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Post by ilsen on Jun 13, 2017 21:57:18 GMT
The sole purpose of squamates in my games is to bear witness to my glory as I singlehandedly lay waste to thousands of foes.
That being said, I always bring Peebs because she's bae.
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Post by ilsen on May 20, 2017 4:25:32 GMT
It might the same thing that happened in ME2, when you landed on the stations it showed a reminder on how to access the map, it stopped showing the message, if you pushed the button for the 1st time. I'm on console, and am not bothered by a small message in the comer of the screen telling me how to skip though dialogue or a brief message on how to skip the space travel, but I guess it could be annoying on a smaller screen for pc players : / but I don't think there is a way to remove the message, without pushing the button, at least once, in the game. If it still shows the message in every dialogue and space travel, after you pushed it for the 1st time, it's unlikely there is a way to remove it unless someone creates a mod for the pc version. Well, it's not small, it's not in the corner, and it's not brief. Lol. It pops up about one second after I start traveling and doesn't go away until I reach the destination.
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Post by ilsen on May 20, 2017 4:22:41 GMT
@op: I agree. In general, I hate excessive interface pop-ups. Please dear devs (of any game) either give us a manual (maybe even in-game or as pdf, no printing required) or show us stuff once in the tutorial level and then leave us alone with those pesky immersion breaking pop-ups that insult our intelligence by assuming we cannot remember 10 buttons to press. Thnaks! Yeah it's just unnecessary after the first few times and gets in the way of what are otherwise really nice space scenes.
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Post by ilsen on May 19, 2017 5:27:57 GMT
I'm a casual player, but I really like this game. The only thing that bothers me is this [Hold tab to skip] button that's always popping up at the bottom. I understand I can hit tab to skip. Is there a way to stop this from showing up?
Thank you!
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Post by ilsen on Apr 1, 2017 20:49:08 GMT
I guess sometimes it helps to have strangers dictate your purchases, so:
Yes, go buy it. I don't even like space games generally, and I give it a perfect 5/7.
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Post by ilsen on Apr 1, 2017 20:03:33 GMT
This is Bioware's second attempt at an open world game like this and it's already considerably less fetchy than the most recent Bethesda titles. If you ask me, they're killing it. The newest Dragon Age and Mass Effect sequels have an arguably better story than their predecessors, with the addition of the open world. I don't get why people are saying either were overly fetchy. DAI's areas all had individual story lines that contributed to the main story, as well as a few stand alone quests that were fairly interesting in their own right. Most of the side quests in MEA seemed to contribute to bringing order to the Nexus and making the galaxy more liveable as a whole, which really added to the games narrative. I get that there were still more than a few fetch quests in both game, but these games were pretty damn good for first attempts at open world. +1 The DAI and MEA quests are totally fine. I like scouring wide open areas and finding things. I like completionist options that compel me to look at everything even though it's not necessary to the story. If you don't like them, then just skip them. It's win-win. I don't at all get why some people want games that are attached to rails, where the plot pushes you along a narrow corridor, but everyone is entitled to a preference, I guess. I'm comforted that the polls demonstrate that they aren't the majority, even on this highly negative forum. I'm new to the MEA series, but I think they did an even better job with the areas than in DAI, and DAI is one of my favorite games. Of the things to complain about in MEA, this "open-world" aspect that we are talking about is definitely not one of them.
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Post by ilsen on Mar 31, 2017 0:22:16 GMT
For some reason I expected to get a notification on replies. Imagine my surprise when I checked this thread and found two pages. Let me respond to some of the repeated comments:
Perfect for whom? The majority of the fine people of Ferelden. I put myself in power not to be a tyrant, but because I'm the best person for the job. If someone better comes along, then I will abdicate. Until then, I will rule because that's best, like Plato's philosopher king. Marry the King/Queen? I thought I already addressed this? Anora is a snake, and you're going to end up with poison in your goblet. Or at the very least a righteous bout of gonorrhea. Marrying Alistair is fine, but that's only open to females, and even then you're going to have to share him with Morrigan. Not perfect, my friend.
Capital punishment? Sometimes necessary. Maybe not in 2017, but this is the Dragon Age and we are battling monsters and blood mages at every turn. Sorry, friendo, you're going to have to get your hands dirty. This is a reality where the Blight is knocking at your door and the very existence of the various PC species is at stake. You can't afford to be a social justice warrior when the the whole world is burning down around you.
This ending is perfect because it sets Ferelden up as well as possible to go forward while still helping out some damsels along the way.
And, yes, Mark7, you are probably a sociopath.
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Post by ilsen on Mar 26, 2017 17:06:55 GMT
This forum is in desperate need of a downvote system.
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Post by ilsen on Mar 25, 2017 2:28:35 GMT
Now who's being salty? mugwump had a point and stated it politely. You called Andromeda a good game in the title, but then you didn't explain what you thought was good about it. Your post was at odds with its title. You guys are one hilarious tag team. I added the "good game" to the title as an afterthought because I didn't want people to think it was just another bashing post. I guess I could have written "a response to all the haters" instead, but the body of the post explicitly states that it is primarily a response to the complaints and general salt. Besides, I added the positive points after he asked me to, and then he ignores that and brings up the negatives again. My comment was totally justified at that point.
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Post by ilsen on Mar 25, 2017 2:18:10 GMT
Your original post hardly reads like a ringing endorsement of the quality of Andromeda's writing ilsen. Or anything else for that matter! In any case, I hope to continue to enjoy your game. It wasn't really meant to be a "ringing endorsement of the quality of Andromeda's writing." In fact, I expressly called out the writing as being weak in parts. When you specifically asked to list the things I liked, I did so. Guess you weren't actually expecting an answer, since you're back complaining about writing for some reason. I also began my analysis with "In terms of all the complaints:" That is to let you know that what follows is focused on responding to negative comments, not necessarily issuing "ringing endorsements." Perhaps a bit less complaining about writing, and a bit more focusing on reading comprehension.
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Post by ilsen on Mar 25, 2017 1:52:09 GMT
I'm a little unclear...what did you find 'good' about the game? Serious question. Story, environments, graphics, skills, combat, characters/companions (certain dialog aside), and breadth in general. I've heard multiplayer is good, but I haven't tried it yet.
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Post by ilsen on Mar 25, 2017 1:38:21 GMT
Great endorsements! They should include them on the physical box. "The writing, particularly the dialogue, is weak in parts!" "The character reation and animation isn't that bad!" "Fetch quests are perfectly fine!" "I wouldn't call it open world!" This type of language is what a majority of the metacritic user scores include as well. It's like people are offended that someone DARES to not agree with them and swallow up the mediocre effort Bioware put out this time around. Being critical can only be a positive thing long term. If everyone bought the game, and spewed out nonsense like "it's not that bad! Buy it!" can you imagine what the next Mass Effect game would look like? Players are bitching because they still love the series and want something better next time around. They don't want this to be the new status quo. Nice try. My remarks were in direct response to all the bashing posts on here and not meant to be taken out of context as blurbs on the "physical box." This is the kind of salt I was referring to. Nothing wrong with acknowledging that something has flaws in an overall positive review. It's not a perfect game (that's why I said it wasn't top 10 material), but it's not as bad as all the people like you make it out to be. And I believe Bioware as a whole is worthy of support, even if they didn't knock your socks off this time.
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Post by ilsen on Mar 24, 2017 18:35:52 GMT
I didn't play the previous MEs because I'm not a fan of futuristic games, but before MEA was even released someone on these forums said that it was DAI in space, and I happen to think DAI is one of the top 10 games of the last 10-15 years, so I bought MEA yesterday. And it's good. Very good.
In terms of all the complaints: I thought the CC was fine, although it's true that it is worse than DAI. I also think that the graphics are great. The world itself is beautiful. The cinematic animation is somewhat weak, and I don't like that it's not full screen (I'm on an ultra wide), but it's acceptable. And the writing, particularly the dialog, is weak in parts and overall definitely worse than DAI, but I mean, are you expecting a masterpiece every single release? Even Shakespeare didn't knock it out of the park every time. Ease up on the salt.
So, overall, it probably doesn't make my top ten list, but it's a good game. Everything that is being cried about on these forums (by what is probably a vocal minority--I see people with multiple threads bashing it and the same legion of 10-20 disgruntled neckbeards liking every negative post) is pretty overblown. The CC and animation isn't _that_ bad and the "fetch" quests are perfectly fine. I wouldn't call it "open world" per se, but I see a lot of people doing so in comparison with the previous ME games, so maybe in that respect it is--I wouldn't know. A lot of people, including me, like open world, and for what it does, this game does it very well.
Anyway, I just wanted to balance out some of the negativity, but I realize that I am probably trying to desalinate the ocean here.
Game on.
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Post by ilsen on Mar 20, 2017 4:30:38 GMT
Recently replayed venerable ol' DAO. (Filling the void between the next Elder Scrolls and DA4.) In order that the slides come up in the epilogue, here is my take on the perfect ending: 1. Softened Alistair sole ruler, Loghain executed A. Hardening Alistair is right out because of the things you have to say to do it. It's just not anything I'd ever say. And he's not a hard guy, he's a softie. He'll be a good king in the end, and I am confident that if anything happens to me he will step up rather than let the kingdom fall into disrepair. B. Marrying him to Anora is out. She is a real viper and I can never actually trust her, even if she is a good queen for at least a time. C. Marrying Anora myself is out. Even though she is the hottest character in DAO. See above about the trust and viper issues. Plus she's super bossy. D. Marrying Alistar (as female PC) is out. This is probably the second best outcome, but the trouble with this one is that you're going to have to let him shag Morrigan. I'm not down with having my hubby wade through that swamp. E. Loghain's gotta go. Only reason I can find to keep Loghain alive is to throw him at the tentacle monster in the Fade later, but losing Alistar is just too much. After all we had been through, Alistair earned his vengeance. Plus Loghain was a twat. You can make a case for letting him take the hit on the archdemon so you don't have to do the dark ritual with Morrigan, but then you must marry Alistair to Anora. Then you are back to the whole "wedding him to a viper" thing. No bueno, friendo. (Unless you really want to kill Alistair or have him end up a drunk, but I don't consider those true options for non-sociopaths.) 2. Elf PC is ChancellorThis makes me the de-facto ruler with a softened Alistar, and that's how I like it. I am Elf so that my good works can hopefully ease racial tensions. I will also use my power to improve the lot of the Denerim alienage. This is a more direct way of achieving that than simply asking to be made Bann, which comes with other issues. Circle independence also causes other issues. For a power hungry male PC, this is the only real outcome. 3. Ashes saved, dragon killedNot much to say here. 4. Irving saved, circle restoredSimply have a soft spot for mages. Siding with templars at best enhances distrust of mages. 5. Stop slavers, no bann, Alistair ruler, Soris not in prison
Obviously you can't let the slavers go on. And it's gotta be Alistair because Anora is just too tough on the elves (among the other reasons listed above). Lastly, having any bann causes trouble and precludes being chancellor, a position from which you can help them anyway. 6. Save Connor, no deal with demon
Natch. 7. Make Kailyn rich
A case can be made for returning the sword and making Bevin a famous adventurer, but that doesn't tell us anything about how Kailyn fared while he was off adventuring. Given that Kailyn cares for her brother, it seems likely that he prospers too when she becomes wealthy and marries Teagan. 8. Bella runs tavern
A case here can also be made for giving her money to open a brewery in Denerim. I say that everyone's better off if she remains in Redcliffe and it's more satisfying to have her take over the tavern where she was once at the beck and call of Lloyd. Redcliffe has had a tough time and it needs some good people there. We've already had Kailyn and Bevin run off to Denerim, let's not send Bella away too. 9. Have Zathran end the werewolf curse
Natch. 10. Bhelen king
This is one of those choices that you'd make by accident or only after first doing Harrowmont. Harrowmont's a nice guy, but he's just too garbage. We need some help with the darkspawn and Bhelen does that. Sometimes you need a strong leader more than a nice one. 11. Branka killed
Branka is just too much of a bad seed. Even if she is allowed to live, we don't get the benefit of the golems for long, and she just cloisters herself in the deep roads anyway, doing god knows what. No, she has to go. 12. Burkel not helped
This is another decision that we can probably only make with hindsight. I'm not big on the Chantry anyway, so I don't really need to push the envelope in terms of dwarf religion, and I don't need Burkel's blood on my hands. 12. Dagna helped
A strong case can be made for not helping her. In the end, it just seems like the right thing to do. The Divine can "ponder" an exalted march, but that's just bluster. And Dagna comes back to help me with that miscreant Samson later. 13. Morrigan ritual performed
Morrigan is bae. You can say what you want about having a kid with an old god soul, but I think it turned out okay. Flemeth and Solas end up with it anyway. Benefit of hindsight here, obviously, but I can't turn Morrigan down anyway. 14. Morrigan sole romance, ring given
Morrigan is bae. Morrigan is like Linda Hamilton in Terminator 2. If you can't handle a strong independent woman, then you can have your softened Leliana and listen to her talk about shoes all day. 15. Flemeth "killed"
Morrigan is bae. Group pic:
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Post by ilsen on Mar 19, 2017 21:26:35 GMT
I started Jaws of Hakkon again after disabeling a lot of mods. It works now. But the rifts there are incredible hard. I had to walk away from one JoH rifts are tough. I usually take 3 dispellers (Cassandra + 2 mages). You can generally skip the entire second wave this way which makes them much more manageable. Ironbull as a tank is also going to make it more challenging.
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Post by ilsen on Mar 19, 2017 20:23:45 GMT
I don't really know where to post this, as it's neither fully about mechanics nor is it strictly about the characters either. Embarrassingly, I've yet to complete the game. I wanted to improve some things I did wrong and restart. So, I'd like to ask, what party setup do you find the most effective, good or compatible when it comes to combat? My main PC will be a human rogue (dagger wielding). Secondly, which companions do you find have the most banter or enjoyable banter amongst them? Thank you loads in advance to everyone who is willing to help me out! I'm kind of a min-maxer and have played multiple times on hardest difficulty with most of the trials enabled. I also made a little spreadsheet to see which party combo had the most banter in terms of minutes. (Most two-person combos have around 10 mins of banter, but some are over 10 and some are as low as 7 or so.) Anyway, in terms of gameplay, inquisitor as a rogue is the best. That's because you will go assassin specialization for mark of death and can open locked doors in single-player areas. The spec-based focus spells are not important for the inquisitor since you will just use the rift power anyway. Then you want a mage. Barrier is nice, but it's primarily for dispel, which works against opponents with barrier but also destroys demons instantly as they are spawning from the second wave when you are closing rifts. I prefer solas because of the clumping/weaking rift mage spells, but any mage will do, really. Then you want a warrior. Blackwall is probably a better straight tank, but Cassandra is good enough and she can dispel also, so you have two people dispelling the second waves of rifts. The fourth slot is pretty optional, even on hardest difficulties. If you want to do all the zones and hunt all the dragons, then I'd add Sera (dual wield) as my fourth because of thousand cuts which does massive single target damage. If you just want to blaze through the story, I'd do a second mage. In terms of banter, everyone is pretty good, actually. Cole probably has the best banter in terms of the environment. I didn't use him my first few playthroughs, but now I can't bear not to bring him along. I think he adds more to the experience of the game than any other character, so now I have to bring him along even if he doesn't fit into my "most OP party" setup. In terms of two-person interactions, Ironbull + Sera and Viviene + Sera are pretty hilarious. Ironbull + Dorian also needs to be done at least once. Solas + Sera is also excellent. I find Blackwall, Varric, and Cassandra to be the worst in terms of banter. TLDR: Rogue (assassin) inquisitor + Cassandra, Sera (DW), and Solas is the most powerful party on the hardest difficulties + trials, in my opinion. And Cole, Ironbull, and Dorian in terms of banter, but they really do all have good interactions with one another and sometimes three-way convos in various combinations.
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Post by ilsen on Mar 19, 2017 19:16:43 GMT
I definitely don't think that DAI managed to surpass the original in terms of quality and disliked a fair few aspects of its presentation, in particular its tedious side quests which could have used some beefier writing to make them feel more meaningful and enjoyable. However, after the mess that was DA2 (and it certainly was a mess) its hard to call this one disappointing. It succeeded in surpassing its predecessor and, imo, it had the most overall likable supporting cast in any Dragon Age so far. Excellent point. Would I have been disappointed if they followed up DAO with DAI? Hmm. That's a tough one, but I still don't think so. They did take some steps back from DAO, but the steps forward were so grand and sweeping that it seems almost criminal to call it a disappointment. Still, I would have understood the sentiment more. It's certainly different. BUT as you point out, DAI did not come after DAO, it came after DA2, easily the most disappointing game I have loaded in over 30 years of gaming. (Not the worst, of course. I won't go that far. And the people using the super adjectives to describe DAI (worst ever, most horrendous in history, etc etc) clearly either can't express themselves very well or have literally only played a handful of games in their lives. There have been plenty of games that I haven't even gotten to run, for example. Pretty hard to call DA2 worse than those. It was terrible, but it did run. Then there are plenty of movie tie-in games that were objectively horrid and universally despised, etc etc. But I digress.) The good news is DA4 will almost certainly be more DAI than DA2. Here's hoping they can inject a little DAO into it though.
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Post by ilsen on Mar 18, 2017 19:42:23 GMT
Well, enough off topic from me and thanks for your time in reading my walls of text! Hopefully you'll find more of the upbeat and vibrant conversation here than the negative stuff. I expect little to change until DA4 comes out and people switch to spamming about how terrible that is. Nature of the beast, I guess. I'm totally fine with them retreating back into story mode (as you suggest), so long as it is done well (as it was in DAO). I'm also fine with them going more into Skyrim territory, again, so long as it is done well (as it was in DAI). I guess that's where we diverge. I have only really liked a handful of games the last decade, and DAO and DAI are two of them. That they are so different and still so awesome, compared to the other games out there, is pretty remarkable. As someone who grew up on the original Ultima and Wizardry games, Bethesda and Bioware are about the best I can hope for these days. (Though I am cautiously optimistic for Divinity Original Sin 2.)
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Post by ilsen on Mar 18, 2017 18:21:25 GMT
The story is the biggest draw for me, which is why I'm hoping for a more focused and expanded pivitol story. It needn't be linear in it's layout, but really indepth, tight and consistant. Drawing in lots of the other game elements, be they side quests, combat etc, to be more relevant to the story that is being told. DA:i was a broad blanket, designed to appeal to as many people as possible and this isn't entirely a bad thing, but it did lead to a watered down aspect of the game, I champion the most and would like to see become the focus in the next installement. The story and lore. Story by it's definition is always going to be more constricted, you always have a beginning, middle and an end, which means a line has to be drawn from A to C, but that line doesn't have to be straight and the percieved C, might be Q instead, or as Cat said, there might be more than one line, with differeant starting points, ending points and cross over, if the narrative is structured creatively and well (such as in SWTOR) I get that some people would be entirely happy to have no story, whatsoever, kinda like Skyrim, whose main story was pretty flimsy. Or a sandbox fantasy world with rpg elements and some sort of emergent story telling, I like those kind of games, but for me, DA has always been about the story first and foremost. I'd like it to stay that way, remain true to that idea. Perhaps Bioware could make a sandbox rpg style game, but with a different intellectual property. I don't even think we are in disagreement about the changes, it's just that you are dictating what DA should be and I am appreciating it on its own merits. I agree that DAI sacrificed some of constrictive story based approach of DAO for expanded exploration and freedom. And overall, I liked the trade. I understand that you did not, but it's not for you to say that the trade was improper any more than it is for me to say that it was proper. I will note that in the DA games rating thread, DAO is in the top spot with 39%, DAI with 35%, and DA2 (which was extremely constrictive) in distant third with 25%. Given that is it rare for sequels to overcome the newness/nostalgia bonus of originals, I'd say that, objectively, the trade was quite well received, especially considering the disgruntled vocal minority of this board. And no, you were not one of the posters about whom I was referring--you only have 100 posts and you don't spam the same vitriol in every thread.
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Post by ilsen on Mar 16, 2017 18:59:12 GMT
No offense, I don't hate (and I don't think, that who speak about the Inquisition here, really hates) that, but I would like, that the next would more focused on story, because this is the Dragon Age. Not an MMO-simulation. That's just your characterization, and I'd go so far as to say it's objectively false. MMOs typically don't feature hours and hours of cut scenes and voice acting. Or choices about how the story should proceed. Or an ending, for that matter. Or NPC party members with meaningful interactions. There is also very little emphasis on leveling. The few MMO-like things it does have (pure fetch quests, which are not the majority and almost all skippable, and crafting, for example) are 100% optional. It's an absolutely hilarious position to argue that you don't like something, so no one should have the option to do it. Just don't do it, if you don't like it, and leave it for the rest of us. But yeah, calling DAI an "mmo-simulator" is kinda like me calling DA2 a "stuck in a broken elevator all day long simulator." I mean, that is kind of how I feel, but it probably doesn't add much to the conversation. Gotta get that post count up somehow, I guess. "More focused on story" to me just sounds like "more linear" or "more constricted." So yeah, no thanks. I was happy with both the DA:I story and size. And the game overall. That's why I searched out a forum for it.
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by ilsen on Mar 16, 2017 18:24:30 GMT
Something that strikes me about this forum, which is the Dragon Age: Inquisition forum, is how a certain group of people are here every day, with their thousands of posts (!), making negative comments in nearly every thread that comes up, even ones that are just discussing lore or whatever. I am new here, but it's quite remarkable. There are plenty of games I don't like, but I have never felt compelled to go into their forums and post about it. It's a strange pathology. I came here because I thought it would be a cool place to share pictures and ask/answer questions, and to be fair it is like that sometimes, but man, there is quite the intense circlejerk of negativity out of a core group of posters, bringing up the same complaints ad nauseam and "liking" one another's posts incessantly, that is quite off-putting to new members of the community.
On this page ALONE, in this very thread, you can simply scroll up from my single post and see 14 posts between two people basically having a conversation with each other about how much they agree with one another about how bad DA:I. And it's like this in many threads too. Meanwhile, the people who don't spam every thread and just put one cogent comment in once in a while are buried. Pretty sad.
Anyway, back on topic. As a Fallout and Skyrim fan, I really liked the large areas of DA:l. Games that confine you to a city are claustrophobic. I guess some people like that, but if sales of Skyrim, Fallout, and DALI are any indication, then they do not represent the majority.
I love being able to wander around and take in the vistas. I like finding things that are there just to be cool; that has no associated quest or anything. It's just there, and you can find it. That's what makes it seem alive; like a real world. Getting your hand held from plot marker to plot marker, with everything tied to a quest, is far less organic. One of the coolest things in DA:I is the haunted Chateau in Emerald Graves. I stumbled into that one day when I had absolutely no reason to be there and it was awesome. Pretty hard to explore when you are tied in and attached to rails.
You know, you can finish the main quest without even setting foot in half of the zones. You have the freedom to see as much or as little as you want; and that is awesome.
TLDR: BLOW IT UP. Or at least, keep it the same as DA:I.
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 44 Likes: 94
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Post by ilsen on Mar 14, 2017 21:57:52 GMT
I was on the fence about this one because I've never played an ME before, but this thread clinched it. I'll preorder one right now to cancel out OP.
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 44 Likes: 94
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Post by ilsen on Mar 10, 2017 16:37:22 GMT
[✔] Nothing, just extend the production by a year.
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ilsen
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 44 Likes: 94
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Post by ilsen on Mar 6, 2017 4:12:42 GMT
I didn't try the previous MEs because I'm not really into space or even modern day games. But if it's DAI in space, then i guess I have to try it because DAI ruled. Thanks for the heads up.
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ilsen
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 44 Likes: 94
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Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by ilsen on Mar 4, 2017 0:15:55 GMT
I have about 1000 hours on DAI and probably 500 on Origins. My next most played game is probably Fallout 4, with about 800 hours. (Yes, I really gamed it up hard the last two or so years.) Interestingly, I was still disappointed in Fallout 4, even though overall I thought it was a great game, but it seems a bit hypocritical to say so when I played the hell out of it. I was not at all disappointed in DAI, even though DAO will probably always be my favorite.
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