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Post by Lebanese Dude on Jan 28, 2018 16:35:46 GMT
Dorian looks better without the mustache.
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Post by Lebanese Dude on Jan 28, 2018 16:31:55 GMT
*leafs through the thread*
lol... guess I've missed nothing of substance.
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Post by Lebanese Dude on Jan 28, 2018 16:18:54 GMT
I'm just trying to wrap my head around the possibility of 7+ years between games. Eh Skyrim was released in 2011 and we still don't know what the next TES game will be lol
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Post by Lebanese Dude on Jan 28, 2018 16:15:56 GMT
I predict much whining no matter what. People are already pre-hydrating for the release of DA4 as we speak. It's 3 years away that would be expensive.
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Post by Lebanese Dude on Jan 28, 2018 16:14:06 GMT
Cullen and Alistair would like a word.
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Post by Lebanese Dude on Jan 27, 2018 22:16:08 GMT
Hey guys. We expecting a 2020+ release for DA4?
I'm already itching for some Dragon Age...
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Post by Lebanese Dude on Jan 27, 2018 22:12:32 GMT
I don't know...all I see there is Captain Hook. Even better! His eyes though... the guyliner doing work. Rawr.
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Post by Lebanese Dude on Jan 27, 2018 22:08:19 GMT
- missing teeth - half your face covered with burn marks - bad body odor - characters in the game will constantly mention it. Oddly specific.
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Post by Lebanese Dude on Jan 26, 2018 20:57:19 GMT
I think people need to come to terms with the fact that the gaming world is no longer what it was a decade ago. Unfortunately, we who love RPGs will have to be cognizant of the rising costs (whether money or time) of game development for a genre that demands so much in terms of features (combat, story, companions, environment, story). Ultimately it's only natural that future games will have to incorporate some elements like multiplayer or these live services to sustain their single player development. People think that the multiplayer leeches off the single player experience, but who is to say that there would be as much confidence (and investment) in the single player if there wasn't the promise of money to be made from "live services" in the mix. The data seems to back this up. And yes it might come off at the expense of single player quality in some cases. Maybe that's the price we'll have to pay. That's all I'm saying. We need to be more understanding, and probably a little more forgiving.
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Post by Lebanese Dude on Jan 26, 2018 20:36:29 GMT
Carefully crafted advertisement so that the game's flaws won't be infinitely exaggerated before release.
In other words, don't underestimate the advertisement BioWare...
...
Oh and a hot wiry knight companion who happens to be gay as a personal request tyvm.
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Post by Lebanese Dude on Dec 6, 2017 22:47:54 GMT
None. I lack the psychotic urge to murder characters that displease me as a player. As a player character though, I would say that my Blood Mage Hawke would enjoy bathing in the blood of templar bastards etc... It's not simple joy. Health maintenance. Nothing psychotic, just practical thinking... lmao
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Post by Lebanese Dude on Nov 17, 2017 20:37:18 GMT
None. I lack the psychotic urge to murder characters that displease me as a player.
As a player character though, I would say that my Blood Mage Hawke would enjoy bathing in the blood of templar bastards etc...
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Post by Lebanese Dude on Nov 13, 2017 14:12:02 GMT
No, they're issues, and very noticeable issues. Dude, I like The Amazing Spider-Man 2, and people have criticized that movie to death in every way possible, I still like it, but it's as flawed as it could get. Ok all this statement does is reinforce the notion of a subjective assessment, so why would you pin it on BioWare then? Maybe you just didn't like the product. That happens. P.S. I'm not trying to imply anything about MEA.
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Post by Lebanese Dude on Nov 13, 2017 14:09:54 GMT
Many of these "issues" would be non-issues if they weren't highlighted. They don't diminish the entertainment value you would get from the game because you wouldn't have noticed them. So if it wasn't for 'memelords' I wouldn't have noticed the vacuous characterization, asari clones and some appalling animations? If you like Andromeda, good luck to you. But don't tell me that I'm so gullible and infantile I needed these glaring errors pointed out to me and if they hadn't been I'd be happily playing it now. ? I didn't say you wouldn't have noticed them. I said you were influenced by them. Negative reinforcement is a thing. These issues became more pronounced because of them. That's all there is to it. This works both ways. People can appreciate something after learning more about it. The issue here is that people are more likely to consider the negative rather than the positive. That's just how humans are wired. Even I was influenced. Every time I experienced something bad, I would think about what others said about it. It got so bad that I stopped playing MEA for a while (I wasn't around hereanymore either) because I could not appreciate the good parts of the game. A few months later I picked it up again (without going to the forums), and I found that I enjoyed the story a lot more.
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Post by Lebanese Dude on Nov 13, 2017 13:28:37 GMT
So I guess consumers should thank them for bringing those issues into light. Memelords, keep doing what you are doing. *chuckle* So if someone took your favorite book and made an accurate dissection of all the narrative and technical flaws in its writing, what would that say about your initial impression? Would you regret enjoying the book? Many of these "issues" would be non-issues if they weren't highlighted. They don't diminish the entertainment value you would get from the game because you wouldn't have noticed them. Again, you play these games to be entertained. But feel free to find out more reasons to not play a game I guess. Why should anyone other than BioWare care. It's you who are missing out on a potentially good experience.
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Post by Lebanese Dude on Nov 13, 2017 13:22:55 GMT
At least the "objectively ME2 was the most successful" one comes close to being an appropriate use of the term (assuming "success" means sales, since sales figures are objective).. But obviously, "objectively DAI was of much better quality" is like saying "objectively Pepsi is of much better quality than Coke" or "objectively chocolate is much better than vanilla"- there's nothing remotely objective about it. I can never quite tell if people are genuinely confused about what "objectively/subjectively" means, or if they just think tossing out the word "objectively" will somehow trick people into taking their subjective value-judgment as an objective statement of fact. It's not just sales. It's also critical and user reviews, as well as the general consensus that ME2 was a damn good game. Not to mention that most users cite ME2 as their entry point into the series. Also it's not subjective when discussing the technical state of the game on release. Oh and Pepsi is better than coke tbh
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Post by Lebanese Dude on Nov 13, 2017 12:59:10 GMT
Objectively DAI was of much better quality on release, but people were far more harsh on DAI because standards are much higher now. Oh, dear. "My opinion is objective." DA:I had significant technical issues on release (infamously requiring several early hotfixes) and included a multiplayer component that was rendered non-functional by the infamous "key bug" for months. DA:O wasn't perfect, but it didn't suffer from as many technical issues on release as DA:I. Jesus Christ were you even around DAO's release? The game was so bad that many unofficial mods are basically required to ensure a smooth experience. CTDs exist to this day. I still crash in Denerim and the Mage Tower. Do I even have to mention the memory leak? It's not as bad on today's machines, but in 2009 ... RIP your PC. The fact that DAI resolved them in hotfixes is not a point against it. That was a quick fix. DAO's patches took much longer to be released. DAI's technical problems were mostly because of drivers and tuning parameters. Most users did not experience issues. EVERYONE experienced DAO's issues beacuse they stemmed from the game itself. And it's not just the bugs. Class balance was out of wack (mages were way too OP), inventory was a mess, a lot of dialogue would not fire (until fixed), and some of the major plot points were bugged for non-human PCs etc... I think this is just another case of a person (you) remembering the patched and modded version of DAO.
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Post by Lebanese Dude on Nov 12, 2017 22:22:14 GMT
MEA was heavily trashtalked even before its release. It's very naive to assume that its market was not hit by all the negative press. It's even more naive to believe that the negative press did not negatively reinforce the preconceptions people had about the game. Ultimately, other games did better because either goals or expectations were different. DAO is the best example of that. Objectively DAI was of much better quality on release, but people were far more harsh on DAI because standards are much higher now. Again I believe that BioWare needs to focus their efforts on a few key RPG goals. They should not try to encompass everything. No other RPG attempts to do this. It's a sure set-up to failure in today's markets. You continue with this conspiracy that the internet is to blame for MEA's failure. Please read the whole post before responding. I made it clear that MEA's main problem was that it tried to encompass too much rather than focus on the key components. Still, ignoring the impact of negative reinforcement is naive. A lot of MEA's "problems" would not have been as noticeable if it weren't for the memelords of the internet.
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Post by Lebanese Dude on Nov 12, 2017 22:16:18 GMT
TW3 was successful because it had no actual companions, the PC was a preset unique character with no functional customization, and combat was OK but nothing amazing or innovative. They still delivered excellently on all other fronts. Well, it depends on what you mean by companions. Does TW3 have companions that follow you around everywhere you go? No Does TW3 have a home base where you can go and talk to all your companions? No, but in a lot of ways, TW3 does have companions. Dandelion Triss Yennefer Zoltan Ciri These are all characters that Geralt has close relationships with throughout the game and in many instances, they fight with you. You get to know them, do side quest for/with them, spend downtime with, and in the case of Triss/Yennefer, can romance. Again, they aren't companions in the sense that they follow you where ever you go, but do your friends follow you around everywhere you go? And because they do not follow you around, does that make them any less of a companion to you? Those are major characters in the story, rather than companions. Still I can't really argue that they don't fulfill some similar functions to the BioWare companions. The idea is that they aren't the focus.
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Post by Lebanese Dude on Nov 12, 2017 11:53:51 GMT
Of course opinions differ, but objectively speaking, Mass Effect 2 was arguably the most overall successful SP RPG BioWare release
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Post by Lebanese Dude on Nov 12, 2017 2:23:56 GMT
Anthem's a new IP so they can do what they want with it. Hopefully it'll help clean BioWare's slate a bit.
My comment was in regards to the next Dragon Age mostly.
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Post by Lebanese Dude on Nov 11, 2017 21:50:27 GMT
Right. That's what I'm saying. What people expect the most from BioWare are companions and content dedicated to them.
They need to focus on that. They seem to have diverted that focus to fulfill other RPG goals, and that has been detrimental.
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Post by Lebanese Dude on Nov 11, 2017 21:42:36 GMT
With Bioware they have proven to be able to do better in previous games. So people are looking at their better efforts and ask, why they felt the need to water everything down beyond recognition. If a company feels the need for change, they better make sure there's a sufficient market to support their change. Which obviously wasn't the case with MEA. MEA was heavily trashtalked even before its release. It's very naive to assume that its market was not hit by all the negative press. It's even more naive to believe that the negative press did not negatively reinforce the preconceptions people had about the game. Ultimately, other games did better because either goals or expectations were different. DAO is the best example of that. Objectively DAI was of much better quality on release, but people were far more harsh on DAI because standards are much higher now. Again I believe that BioWare needs to focus their efforts on a few key RPG goals. They should not try to encompass everything. No other RPG attempts to do this. It's a sure set-up to failure in today's markets.
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Post by Lebanese Dude on Nov 11, 2017 21:37:17 GMT
1) excellent main story 2) malleable protagonist 3) a diverse set of companions 4) content devoted to developing those companions 5) even more content to develop the setting 6) meaningful choices that resonate significantly throughout the story 7) great cinematic content to bring that all to life 8) engaging combat with options that allow you roleplay your character 9) AND MORE... It's an interesting list. Do we have consensus on which points ME:A failed? Consensus? BioWare? lol I would say that most complaints stemmed from: 1) Cinematic content 2) Main story 3) Setting development 4) Character development I still find the complaints regarding the first to have been asinine, but there are legitimate qualms about the other three.
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Post by Lebanese Dude on Nov 11, 2017 18:29:53 GMT
So as Abaris insinuates, it's about expectations. That's exactly what it is.
It doesn't help that RPG players ARE entitled. Even I am. BioWare fans in particular because they expect:
1) excellent main story 2) malleable protagonist 3) a diverse set of companions 4) content devoted to developing those companions 5) even more content to develop the setting 6) meaningful choices that resonate significantly throughout the story 7) great cinematic content to bring that all to life 8) engaging combat with options that allow you roleplay your character 9) AND MORE...
The biggest problem with BioWare games is that when they try to aim for all of these, they can't do it. NOBODY can.
FO4 was successful because it focused on the setting and choices ONLY. There was almost no cinematic content, and combat was just your basic shooter. Companions were basic. TW3 was successful because it had no actual companions, the PC was a preset unique character with no functional customization, and combat was OK but nothing amazing or innovative. They still delivered excellently on all other fronts.
Now you can argue that a successful game like DAO managed to pull it all off. The fact is it DIDN'T. DAO's production was messed up and the game barely broke even. It was RIDDLED with bugs on release, many of them gamebreaking and never fixed. Mods fixed DAO.
One of their most successful games is ME2. Why? Because they did not focus on the main story at all. They did not focus on developing the setting at all. All the focus was ONLY on the companions and them alone. People loved it.
So that's what BioWare needs to return to. They need to return to focusing on the companions only. Sure some people might QQ about the main story being shit, but they can deal. Slap on an epic ending to the main story, and almost nobody will care. Happened to ME2 after all.
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