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Post by jayhartric on Mar 3, 2017 23:39:40 GMT
I didn't play it much so I don't know how the game was.
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Post by bshep on Mar 3, 2017 23:42:56 GMT
I didn't play it much so I don't know how the game was. The game was good, a solid 8.2 for me. It won several prizes in 2014, included game of the year. But a few people now decided that the game sucks and started using it as a way to criticize MEA.
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Post by zaefkol on Mar 3, 2017 23:45:38 GMT
CAUSE REASONS!!!
(caps lock means I win right?)
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setecastronomy
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Post by setecastronomy on Mar 3, 2017 23:49:35 GMT
It means some people have such poor memories that they can only compare a new game to the most recent game they played, as if any given new game needs to be compared to anything in the first place. Some people can only judge something by comparisons, rather than on its own merits.
We point and giggle at such people.
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Post by Andrew Lucas on Mar 3, 2017 23:54:35 GMT
Always the meltdowns. That's why.
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coldsteelblue
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Post by coldsteelblue on Mar 4, 2017 0:04:34 GMT
I didn't play it much so I don't know how the game was. The game was good, a solid 8.2 for me. It won several prizes in 2014, included game of the year. But a few people now decided that the game sucks and started using it as a way to criticize MEA. Same here, really enjoyed the SP, still fire up MP from time to time. Some people however go through the phase of enjoying something for ages, but then really enjoy slagging it off later, sure DA:I had some faults, but it's still a good game. Just my opinion.
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Post by maximusarael020 on Mar 4, 2017 0:06:57 GMT
There are valid complaints about some aspects of DAI. The fetch quests got to be tiring, and there was issues with "platforming" to get shards that didn't work out very well. Some areas seemed fairly empty.
However, when people here seem to say "MEA looks like DAI" they are usually referring to gameplay mechanics, like establishing outposts, the influence mechanic, taking "keeps", etc. These were things I enjoyed from DAI and am glad they are in MEA. But people throw "DAI-like" around like it's a slur. Some parts had issues, but the majority of the game was very good.
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Post by Jurus on Mar 4, 2017 0:49:46 GMT
Mass Effect and Dragon Age have always been two very different franchises, each had their own unique feel to them. But with Andromeda featuring so many game mechanics that are copy pasted from Inquisition, they run the risk of feeling like exactly the same game, albeit in different settings. Not necessarily a bad thing, but certainly not a good one either.
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Post by Cypher on Mar 4, 2017 1:03:24 GMT
Mass Effect and Dragon Age have always been two very different franchises, each had their own unique feel to them. But with Andromeda featuring so many game mechanics that are copy pasted from Inquisition, they run the risk of feeling like exactly the same game, albeit in different settings. Not necessarily a bad thing, but certainly not a good one either. They had their unique feel due to setting, lore, and base combat and how those wrapped around the RPG mechanics. Other than that, they shared common features, archtypes, and so on. And that's completely excluding the asset and animation sharing between the two. 75% of Andromeda is what they tried to do in ME1 but scaled back on.
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Post by Cyonan on Mar 4, 2017 1:09:51 GMT
My guess is that people think there will be a return of certain elements from DA:I like large open zones with not much side content beyond fetch quests or collectibles, the game forcing you to do the underwhelming side content in order to progress in the main questline, having to establish camps/keeps everywhere, etc.
Which we have actually seen in today's video that you will be having to establish camps in the form of forward outposts. Although that particular aspect never bothered me much with DA:I. Some form of fast travel is usually good to have in large open maps.
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Nightlife
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Post by Nightlife on Mar 4, 2017 2:02:12 GMT
Yeah I mean the little beacons you land on planets reminds me of camps from DA:I, and there is a new "influence" type mechanic. These don't bother me of themselves but it's clear they took a page or two from DA:I for ME:A. DA:I had a lot of fetch and just dumb side quests too. I do have faith the ME team has addressed these issues for ME:A.
Also, it said 'handful' of handcrafted planets. I wonder how many that means? I'm ok with landing on a semi-meaningless planet and driving around a bit.
I'm referring to info from the new Exploration video released today, which in general I thought was quite encouraging.
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Post by lundajfs on Mar 4, 2017 2:06:13 GMT
Dragon Age Inquisition is the worst game ever made, and it is so awful it is absolutely impossible for someone (except for Bioware) to create something worse than Inquisition.
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Post by kotoreffect3 on Mar 4, 2017 2:34:27 GMT
When I say it is has similarities to DAI that is not necessarily a negative. DAI might have suffered from lackluster quest design but it's underlying game mechanics were very good and a lot of fun. I loved capturing keeps, crafting gear, building up the Inquisition and determining it's focus etc.... These were the good aspects of the game and it looks like MEA is doing the same thing. As long as MEA handles it's optional content better than Inquisition did then it will be fine.
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hector535
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Post by hector535 on Mar 4, 2017 4:50:19 GMT
I love DAI, it's a great game for me. Like any other game, it has it faults but it does a lot of things so well. ME:A has taken a lot of the positives from DAI and people are worried that they will just do a copy but that won't happen. Even though it's bioware, they are different teams and have a lot of differences. Don't listen to people who bitch about stupid things when they haven't played the game.
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Post by Deleted on Mar 4, 2017 5:01:46 GMT
By DA:I in space people mean open world content that is as wide as an ocean, but deep as a puddle.
DA:I had beautiful semi-open world maps that were filled with very little of interest, and grindy and lifeless MMO-esque quests where you had to establish Inquisition camps or close veil rifts in order to get to the more meaty story quests. Much of it felt like an uninteresting time sink.
The outposts and needing to kill wildlife to make a planet habitable (WTF?) sound a bit like DA:I's camps and rifts. Maybe it will turn out be more interesting in ME:A, but after DA:I it is a bit of a concern.
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bryanky5
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Post by bryanky5 on Mar 4, 2017 5:14:55 GMT
By DA:I in space people mean open world content that is as wide as an ocean, but deep as a puddle. DA:I had beautiful semi-open world maps that were filled with very little of interest, and grindy and lifeless MMO-esque quests where you had to establish Inquisition camps or close veil rifts in order to get to the more meaty story quests. Much of it felt like an uninteresting time sink. The outposts and needing to kill wildlife to make a planet habitable (WTF?) sound a bit like DA:I's camps and rifts. Maybe it will turn out be more interesting in ME:A, but after DA:I it is a bit of a concern. Well that sort of makes sense, you wouldn't want to settle in an area where you can get attacked by potential predators every half hour.
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Post by stealthfox94 on Mar 4, 2017 5:43:13 GMT
I've been wondering the same thing, I didn't play that game much either. It seems like most reviews on it are pretty positive, but the internet hates it as usual.
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Xerxes52
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Post by Xerxes52 on Mar 4, 2017 5:43:43 GMT
Honestly, the one thing that annoyed me (more than the threadbare MMO side-quests even) was that Bioware liked placing loot and even some shards on locations that required platforming, and DAI definitely did not do platforming. Other than that I enjoyed wandering around the zones in DAI.
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Post by Deleted on Mar 4, 2017 6:27:41 GMT
I've been wondering the same thing, I didn't play that game much either. It seems like most reviews on it are pretty positive, but the internet hates it as usual. DA:I is one of the strangest games I've played. Parts of it are legitimately great. The main quests and companion content was mostly on par with other Bioware titles. The problem was that nearly everything else was shallow and lifeless, and by the time you reach end game you've spent many more hours grinding through the uninteresting bits to get to the good parts. I'd compare it to a movie that could be fantastic if it was edited down to two hours, but it ends up a rambling four hour mess because the filmmaker refuses to cut any of it. To be fair I think gamers are partly to blame for it. We complain if RPGs are perceived as being too short, even if the 30 or 35 hours spent in that game were never dull. It pressures developers to pad their games with lots of filler just to extend the running time.
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Post by Shinobu on Mar 4, 2017 6:42:37 GMT
Because we are going to have our limbs ripped off by f-ing space bears! Srsly, the bears in DAI were worse than dragons. Overall DAI was a good game, but some of the things that made the game longer didn't make it better IMO. I spent 160 hours on my one playthrough and then couldn't muster the enthusiasm to play it again. Along with the "pretty but empty areas" complaint, some of the things people didn't like in DAI were: 1) Cumbersome hand-collection of small quantities of materials for crafting (Look, five iron ingots! Spend 4 seconds watching animation of picking up ingots. Walk two feet. Look, two more iron ingots! Spend 4 more seconds watching the same animation of picking up ingots. Walk 3 feet. Look! Another 2 ingots! etc.) I actually found the most empty area refreshing because I could just run through the desert investigating a faint light in the distance without feeling I needed to stop every 2 steps to pick up another elfroot. This problem looks to have been fixed in MEA as we will be picking up larger quantities of fewer things rather than minute quantities of a gazillion things. Also automatic mining by probes/the nomad. 2) Shallow sidequests (though I didn't find them as bad as DA2's "find random hemorrhoid cream in a mine, give it to some guy for no reason"). There were some good ones (a creepy haunted chateau where you solved a mystery in order to get a fight and some treasure), but there were a few "go bring me 10 bear hide blankets/ram's meat" quests with no story payoff. (If we had seen the refugees using the blankets that would have helped.) I think a dev specifically said that there will be no "fetch 10 quests" in MEA. 3) Way too many things to collect besides crafting materials: bottles, shards, mosaic pieces, books... The minigame for finding where the shards were was fun, but getting to the places by awkwardly platforming was not my idea of a good time. I hate jumping puzzles. There will be jumping in Andromeda, but it looks much smoother and hopefully more fun. Also I hope there will be smaller collections of things (e.g. Matriarch Dilinaga's writings in ME rather than 140 tiny bits of glass in DAI.) 4) Crafting being cumbersome. Crafting was kind of fun in concept, but having to collect recipes, then ingredients, then make things that turned out to be not that great because comparing recipes was kind of tedious, then trying to scroll through the companions' inventories to compare what they had to what you made, then having to move to a different crafting table to start over again if you wanted to make a weapon instead of armor was time consuming and boring. Not to mention that you could make something useful, but only realize it was hideous after you already wasted your ingredients on it. They fixed that in DAI after I stopped playing, I think, so crafting should be more streamlined and customizable now. 5) Getting resources by sticking flags in other peoples' stuff and claiming it for the inquisition. There may be a similar mechanic in MEA, but at least there is no evidence of flags. 6) The war table, where you set NPCs to do a task that took actual real life time to complete. So, say I wanted some flunkies to investigate rumors of trouble in some town. I dispach flunkies. It will take them 2 hours of real time before they report back. Meanwhile, I continue playing. They report back that they were the wrong people for the job and wound up burning the town down, killing many people including my character's mother. Now I have to load a save from 2 hours ago and send a different team of flunkies AND replay the other stuff I had already done. Some of the missions took 12 hours of real time, so if you didn't like the outcome, it meant replaying 12 hours of stuff you had done in the meantime. I took to queuing up long missions before I went to bed, so the next day I could just see how things turned out without setting myself back. In MEA there will be a war table like mechanism, but you could instead choose to do the mission yourself in SP or in MP rather than sending NPCs. I also doubt they will have any more 12hour missions for NPCs in MEA. All in all "being DAI in space" isn't a terrible thing IMO as DAI was a pleasant game and some of the good things about DAI have made it to Andromeda that I'm excited about (i.e., more extensive party banter). I do feel that Bioware heard the complaints about the less good stuff and has taken steps not to repeat past mistakes. Heck, some of the stuff was fixed for DAI itself, though too late for me as I had stopped playing by then. One thing from DAI that apparently hasn't made it to MEA that I wish had is the ability to change your custom face after the game begins.
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admiralbonetopickmk2
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Post by admiralbonetopickmk2 on Mar 4, 2017 12:04:41 GMT
Its a horrible thing because shalllow, streamlined, filler fetch quests up the whazoo, and things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, with the actual story being 5% of the total. With loads of spaces caves with 3 rooms and a load of space goblins over and over again, not to mention the often piss poor writing etc etc... Are all bad things. Things i dont want to see in my Mass Effect. All that i mentioned is the reason Inquisition is so disliked. In the end the good, even great bits of the game were overwhelmed by the sheer busy work tedium and dull lifelessness. It would be a great shame if Mass Effect: Andromeda went down that same path.
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Post by spacebeetle on Mar 4, 2017 12:57:07 GMT
In my case, because I fear the devaluation of the identity of Mass Effect franchise. DAI is a great game, and so is ME, but putting pieces hacked from one into the other doesn’t imply it will work. Or that it was such a good idea to begin with...
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Post by ApocAlypsE on Mar 4, 2017 13:02:41 GMT
In the internet things are rated binary: either it's the greatest gift to humanity, or it's liquid shit, there is no middle ground. The current consensus is for DA:I is for the later. Basically DA:I is a segmented open world game with a main quest that is generally detached from the open areas. The open areas are very MMO like with hard to reach collectables. The Hinterlands are the first open area of the game and are infamous for having many fetch quests. All the other 11 open areas have less of them but they have quirks of their own. Many people hate these kinds of quests because they are shallow and are easy way to cram content into the game. Other issues include a significant cut in cinematic content and technical issues regarding the FB3 engine (broken promises for PC included) and a lackluster main game villain.
Despite those issues, I enjoyed the game and its DLCs. If you want I will detail what worked for me more. It's a 7.5/10 in my book.
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fredvdp
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Post by fredvdp on Mar 4, 2017 13:28:21 GMT
I like DA:I, but one big issue I have with the game is that it has ten major explorable areas but that the main questline mostly takes place in separate mission areas. It feels like the game was designed around sidequests in these ten areas and that the main questline was an afterthought. I really hope that's not the case in ME:A and that each major planet has a place in the main storyline.
Edit: Eight areas.
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Post by vallixas on Mar 4, 2017 13:59:57 GMT
- Fetch quests, literally 98% in the game are fetch quest. This is not even so much the problem because all rpgs have them. However in DAI they were all uninspired. "Go fetch my husbands ring templars stole it* *walks a few feet gets ring* "You found my ring, kthanxbai" *mission complete*. That's lazy, there's no other word for it. - Locations that were pretty but otherwise empty - Terrible combat (worst in the DA franchise). Played like an MMO. No matter what class you played. This was made worse by the fact almost all of the classes were broken. - Shallow characters, with shallow banter revolving around sexual acts, looks or fashion or otherwise engaging in petty highschool arguements (looking at you Dorian/Viv). With the exception of characters like Solas or Cassandra. Can't forget Varric, I probably wouldn't have played the game for as long as I did if not for him. - Subpar main story and cookie cutter villain. - True ending released as dlc. - Poor balancing, especially when it comes to difficulty. It seems the idea to make the game harder was to turn archers into tanks and give mages god tier barriers. Nightmare mode was actually more of a chore than a challenge. If you were say a reaver, it just meant spamming the same dragon rage button for longer just to kill 1 mage/archer. - Terrible AI. While many games have bad AI few are as frustrating as DAIs. Ranged characters who charge tanks. I once spent around 15 minutes closing a fade rift because those frost demons actually hopped outside of the vacinity and had I followed, it would have reset the fade rift lol. Closing fade rifts just became a game of waiting because of those demons. I'd usually just stand at the rift and press X repeatedly to disrupt the thing until the squad could kill the demon.
To this day I only went through the story once, a first for a Bioware game. I installed Trespasser but never actually got around to playing the game to that point. It got to a point where I just couldn't tolerate the combat. By the time of Trespasser better games were also out. Also winning a few awards doesn't mean much. If I remember correctly DAI didn't have much competition around the time it came out. It was a bit of a dry spell for wrpgs then. Fallout 4 wasn't even out yet, neither was Witcher 3. Still I don't think it was that successful, it was nowhere to be seen in NPDs top 10 sales literally 2 months after it came out, strange for a game that launched on around 5 platforms, and EA never disclosed it's sales which is very telling.
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