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Post by dropzofcrimzon on Apr 17, 2017 18:46:15 GMT
Gianna Parassini's voice actress is in Andromeda, she plays a turian merchant on Kadara (the one you can exploit for infinite credits)
I believe Claudia Black is there too
God I wish Grey Delisle was in this game too
Wendy Braun that's her name
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Post by dropzofcrimzon on Apr 17, 2017 18:21:14 GMT
Uhm....yeah so when we were complaining about the "it's Biotics" excuse was used for stupid shit (like the lack of armor and hardsuits in hazardous situations) we were labelled as nit pickers. When we said it was a slippery slope and that lore should drive the story telling, not vice versa, we were labelled as doom sayers nut jobs.
Well then, if you keep telling a dev that it is ok to spit on their own lore and keep softening their sci fi THIS is what you get
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Post by dropzofcrimzon on Apr 17, 2017 14:29:12 GMT
My question is Did anyone really sit down around a table and, prior to release, looked at the state of the game and went "yep, all of this is ok, we are totally getting a pass"? In what world would that be feasible?? The Financial world. Of course the devs knew, and were privately saying game needed more polishing, it has a solid core, but needed shining up. Unlike the Witcher (Yahtzee, gave it a grudging recommended), which delayed the release another 6 months, for just such a polish. EA set a last possible date for financial reasons, just before the 2016-17 tax year ended, which is all about satisfying investors, and not buyers. Lesson CDPR learned, from other devs experience, that BioWare didn't; Don't sell the Dev Studio and/or IP to a Publisher, or you lose all control of the Studio/Franchise, and publishers make all their decisions to benefit their market value. EA has a reputation for destroying dev studiios, for short term increases in market value, MEA releasing in March, no matter how ready, was such a decision. not in a financial world where they want the series to remain highly profitable as it was before
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Post by dropzofcrimzon on Apr 17, 2017 2:34:02 GMT
It is a bug
Merchants will display items with the stats of the vintage heat sink BUT once.purchased they revert to normal.
Oh and as an FYI....one of the researchable angaran pistols has 2 lvl IX and no lvl X
The fuck Bioware
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Post by dropzofcrimzon on Apr 16, 2017 20:35:24 GMT
Its usable on some weapons. Works nicely on Soned and other high capacity weapons with a soldier and it works nicely one 1-2 shot weapons as well like a Lanat. As a full on Vanguard I can make it work on the crusader (which btw was nerfed almost unbearably) because Shot-Shot-Shot (after perks I can have 3 full shots per clip....wow) charge-melee....Shot-Shot-Shot .... Shockwave/Prime-Charge-Melee each cycle is enough fit perfectly with cool downs BUT the double penalty is 1: arbitrary, 2: Lore breaking and 3: definitely put in place to dissuade people from bringing back the ME1 wrapons
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Post by dropzofcrimzon on Apr 16, 2017 14:43:02 GMT
Until BW return to the proper heat sink only system, I'll just keep using a trainer to disable reloading. The very fact that ammo had to keep re-spawning at certain points in ME2 & 3 showed how flawed and unworkable it was. It's the same in MEA, it's handled a bit better to be sure, but it wasn't like it could get much worse really. Just use vintage heatsink system to solve the issue. Though i do need to use the CE to make the Soned work. That weapon has a few conditions to work first one being seeking plasma, second being full soldier with all accuracy buuffs, turbocharge also with accuracy etc and more armor with accuracy (Soned cant take a scope). But by that point any other AR would serve better, hell PAW from the get go has a better damage, accuracy, stability, weight and spread than the Soned. The final option is to solve accuracy via CE. Weirdly enough the accuracy fix via CE also makes Vetra decent. She can actually hit things, such a nice surprise. Oh also applies to all enemies as well. They all go up in accuracy. Anyways hope Bio fix Vetra in the future patch and hopefully make the Soned more accurate. An assault rifle should not have a accuracy of 30-39 as that is a shotgun. At that point one might as well just use a shotgun. Seeking plasma also works better on the Piranha than the Soned anyways. So its a absolutely terrible ultra rare weapon as it stands. sighs. Now i think about it every since ME2 i had to tweak the Assault rifles a bit. Revenant in 2, and the SP typhoon in 3 which was the bugged version and bio never saw fit to patch their own dlc and finally the Soned in MEA. vintage heat sink is unpalatable because of the DOUBLE penalty
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Post by dropzofcrimzon on Apr 16, 2017 12:12:44 GMT
Seems like everyone made the smart decision in switching to the correct type of weapon Yes well I agree but...wtf it is still surprising any idea why???
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Post by dropzofcrimzon on Apr 16, 2017 12:10:57 GMT
oh you mean the fact we are getting milky way ammo crates in remnant vaults that have been sealed for centuries is not that bad? It's a step up from "mass effect fields" solving everything. oh they still do...PeeBee is still wearing Skintanium armor and shit in hostile combat zones or on fucking Voeld before the vault is activated God I hope Bioware releases a proper fucking armor appearance pack for the squaddies
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Post by dropzofcrimzon on Apr 16, 2017 2:56:06 GMT
So let me get this straight.... The initiative has a contingency plan to NOT wake people up because of lack of resources BUT they elect to bring with them thermal clip based weapons which require EXTRA resources (and a lot of them) compared to the ones based on simple heat dispersion? In the game there is even an announcement in the ops centre with a Turian announcing that today the militia will have to focus on melee combat because they are getting reduced ammo (again...the term Ammo just pisses me off...no one in universe would fucking call thermal clips ammo) WTF was the thought process behind that? And morw to the point...Why does Bioware seem to hate the previous system so fucking much? They go as far as far as penalizing heavily milky way weapons that use the vintage heat clip while the INITIATIVE MANUFACTURED remnant copycat weapons have BETTER heat dispersion systems while using particle beams Until BW return to the proper heat sink only system, I'll just keep using a trainer to disable reloading. The very fact that ammo had to keep re-spawning at certain points in ME2 & 3 showed how flawed and unworkable it was. It's the same in MEA, it's handled a bit better to be sure, but it wasn't like it could get much worse really. oh you mean the fact we are getting milky way ammo crates in remnant vaults that have been sealed for centuries is not that bad?
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Post by dropzofcrimzon on Apr 16, 2017 2:47:37 GMT
As of last night every weapon merchant in Andromeda is selling infinite ammo weapons and ONLY infinite ammo weapons....from the sidewinder to the black widow.....ALL OF THEM equipped with the vintage heat sink
WTF...is it a bug??
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Post by dropzofcrimzon on Apr 15, 2017 20:54:07 GMT
Somebody actually saves that bitch? Fuck that, I wish I could have shot her myself.
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Post by dropzofcrimzon on Apr 15, 2017 20:25:16 GMT
See? He calls it "soft-reboot" too. Notice me senpai! because it is and Evil Chris still owes me an apology about that
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Post by dropzofcrimzon on Apr 15, 2017 20:23:40 GMT
uh...because it was given to Bioware's b team to develop? Worse yet, they weren't Bioware B teams, they were farmed out to other EA divisions. This is the sort of crap you get when the bean counters are in charge of production, instead of the people actually producing the product. My question is Did anyone really sit down around a table and, prior to release, looked at the state of the game and went "yep, all of this is ok, we are totally getting a pass"? In what world would that be feasible??
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Post by dropzofcrimzon on Apr 13, 2017 17:57:08 GMT
I agree with the whole "this is why the Kett were written this way" thing
When I first learned about Andromeda I hoped I would be able to go in and pull a conquistadores type of thing but nooooo I have to be a tree hugging space hippy
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Post by dropzofcrimzon on Apr 13, 2017 15:23:57 GMT
Funny as usual, and Yahtzee made a lot of valid points. He's right that eyes and and facial animations were never brilliant in the OT, but god, MEA managed to make it worse. How is it even possible after having the experience of DAI to improve from? uh...because it was given to Bioware's b team to develop?
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Post by dropzofcrimzon on Apr 12, 2017 19:36:32 GMT
even better, use the GOW system. Over heating weapons can be "vented" manually rather than wait for the cool down. It works EXACTLY like a reload and it does not break the lore That's also how EA Battlefront works as well, sans the active reload damage buff. vented weapons have no active reload in GOW...They just vent the heat (like the mulcher)
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Post by dropzofcrimzon on Apr 12, 2017 19:10:34 GMT
I'm not sure, but it was my impression that the MW weapons have significantly more damage output per time unit than all others. Perhaps the MEA team thought they'd be too powerful if you could just add a vintage heat sink with no downside. Or they wanted people to have a good reason to use Remnant weapons, which there wouldn't be if changed MW weapons had unchanged dps. A Black Widow with a vintage heat sink and +ammo modules that could still put out 5 shots in quick succession....would probably be the only SR people ever used. The thing is, Vintage Heat Sink already has an impressive upside, namely the ability to reload and use powers at the same time. That's what balances out the dps loss, not the existence of Remnant weapons. On my first PT with Milky Way sniper rifles, I was constantly canceling my reloads by accident because I was firing off powers too early. With a Vintage Heat Sink, you can maintain that rhythm of "doing something" constantly: fire off a bunch of shots, fire off a few powers while heat dissipates, then go back to being Pew Pew Girl again. If you kept the same clip size and reload time from thermal clip weapons, there would be literally no downside to the Vintage Heat Sink and it would be the unbalanced broke-ass god-tier bullshit that some people apparently want it to be (and that the Bio-Converter currently is in reality). As it is, you can still abuse the Vintage Heat Sink to maintain constant high RoF with no effective reload time by swapping back and forth between two versions of the same weapon. Apparently that's not good enough? This isn't even a lore argument, not really. The ME1 heat sinks, infamously, could allow players to shatter the laws of thermodynamics by firing infinitely with no heat buildup if you put a few points in, say, Pistols, and added the requisite heat-sink upgrades to your weapon. I don't know why that is apparently okay, but weapons based on limited "ammunition" and "reloads" are apparently the cancerous spawn of brainless CoDbros. it would balance the higher reload time...sure...but not the loss of shots per clips not unless they allowed constant cool down like in ME1 and opposed to the MEA all or nothing cool down
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Post by dropzofcrimzon on Apr 12, 2017 18:40:49 GMT
They neglected their female players once again. I looked over all of the romances in YouTube and boy is there a HUGE difference between male Ryder and female Ryder's romances. It's VERY offensive. Male Ryder gets hard core porn naked sex scenes and he get jealousy comments from his Li's if he romances several at a time, while female Ryder gets her sex scenes (except for hideous alien Jaal ofc) faded to black and only lasted two sec and if she tries to romance several at once, they automatically goes to friendship mode, no comments or anything about each other. It really pisses me off how much Bioware neglects their female fan base like this. I know this also counts for the gay fan base though, so them too. I just hope they're smart enough to do something about it in a future dlc but I have my doubts. uhn...welcome to how we felt in DAI...
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Post by dropzofcrimzon on Apr 12, 2017 17:50:54 GMT
Quarian Ark...especially if it involves the Geth taking it over after stowing away and us having to resolve the issue. Yes to the pathfinders being part of this, a million times yes.
Vehicle DLC...gimmie a fucking weaponized rover Bioware you KNOW there is no reason why the nomad should be just as idiotically unarmed as the tempest...I would even take a hammerhead.
Weapon crafting DLC (let me build proper MW cool down weapons Bioware, stop being ao proud of shitting on your own lore)
Mandatory horror themed dlc please
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Post by dropzofcrimzon on Apr 12, 2017 16:38:55 GMT
no problem My issue is that those weapons, the rem weapons you craft, are retroengineered by the initiative, they are direct energy weapons and their cool down is BETTER than ballistic weapons with a vintage heat sink. It just bugs me so...SO much that Bioware went out of their way to penalize people who wanted the old style SENSIBLE ME1 weapons I'm not sure, but it was my impression that the MW weapons have significantly more damage output per time unit than all others. Perhaps the MEA team thought they'd be too powerful if you could just add a vintage heat sink with no downside. Or they wanted people to have a good reason to use Remnant weapons, which there wouldn't be if changed MW weapons had unchanged dps. A Black Widow with a vintage heat sink and +ammo modules that could still put out 5 shots in quick succession....would probably be the only SR people ever used. and there is the rub Shotguns and sniper rifles have NO increased clip size modules in Andromeda...only SPARE AMMO increases which do not influence clip size at all. So back to the Crusader, if I use a vintage heat sink AT BEST I can get it to have a 3 shot per clip with perks from combat fitness/tools skill tree but that is it AND my cool down is TWICE the time it takes to reload. Now that last part I am OK with and it fits the lore. But the former? No it makes no sense and it is deliberately punitive. Btw, the Black Widow X with vintage heat sink has only over 1 shot....two with all perks activated and a long ass cool down time.
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Post by dropzofcrimzon on Apr 12, 2017 15:13:38 GMT
no, I am saying that the rem weapons work by default on cool down, they work fine and are balanced. He'll the inferno sniper rifle has SIX rapid fire shots before it overheats But when you use a vintage heat sink on a MW weapons then the weapon is nerfed, take the crusader. Normally it has 4 shots per clip and it takes about 1 second to reload. Once you use the vintage heat sink you can only fire twice fore an overheat AND it takes a full two seconds to cool down. Double penalty. Thanks for that info. That really should've been in the game somewhere. I've never used a Remnant weapon because they appeared to be weaker than the MW weapons. Now I have spent all my Remnant points on armor, grrr...... Having said that, I'm very pleased that Bioware put weapons using a cooldown system in the game at all. no problem My issue is that those weapons, the rem weapons you craft, are retroengineered by the initiative, they are direct energy weapons and their cool down is BETTER than ballistic weapons with a vintage heat sink. It just bugs me so...SO much that Bioware went out of their way to penalize people who wanted the old style SENSIBLE ME1 weapons
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Post by dropzofcrimzon on Apr 12, 2017 14:14:52 GMT
Gotta get the CoDtards in somehow. No really, there is zero reason to ever go to limited ammo after ME1's lore. You want reloads to get that shooter feel-> hybrid system where your heat sink cools off naturally but if you need to quick swap, you push R to eject the current sink module and slap in a new one. You are limited in the times you can do this and sinks popped out this way are either lost permanently or stored and cannot be used for some time, either till the end of the mission or unless you get to designated discharge stations. You want strategy and making things exciting? Don't pop all your sinks in the first five minutes, you may need more burst further into the fight. A well thought out tutorial mission would easily explain this to even the most dense fratboys or twelve-year-olds. even better, use the GOW system. Over heating weapons can be "vented" manually rather than wait for the cool down. It works EXACTLY like a reload and it does not break the lore
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Post by dropzofcrimzon on Apr 12, 2017 14:13:03 GMT
yes you can find them in loot crates And yes I find Bioware tries to actively discourage you from turning Milky way weapons into cool down ones by imposing a double penalty. Halved clip size and doubled "reload time"...while the latter makes sebse lorw wise the former does not, it is just arbitrary and unneeded Are you telling me that the vintage heat sink is less effective on MW weapons than it is on Heleus weapons or Remnant weapons if you craft them? Or does that apply just to the stuff you find? no, I am saying that the rem weapons work by default on cool down, they work fine and are balanced. He'll the inferno sniper rifle has SIX rapid fire shots before it overheats But when you use a vintage heat sink on a MW weapons then the weapon is nerfed, take the crusader. Normally it has 4 shots per clip and it takes about 1 second to reload. Once you use the vintage heat sink you can only fire twice fore an overheat AND it takes a full two seconds to cool down. Double penalty.
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Post by dropzofcrimzon on Apr 12, 2017 13:48:25 GMT
There are weapons that use the cool-down system you can find? Uh....how do you identify them? I've only used crafted weapons after the prologue. I've hated the switch to "thermal clips" ever since ME2 and it hasn't abated. There they had a cool new system that was actually somewhat interesting, then replaced it with something old and tired. However, using a vintage heat sink with a sniper rifle hasn't been a resounding success except in weapons with "clip" size 1. Nerfnerfnerf... yes you can find them in loot crates And yes I find Bioware tries to actively discourage you from turning Milky way weapons into cool down ones by imposing a double penalty. Halved clip size and doubled "reload time"...while the latter makes sebse lorw wise the former does not, it is just arbitrary and unneeded
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Post by dropzofcrimzon on Apr 12, 2017 13:44:28 GMT
"At Cornell University they have an incredible piece of scientific equipment known as the Tunneling Electron Microscope. Now, this microscope is so powerful that by firing electrons you can actually see images of the atom, the infinitesimally minute building blocks of our universe. If I were using that microscope right now, I still wouldn't be able to locate my interest in your problem." cool story bro...don't post next time, you already embarrassed yourself in the other thread
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