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Post by RedCaesar97 on May 6, 2024 2:52:01 GMT
Tatiana Ryder: 1. Went to the Nexus for a bunch of stuff. - Another Keri interview. - Tracked down some stolen supplies. - Tried to track down a contagious person, Ruth Becker, but she got off the station.
2. Tracked Ruth Becker across the cluster. She landed on Kadara.
3. Tracked down attacks by the Three Sabers for Sid. Their base is on Kadara.
4. Acquired a space hamster
5. Went to Eladaan. - Talked to the Jorgul Strux, Drack's contact from the Krogan colony. - Scanned scavangers for Lexi. - Said hello to Danny. - Accepted some quests.
6. Scanned lifepods from Ark Natanus, but no Turian pathfinder.
7. Visited the Krogan colony. More quests. Went back to Paradise, where I gave Lexi's medicine to a scavenger.
8. Went with Avitus Rix to the Turian Ark. Convinced him to become the new Turian Pathfinder.
9. Went with Cora and found the Asari Ark. Saved them from the Kett. Told the Asari about Sarissa's actions, but kept her on as Pathfinder. Specced Cora into Cryo Ammo.
10. Went back to Kadara to do some small things and get a little XP to level up. - Helped an Angaran find her sister. Her sister had unfortunately died. - Found the body of a guy who had been forced to go with the exiles and then killed. - Broke the news to some prisoner that his Asari "girlfriend" had no interest in him. - Picked up snacks for Vetra.
11. Went to H-047c. - Took out some scavengers who were apparently planning to attack the Nexus. Their leader (Elora) is still at large. - Restarted the Remnant tiller. I wish I was recording the Progenitor fight, because Cora somehow managed to tank it. It was actually kind of neat to see. - Found the location given by Sid. It turned into a trap. With Sid's help, took down the gang and rescued the civilians.
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Post by RedCaesar97 on May 5, 2024 1:19:39 GMT
Tatiana Ryder: 1. Went to Aya to help Liam with something, but an Angaran merchant got suspicious and Liam called it off. Back on the Tempest, Liam mentioned he screwed up by giving Nexus data to an Angaran contact, who was then captured by pirates.
2. Following Liam's plan, we managed to sneak aboard the pirate's vessel and rescue the captives.
3. Went to Kadara. Spoke with Reyes, then with Sloane. Broke the traitor out of prison. Accepted a bunch of assignments.
4. Went back to the Tempest so I could retrieve some AVP rewards before stopping for the night, but it also triggered a cutscene. Eladaan and the other location (forget the name) are now unlocked for travel. Spoke to several squadmates.
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Post by RedCaesar97 on May 4, 2024 16:35:44 GMT
Tatiana Ryder: 1. Took out the Kett stronghold on Eos, and shut up Invictor for good. (This is always one of my favorite missions.)
2. Placed the seismic hammers. Made a deal with Advent and tapped the gas instead of water for the second hammer. Beat the Architect (having some better weapons helped) and sent it into orbit.
Unlocked level VI gear. Eos, Havarl, and Voeld are all done for now. Off to Kadara. I should also start working towards squadmate loyalty missions since I have all their powers at rank 5, and some of them really need some rank 6 evolutions to get better, Cora especially with Cryo Ammo.
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Post by RedCaesar97 on May 4, 2024 3:49:50 GMT
Tatiana Ryder: 1. Picked some flowers on Havarl, then went back to Eos to complete some tasks.
2. Rescued some workers who were messing around with Remnant.
3. Recovered the (attempted) murder evidence.
4. Scanned minerals. Placed beacons. Placed a pendant. Placed a news receiver. Recovered drones.
5. Investigated site 2. Fought the Kett and a Fiend. Recovered the secret research project.
6. Found reasearcher sites. They led to a Remnant vault. Recovered the researcher's data.
7. Scanned Remnant data cores held by Kett. They led to a Remnant vault. Killed the Kett and recovered the data.
8. Destroyed Kett surveillance devices. They led to a Kett outpost. Killed the Kett, scrambled the data, then destroyed the console.
9. Met Bain Massani, got a location to the Kett Barracks. Killed the Kett at the Barracks.
10. Investigated supply drop sites, found a group of smugglers. Sent them to Podromos.
11. Saved Danny from wildlife. Saved Danny from the Kett. Saved Danny from the Remnant.
12. Finished scanning all the dead bodies, then tracked down and rescued the colonists that escaped in a shuttle.
13. Returned to the Nexus for a few things. Exiled the (attempted) murderer. Discovered that Jien Garson was murdered.
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Post by RedCaesar97 on May 4, 2024 3:49:35 GMT
The Voeld Architect seems pretty unpopular, but it's my favorite of the bunch. I assume it's the cold hazard during a fight that makes it so? I'm curious from which positions you guys fight it? It is mostly the cold, or rather how the cold (and heat) functions in the area. When it first lands, you can use the wide-open platform to fight it, and the platform is heated so you can move around pretty freely so you can avoid attacks and have a good shot at the Architect weak points. The cover is not great, but it is good enough. For the second phase, you have two roughly-equal spots you can fight it from, both of which kind of suck. Both buildings are heated, but only under cover, and the ammo boxes are in kind of bad places. You are forced to go in and out of the building during the fight. You have limited time outside so you have to keep going back in to heat back up. The Architect also has an attack that can go through walls and leaves an area-of-effect attack that lingers which forces you to move. You can take shots at the Architect from inside the buildings, but that attack will force you out of the line of sight. Also indoors the ammo boxes are placed so you keep hitting them when trying to move out of the way of attacks, which picks up ammo when you do not really need it, draining that ammo much sooner before you need it. The third phase kind of forces you to fight in the middle building. Heated inside, so you are forced to go outside to fight. You can open the doors, but they will close if you move too far away, because you have to dodge out of the way of some attacks. The ammo problem does not really occur here, but you still have the go-outside-go-inside-repeat problem as the second stage of fight. I just find the Voeld Architect more tedious than the other Architect fights. Probably does not help that you tend to fight it early with a lower-level character with lower-end equipment. And as a previous poster said, activating the vault may cause the cold to get worse (if you do it after activating the vault), but that may just be our imagination. I like the IDEA of fighting it while also dealing with the cold, but because it is a bullet sponge, a lot of biotic and/or tech-focused builds will struggle more with it, and the cold is too unforgiving on Voeld. The cold hazard just drains your life support way too fast and the Backup Life Support consumable (or whatever it is called) just does not reduce it in a meaningful way at all. In my current playthrough, it took me several tries on one night where I failed twice with just a sliver of its health left. I managed to do it first try the next time. In each of those attempts (and some of the other attempts), I had at times been forced to go back inside to recover life support, wasting several seconds of not damaging it, just to go outside just in time for it to cover up its weak points and send out support Remnant. This happened way too often for my liking, which just dragged out the fight even more. It just felt tedious and annoying and a little frustrating. I do not have that issue with the other Architects even if I die, because I can move around a lot more freely and take cover with better terrain.
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Post by RedCaesar97 on May 3, 2024 2:00:26 GMT
Tatiana Ryder: 1. I struggled against the Voeld Architect last night. Beat it first try tonight in the rematch. That got me over 90% viability on Voeld.
2. Went back to the Tempest to unlock the AVP pod I wanted... only to see that it was not there. I guess I was just too tired last night and misread it? (I have the pod that adds +10% XP for enemy encounters. I thought there was another one that required 90% viability on Voeld that added additional XP.) I decided to unlock the pod that grants 20% chance to give weapons or armor from successful APEX mission, since that is useful for resources later. I then reseached some weapons and couple of augments.
3. Started the Voeld vault, then I got invited to some multiplayer.
INTERMISSION: Played multiplayer
4. Back to single player, where the game glitched (in a good way!) and the vault did not have its cold mechanic. I got to take my time with the consoles. Yay!
I should note, I had the cold mechanic glitch out on Voeld earlier this playthrough. I have been rather lucky. I have no mods installed for this game. IT got cold again after I exited the vault though. But all of Voeld is now complete.
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Post by RedCaesar97 on May 2, 2024 3:09:55 GMT
* Temperature threats are dumb. The Pathfinder team wear space suits, and the "extreme temperatures" aren't all that extreme. Angara and Exiles alike stand around unfazed while Ryder races against death. By all means, make extreme temperatures a narrative issue to be handled by the Vaults, but ditch the gameplay mechanic. Also, Voeld's temperature hazard presumably should've been removed by the Vault. I think they tried to fix it once, and the patch created problems. Then, EA bailed on the game before any fix could be implemented. If we gotta have temp threats, at least let Voeld's be removed by the Vault. I do not have an issue with the temperature threats, although I would like to see them nerfed a bit, particularly on Voeld and in Voeld's vault. The consumable that is supposed to reduce its effect does not seem to do a lot. I agree that the Voeld vault should remove the hazard, since they did it later on Eladaan. And maybe getting in the Nomad should restore your life support bar? I just really hate the cold hazard in vault, particularly that one multi-console puzzle near the end where you have almost no room for error, especially if you are trying to get everything in there.
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Post by RedCaesar97 on May 2, 2024 0:40:01 GMT
Tatiana Ryder: 1. Went to Voeld to clean some stuff up. Scanned a few rocks and picked a flower. Activated the monoliths. I was trying to get 90% viability on Voeld so I can get an AVP upgrade, but none of the activities I did increased viability, so that means I had to activate the vault or take out the Architect, both of which I hate. 2. Fought the Architect. Died every attempt, twice when he had a sliver of health left on the final leg. I'll either try the Architect again tomorrow or tackle the vault tomorrow. (Also, I started this thread yesterday in the Modding, Mechanics and Builds forum if anyone cares to add their two cents: Small changes you would make to Mass Effect Andromeda)
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Post by RedCaesar97 on May 1, 2024 2:30:34 GMT
What are some of the small changes or tweaks you would make to Mass Effect Andromeda?
Here are some small changes I would make for Mass Effect Andromeda: 1. Reduce the player level cap and tweak the talent point distribution.
Currently you can max out two talent pools before reaching max level. This means you could have any two of max Engineer, Adept, or Soldier profiles. Why should all the non-Soldier profiles have the same weapon damage as the Soldier before Soldier profile bonuses kick in?
Since the profile system is tied to the talent points spent, I think the player level cap should be reduced and the talent point distribution be tweaked so you can only max out one talent pool (combat, tech, or biotic) for max Soldier, Engineer, or Adept profiles, with no points left over.
You can still distribute points across several talent pools if you want for the Infiltrator, Vanguard, Sentinel, and Explorer profiles.
2. AVP deliveries (such as minerals, research, consumables) should accumulate over time, instead of stopping after the delivery timer hits 00:00.
Currently, you get deliveries every 45 to 30 minutes, but you must manually click on the delivery to reset the timer. Since you can go hours between accessing the AVP terminal, this means you lose out on potential deliveries. I think the timers should automatically reset and the deliveries accumulate over time so you do not lose out on potential deliveries.
3. The Tech passive talent that increases the weight capacity should really be a Combat passive talent.
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Post by RedCaesar97 on May 1, 2024 0:42:35 GMT
Tatiana Ryder went to Havarl: 1. Contacted Addison to complete a journal entry.
2. Jaal's personal quest: Helped Jaal find an Angaran. Killed some Kett to get to her, but she died soon after from self-inflicted wounds. Jaal now plans on setting up a meeting with Akksul.
3. Sanned a bunch of creatures for some scientists.
4. While scanning creatures, came across a Roekaar party and another Roekaar datapad. Seems they want to weaponize the mutations against the Initiative. Found the Roekaar camp, killed them, then copied their data and deleted from their computer.
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Post by RedCaesar97 on Apr 30, 2024 2:34:37 GMT
Thinking about this for a moment, I feel like you are really asking "What was the best game for each class". I will give it a shot.
Soldier: Mass Effect 2. It actually feels like the weapons specialist it was meant to be, where Adrenaline Rush + ammo powers gave you lots of options for every occasion.
Adept: Mass Effect 1. Had all the biotics where biotics were overpowered.
Engineer: I am going to say Mass Effect 2, where Combat Drone was it its peak, and the other powers lent to a good defense-stripping or crowd-control playstyle. But you could easily say that Engineer was better in Mass Effect 3 or Mass Effect Andromeda because of power combos.
Vanguard: This class pretty much dominates every game, although I think it takes a bit more skill to make it godlike in ME2. I will probably say Mass Effect 3 if I had to pick just one game because of obvious Charge-Nova and power combos.
Infiltrator: Like the Vanguard, this class pretty much dominates every game. I did not particularly like it in Andromeda, and specced out of it. If I had to just pick one game, I would say Mass Effect 3 because Tactical Cloak is just so overpowered in the game and pairs well with a lot of weapons, powers, and playstyles.
Sentinel: Assault Sentinel is fun in Mass Effect 2, but this class is probably best in Mass Effect 3 where power combos shine. Power combos in Mass Effect Andromeda exist (and are really good with the Fusion Mod of Adrenaline), but the Sentinel profile is just a passive damage reduction buff that did not feel all that noticeable when I used it.
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Post by RedCaesar97 on Apr 29, 2024 2:50:20 GMT
Tatiana Ryder: 1. Landed on Eos and started/accepted a bunch of quests. Left the planet; will deal with them later.
2. Went to Voeld. Found some logs from an Angaran family that were attacked by the Kett. Realized I had loaded the wrong save.
I had loaded the last autosave instead of the last manual save. This meant I was wearing the wrong armor. I was wearing the default Deep Space Explorer Armor which provides more XP but no mod slot (so no Fusion Mod of Adrenaline). And I had no mix-and-match armor because I had deconstructed it after the manual save to see if I could get enough resources to craft a better version (I couldn't/didn't).
So back to the Tempest.
3. Back to the Nexus to buy some amor legs and make the chest piece I wanted. Talked to Lexi in the bar. Woke someone out of cryo by request from someone on Eos.
4. Hopped back in the Tempest and equipped the armor. Less XP, but now with Fusion Mod of Adrenaline + shield restore on enemy kill + some tiny damage protection.
5. Back to Voeld. - Helped Cora track down a signal that could lead to the Asari Ark. - Helped some Angaran Resistance fighters against the Kett. - Angaran test: Battled three Eirochs at once (easy but tedious). - Angaran test: Took out the Remnant but missed the time challenge by seconds. Reloaded and beat the time by about a minute. - Angaran test: recovered data. - Scanned enough dead Angarans and tracked down the location of the originating Kett base. Killed the Kett, rescued an Angaran. - Scanned enough Resistance bugs to track down the signal location. Found a dead Angaran with a datapad. Gave the datapad to the resistance. - Found an Angaran who survived an explosion. She was torturing a Kett. Killed the Kett and told her to go back to the Resistance. - Established an outpost. (Still need to activate the monoliths and vault.) Accepted the quest that activates the Architect on Voeld. Will do it later. Placed a receiver. - Got directions to a Kett science facility. Went to the facility, killed the Kett and collected some Kett samples. Found the location of a Kett communications station. Raided the station and recovered some logs. - Found Gloryseekers, and then helped a doubter take down a Kett station
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Post by RedCaesar97 on Apr 28, 2024 1:41:28 GMT
I should really start using Notepad to record what I did in the game before posting here (like I do with my Mass Effect Trilogy playthroughs). I kind of forget what I did today.
Anyway, Tatiana Ryder did a few more things on Voeld (finished some of those RNG quests, but started another; ugh), then rescued the Moshae. Did a few things on Aya, visited Aya's vault, and now have access to Kadara.
Not sure if I will head to Kadara next, or go back to Eos and Voeld and finish up what I can there. Also need to set up the scientists on Havarl and do a few things there as well.
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Post by RedCaesar97 on Apr 27, 2024 12:01:01 GMT
RedCaesar97 , you can scan dead enemies. They usually don't disappear unless you leave the area. It doesn't work with enemies that burn or explode, of course, but it's pretty reliable. I am aware, but considering how many enemies I am starting to detonate, I want to make sure I scan them before they die, just in case.
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Post by RedCaesar97 on Apr 27, 2024 2:44:04 GMT
Tatiana Ryder did some small Voeld quests, then raided a Kett base and killed the Ascendent (but forgot to scan it). With the barrier down, she found an old Angaran AI buried in a cave, but destroyed it when it tried to kill an Angaran. Did some more quests and turned in a few things.
Struggled a lot with the Kett base; I made some bad decisions, but many times I just had enemies spawn behind me and did not react well. Also kept getting killed a lot trying to take down the poachers (kept trying to scan them and a lot of bad positioning outside).
Maxed my three skills (Invasion, Pull, Shockwave) and have started working on some passive buffs.
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Post by RedCaesar97 on Apr 26, 2024 2:30:53 GMT
Tatiana Ryder activated the vault on Havarl and then retrieved the Fusion Mod of Adrenaline.
Next she traveled to Voeld and started a few quests. Rescued some prisoners, delivered data to someone, and am ready to assault the Kett base.
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Post by RedCaesar97 on Apr 25, 2024 2:46:44 GMT
More Tatiana Ryder: she managed to rescue some Turians on Havarl and help recover some data. Then she found the sages, recovered an old Angaran gauntlet and gave it to some Roekaar guy who used it to recover memories from a past life. He help Tatiana find and reactivate the third monolith.
Next up: Havarl's vault, then the Fusion Mod of Adrenaline. After that, things should get a little easier. I died a few times because Insanity can still be quite painful this early in the game.
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Post by RedCaesar97 on Apr 24, 2024 20:31:56 GMT
And the batarian gauntlet can detonate primed targets with 75 % of the normal combo damage. Batarian gauntlet is multiplayer-only for unmodded games. I assume you are using a mod that adds it to the single player campaign?
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Post by RedCaesar97 on Apr 24, 2024 20:27:32 GMT
Under the ME3 single-player weapon guides, added a link to "Analyzing and ranking the best weapons on your squadmates (Mass Effect 3)" by lesser.
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Post by RedCaesar97 on Apr 24, 2024 20:22:21 GMT
The tests were done on the Legendary Edition. I've played the vanilla Mass Effect 3 on the 360 too and was under the impression that SP and MP weapons were kept separate. Can you give some examples on weapons that behave differently between versions? Falcon rate of fire in original Mass Effect 3 was reduced in a patch to match the multiplayer version. In the Legendary Edition, the Falcon has received its original rate of fire. Javelin got the multiplayer damage buffs in the original ME3; Infiltrator could one-shot most shielded enemies with the correct setup using Javelin V or higher. Javelin damage has been reduced in the Legendary Edition; Infiltrator can no longer one-shot any shielded enemies, even with Javelin X (I tried). spocklives noticed that a bunch of weapons appear to have some clip capacity changes to match pre-multiplayer balance changes. See bsn.boards.net/post/1558966/thread. So it may be that all the weapons have been reverted to their original ME3 pre-patch state.
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Post by RedCaesar97 on Apr 24, 2024 3:00:32 GMT
Played a bit more of Tatiana Ryder. I did some post-Eos stuff on the Tempest and Nexus. Met the Archon (Hi!) and the Angara (Hello!), recruited Jaal, then headed to Havaarl. Got the Angaran scientists out of the stasis.
Now to restart the last monolith and then the vault, and then get the Fusion Mod of Adrenaline. Things should be a little smoother sailing after that.
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Post by RedCaesar97 on Apr 23, 2024 23:32:47 GMT
I pretty much always use BioConverter because of the huge performance boost, but that ties me to an active Tech skill to regularly trigger Life Support. ... I also intend to use the CryoGauntlet for the great explosions. ... I wish they'd had time to rebalance weapons and crafting. There are weapons that aren't categorized well, that have too few slots, and that should simply be research-free. The Ghost is a good example of all three. You can give players lots of options, but if only a handful of those options are meaningful... 🤷🏻♂️ And crafting can elevate certain weapons to OP performance, while barely doing anything for most others. I used the Bio Converter augment once... on a single-shot sniper rifle. I killed myself with it. I skip it usually though, since I do not mind reloading. Since the Remnant Cryo Gauntlet is guaranteed to freeze enemies on health, I find it almost impossible to use another melee weapon. And you can get it early in the game, in the first vault on Eos. I think the Asari sword is the most damaging which makes it good if you need the melee damage on certain builds, like if you are using the Combat(?) passive that gives a weapon damage boost after a melee and/or vice versa. I used it on a Vanguard it was really freaking good. Yeah the crafting is not all that great; too much mid/average stuff (kind of sums up Mass Effect Andromeda as a whole). Too few good weapons, and only a handful of the augments seem good. I think you got more out of some of the augments than I have. I tried a bunch; maybe I used the wrong weapons with a few of them which made me think some were not good, but I found the handful that I do like I keep using them.
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Post by RedCaesar97 on Apr 23, 2024 23:03:44 GMT
This is really good information. I can add this post to the "Mass Effect trilogy: Game mechanics and character build compilation thread" thread.
Were the weapons tested using the Legendary Edition, or the original Mass Effect 3?
NOTE: No I am not asking you to test all weapons on both versions. There appear to be weapon changes in the Legendary Edition, although -- without looking into the code (which I do not think anyone has done) -- it appears the Legendary Edition reverted the weapons to their vanilla state. Original Mass Effect 3 in one of the later patches (and DLC packs) gave the weapons some of the balance changes introduced in multiplayer.
I suspect even with the changes in the Legendary Edition, the performance of most of the weapons will be about the same, so it will not change your calculations much.
Again, this is very informative and useful, and I very much appreciate the time and effort you spent testing these scenarios.
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Post by RedCaesar97 on Apr 22, 2024 22:15:03 GMT
I think she uses the Sidewinder. Yep. Early in the game PeeBee has a Carnifex. After becoming a squadmate she uses the Sidewinder. Thanks. I like the Sidewinder, but I will likely end up using one or two of the Valkyrie, Crusader, and/or Dhan. Sidewinder could end up being a backup weapon, unless I use the Ushior or something. Really hard to craft anything other than N7/Platinum weapons because they have the most augment slots. And I will probably stick with the Remnant Cryo Gauntlet since it is a guaranteed freeze on health-only enemies.
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Post by RedCaesar97 on Apr 22, 2024 0:52:12 GMT
I don't know why, but for some reason I decided to ignore my (first) Dragon's Dogma 2 playthrough and start a new Mass Effect Andromeda playthrough.
Created Tatiana Ryder. Will be using a "Peebee" build: Pull, Invasion, and Shockwave. Not sure if I will try to theme the weapons or melee. I think she uses the Carnifex, but I also think I saw an Avenger in an early cutscene.
Survived Habitat 7 and became the new Pathfinder, and met the current Initiative administrators. Went to Eos, restarted the vault, and established the outpost of Podromos.
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