not enough players are around to support your favourite titles, it will eventually lead to the games being shut down forever. Since maintaining server costs isn't cheap. Meaning all that time you spent building your favourite character - gone. That's the potential looming scenario facing gamers everywhere. Fewer and fewer titles that are waning in quality that at the same time require intense time sinks and are seemingly built around methods of requiring players to spend more money. It's an unsustainable model and it can't last forever if everybody starts doing it all at once." This is hyperbolic fearmongering nonsense. The live service model as you describe it isn't going to be adopted by the general gaming industry. It isn't even possible. It's generally the domain of a specific subset of multiplayer game archetypes with a few exceptions that have popped up like Assassin's Creed Odyssey which inexplicably drew backlash because the shop sold boosts you don't even need to progress in a single player game. And talking about servers and "loss" is particularly weird. This is a general problem with the digital economy permeating almost every part of our lives. Absolutely everything online does not belong to you.
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Post by Lebanese Dude on Feb 26, 2019 2:03:59 GMT
... what? How is that even a flaw. It's like saying that it's a flaw if there are dozen variations of chocolate cookies on the market. Live services serve entertainment. Entertainment is a product you are sold. Consumers pick what entertainment they want. Quantity has literally no bearing here. The analogy is ESPECIALLY flawed with how "informed" modern users are, and I put informed in quotes because, as your sharing of this video demonstrates, having more information at your fingertips doesn't make it worth a damn. Not having seen the video, I imagine the argument is that most people are time-poor, and will generally commit to ONE online multiplayer game, rather than try to play several. Anthem has to convince people to spend a significant amount of money on THEIR product, when similar gameplay experiences are available for free. I fail to see how that is a problem for the consumer, or how it's the responsibility of the producer to account for someone's limited time.
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Post by Lebanese Dude on Feb 26, 2019 2:03:24 GMT
When I think of darkness I attribute it to mental and emotional conflicts rather than blood and gore.
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Post by Lebanese Dude on Feb 26, 2019 1:52:08 GMT
Watch Mojo has a pretty good explanation of the "live service/games as a service" concept and how it's an evolution of the free-to-play model. It also discusses their biggest potential flaw — namely, what happens when the market is saturated with live service games? ... what? How is that even a flaw. It's like saying that it's a flaw if there are dozen variations of chocolate cookies on the market. Live services serve entertainment. Entertainment is a product you are sold. Consumers pick what entertainment they want. Quantity has literally no bearing here. Saturation is an even weirder term as it's as if one can say that the internet can ever possibly be saturated in this "golden age" of digital economies. The analogy is ESPECIALLY flawed with how "informed" modern users are, and I put informed in quotes because, as your sharing of this video demonstrates, having more information at your fingertips doesn't make it worth a damn. ... A lot of these posts have been utterly disappointing and just reinforce just how sad the gaming community is. Games have evolved yet the player base has not. It's as if they want to absolve themselves of all wrong doing. Gamers want to know why their games have 'gone to shit'. Games have literally always been buggy ass messes on launch, and the only time they weren't was when they had the fidelity of an 8 bit gameboy cartridge programming. It's more like gamers have become insatiable, like sex addicts who look for increasingly weird requirements to satisfy their increasingly irrational needs. What's worse is that they get supported for it, like all these content "creators"... At least there are still safe havens. In my experience the biggest issue are fans of shooters. Explains why Dragon Age gets less flak in general.
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Post by Lebanese Dude on Feb 26, 2019 1:50:12 GMT
DLC could technically be described as live service but i doubt it meets the ea criteria. Well that's your choice to believe it or not. It doesn't make it any less true.
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Post by Lebanese Dude on Feb 25, 2019 14:11:32 GMT
well it already is going to be that anyways so *shrug.* i mean reading some things they already delayed DA 4 to make it live service and they stopped supporting Andromeda because they COULDN'T make it live service, EA wont just pick up roots now. Of course though I have no fear, all LS games ive played, ive at least liked and some were awesome so... What is live service? A boogieman around these parts, even though it's necessary for any sort of game of this scope nowadays developed in North America. A live service is a design paradigm where content continues to be released after launch. It's already existed for any game that has ever had DLC. Production costs are high as ever. Development takes a lot longer than it used to because of increased standards. Yet games have stayed the same price.
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Post by Lebanese Dude on Feb 25, 2019 2:23:47 GMT
But you are idiot fearmongerers so have no fear about that front. That you call it a failure when it's less than a week old is hilarious. This is a perfect example of why the relationship between developers and consumers in the video game industry needs to change, because on-contact reviews don't work anymore. myself and the vast majority of reviewers, content creators and players Yeah, keep white knighting and resorting to personal insults, now that is amusing Once the sales reports pour in 6 weeks from now and heads start rolling it will be even more amusing Well you are nobody, the "majority" of nobodies online account like 3000 other nobodies at most, and content creator's livelihoods live and die off the perception of the nobodies. And I'm not insulting. You called yourself an idiot fearmonger. I merely made sure to point out that you shouldn't be confused about the status of that situation. The game has quite a few flaws.. at this point deserves a 6 maybe... a 5 perhaps. I don't think it's perfect. But reading the reviews of most of these nobodies talking about EA and microtransactions (agenda), launch bugs, and QoL issues making the game deserve a ZERO doesn't really inspire confidence in their worthless opinions. \ I think general perception has been lukewarm, not terrible. And this is a live service so hopefully things will improve to turn things around. If not, then not. I will stay here amused. Feel free to spend your time trashtalking the game. Worthless opinions stem from people who spend their time on what they consider worthless. I did that for 2 minutes and I already feel a little weird. Bahahaha. I mean read my avatar note. I think gamer culture is pathetic, and you're the disease. *shrug* Feel free to flail some more. I'll go actually enjoy video games rather than whine about them.
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Post by Lebanese Dude on Feb 25, 2019 2:10:16 GMT
I'm amused by the amount of enjoyment some people are getting from this. why? A lot of people took a lot of enjoyment in telling the skeptics that we were idiots fearmongers But we called it, we were right....and failure might help at this point But you are idiot fearmongerers so have no fear about that front. That you call it a failure when it's less than a week old is hilarious. This is a perfect example of why the relationship between developers and consumers in the video game industry needs to change, because on-contact reviews don't work anymore.
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Post by Lebanese Dude on Feb 25, 2019 1:27:03 GMT
I was going to wait a few months (I do this for all new games now) but it's BioWare and I wanted to see what all the salt was about.
Played it for the last two days.
No shocker it was a pretty good game overall that had a few issues. It literally BSOD'd my PC ti I updated the driver (on me but lol). The UI can use some work for legibility. There's quite a few QOL changes they can make to streamline the experience. I hate the loot management system.
Love everything else. Story is fun. Graphics are great. Combat/Flight is fun as all hell. Character renditions are ... probably the best I've ever seen in a BioWare game. So lifelike. When Owen winked I blushed.
I imagine all the talk about repetitiveness stems from playing the game for another dozen or so hours? Cause I haven't gotten there. I imagine I would... but for only 15$ I think I got a fair share of entertainment and I'm not done yet.
Whatever. I hope they fix all these issues in time. I'll be really disappointed if they go the MEA route from the rough start
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Post by Lebanese Dude on Feb 25, 2019 1:22:35 GMT
I'm amused by the amount of enjoyment some people are getting from this.
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Post by Lebanese Dude on Feb 22, 2019 13:41:42 GMT
I agree I'm really not sure what people want from BioWare anymore. Quality games 🤷 Naw they want crowdsourced opinions on what games they should consider of "quality".
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Post by Lebanese Dude on Feb 22, 2019 13:39:32 GMT
Just reading these 0 reviews I've seen a dozen just talking about EA and microtransactions, a couple of dozen just mentioning some bug or stability issues that will likely get fixed within a week or so, and worst of all, quite a few reviews trashing the game because it has a relatively short single player experience and is a general "grind" as if the game isn't supposed to be a COOP multiplayer game that relies on player progression like other multiplayer games.
It's pathetic. It's not about people having other opinions. It's that opinions are trash to begin with.
O well. I'm praying for DA4. I wonder what the 0s will be. Maybe the PC will accidentally twitch a bit in the opening cinematic and that will send people into a tizzy.
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Post by Lebanese Dude on Feb 22, 2019 13:17:03 GMT
What a silly notion. Review bombing has nothing to do with general reception. That the bombing aligns with a general "meh" just makes them look more justified. There are so many 0s so soon after release that it's just laughable. www.metacritic.com/game/pc/anthem/user-reviewsrofl Oh, so by "review bombing" you mean people giving scores that differ from your opinion. In that case, sure. I didn't even state my opinion. Take your trash agenda elsewhere.
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Post by Lebanese Dude on Feb 22, 2019 13:06:35 GMT
Willing to bet a lot of this is plain old Bioware review bombing. Anyway who cares? Only review that matters is yours. I'll probably pick up Anthem in a month or two. If it were review bombing, the spread would be high. There is nothing higher than the 70s. This is actually one of the more consistent set of scores I've seen. What a silly notion. Review bombing has nothing to do with general reception. That the bombing aligns with a general "meh" just makes them look more justified. There are so many 0s so soon after release that it's just laughable. www.metacritic.com/game/pc/anthem/user-reviewsrofl
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Post by Lebanese Dude on Feb 22, 2019 13:02:28 GMT
Well Bioware is screwed since a lot of people with a grudge for its "agendas" have made it their life's mission to shit on Bioware and EA. I'm sure the game has many flaws as per usual in today's gaming industry but the level of salt directed at Bioware in particular has been remarkably exaggerated. So this is going to be the excuse going forward? Even after ME3 was released and how bad that ending stuff went, DAI was still the fastest selling Bioware game, got good scores and won many GOTY awards. This is even after DA2 in which many of the "SJW" stuff began and the whole Anders romance stuff.....DAI still succeeded. I mean use some logic. Do you really think Gamespot and IGN have it out for Bioware cause of "agendas"? Hell, even IGN is dogged at times for pushing or supporting "SJW" stuff and yet they gave Anthem a 6.5. Just accept the fact that while YOU may enjoy the game or is interested in buying it later on, not everyone shares your opinion. You accuse me of making excuses, apparently oblivious to how you are doing the exact opposite and failing to provide any context of support. I don't care about MEA. The fact that you bring it up just goes to show how game releases by the same developer are inexorably linked despite any rhyme or reason. You then bring up reviews from professionals as if they are supposed to be worth more than anyone else, in an apparent contradiction to what you said about people not sharing one's opinion. I don't give a shit about what others think. You seem to think the issue lies with the game only. I'm sure the game is flawed in many ways. I can't count a single game that has been released completely polished in the last decade. It takes many games a dozen patches to get to an acceptable state. But reviews don't care about that. They're done on the spot, on release, with such exaggerated and hyperbolic assertions and standards that are completely arbitrary, that they cannot be taken seriously by anyone with half a brain. No game ever deserves a 0, especially ones with actually good graphics and combat, ignoring literally everything else. In short, review sites like these are trash because the entire scoring system is trash and inapplicable to games, which unlike movies and books actually have a lifecycle after their release. Anyone who takes them seriously for their decision making is a witless moron. My God I hate gamer culture. I actually think the gaming industry is on a slow death roll. I can't wait for the days til it's all just Facebook games. We get what we deserve.
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Post by Lebanese Dude on Feb 22, 2019 12:45:33 GMT
They want it to shut down as either an FU to its inclusiveness or an FU to EA.
Sites like these will always be trash anyway as they are inconsistent with modern game design paradigms.
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Post by Lebanese Dude on Feb 22, 2019 12:38:39 GMT
Willing to bet a lot of this is plain old Bioware review bombing. Anyway who cares? Only review that matters is yours. I'll probably pick up Anthem in a month or two. It matters because it affects sales, which in turn affects the future of the studio and future support of the game. Well Bioware is screwed since a lot of people with a grudge for its "agendas" have made it their life's mission to shit on Bioware and EA. I'm sure the game has many flaws as per usual in today's gaming industry but the level of salt directed at Bioware in particular has been remarkably exaggerated.
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