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Post by dropzofcrimzon on Jan 20, 2018 16:54:49 GMT
nothing
cut the crap with the loot boxes
if you REALLY NEED IT then maybe just freaking cosmetic things
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Post by dropzofcrimzon on Jan 18, 2018 21:23:59 GMT
the pessimism is strong in this thread.....I like this
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Post by dropzofcrimzon on Jan 15, 2018 22:33:26 GMT
uhm...just FYI for those complaining about costs
1: yes costa havs gone up...so has volume sold (by a lot actually) 2: yes, costs have gone up in certain areas (a lot of them) but in certain key areas they have gone down. According to MS, ubisoft, EA and other publishers MORE THAN 50% of games sold are DIGITAL copies. which require no shipment and no overhead for the retailers thus netting the publishers more profit
someone did the math on youtube and in reality MTX are not a necessity...they are just greed
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Post by dropzofcrimzon on Jan 14, 2018 20:25:37 GMT
in depth videos are not a necessity if you ask me but vertical slices and perhaps a good honest talk about the features in the game? Yeah I want that months ahead of the final game especially for some features that might make or break the game for me. I agree, and frankly, I think the more experienced devs would welcome the exposure and constructive feedback from their peers -- except that it will never happen, thanks to revenue recognition and the NMS debacle. Who wants death threats and lawsuits filed in multiple countries, when you decide not to deliver a feature you "promised" X months ago? and I get that, that is why I said a "good honest talk"
translation, preface everything with "we are aiming to do X, we are X% done with it but if the feature proves too much to implement we will cut it before release, so far the outlook is good/bad/awful". Followed by some updates on it maybe during some Q&A with the fan base. That is how we found out that ME2 was about to lose the NG+ feature (which otherwise we would have found out UPON RELEASE) and how we petitioned for them NOT to remove it.
of course that cannot be done because marketing and branding have everyone by the balls and if you talk you might be fired....especially if you are talking about something that marketing and branding KNOW will royally piss a good segment of the fan base off.
which is why Bethesda is doing that it is doing with review copies of the game.......to an extreme of course
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Post by dropzofcrimzon on Jan 14, 2018 20:19:31 GMT
I know it won't be in the game but it goes to show you the general scummyness of EA How so? All we see are some basic ideas I read the papers that EA released and they are neither good nor bad they are just ideas on how to handle matchmaking to try to keep people playing the game since the playerbase dies off. Until they actually implement them it could be either good or bad for it seems that it could go either way. uh???
keeping the player base engaged =/= making sure the player base feels like they need to buy MTX to be on par with more skilled players they were paired against for the sole purpose of being made feel subpar
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Post by dropzofcrimzon on Jan 13, 2018 18:17:46 GMT
I know it won't be in the game but it goes to show you the general scummyness of EA
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Post by dropzofcrimzon on Jan 13, 2018 18:14:36 GMT
Yes. To be fair, past trailers more than a year out have lost significant plot or feature content. Even MEA's EA Play trailer, only 9 months from launch had environmental effects that were gone by launch. Yeah, but I am hard pressed to find any game that hasn't had changes from its early videos that doesn't change near release. Its why I don't understand the desperate craving people have to have developers talk and show off a game months prior to release, its not going to be the same game and people will get overhype from reading between the lines and wind up disappointed. in depth videos are not a necessity if you ask me but vertical slices and perhaps a good honest talk about the features in the game? Yeah I want that months ahead of the final game especially for some features that might make or break the game for me.
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Post by dropzofcrimzon on Jan 11, 2018 16:44:44 GMT
Look as long as my time as a single player user is respected and I get. Bioware-like story, character interaction and build up and of course love interests I am gonna be quite happy. If MTXs end up being shady shifty BS loot crates like Destiny and Shadow of War I am gonna have to boycott the game....but chances are we will not any of this until the game has been out for a while (like with Shadow of war)
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Post by dropzofcrimzon on Jan 6, 2018 21:47:37 GMT
ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
To complete the story there was no grind. I walked 1.5 times through 2 character stories. Solo. Sometimes I teamed up with players to do something optionally difficult. You drop on planets do your main objectives and venture to do some side missions. The coop is optional. The coop events are optional. You can do some challenges to get some loot, but it isn't really necessary. so...you could max out your level, get the best gear and be done JUST playing the main quest multiple times by yourself??
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Post by dropzofcrimzon on Jan 6, 2018 21:46:55 GMT
Majority is a good start..."All" would be better Point is...how is Swotor a persistent shared world game? (which is what Bioware wants with Anthem) We do not know how Anthem is going to be. But BioWare pulled off a mmo that was more story-rich than the SP games, so if anyone can make a looter-shooter with a story, characters and solo experience that rocks your socks off, that’s BioWare. not what I asked.....did it have a persistent shared world?
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Post by dropzofcrimzon on Jan 5, 2018 22:41:47 GMT
ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
it was very grindy at launch (which was one of its main problems) but not anymore, they rejigged the lvling a couple of years ago, so you basically just have to do the story missions to stay on lvl - and all the story is solable, as they redid some versions of content so it could be done solo (heroics, story heavy flashpoints). The only content that isn't solable is harder mode flashpoints (which are designed for groups working together), Ops, PvP warzones and Uprisings which are short flashpoints with no story designed with a group of four in mind. The majority of content is soloable. Majority is a good start..."All" would be better Point is...how is Swotor a persistent shared world game? (which is what Bioware wants with Anthem)
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Post by dropzofcrimzon on Jan 5, 2018 20:41:40 GMT
ok, let me rephrase then
did you have a crew like the ME crew in swotr to talk to and interact and build up like in ME?
did you have a solid plot with a beginning, middle and end that was actually coherent and continuous (as in not segmented into disjointed missions that have only a faint connection to an overarching setting)?
Yes and yes. And there's eight of them, each with their own story (which is as long as a campaign in any of their single player games) and their own crew. The stories have a prologue, Act 1, Act 2 and Act 3. Then theirs additional story on top for each planet which is faction specific (Empire or Republic). Up to Act 3 is base game, which then goes into expansions - for the first expansion there's separate story for Republic and Empire, then the next 3 expansions have one story for everyone but they include different references to your classes - the last two expansions have been really cinematic story and were made replayable. Theirs a hell of a lot of story in SWTOR, much more than any of BioWare's single player games. ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
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Post by dropzofcrimzon on Jan 5, 2018 20:39:47 GMT
Was it discussed already? Bungie Rebooted Destiny 2 Development Halfway & Felt Making Content Was Too Hard (about "games as a service" and MTs) what did I just say in another thread?
the very first evidence that Bungie is just too dumb for this kind of game was the way they snuck in a system to downgrade your loot upon decryption in order to "give the player an extra thrill"...(read make sure it takes forever to get good gear)
and that was THEIR idea...not activision's
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Post by dropzofcrimzon on Jan 5, 2018 19:45:45 GMT
that translates as a freaking storyless game with zero meaningful character interaction or relationship build ups compared to regular Bioware game. I do not want a Destiny clone I want a BIOWARE game. The two models are not compatible UNLESS the social aspect is not tied to the solo aspect which, while doable, is not happening because EA wants something like Destiny and Destiny has a crappy token campaign where the main character never even speaks. Erm... no? Swtor had more meaningful interactions and better, way longer character story than DAI for me. On top of it, it added a layer of personality and carrier choices for my favorite protagonists that an SP games do not provide. If Anthem is like Swtor, i would be satisfied. If Anthem is sort of an Andromeda and Swtor blend, I will be satisfied. Only if there is either no story instances like FPs and Ops and personal stories, and/or they are not all/almost all available solo with decent PvE NPCs I will walk away from the game. ok, let me rephrase then
did you have a crew like the ME crew in swotr to talk to and interact and build up like in ME?
did you have a solid plot with a beginning, middle and end that was actually coherent and continuous (as in not segmented into disjointed missions that have only a faint connection to an overarching setting)?
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Post by dropzofcrimzon on Jan 5, 2018 0:10:51 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer Well this is actually easy. By the way your MTX is completely wrong. Destiny 2 Bungie decided to put mtx into the game, it's been recently publicized. Activision okayed it, but Bungie, the developer, brought the idea to them. As for a persistent shared world game with interaction and agency: also easy. Star wars: The old republic. For being a knockoff of WoW it has some excellent storylines worthy of Bioware and plenty of Bioware-isms to remind you who did the writing. Sure, it's a 1-1 WoW knockoff, but there's your answer. Anthem will probably have the dialogue wheel, dialogue trees, missions to go on, overarching storyline where you decide what happens while ultimately saving the day - typical Bioware stuff. Coupled with explorable areas, raids and repeatables to keep the addicts playing and grinding away for that ultimate lewt roll. that one I believe because bungie SUCKS ASS at those things...why? Well, you are talking about the company that thought downgrading your legendary loot upon decryption "gave players an extra thrill".....yeah....no. Also, that right there is why I am bever buying one of their games again. Also, about SWOTR.....uhm, the whole WoW clone does not at all guarantee the "Bioware game" part of the plan especially with player agency and decision making and character growth. I hope you are tho...
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Post by dropzofcrimzon on Jan 5, 2018 0:04:32 GMT
^^^ regarding the above comment from Sanunes: publishers aren't always responsible for microTs or post launch revenue systems. There are independent developers who do implement them, it doesn't take a publisher to do so. Furthermore there are dev/publisher relationships where the developer is the one responsible for how it works. Dice can be an example with their battlefield games if you look into it. Digital Extremes (warframe) is an example of an independent developer that uses microTs. This doesn't mean EA is excluded, but this should answer the "publishers are responsible for microTs" debate as a developer can do it thenselves. Regardless of this, if people want post launch support, you need microTs, DLC costs, or something to fund it cause base sale income won't cover half the games put out by themselves. A game like Anthem isn't going to last 10 years without this. A game that breaks even isn't going to make a profit without them, the list could go on. One shouldn't oppose that companies do this but HOW they go about doing them. Bioware never implemented them because their games were not built around them. Indy devs often use that method because their games are like 15$....or FTP. In a fully funded AAA game you can bet your ass that it's the publishers that asks for MTs AND sets the guidelines
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Post by dropzofcrimzon on Jan 5, 2018 0:01:46 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer I am taking a wait and see approach because I don't have the answers. I am not claiming the game is going to be good, but I am not going to claim the game is bad either. As far as microtransactions yes I am pretty sure its because EA wants them there, but we don't know anything more then that for all we know the shit implementations are from the developers because EA asked them to include microtransactions and not that EA wanted that specific system. incorrect, we know EA wants to incentivize the purchase of MTs, they want them to feel like you should spend money not to go through a slog because that is the easiest bet in a grind based game.
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Post by dropzofcrimzon on Jan 4, 2018 23:58:33 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Story instances like in SWTOR and god-droids with personalities and scenery banter like in SWTOR to play all flash-point/operation-like missions casual solo instead of "with your three best MMO-friends". Those same god-droids just come along and provide colorful interactions, and do not mess into combat when the party is full, and can be dismissed and go onto com to only give absolutely necessary instructions to the full party or one of those god-level solo players that need challenge. that translates as a freaking storyless game with zero meaningful character interaction or relationship build ups compared to regular Bioware game. I do not want a Destiny clone I want a BIOWARE game. The two models are not compatible UNLESS the social aspect is not tied to the solo aspect which, while doable, is not happening because EA wants something like Destiny and Destiny has a crappy token campaign where the main character never even speaks.
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Post by dropzofcrimzon on Jan 4, 2018 17:32:57 GMT
you know what? and this is pissing me off quite a bit... the problem Destiny has in my book is that it does not respect the time of the single player gamer. in order to max out you are forced to spend time doing mindless, repetitive social activities which are quite soulless and require time. Now I do not care about the time factor, I am more than willing to spend such time in the game but DEFINITELY not doing the activities they would want me to do. I MAXED my Ryder in Andromeda (all skills, all sub classes) and I maxed most my campaign gear in Mass Effect 3. It required, for Andromeda, 4 full completionist playthroughs (do the math on the hours there I think it approaches 250) and maybe 6 for ME3...but it was not such a pointless mindless chore and I did not have to rely on stupid RNG BS. I would be GLAD to spend that much time in Destiny if it netted me the same rewards in single player as it did in social activities for the same time expense. But no.......if I want to progress I have to do social BS. Strikes, crucible, raids and so on and I have a feeling that is intended to make sure the progression is as slow as possible without totally turning the players off. The same I would say about Anthem....it SHOULD respect my time regardless of whether I like social or solo activities but.......as you know EA wants to monetize EVERYTHING, our time and respecting it is not their goal, they just want our money I am holding my opinion for BioWare has been able to buck a few trends in gaming one of the big ones was the Season Pass, which in my opinion is why we didn't get DLC with Andromeda. BioWare has also been able to introduce a method for the three games they have had multiplayer to include microtransactions, but was implemented in a way that didn't make me feel like an item I might want is only available through spending cash which the majority of microtransactions make me feel. Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer
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Post by dropzofcrimzon on Jan 3, 2018 21:05:01 GMT
you know what?
and this is pissing me off quite a bit...
the problem Destiny has in my book is that it does not respect the time of the single player gamer.
in order to max out you are forced to spend time doing mindless, repetitive social activities which are quite soulless and require time. Now I do not care about the time factor, I am more than willing to spend such time in the game but DEFINITELY not doing the activities they would want me to do.
I MAXED my Ryder in Andromeda (all skills, all sub classes) and I maxed most my campaign gear in Mass Effect 3. It required, for Andromeda, 4 full completionist playthroughs (do the math on the hours there I think it approaches 250) and maybe 6 for ME3...but it was not such a pointless mindless chore and I did not have to rely on stupid RNG BS. I would be GLAD to spend that much time in Destiny if it netted me the same rewards in single player as it did in social activities for the same time expense. But no.......if I want to progress I have to do social BS. Strikes, crucible, raids and so on and I have a feeling that is intended to make sure the progression is as slow as possible without totally turning the players off.
The same I would say about Anthem....it SHOULD respect my time regardless of whether I like social or solo activities
but.......as you know EA wants to monetize EVERYTHING, our time and respecting it is not their goal, they just want our money
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Post by dropzofcrimzon on Jan 3, 2018 14:24:55 GMT
xbox one x
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Post by dropzofcrimzon on Jan 1, 2018 18:40:36 GMT
So yeah. When they announced this game I felt it was like making SWTOR and trying to compete with WOW. I mean Destiny had the market cornered and people where not going to drop hundreds of hours in Destiny to jump to another game. But with all the crap Bungie is pulling now and the fan base up in arms. If EA and this is a big IF lets Anthem play out well and dose not try to gouge players left and right for money it could actually get a firm foothold. But as a fan of the old Bioware this is sad for me. The better this game dose the more we can say goodbye to Bioware RPGs. uhm...does not seem likely
EA wants a destiny clone to monetize JUST like Activision monetized Destiny
I'd be ok with it if we got a Bioware game (as in, player agency, awesome story, love interests and so on and so forth)
but we likely are not gonna so....
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Post by dropzofcrimzon on Jan 1, 2018 17:09:42 GMT
it's either only cosmetics or don't do it at all I'm not convinced that's going to happen, but we'll see I guess... of course it is not!
EA wants to scam every penny they can outta you
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Post by dropzofcrimzon on Jan 1, 2018 16:23:54 GMT
The problem is that with the existence of ANY MT That is not cosmetic then the games mechanics will always revolve around them to make sure you want to buy more and they will try to sleaze you as much as humanly possible What if they used a mechanism identical to Mass Effect 3 MP? A model that was highly successful? you can't do that in a persistent world game where MP and SP are tied together (which is also what scares me about the campaign being a soul less pointless destiny 1-like affair).
now IF the two were separated ENTIRELY then yeah sure....but this is totally not happening and you know it because EA wants its precious Destiny clone
it's either only cosmetics or don't do it at all
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Post by dropzofcrimzon on Jan 1, 2018 0:30:00 GMT
The problem is that with the existence of ANY MT That is not cosmetic then the games mechanics will always revolve around them to make sure you want to buy more and they will try to sleaze you as much as humanly possible Look, I get it. If you believe AAA devs in general or EA in particular can never have any self-restraint, sure, it's a lost cause. But there are counter-examples. Battlefield 4, an EA and DICE game, had a catch up progression DLC you could buy to unlock all the XP leveled weapons -- which was very useful for me, because I couldn't match the 40+ hours/week my clan put into the game. Rather than be a drag on the squad constantly being undergeared and underleveled, I bought the DLC. They also had lootboxes, but they were not essential to the FPS at all. I completely ignored the lootboxes and enjoyed the game just fine. If the progression was distorted or broken because of the mere existence of those things, I never noticed. So it's not like it's automatic: if EA then maximum greed, maximum corruption of gameplay to suit RR. Sure, chances are slim that they'd even think about some kind of compromise, but I don't believe the chances are 0 either. And this doesn't mean I think EA is innocent or anything like that. Certainly, everyone involved with the SWBF2 debacle is a greedy SOB, no question. But EA is a big company and whoever fucked up SWBF2 might not have anything to do with Anthem. uh...stop, take a step back, listen to yourself. A PUBLISHER tells a developer to implement MT. The principle behind MTs if they are not solely cosmetic is make more money as often as possible. To follow that principle one needs to make UNPALATABLE for the average player to progress normally and/or impossible to obtain something without said MT. The fact YOU used them and made it feel convenient is PART OF THE PROBLEM. That is how they are MEANT to feel, that is how they drag you in. EA HAS DONE IT ALREADY. Are you blind? They even flat out said "oh hey, we know we pissed you off and for now, to avoid Disney pegging us with a spike coveted strap on for ruining the name of their property, we are gonna drop it but we are gonna start up again as soon as the dust Settles. Others publishers did it too...it NEVER turns out well And you want them to keep going? FUCK THAT. Play Darksiders 2. Loot based open world game, no MTs at all and hell it even had loot gifting...THAT is how the fucking game should be
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