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Post by dropzofcrimzon on Apr 17, 2018 18:18:41 GMT
Also, you have a very long way to go to get trust back. I am not exactly going to trust him in any way shape or form Aside of the 'moderate' entry in MEA (which launched not on Casey's watch) I'm not sure what would have eroded my trust in the first place. Sure, the initial ME3 launch had issues, but I thought the extended cut and Citadel addressed that (and the multiplayer was awesome). Upshot: Casey (and BioWare) still has my trust. I'm unclear why it wouldn't, let alone being 'a very long way' from being trusted. ok......first off, what was the point of taking the qualifier off? It does not matter
yes of course I do NOT hold MEA against him, no one should.
ME3 had giant issues, of course we all knew that, which are indeed subjective (tho to some writers they are objective actually) just like mthe effectiveness of what came later. YOU believe the EC did alleviate some of the issues, sorry but I never felt that way and I never really gave him a pass on the whole "you guys do not like the ending because you do not understand it" condescending bull**** that spewed out of his mouth...let alone the craptastic "we are going to let you head-canon the ending" line of thought that followed especially for the Destroy ending people who just wanted to WIN and be reunited with the goddamn crew EXPLICITLY
but that is not here nor there. The reason why I do not trust what he says is because, lo and behold as we knew already, ANYTHING that comes out of his mouth right now is to be filtered and approved if not dictated word by word by the Marketing and Branding department. So Marketing and Branding might WANT him to say that the game will be feeling very "bioware" but in reality it might just be a destiny clone done by Bioware.
Now I expressed my concerns about the whole situation before. I do not belive Bioware will be able to marry their storytelling, character progression and character interactions (especially meaningful relationships and romances.......so sue me I like them) with the whole "shared world game template UNLESS they separate the single player story-narrative and character development bits of the game from the multiplayer exploration and social activities. do I believe it can be done? of course...but given the lack of answers from Bioware when direct questions have been asked I am going to expect the worse until I am shown that is not the case.
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Post by dropzofcrimzon on Apr 17, 2018 17:39:58 GMT
The achon starts off uninteresting but becomes more interesting as the game goes on. Your choices have little impact on the game but the same is true in ME1. Basically you have 2 kill choices that effect gameplay in ME1, but it has little to no impact on the main plot the rest of the choices have no impact in ME! outside a cut scene and you got those in MEA. Actually the Kett are far better villains than the reapers because they can be fought. Yeah, sure the we are the borg thing is overplayed but so is AI who went wacky. Yeah, I'll say Ryder sucks he has far less narrative control for the player than Shepard does and his narrow range is fairly boring. Many of his complaints about what were wrong in MEA were in ME1 he just doesn't see them because nostagia goggles are on. Sure, I think ME1-3 were all better individually in the story and character sense. But MEA wasn't far behind ME1 in story, though it felt more behind in characters as I was bored with most your team. IMO, the Archon starts as a boring character and ends as the same boring character. There's nothing in him. He want's to kill you and wants the meridian, that's about it. I fail to see anything remotely interesting about him, they even made him throw generic banter at you at the end game (you will die blah, blah, blah...) it felt so friggin cliche honestly. MEA story was far behind game one, simply because MEA borrows half the arc and modify it to suit its needs. I've said it a few comments back, ME1 introduced everything in the franchise, all the lore in which MEA is based, etc. MEA is set on a new galaxy and there's barely any new lore at all. The Kett are just grunts, kill them, loot them, repeat. And they feel like proto collectors having more or less the same core: a race that collects other races and adds them to their lines as yet more grunts or cannon fodder for the player to kill them. Wait what? So exactly how do you figure the franchise is not dead when all DLC for Sp was cancelled and the studio was dissolved?? Well, actually the franchise isn't dead. The team who made this game was the ME3 multiplayer team, no experience whatsoever in making SP games. It doesn't mean Bioware closed its doors or anything, they just disbanded the team that made this particular game, that's all. Of course the DLC was cancelled, they probably predicted very low sells for any future content due to the backlash, that's why they didn't even bother. If you ask me, they never should have given them anything more than a the multiplayer portion of the game, and even at that the team somehow managed to fuck things up, it's baffling. hence why I said "for the foreseeable future"
after all we have seen dead games get a sequel, but I have also seen games go from mediocre to GREAT and get re ignited sales with DLC (look at dying light) but they really did not bother at that point because......you know, it is easier to give up
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Post by dropzofcrimzon on Apr 17, 2018 17:32:14 GMT
Anthem - '...that you can experience with friends'. No thanks. DA4 please. Also, you have a very long way to go to get trust back. oh yeah
and honestly until I actually get to SEE how "definitely Bioware" it feels I am not exactly going to trust him in any way shape or form
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Post by dropzofcrimzon on Apr 15, 2018 2:51:22 GMT
yeah... no sorry. Saren has a far better set of motives, has a far better set of interactions with the players and might at the very end even try to redeem himself instead of being some sort of mindless one dimensional zealot. Sure decisions might have been not insanely world altering in ME1 or 2 but they did feel much more important than they are now in Andromeda. And yes I am willingly ignoring the cross game choices and effects because Andromeda did not have the opportunity of a sequel. Nostalgia is a hell of a drug but guess what the reception of MEA was SO bad it did for all intents and purposes kill the franchise for now and you cannot possibly deny that and you also cannot deny we SHOULD expect better from Bioware. Saren was a one dimensional zealot unless you worked to get a specific ending. It was proven to me in the game that Sovereign had nearly full control of Saren because his actions were influenced strongly by Sovereign and only by talking to him because you had a high enough Paragon/Renegade you were able to shortly bypass it. I doubt it was Saren's real choice to have all those cybernetics that were implanted in him to help give him clarity over what Shepard was saying on Virmire. I don't remember anything ground breaking when dealing with Saren directly so I cannot really comment on the conversations. The decisions in Mass Effect 1 did not feel like they had any more weight to them because there was no payoff for them. It was an empty choice like picking between different types of sandwiches at a coffee shop. If they actually had an impact or altered the game in any way they they would have had more weight then what we got in Andromeda. Even choosing what companion to saved most of the time was moot because I never had Ashley or Kaiden in my party so I never even noticed they were missing. I will agree it had a negative launch, but there is no proof the franchise is dead. Just because you assume that is the final verdict based on your personal calculations of what happened after the release does not make it a fact. It make it your personal opinion, just like mine is that the franchise isn't dead just wounded. Wait what? So exactly how do you figure the franchise is not dead when all DLC for Sp was cancelled and the studio was dissolved??
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Post by dropzofcrimzon on Apr 15, 2018 1:43:25 GMT
So let me get this straight...the guy has something negative to say about andromeda and before watching the video because it happens to be long it is ok to insult him and dismiss him? Yeah no, he makes valid points. The arcon is a flat uninteresting villain with poor motives. The choices in the game are mostly irrelevant to the overarching plot. The kett are poor villains compared to the reapers. Ryder is a poor hero compared to Shepard and he is far less interesting and far less satisfying in a lot of his/her responses especially when trying to be intimidating or a badass (sometimes I feel like Ryder is a younger, hipster millennial version of Shepard). All in all the writing is not nearly as good as it was in the trilogy and likely this is because Bioware's C team worked on the game rather than the A team. Sure the guy went on a LONG detailed and sometimes logorroic rant with a flair for the dramatic but he is not wrong, this game was subpar and it has been established that it DID kill Mass Effect for the foreseeable future. So what should we do? Stop pointing out the obvious and pretend it's all ok? Why? So Bioware can start believing it actually is and that it was just a vocal minority who disliked their work this time (again)? No, until they make up for it they should be reminded at every turn. The achon starts off uninteresting but becomes more interesting as the game goes on. Your choices have little impact on the game but the same is true in ME1. Basically you have 2 kill choices that effect gameplay in ME1, but it has little to no impact on the main plot the rest of the choices have no impact in ME! outside a cut scene and you got those in MEA. Actually the Kett are far better villains than the reapers because they can be fought. Yeah, sure the we are the borg thing is overplayed but so is AI who went wacky. Yeah, I'll say Ryder sucks he has far less narrative control for the player than Shepard does and his narrow range is fairly boring. Many of his complaints about what were wrong in MEA were in ME1 he just doesn't see them because nostagia goggles are on. Sure, I think ME1-3 were all better individually in the story and character sense. But MEA wasn't far behind ME1 in story, though it felt more behind in characters as I was bored with most your team. yeah... no sorry. Saren has a far better set of motives, has a far better set of interactions with the players and might at the very end even try to redeem himself instead of being some sort of mindless one dimensional zealot. Sure decisions might have been not insanely world altering in ME1 or 2 but they did feel much more important than they are now in Andromeda. And yes I am willingly ignoring the cross game choices and effects because Andromeda did not have the opportunity of a sequel. Nostalgia is a hell of a drug but guess what the reception of MEA was SO bad it did for all intents and purposes kill the franchise for now and you cannot possibly deny that and you also cannot deny we SHOULD expect better from Bioware.
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Post by dropzofcrimzon on Apr 15, 2018 1:26:31 GMT
What I'd like?
A THOROUGH walk through about the storytelling and solo game as well as character interaction
What I expect?
More decks pretending they are players in a shared world gave faking interactions and showcasing another cookie cutter vertical slice of gameplay.
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Post by dropzofcrimzon on Apr 15, 2018 1:11:36 GMT
So let me get this straight...the guy has something negative to say about andromeda and before watching the video because it happens to be long it is ok to insult him and dismiss him?
Yeah no, he makes valid points.
The arcon is a flat uninteresting villain with poor motives. The choices in the game are mostly irrelevant to the overarching plot. The kett are poor villains compared to the reapers. Ryder is a poor hero compared to Shepard and he is far less interesting and far less satisfying in a lot of his/her responses especially when trying to be intimidating or a badass (sometimes I feel like Ryder is a younger, hipster millennial version of Shepard).
All in all the writing is not nearly as good as it was in the trilogy and likely this is because Bioware's C team worked on the game rather than the A team.
Sure the guy went on a LONG detailed and sometimes logorroic rant with a flair for the dramatic but he is not wrong, this game was subpar and it has been established that it DID kill Mass Effect for the foreseeable future. So what should we do? Stop pointing out the obvious and pretend it's all ok? Why? So Bioware can start believing it actually is and that it was just a vocal minority who disliked their work this time (again)?
No, until they make up for it they should be reminded at every turn.
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Romance
Feb 21, 2018 0:34:37 GMT
via mobile
Post by dropzofcrimzon on Feb 21, 2018 0:34:37 GMT
quite simply he knew and almost reassigned himself to a marriage of arrangement to sire a Mage child. Sure, he preferred men but that does not mean he could not have been written to fall for a woman to accommodate a heterosexual romance, I suspect Dorian was not your favorite character and you did not follow his story to attentive (not to mention everything around that character outside the game - developers twitts and blogs and so on). What you are suggesting is re-writing the character - changing his sexuality. You are declaring Dorian "bi" with slight preferences, while he was presented as pure gay without exceptions, disgusted by the very idea of a wife. Any gay men and any gay woman physiologically capable to be with the opposite sex, as well as any straight person physiologically can be a subject to a gay relationships. Yet, we still distinguish "gay", "straight" and "bi". after all Kaiden was written exactly that way and I did not hear anyone complain about that. Then you have not been around for a long. 1) Kaidan in ME1-2 was written straight - with the full love story about a girl in the past. They needed a gay character later and - as always - took fem.romance and turned him "bi", retconing all they could in dialogs. 2) It was and still is a problem for many. Some suddenly found their long time straight bro hitting on them, others got their straight lover turned "bi" all of a sudden. Does that preclude the existence of purely gay men? No, it merely serves the player's entertainment as it should be. Yes it does - and you said it yourself when speculated that in reality Dorian was "bi". This is the very definition for sexuality differences - exclusive preferences - either only men, only women or all of them. Not in the same time. You did not suggest the "way around", you suggested to turn everyone "bi with slight preferences". And unless the lore of the game declares "everyone is "bi" here" it's not very realistic. I still think my idea is the best: stop beating around the bush, include "sexuality" as a customization option, make fewer companions but give them additional dialogs turning either gay or straight. Like it was done for Anders in DA2 when for male Hawke he had a line "Carl was my first lover" while for femHawke "Carl was my friend". Too bad it will never be used. hahaha... no, been around since before the ME series but you are willfully misunderstanding me. Alenco was written straight yrs I am fully aware of this and he mentions a girlfriend he had during his biotic training (hence the whole exposition and back story) but he is recommend as bi. So freaking what? If you make no advances towards him NO ONE EVEN KNOWS. But those who wanted him as a gay lover rejoiced and that is all that matters. It was not flaunted, people were not beaten over the head with it and those who wanted the option had it. Unless the rejection exists for the sake of it the presence of an option that is not discovered until it is pursued DOES NOT influence your experience, it only enriches someone else's. BTW, I loved Dorian, he was ALWAYS in my party (until I discovered another EVEN more entertaining mage). I followed his story and I am quite simply not appalled by the idea of him being written as bi for someone who pursues that OPTIONAL path, those who do not want it do not have to pursue. In fact if the option existred yet you never stumbled upoin it and/or chose to simply not pursue it because you prefer the thought of him being solely gay then your experience would not be altered. The same can be said about my experience with Alenco since I never pursued that option He is still pretty much just straight for all intents and purposes (not that I care). That is, of course, unless this is all about being sure someone does NOT get it for the sake of some misguided sense of consistency that serves solely to preclude options and entertainment to other players. But you know what, you do you my friend, hopefully Bioware's Anthem team will marry resource management and with player pleasing which is really all that is needed
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Feb 19, 2018 1:31:11 GMT
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Post by dropzofcrimzon on Feb 19, 2018 1:31:11 GMT
I specifically asked you what the difference was BESIDES being told "I am purely homosexual and will reject heterosexual advances" )which you would only know by meta gaming of course) which you of course masquerade behind to story and dialogue. Do I not understand the difference? of course I do....it's but a little bit of exposition and of course a nice stroke to someone's feeling and mentality. May be you do understand but you are saying something very different. It's not about mentality or feelings - it's about character's background and number of dialogs. Playersexual character can not mention his romantic past - otherwise there has to be 2 variations (or 3 if we count bisexual, or more if we count all of them). Romantic dialogs will be dried up to avoid any details that specifically identify characters preferences. And so on. And - no - DA2 is not a good example but exactly the demonstration of all problems that come with playersexuality. What ways? Seriously, I am not joking I am asking. Dorian simply can not be straight unless you write a separate story about it, that completely changes him. I do not see any way around it. Or for any other character for that matter. Unless you never play sexuality card at all, but in this case - see above (no ever mentioning your former girlfriends/boyfriends, no dramatic past with lost love, no present comments about you or someone else in the group gender-wise - nothing). quite simply he knew and almost reassigned himself to a marriage of arrangement to sire a Mage child. Sure, he preferred men but that does not mean he could not have been written to fall for a woman to accommodate a heterosexual romance, after all Kaiden was written exactly that way and I did not hear anyone complain about that. Does that preclude the existence of purely gay men? No, it merely serves the player's entertainment as it should be.
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Post by dropzofcrimzon on Feb 15, 2018 19:09:00 GMT
that sure is one tantrum you had there. The difference between npc being player sexual an actually purely gay/straight etc etc is simple, story an dialogue, if you cant understand that well tuff I had zero problem with any straight romance option in both ME3 an DA:I, but then i dont hold to some imaginary beauty checklist an, for me, they was just as good as every other BioWare game. So you wanted to romance Dorian as a female? yep makes sense for him Sera as a man? again total sense But wait whats this magical thing, oh its a character creator, ohh my what delights Your full argument, AGAIN, is one of a spoilt child throwing a tantrum, ITS A GAME, if the npc dont live up to your idea of "beauty" then so what an if you think X npc is better looking but is race/sex gated? then freaking roll that race/sex an experience it, the only thing stopping you is you LOL spoiled child? no, try customer who would like better quality and more options. but yes please do resort to insults and belittling to win an argument because that ALWAYS goes down well
did you fail to read my post? I specifically asked you what the difference was BESIDES being told "I am purely homosexual and will reject heterosexual advances" )which you would only know by meta gaming of course) which you of course masquerade behind to story and dialogue. Do I not understand the difference? of course I do....it's but a little bit of exposition and of course a nice stroke to someone's feeling and mentality. Of course there ARE exceptions like Dorian whose back story hinges on the fact he is gay and he had to struggle because of his culture (I am over simplifying ) but even then hey there are ways around it that DO NOT require someone to roll a character of they might not enjoy rolling which AGAIN does not affect your experience at all unless you MUST have that reassurance that my oh my that character actually has stated his/her sexuality to me so I know that only someone of my orientation can ever have him/her in any possible permutation of the story. Yes you are right, it IS a game, a game made for us to be entertained and enjoy, more options = more chances to entertain and let people have a good time, your very pre concept is flawed at its core.
if you think that I have issues with some of the romances of ME3 and DAO because of the standard of beauty you are quite sorely mistaken (tho Cass was for some strange reason beaten to a pulp with an ugly stick between DA2 and DAI) Hell I even found -and I know I am the minority here- Cora quite attractive in Andromeda (tho I went for peebee, much more satisfying to see her grow that way). I had issues with the Disney Princess romance as well but for totally different reasons without mentioning the puzzling role imposition from Bull who is a switch quite obviously and forces the player to be a sub with no alternative but oh well.
ME3? oh lord where do I start. From changing the lore from ME2 to ME3 to make sure Thane died to making sure Jacob tosses Shepard aside to Kelly becoming a footnote, Tali's face and so on and so forth.
but yes please do assume it was all because of looks all the time
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Feb 15, 2018 12:55:32 GMT
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Post by dropzofcrimzon on Feb 15, 2018 12:55:32 GMT
or it might just be ppl want a romance they can identify with easier, if you want to throw around childish remarks like "i have something you cannot have" then maybe take a closer look at all the heterosexuals throwing there toys out the pram cause "she no ma type an iz uglish", if your that desperate to see the gay romance simply role the proper pc bullshit. In your close environment your romance choice for all intents and purposes (assuming he or she is player sexual) is exactly the sexuality you identify with without the need to go out of one way Chuck in your face "oh btw I am completely homosexual and I will turn down explicitly heterosexual advances" Explain to me EXACTLY how the fact that I, heterosexual romance seeking player, could romance female companion X, affects your experience if YOU, homosexual romance seeker player, can romance her as well BESIDES the fact that said romance is not exclusive and the writing team got out of their way to write some "I am turning you down" responses. Also, while I DID NOT mention this before because it IS a dead horse (which I will gladly necromance for this kind of occasion) and because it really is nothing but a strawman argument on your part, yes in past Bioware games some of the heterosexual romances got the short end of the stick either visually or under a writing point of view. (Mass effect 3 and DAI I am looking at you 2 for different reasons of course)
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Feb 15, 2018 1:32:23 GMT
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Post by dropzofcrimzon on Feb 15, 2018 1:32:23 GMT
that is because people started whining about lack of diversity and not enough non heterosexual options and suddenly 26354 romances were required Yep, pretty much. And of course rather than being efficient with resources and just making romancable characters player sexual...nope, not good enough...players for some reason need characters to be explicitly gay or lesbian or bi or straight or whatever else. I guess people need to feel validated with their life choices to feel good about themselves. Really kind of sad from my POV. more like "I want a gay romance and I want to make sure that non gay romance seekers CAN NEVER EVER EVER him/ her". More than a matter of validating choices it's a matter of people wanting say"I have something you cannot have" which is even sadder
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Feb 14, 2018 18:37:18 GMT
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Post by dropzofcrimzon on Feb 14, 2018 18:37:18 GMT
I'm totally fine without if it means getting back to telling good stories and creating a cohesive, compelling world. It's become a massive resource drain in recent years and the product as a whole has suffered for it. Though they could probably return to their roots with a bit of flirt and have relationships implied rather than explicit without really detracting too much...as in KOTOR. that is because people started whining about lack of diversity and not enough non heterosexual options and suddenly 26354 romances were required
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Post by dropzofcrimzon on Feb 13, 2018 22:42:17 GMT
I don’t really see the problem. The group leader would be THE freelancer for a given campaign scenario. I don’t think finagling around that to make it “seamless” actually benefits the game in any way. Well, by that exact same logic, there was no reason for Destiny to finagle a more seamless campaign into the everything-else coop game, because COD MW, Battlefield and Halo type MP FPS games were fine just bolting the SP campaign on the side. You went to the main menu, selected Single or Multiplayer, and that's it, never the twain shall meet. That's all the integration we would ever need, is what you're saying? There's no value in progress. Then, why did Destiny do it? no it does not and it dilutes even more what we like about Bioware games hence why until Bioware becomes much MUCH more transparent about how this game actually works in the solo/campaign department I am not giving them the benefit of the doubt. Okay, I'm starting to understand what you guys are afraid of. You think that "more seamless" has to mean "more diluted". I get it. I don't necessarily agree, in the same way that I don't agree "larger open world" means a more diluted story, but now at least I understand what the core objection is. So let me put one more consideration out there: if it's a choice between a seamless story campaign or no story campaign at all, which would you prefer? It's possible that SP campaigns bolted on the side of MP games are no longer economically feasible. It may be that the reason we're seeing this drive to more and more seamless integration is because dev studios aren't willing to make two games for the price of one any more. If that feels too much like dilution to you, well then, you better hope I'm wrong and that there's no economic obstacle to AAA games being more like the ME and DA model, that are primarily a story-driven SP game, with MP bolted on the side. wait...what?
in Destiny 2 especially you are "that one guardian that he always talks about"..."that one guardian that ALONE got his light back" and so on and so forth.
you are basically the chosen one (you know that thing that most people make fun of Bioware for) and it is that way for every single story mission.....and then it all goes away while you are doing the socially shared activities. It is conceptually identical to playing halo 5 as Master chief and pointless diversity character agent Locke while you play as a random Spartan 4 in Warzone with the difference that in Destiny the levels/rank are shared between the two.
there is no economical barrier that prevents single player driven games with the OPTION of multiplayer bolted to the side
TW3, Dying Light, Doom 2016, Wolfenstein TNO and TNC, Dishonored 1 and 2, Far Cry 4 and 5, Resident Evil 7, Fallout 4....all of them met sales expectations, all of them are primarily single player games and SOME of them continued for YEARS to provide new content being profitable
newsflash, devs are becoming LAZY. And no, it is not me assuming, a Bungie employee got caught saying that making story content to fulfill contractual obligations was TOO HARD so they turned to eververse.
A DEDICATED dev team and loves what is doing will indeed produce a great single player game and quality will sell it and make it turn a profit and hey, you can even put cosmetic MTX for the suckers I am ALL for it
BUT
I am not sure bioware can do this anymore because 1: it is really not the same Bioware and 2 because "EA wants their destiny game" and not really a Bioware game
if it is a choice betweena diluted SP campaign and no campaign at all I choose not buy the goddamn game
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Feb 13, 2018 12:58:58 GMT
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Post by dropzofcrimzon on Feb 13, 2018 12:58:58 GMT
which is what I was getting at with the separation of the story VS MP activities and whatnot....
but hey Papacharlie seems to believe Bioware would be willing to independently voice act and write and differentiate millions of possible romance options for millions of possible player base unique users because everyone should have a romance right? or should I be insanely penalized that way because I got into the game late?
come on....some time I wonder if some people here actively TRY to be unreasonable.
I'll meet your actively unreasonable and raise you actively obtuse. First, you start from your own assumption -- absurd on the face of it. Then, based on that assumption, you call my ideas unreasonable. It's your assumption that's unreasonable. Nobody said anything about independently scripting VO and unique relationships between every NPC and every possible player combination. That's absurd. If Wichita's relationship with NPC1 looks exactly like Toledo's relationship with NPC234, so what? Unless they compare notes, they'd be none the wiser. You could even insure that NPC1's never repeated the same relationship template, by having that NPC remember which template it used last. Once all templates had been run through for that NPC1, it could either refuse further relationships, or be retired and a new NPC takes it's place. > there will only be one THE Freelancer That's certainly possible, and sure makes writing the main quest easier, but as we've discussed in the "seamless co-op story" thread, that has it's own problems. When you invite a friend to join on you, who is THE Freelancer in their own simulation state, what happens? Destiny dodges the entire problem by limiting join on friend to non-campaign scenarios only. Anthem might do that too, but there goes "seamless" out the window. Sure, it could just be PR speak, but given no information to the contrary, how about let's imagine how something better could work? uh you are aware I am taking about BIOWARE story driven romances not random romances with unimportant NPCs (like the crap one found in Skyrim). You know like your campaign crew? Of course random NPC romances would be possible but that is so not I was talking about. Why the hell does EVERYTHING have to be shared and seamless? It just cheapens the entire thing. That is what I meant by the two game templates being incompatible
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Feb 13, 2018 12:52:49 GMT
via mobile
Post by dropzofcrimzon on Feb 13, 2018 12:52:49 GMT
> there will only be one THE Freelancer That's certainly possible, and sure makes writing the main quest easier, but as we've discussed in the "seamless co-op story" thread, that has it's own problems. When you invite a friend to join on you, who is THE Freelancer in their own simulation state, what happens? Destiny dodges the entire problem by limiting join on friend to non-campaign scenarios only. Anthem might do that too, but there goes "seamless" out the window. Sure, it could just be PR speak, but given no information to the contrary, how about let's imagine how something better could work? I don’t really see the problem. The group leader would be THE freelancer for a given campaign scenario. I don’t think finagling around that to make it “seamless” actually benefits the game in any way. no it does not and it dilutes even more what we like about Bioware games hence why until Bioware becomes much MUCH more transparent about how this game actually works in the solo/campaign department I am not giving them the benefit of the doubt.
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Post by dropzofcrimzon on Feb 12, 2018 16:25:43 GMT
will we have a proper Bioware narrative/character building/progression and interactions? will we have a proper campaign playable SOLO, will we have full NG+
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Post by dropzofcrimzon on Feb 12, 2018 16:22:58 GMT
Why do you say that? Why not have relationships with NPCs be persistent in the shared world? If some random user from Wichita manages to set up an exclusive romance, or for that matter, an exclusive Javelin maintenance contract, with the hottest mechanic at the Hub, why can't the shared world reflect that? That same NPC, when you approach her, will tell you she's not available -- at least for now. The relationship will progress, Wichita will tire of her or vice versa, and then she'll be available again. Even more likely, not to mention realistic, would be relationships that are not strictly exclusive. A more likely scenario is that, like Destiny, there will only be one THE Freelancer. Sure there will be many freelancers OUT THERE, somewhere, and sometimes they help you out, but as far as the story and characters are concerned there is only one doing the important stuff and that characters will develop relationships with. In short, the shared world is for gameplay, not story or characters. which is what I was getting at with the separation of the story VS MP activities and whatnot....
but hey Papacharlie seems to believe Bioware would be willing to independently voice act and write and differentiate millions of possible romance options for millions of possible player base unique users because everyone should have a romance right? or should I be insanely penalized that way because I got into the game late?
come on....some time I wonder if some people here actively TRY to be unreasonable.
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Feb 9, 2018 16:20:46 GMT
via mobile
Post by dropzofcrimzon on Feb 9, 2018 16:20:46 GMT
Add I said in other threads....a shard world experience if implemented like Destiny will likely preclude ANY meaningful character driven, choice/ consequences based sub plot.... including romances. Here's to hoping they are handling differently. I think it's perfectly feasible to create a strong narrative with options, albeit more limited than a normal SP game, and have a shared world integrated. Problem is that examples like Destiny show what little to no effort in doing that really looks like. Like, for certain primary missions, the game could lock out fireteams to permit the player to have certain options, be it dialogue or story, unencumbered by co-op. Whether or not they'll even do anything like that is anyone's guess, and I'd say they probably won't, but who knows. I really hope they do something to get away from the Destiny clone fears. I don't need another multiplayer game that just has a bare bones sort-of plot about aliens that are nothing more than babbling monsters we shoot in the wilds. world state altering choice well likely not exist. Character development through conversation will likely be possible but romances and other team bonding experiences with YOUR crew will be less likely unless EVERY SINGLE FREELANCER IN THE WORLD has the exact same crew, which would make no sense. Of course if Bioware split the campaign experience and the shared world experience this would NOT be an issue but EA wants a Destiny even tho games like, say, dying light have done this perfectly in the past
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Feb 9, 2018 12:48:41 GMT
via mobile
Post by dropzofcrimzon on Feb 9, 2018 12:48:41 GMT
Add I said in other threads....a shard world experience if implemented like Destiny will likely preclude ANY meaningful character driven, choice/ consequences based sub plot.... including romances. Here's to hoping they are handling differently.
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Post by dropzofcrimzon on Feb 6, 2018 22:39:45 GMT
uh.......... Mass Effect already takes place in the halo universe so....
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Post by dropzofcrimzon on Jan 28, 2018 5:19:49 GMT
close? no but failing SO hard that they cannot dodge it/deflect it and have to take a long deep hard look at some of their new practices and whatnot? yeah You don't think it's a bit naive to believe that the former won't be the most likely consequence of the latter? You think EA is supportive of learning from lessons when millions of dollars are being flushed down the toilet? If positive change is going to come at all, it will be from modest success that can be improved on. Any other outcome leads to status quo or closure. Modest success results in the higher ups patting each other on the back and saying "see what we told you to do all along was good...now double down and do the same dumb shit again" and nothing changes. Believe me I work with people who function just like that. BIOWARE, and we know this from previous failures, is not able to process doing something wrong so anything wrong they do they process it...uhm...in their own way until it feels like they really did no wrong. Remember "people did not like the ending of ME3 because they did not understand it so we will explain it to them again"? Or "yeah no Dragon age 2 is coming out sooner than later because we are so awesome we are ahead of schedule"? Or my favorite "you guess that the only way for the next mass effect to exist is to either canonize one ending of ME3 or find a way to make them irrelevant (possibly using a Pandorum scenario) then you hasve no faith in us and are unimaginative -words said to me almost verbatim by a BIOWARE staffer- Or wait remember the "oh hey, the BSN is a toxic toxic place and we cannot communicate with the fans who are so very mean to us when we only want to have meaningful conversations -in which we are not challenged at all-star so we will stick to Facebook and Twitter (because people are not shitting on them HARD there too) Sorry no, BIOWARE needs a loss, a HARD one. They need the media and the players to focus fire on what was done wrong with enough intensity BIOWARE cannot spin it and has to realize "oh fuck we are not always right after all, maybe we need to start listening"
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Post by dropzofcrimzon on Jan 26, 2018 21:46:27 GMT
close? no
but failing SO hard that they cannot dodge it/deflect it and have to take a long deep hard look at some of their new practices and whatnot? yeah
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Post by dropzofcrimzon on Jan 23, 2018 21:33:18 GMT
uhm...just FYI for those complaining about costs 1: yes costa havs gone up...so has volume sold (by a lot actually) 2: yes, costs have gone up in certain areas (a lot of them) but in certain key areas they have gone down. According to MS, ubisoft, EA and other publishers MORE THAN 50% of games sold are DIGITAL copies. which require no shipment and no overhead for the retailers thus netting the publishers more profit someone did the math on youtube and in reality MTX are not a necessity...they are just greed Even with digital they have to pay a cut - platformers get a 30 % cut anyway for using their platform and for using their digital distribution they's get an additional cut. It's only really PC digital using their own digital storefront were they get to keep all the money and that's, what? 10 % of the marketshare? Third party publishers get about half the $60 base game price, it's how the platform holders make their money, not via their own games or selling consoles (it's usually a slim margin or loss via those), but by certification processes and selling third party games on their system. I don't however see people going on about how greedy Sony and Microsoft are for taking a huge cut off a game they don't have anything to do with developing though. They also get a cut off the MTXs as wll btw. Why do your own big GaaS game when you can have someone else do it, let them take the PR hit, and still rake in loads of cash, without having to put down the risks of development costs. still lea money than putting a box in a brick and mortar store
here
I found this illuminating
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Post by dropzofcrimzon on Jan 21, 2018 13:36:16 GMT
Addictive? My friend, it's spelled FRUSTRATING...
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