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Post by dropzofcrimzon on Apr 12, 2017 1:37:58 GMT
uhm...I think you read the memo wrong because: 1 - Bioware stated that when given the option to reload or use cool downs (afforded in the ME2 era early testing) people would just let the weapon cool down ... I am not sure where you are getting "more fun" from when people preferred the cools down which BTW also forces you to play tactically because you can't go pew pew forever but you need to time your shots properly and understand the flow of weaponry and powers. And what that meant in practice was people turtling an pew pewing until the end of the fight after they expended their expendibles in the first bits of combat, at which point combat slowed to a crawl. Which, even if it's a dominant strategy, isn't a fun design because dominant strategies negate most forms of gameplay and lead to stagnation. And they also weren't what people imagined they should be back when they were begging, which was something that was in all ways superior to thermal clips. (Well, when they cared about balance- come Citadel DLC, balance was moot). What occurred in Andromeda is that both gameplay systems are balanced against eachother from the start, in which recharge is back... but it's not the burst damage/sustained DPS monster that people's ME2 arguments were based around about why recharge would be inherently superior. Recharge is now (mostly) balanced against thermal clips, where clips can offer higher rate for short periods of time (shots per magazine vs. sustained rate of fire), which brings back to the point of what, in lore, the thermal clips were always supposed to have an advantage in- burst damage over damage-over-time. This allows strategic flexibility, without always providing a dominant strategy. Some guns work better as recharge. Others don't. Some situations recharge is more convenient. Other times it isn't. This is all good. I can certainly agree this should have been attempted earlier, but it's certainly a step forward and a compromise. The recharge category of weapons is rare, balanced against the other weapon types, and not a default. All of these are are relevant for gameplay's sake. And if you haven't run out of ammo... good for you! Consider playing on higher difficulties, where bullet sponges are more common, or just commend yourself for mastering a system that can be made a bit more difficult in the future. (Mind you, MEA's combat system already gets lots of positive reviews for allowing mobility, so whether it needs more ammo shortage to encourage that is a separate date.) Kinda missing the forest for the trees there, luv. Where's your lore justification for why they're equivalent? Didn't you just play the lore card? Do try to be consistent. I am so not splitting this while on a cell. The combat never slowed to a crawl, THAT was not the complaint. And hey...it never showed to a crawl when people started using the M8 so we have actual evidence that that is BS. Bioware WANTED a reload system, testers did not care about it and preferred the cool down...bioware simply said "fuck it" and took it away. I agree balance is important...but in MEA the balance is broken....why? Because, well, try putting the Vintage heat sink on a crusader...see what happens. Remnant weapons are balanced, Milky way weapons converted to Cool Down are NOT. ONLY milky way weapons. Hence my issue. Also, tactically, the thermal clip makes no sense as is, people would have accepted a rebalance while weapons stuck to the lore...just saying The cool down weapons are not rare, they are well balanced and that pisses me off because cool down milky way weapons are NOT...they get shafted. I am not missing the point I am pointing out how aggravating the above decision is when also paired with The fucking lore. Again read the fucking lore. ME1 spells out that direct energy weapons waste tons of heat, more than regular ballistic weapons yes Rem weapons are high tech but physics are physics and if the Initiative can MANUFACTURE weapons as efficient as the Rem based weapons they produce now there is NO reason why that heat dissipation could not be applied to milky way weapons
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Post by dropzofcrimzon on Apr 11, 2017 22:32:12 GMT
Because as a gameplay mechanic, play-testing repeatedly showed that relying primarily on regenerating ammo was less fun. Making ammo limited forces better positioning and power usage, which entails risks that make combat more interesting than a dominant strategy of 'pew pew.' Lore of gameplay mechanics will always bow to gameplay priorities like 'fun.' The rest is easily rationalizable in the lore as 'Remnant particle weaponry technology works better with recharge than ME kinitec weapons work with vintige heat sinks.' Vintinge heat sinks were always by lore suppose to be less capable, while nothing says that particle weaponry uses the exact same cooling technology. uhm...I think you read the memo wrong because: 1 - Bioware stated that when given the option to reload or use cool downs (afforded in the ME2 era early testing) people would just let the weapon cool down 2 - enough people BEGGED for old style weapons and we were given some in ME3 I am not sure where you are getting "more fun" from when people preferred the cools down which BTW also forces you to play tactically because you can't go pew pew forever but you need to time your shots properly and understand the flow of weaponry and powers. Furthermore 3 - Bioware now has a WHOLE CATEGORY of cool down weapons allowing people to use them if they like this negating the whole "it is for gameplay sake" bullshit. Note also that I have NEVER ran out of ammo because, lo and behold, Bioware peppers the field with ammo boxes (in a foreign galaxy....populated by a race that uses plasma weapons....and in vaults belonging to a race that has beam weapons that do not need our thermal clips that have been sealed for centuries) 4 - read the fucking lore. The Thermal clips help FASTER RELOADING they do not increase heat absorption capacity, it is spelled out quite fucking plainly. Translation it is quicker to reload a thermal clip than it is to wait for a weapon to cool off after overheating thus you put more rounds down range. It NEVER states that the thermal clip allows for more shots before an overheat. 5 - if the initiative can manufacture for me a weapon that absorbs the heat dispersion of a beam weapon (which are even in lore notorious for the amount of waste heat they produce) I am sure they could use the same tech to increase the efficiency of the regular milky way weapons.
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Post by dropzofcrimzon on Apr 11, 2017 20:42:33 GMT
So let me get this straight....
The initiative has a contingency plan to NOT wake people up because of lack of resources BUT they elect to bring with them thermal clip based weapons which require EXTRA resources (and a lot of them) compared to the ones based on simple heat dispersion?
In the game there is even an announcement in the ops centre with a Turian announcing that today the militia will have to focus on melee combat because they are getting reduced ammo (again...the term Ammo just pisses me off...no one in universe would fucking call thermal clips ammo)
WTF was the thought process behind that?
And morw to the point...Why does Bioware seem to hate the previous system so fucking much? They go as far as far as penalizing heavily milky way weapons that use the vintage heat clip while the INITIATIVE MANUFACTURED remnant copycat weapons have BETTER heat dispersion systems while using particle beams
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Post by dropzofcrimzon on Apr 11, 2017 20:34:43 GMT
Still funny tho
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Post by dropzofcrimzon on Apr 11, 2017 14:24:27 GMT
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Post by dropzofcrimzon on Apr 10, 2017 10:54:24 GMT
She lived for me and I had Sarissa replaced.
Yes my compulsive need to finish all important things before the final push insured I did not have to deal with the Asian space milf's death
It made me so fucking happy to hear her "still here"
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Post by dropzofcrimzon on Apr 10, 2017 0:34:28 GMT
Oops, my misunderstanding! what he said... After respeccing to lose a weapons slot and add clip size I was able to gain a WHOLE third shot for the crusader Now let it be noted, with the play style I have (full on vanguard) between charges and evasion and melees and casting the 3 shot limitation is NOT completely crippling but in principle the penalty imposed is insane. I can understand the fact it takes half he time reloading than it takes for the gun to cool off...the Crusader takes one second to reload and two seconds to cool down, it MAKES SENSE in the lore that is why clips were introduced!! But the halved clip size? Why the fuck is that there???? Oh yes, to validate the way Bioware wanted the the weapon to reload.
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Post by dropzofcrimzon on Apr 9, 2017 22:49:05 GMT
After dropping the right skill points and slapping some mag mods I doubled the 4 shots on a vintage heat sink carnifex to 8 at end game/NG+ That's with me not even paying too much attention to what I was doing. Something tells me I could get another shot off or two. That pistol has a slow rate of fire to begin with so you're not likely to drop to 0% with it upgraded if you're taking time to aim and alternating between powers. That's just for that weapon though, don't know about the others that have low damage and high mag capacity...those might be better off without the heat sink. snipers and Shotguns have no clip size mods
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Post by dropzofcrimzon on Apr 9, 2017 22:34:30 GMT
The whole point of clips was to maintain sustained firing for longer cause the vintage heatsinks could not do that. So the vintage heatsinks make perfect sense. If you want full on recharging weapons then go for remnant weaponry that is designed around that concept but atm the heatsink augment works fine. If you want no reload go for bio converter which is dumping heat into your own body. uh yeah...meaning I would have had to pace my FOUR shots with the crusader, which I always did anyway....but somehow now my clip is halved giving me a strait penalty as opposed to a skill based mechanic....just awesome
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Post by dropzofcrimzon on Apr 9, 2017 22:04:53 GMT
Slap magazine-enhancing mods and character perks together and you can some pretty decent mag sizes, still. Vintage heat sinks work best for a backup weapon, and that's fine with me, there wouldn't be a point to ammo if the heat sinks didn't have disadvantages. If you just want to fire away with no care for ammo, as others have said, the Bio-converter has got you covered and is broken OP to boot. there is no such mod for shotguns, only spare ammo mods... And no I wanted 4 shots before a forced freaking cool down. The downside of the vintage sink is that you cannot reload once you reach the overheating point and you have to wait...that is the WHOLE point in the lore
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Post by dropzofcrimzon on Apr 9, 2017 14:01:17 GMT
Yep, I called it when it first was announced...there was NO WAY Bioware was giving us the old ME weapons out of the kindness of their heart. There was going to be a catch even tho no thermal clip weapons make TOTAL sense in Andromeda where as of now clips are being RATIONED.
Fas forward to today.
Vintage heat sink HALVES clip size (even tho there is no lore reason for it...thermal clips helped RELOAD FASTER not gain more shots per clip, the lore is clear about it). The Crusader for instance can fire 4 shots before you need to reload but with the Vintage heat sink augmentation it takes two shots before overheating and since there are no shot per clip increasing mods you are screwed and the augmentation becomes pretty much a handicap.
Feels more like a slap in the face than anything really.
"hey...you guys liked the ME1 weapons? here is a mod that will give them back to you...but it will make them ridiculously less effective than the way we intended weapons to be to shoehorn a reload system...enjoy"
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Post by dropzofcrimzon on Apr 8, 2017 0:29:15 GMT
Btw...I was worried but Peebee's romance was great She has the cutest pout and some of her e-mails are just adorable To: You From: Yours Again, please Peebee I'm a firm believer that Peebee has the best banter in the game, a personal favourite is Jaal: When Asari exclaim Goddess who are they talking about? Peebee: Me... Obviously. Yes...but that pout...I am glad her face was not ad awful as those unflattering shots made it out to be. Also "you know when I said I did not want strings? I changed my mind...I want strings....I want ALL the strings"
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Post by dropzofcrimzon on Apr 7, 2017 23:48:42 GMT
Btw...I was worried but Peebee's romance was great
She has the cutest pout and some of her e-mails are just adorable
To: You From: Yours
Again, please
Peebee
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Post by dropzofcrimzon on Apr 7, 2017 17:51:58 GMT
Uhm no...because apparently the initiative left before Mordin Solus adapted the Genophage thus the krogan in Andromeda likely will evolve past the Genophage in a generation, maybe less
Hence why Kesh's babies are all healthy and alive in the eggs at the end of Andromeda
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Post by dropzofcrimzon on Apr 7, 2017 12:47:53 GMT
You mean besides when they bugged out and became invincible (weak spots took no damage) and forced you to restart the fight?
Cool as they looked they would need some work
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Post by dropzofcrimzon on Apr 6, 2017 22:14:47 GMT
I don't k ow about that
But WHY do we have humans that have are called -insert first name here- vas nexus????
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Post by dropzofcrimzon on Apr 6, 2017 22:01:24 GMT
Well fucking DUH...
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Post by dropzofcrimzon on Apr 6, 2017 20:54:29 GMT
so...no point really? Awesome Not everything has to have a point. Why can't you just do something because you want to? I asked if there was a point besides aesthetic...there is not thus I am not doing it
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Post by dropzofcrimzon on Apr 6, 2017 19:08:05 GMT
What is the point of turning a ballistic weapon into a beam or plasma weapon? Besides the effect/sound or tracking ability for the plasma (not that the latter matters. I'd rather have a hitscan weapon....) Because you can? so...no point really? Awesome
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Post by dropzofcrimzon on Apr 6, 2017 18:37:26 GMT
What is the point of turning a ballistic weapon into a beam or plasma weapon?
Besides the effect/sound or tracking ability for the plasma (not that the latter matters. I'd rather have a hitscan weapon....)
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Post by dropzofcrimzon on Apr 3, 2017 16:22:26 GMT
This choice was the worst. Save Raeka and a few salarian survivors from being dissected alive or save Drack's scouts from being exalted into Behemoths. Ugh. With deep sorrow, I chose the salarians. I had already made Vederia the Asari Pathfinder after what happened with Sarissa. It would have been too inconsistent for me not to have Raeka's back, especially since she saved Ryder's life earlier on in the mission. Plus, the salarian ark is a complete mess at that point. They need all the morale boosts and good leadership they can get. Drack sure sent Ryder on an incredibly hardcore guilt trip for her trouble though. Yikes. When did she "save the Pathfinder's life"? I can't recall this part, for some reason. We aren't talking about the unneeded salarian intervention in that big fight, are we? I was stomping those kett, either way. The squad's claims of "wow, they saved our asses" actually made me chuckle. This was one of the better choices, if not the best, in the game. I chose the krogan, because I didn't want the Archon getting more practice at exalting their species. Also, three lives to one, and that one is a Pathfinder who chose to risk her life in a daring fashion. It was a tough call. When those appreciative krogan showed up at the perfect time, late in the game, it made me smile. during the mission even if you are mopping the floor with the Kett defenses both Ryder and the squaddies start saying that they will not make it....that there is too many and blah blah blah basically to shoehorn the "omgz Raeka tots just saved my life"
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Post by dropzofcrimzon on Apr 2, 2017 23:16:55 GMT
I received the email right before I went back to Meridian (point of no return). that was my question So before that point there is no conclusion to the romance
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Post by dropzofcrimzon on Apr 2, 2017 13:52:49 GMT
Does it only trigger after the Hunting the Archon/Find meridian quest?
I did all her side quests and whatnot and the journal says we are in a committed relationship but nothing else happened
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Post by dropzofcrimzon on Apr 2, 2017 1:10:35 GMT
I noticed that too. I'm a level 90 and they still have better health and shields then me. granted....they are AI but it makes no sense My GLASS CANNON has more health than me
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Post by dropzofcrimzon on Apr 2, 2017 0:10:51 GMT
I like that some squadies have more health then i have shields and health combined. But it isn't hard to figure out why. Oh cool the first two passive in this tree for me... +2% health followed by +2% shields. Wow filler much? Oh what's that squadie? Your first passive in 20%health and 20% shields, followed buy 25% shields? Awesome! No, no you keep them. Ill stick with these pointless ones here that are just here to make the tree longer.- that is just fucked up
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