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Post by Revan Reborn on Mar 4, 2017 14:07:10 GMT
Some have an irrational fear that BioWare is merely copying/pasting features (both good and bad) from Dragon Age Inquisition into Mass Effect Andromeda. They see some similarities and immediately jump to conclusions with little to no evidence. I think what's far more important and the question many should be asking is whether these similar systems have been improved or not. There wasn't anything particularly wrong with a lot of the ideas in DAI, but some of the features were just poorly-implemented. If MEA reconsidered a lot of these systems, made them more enjoyable, and fit them in a way that makes sense into Mass Effect, I'm fully on board.
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Post by wright1978 on Mar 4, 2017 14:10:15 GMT
DAI was a grindy mess with far too much fetch over story in its massive areas. I certainly hope MEA gets the balance much better between zones and story content.
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Post by Madflavor on Mar 4, 2017 14:16:19 GMT
DA:I was a good game when it came out. That was the general consensus at the time. There were criticisms towards it's ratio between Side Content and Story, but for the most part people were able to appreciate the good things about it.
Then The Witcher 3 came out, and it was so good that it emphasized all the problems DA:I had, and people looked at it with an even more critical eye. Unfortunately to the point where they exaggerated.
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by stysiaq on Mar 4, 2017 14:19:21 GMT
Because ever since Far Cry 3 was called "Skyrim with guns" people think that calling a game another game with a single feature twist is somehow a brutal complete takedown that ends all video game discussion.
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Post by brian on Mar 4, 2017 15:13:22 GMT
Doom and gloom people are forgetting that The Witcher is a big influence here too.
So I say 'suck an egg, pessimists'
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Post by aard on Mar 4, 2017 15:25:22 GMT
DA:I was a good game when it came out. That was the general consensus at the time. There were criticisms towards it's ratio between Side Content and Story, but for the most part people were able to appreciate the good things about it. Then The Witcher 3 came out, and it was so good that it emphasized all the problems DA:I had, and people looked at it with an even more critical eye. Unfortunately to the point where they exaggerated. Very true When it came out it was mostly loved. Reviews by Critics and Players where overall very good. Then The Witcher 3 came along and turned the whole RPG Genre on its head. Before TW3 you had a bit of an excuse "Well it is open world so Quests(Especially Side Quests) will propably not as great." Before they Witcher 3 you usually had either great story,Characters and Side Quests.. OR an Open World.. You basically had either Skyrim OR lets say Mass Effect 2 or Dragon Age Origins.. The Witcher basically was both. An Open world with a great Story AND great Side Quests and great Characters.. If you go back to DA:I after playing TW3 all its flaws that werent as bad at release only are so much worse.. The Side Quests, The Combat System, the "Sterility" of the World.. On its own DA:I is still a great game.. Its just that The Witcher 3 while not absolutly perfect itself set new Rules what a AAA RPG has to look like.
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Post by Banul on Mar 4, 2017 15:40:09 GMT
I didn't play it much so I don't know how the game was. DA:I was Bioware's first attempt at open world gaming. Many people, including myself, didn't think they did a very good job of it and are thus worried about ME:A's open world. It's a valid fear. I liked Inquisition as a whole, but thought the open world was a drag. I really hope they improved it.
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Post by simsimillia on Mar 4, 2017 16:05:03 GMT
- Fetch quests, literally 98% in the game are fetch quest. This is not even so much the problem because all rpgs have them. However in DAI they were all uninspired. "Go fetch my husbands ring templars stole it* *walks a few feet gets ring* "You found my ring, kthanxbai" *mission complete*. That's lazy, there's no other word for it. - Locations that were pretty but otherwise empty - Terrible combat (worst in the DA franchise). Played like an MMO. No matter what class you played. This was made worse by the fact almost all of the classes were broken. - Shallow characters, with shallow banter revolving around sexual acts, looks or fashion or otherwise engaging in petty highschool arguements (looking at you Dorian/Viv). With the exception of characters like Solas or Cassandra. Can't forget Varric, I probably wouldn't have played the game for as long as I did if not for him. - Subpar main story and cookie cutter villain. - True ending released as dlc. - Poor balancing, especially when it comes to difficulty. It seems the idea to make the game harder was to turn archers into tanks and give mages god tier barriers. Nightmare mode was actually more of a chore than a challenge. If you were say a reaver, it just meant spamming the same dragon rage button for longer just to kill 1 mage/archer. - Terrible AI. While many games have bad AI few are as frustrating as DAIs. Ranged characters who charge tanks. I once spent around 15 minutes closing a fade rift because those frost demons actually hopped outside of the vacinity and had I followed, it would have reset the fade rift lol. Closing fade rifts just became a game of waiting because of those demons. I'd usually just stand at the rift and press X repeatedly to disrupt the thing until the squad could kill the demon. To this day I only went through the story once, a first for a Bioware game. I installed Trespasser but never actually got around to playing the game to that point. It got to a point where I just couldn't tolerate the combat. By the time of Trespasser better games were also out. Also winning a few awards doesn't mean much. If I remember correctly DAI didn't have much competition around the time it came out. It was a bit of a dry spell for wrpgs then. Fallout 4 wasn't even out yet, neither was Witcher 3. Still I don't think it was that successful, it was nowhere to be seen in NPDs top 10 sales literally 2 months after it came out, strange for a game that launched on around 5 platforms, and EA never disclosed it's sales which is very telling. About Sales: It's not unusual to not release sales numbers to the press. Dragon Age: Inquisition however was appearently the "most successful launch in Bioware history" Source: www.pcgamer.com/dragon-age-inquisition-had-most-successful-launch-in-bioware-history/Dragon Age: Inquisition had flaws sure. Every game has, but I think many people just blow that wide out of proportion. I'd take Inquisitions combat system any day over what we got in Origins. Combat in DAO has nothing to do with what you see in the cool cinematics, it's just a boring slog on all difficulties. Inquisition at least was a lot more responsive and I think engaging.
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Post by Revan Reborn on Mar 4, 2017 16:11:33 GMT
About Sales: It's not unusual to not release sales numbers to the press. Dragon Age: Inquisition however was appearently the "most successful launch in Bioware history" Source: www.pcgamer.com/dragon-age-inquisition-had-most-successful-launch-in-bioware-history/Dragon Age: Inquisition had flaws sure. Every game has, but I think many people just blow that wide out of proportion. I'd take Inquisitions combat system any day over what we got in Origins. Combat in DAO has nothing to do with what you see in the cool cinematics, it's just a boring slog on all difficulties. Inquisition at least was a lot more responsive and I think engaging. It's worth noting that DAI's sales numbers are a bit deceptive and can't really be compared to previous BioWare games. The main reason being that DAI released on five platforms, which is more than any previous BioWare game. If the game had not sold more initially than previous BioWare games, it would have been surprising. I definitely agree that Inquisition's combat is better than Origins, which was atrocious. That being said, I still see Inquisition's combat being far from ideal. It probably will not happen, but the only way I can truly see combat in Dragon Age evolving is if BioWare drops the tactical camera view. Otherwise, they'll have to keep compromising by appeasing to two very different demographics. Final Fantasy XV is another recent example of a game trying to accommodate to very different play styles, leading to a compromised and mediocre combat system for both disciplines.
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Rico01
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Post by Rico01 on Mar 4, 2017 16:11:53 GMT
Tried to play DA:I a second time a month ago, but stopped almost right away. Couldn't be arsed. So I understand the fear, but do not share it. And I did play DA:I all the way including all story DLCs when it was released.
If I get 40+ hours out of MEA I'd be happy enough.
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Post by alanc9 on Mar 4, 2017 16:25:48 GMT
It's worth noting that DAI's sales numbers are a bit deceptive and can't really be compared to previous BioWare games. The main reason being that DAI released on five platforms, which is more than any previous BioWare game. If the game had not sold more initially than previous BioWare games, it would have been surprising. This is idiotic.. Earlier Bio games didn't release on the two new consoles because they didn't exist yet. It's not like new console gamers magically popped into existence when the consoles were released. They migrated to the new consoles from older platforms.
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Post by Revan Reborn on Mar 4, 2017 16:33:04 GMT
It's worth noting that DAI's sales numbers are a bit deceptive and can't really be compared to previous BioWare games. The main reason being that DAI released on five platforms, which is more than any previous BioWare game. If the game had not sold more initially than previous BioWare games, it would have been surprising. This is idiotic.. Earlier Bio games didn't release on the two new consoles because they didn't exist yet. It's not like new console gamers magically popped into existence when the consoles were released. They migrated to the new consoles from older platforms. Let me break this down for you in simple terms... It's far easier to sell more units of a game on five platforms (Xbox 360, Xbox One, PS3, PS4, PC) than it is on just three (Xbox One, PS4, PC). I'm sure you can do the math, but the sample size of potential buyers is much larger with five than it is with three... By the time DAI released, the Xbox 360 was nine years old and the PS3 was eight years old. Anyone who had not already migrated to the Xbox One or the PS4 in 2014, which was a lot of gamers, could still have access to DAI. If you are still unable to understand basic mathematics, I'm more than willing to help you further.
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Post by simsimillia on Mar 4, 2017 16:34:54 GMT
About Sales: It's not unusual to not release sales numbers to the press. Dragon Age: Inquisition however was appearently the "most successful launch in Bioware history" Source: www.pcgamer.com/dragon-age-inquisition-had-most-successful-launch-in-bioware-history/Dragon Age: Inquisition had flaws sure. Every game has, but I think many people just blow that wide out of proportion. I'd take Inquisitions combat system any day over what we got in Origins. Combat in DAO has nothing to do with what you see in the cool cinematics, it's just a boring slog on all difficulties. Inquisition at least was a lot more responsive and I think engaging. It's worth noting that DAI's sales numbers are a bit deceptive and can't really be compared to previous BioWare games. The main reason being that DAI released on five platforms, which is more than any previous BioWare game. If the game had not sold more initially than previous BioWare games, it would have been surprising. I definitely agree that Inquisition's combat is better than Origins, which was atrocious. That being said, I still see Inquisition's combat being far from ideal. It probably will not happen, but the only way I can truly see combat in Dragon Age evolving is if BioWare drops the tactical camera view. Otherwise, they'll have to keep compromising by appeasing to two very different demographics. Final Fantasy XV is another recent example of a game trying to accommodate to very different play styles, leading to a compromised and mediocre combat system for both disciplines. Being released on five platforms also held the game back though. I don't think that it would've made much difference in the long run. After all I think the final DLC and Patch weren't even released on last gen, if I remember correctly...anyway it's a moot point, especially since I mainly wanted to debunk the argument that DAI wasn't successful, which it was. The circumstances don't matter. I agree, I greatly despise hybrid realtime/pause combat. It lacks the tactical finesse of proper turn based combat and the real time action often isn't as refined as the pause function ends up being a crutch.
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Post by Revan Reborn on Mar 4, 2017 16:41:11 GMT
Being released on five platforms also held the game back though. I don't think that it would've made much difference in the long run. After all I think the final DLC and Patch weren't even released on last gen, if I remember correctly...anyway it's a moot point, especially since I mainly wanted to debunk the argument that DAI wasn't successful, which it was. The circumstances don't matter. I agree, I greatly despise hybrid realtime/pause combat. It lacks the tactical finesse of proper turn based combat and the real time action often isn't as refined as the pause function ends up being a crutch. Content (as well as the DLC you mentioned) was cut from the game because of accommodating the Xbox 360 and PS3, but you can't honestly believe DAI would have sold the same amount on two less platforms. Many gamers still did not have a PS4 or Xbox One at that time. BioWare also felt they needed to release the game on last gen, as DAI was originally slated for 2013. I'm agreeing with you that DAI was successful and I personally enjoyed it, but I was just merely explaining part of the reason DAI's circumstances were unusual. Agreed. Either go tactical turn-based or go action-oriented. BioWare can have its cake and eat it too. Those two combat systems don't mix and they have to either go with one or the other. Until then, I will always envision Dragon Age having lackluster combat due to the compromises being made.
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midnight tea
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Post by midnight tea on Mar 4, 2017 16:59:21 GMT
IMO it's quite obvious that each new Bioware game bases on experience of the whole studio while working on previous games - if you look at their games all across the lifetime of the studio, you can easily see each title influencing one another. Hence it's only natural for MEA to resemble its direct predecessor. I don't see it as a bad thing.
In fact, in a technical sense, it'd be inevitable that any future RPG game created in Frostbite WILL, on some level, resemble DAI.
After all, DAI was the very first RPG made in an engine that, at that time, has only been used to create first-person shooters and race games. It lacked basics like dialogue tools... or even stuff like hair. And, AFAIK, it's Bioware/Dragon Age team that has largely created the tools and modules for the engine and what's more - those are modules are now utilized not just by Bioware team. Even latest FIFA got its first ever story mode, and it was all thanks to tools created while working on Dragon Age Inquisition.
That doesn't mean however that each game will inherit DAI's flaws, perceived or not. Things are getting constantly improved, and just like other studios had access to tools created by Bioware, Bioware now has access to tools (and likely technicians) from other EA studios working in Frostbite.
That was sort of the point of converting to Frostbite. And Dragon Age Inquisition was the title that carried the burden of difficult transition.
And while there's obviously room for improvement, taking the above into consideration - as well as limitations of last-gen consoles - I can't help but to actually be impressed with what they were able to achieve... and quite optimistic for the future, especially after seeing how they keep improving things in Andromeda. Some people keep complaining at character animations, but they're a marked improvement when compared to DAI. The footage from combat also seems promising.
I also have no problem with MEA resembling DAI on more than just technical level. No problem whatsoever with the studio creating a consistent identity all across their franchises, even if in terms of gameplay or story quirks - so long as each franchise has its own 'feel' and they keep improving on things that worked, while modifying or working on things that didn't, I don't see reasons to be worried.
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Post by alanc9 on Mar 4, 2017 17:10:52 GMT
This is idiotic.. Earlier Bio games didn't release on the two new consoles because they didn't exist yet. It's not like new console gamers magically popped into existence when the consoles were released. They migrated to the new consoles from older platforms. Let me break this down for you in simple terms... It's far easier to sell more units of a game on five platforms (Xbox 360, Xbox One, PS3, PS4, PC) than it is on just three (Xbox One, PS4, PC). I'm sure you can do the math, but the sample size of potential buyers is much larger with five than it is with three... When I do the math, the three-platform and five-console platform worlds come out the same if you're releasing on all the extant platforms. You capture the growth in the total number of gamers, but that's minor and isn't strongly correlated wth the number of extant platforms. Migration's a wash when you're on both the old and the new platforms. If you've got different math, show it. This should be entertaining. Proceed, by all means. Edit: Oh, my.... you're not assuming that the three-console environment refers to XBone, PS4, and PC, are you? That isn't the case; Bio hasn't ever released a game in that environment. ME:A will be the first.
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Post by vallixas on Mar 4, 2017 17:11:24 GMT
- Fetch quests, literally 98% in the game are fetch quest. This is not even so much the problem because all rpgs have them. However in DAI they were all uninspired. "Go fetch my husbands ring templars stole it* *walks a few feet gets ring* "You found my ring, kthanxbai" *mission complete*. That's lazy, there's no other word for it. - Locations that were pretty but otherwise empty - Terrible combat (worst in the DA franchise). Played like an MMO. No matter what class you played. This was made worse by the fact almost all of the classes were broken. - Shallow characters, with shallow banter revolving around sexual acts, looks or fashion or otherwise engaging in petty highschool arguements (looking at you Dorian/Viv). With the exception of characters like Solas or Cassandra. Can't forget Varric, I probably wouldn't have played the game for as long as I did if not for him. - Subpar main story and cookie cutter villain. - True ending released as dlc. - Poor balancing, especially when it comes to difficulty. It seems the idea to make the game harder was to turn archers into tanks and give mages god tier barriers. Nightmare mode was actually more of a chore than a challenge. If you were say a reaver, it just meant spamming the same dragon rage button for longer just to kill 1 mage/archer. - Terrible AI. While many games have bad AI few are as frustrating as DAIs. Ranged characters who charge tanks. I once spent around 15 minutes closing a fade rift because those frost demons actually hopped outside of the vacinity and had I followed, it would have reset the fade rift lol. Closing fade rifts just became a game of waiting because of those demons. I'd usually just stand at the rift and press X repeatedly to disrupt the thing until the squad could kill the demon. To this day I only went through the story once, a first for a Bioware game. I installed Trespasser but never actually got around to playing the game to that point. It got to a point where I just couldn't tolerate the combat. By the time of Trespasser better games were also out. Also winning a few awards doesn't mean much. If I remember correctly DAI didn't have much competition around the time it came out. It was a bit of a dry spell for wrpgs then. Fallout 4 wasn't even out yet, neither was Witcher 3. Still I don't think it was that successful, it was nowhere to be seen in NPDs top 10 sales literally 2 months after it came out, strange for a game that launched on around 5 platforms, and EA never disclosed it's sales which is very telling. About Sales: It's not unusual to not release sales numbers to the press. Dragon Age: Inquisition however was appearently the "most successful launch in Bioware history" Source: www.pcgamer.com/dragon-age-inquisition-had-most-successful-launch-in-bioware-history/Dragon Age: Inquisition had flaws sure. Every game has, but I think many people just blow that wide out of proportion. I'd take Inquisitions combat system any day over what we got in Origins. Combat in DAO has nothing to do with what you see in the cool cinematics, it's just a boring slog on all difficulties. Inquisition at least was a lot more responsive and I think engaging. Yes but that's launch which could mean several things. They don't even speak about numbers, hours played shouldn't equate to anything. Origins combat was pretty rewarding tbh. Quite tactical too. Inquisition, you can't really be tactical because the AI won't let you. Mages were also better with all the combos. Inquisition managed to make playing a mage boring, and all of the spells were pretty much just different colored circles. A lot of them were also completely useless like Blizzard lol. Would've been neat to have shapeshifter back to diversify mages. Sure it was not the best in Origins, but just because something wasn't that great before doesn't mean you should remove the class completely and limit options. I forgot to list the lack of unique gear as well. I absolutely hated how most of the gear you found was basically the same looking gear with better stats and besides a few unique armors all of the classes/companions had a set way their gear would look no matter how late game the armor you found was. On the upside? the biotic gameplay shown of Andromeda already looks x10 more fun than any of the classes in Inquisition. The opening sequence already has peaked my interest more than playing through Inquisition's story. I'd say my favorite part of Inquisition was probably the Winter Palace as well as stumbling upon random locations like the haunted manor in the graves was it?
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Post by simsimillia on Mar 4, 2017 17:12:21 GMT
Being released on five platforms also held the game back though. I don't think that it would've made much difference in the long run. After all I think the final DLC and Patch weren't even released on last gen, if I remember correctly...anyway it's a moot point, especially since I mainly wanted to debunk the argument that DAI wasn't successful, which it was. The circumstances don't matter. I agree, I greatly despise hybrid realtime/pause combat. It lacks the tactical finesse of proper turn based combat and the real time action often isn't as refined as the pause function ends up being a crutch. Content (as well as the DLC you mentioned) was cut from the game because of accommodating the Xbox 360 and PS3, but you can't honestly believe DAI would have sold the same amount on two less platforms. Many gamers still did not have a PS4 or Xbox One at that time. BioWare also felt they needed to release the game on last gen, as DAI was originally slated for 2013. I'm agreeing with you that DAI was successful and I personally enjoyed it, but I was just merely explaining part of the reason DAI's circumstances were unusual. Agreed. Either go tactical turn-based or go action-oriented. BioWare can have its cake and eat it too. Those two combat systems don't mix and they have to either go with one or the other. Until then, I will always envision Dragon Age having lackluster combat due to the compromises being made. Oh, no doubt about that at launch. But I think in the long run the difference wouldn't be that big, but that's just speculation.
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Post by alanc9 on Mar 4, 2017 17:14:02 GMT
Origins combat was pretty rewarding tbh. Quite tactical too. Inquisition, you can't really be tactical because the AI won't let you. Huh? Nothing made you use the AI.
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Post by vallixas on Mar 4, 2017 17:17:08 GMT
Origins combat was pretty rewarding tbh. Quite tactical too. Inquisition, you can't really be tactical because the AI won't let you. Huh? Nothing made you use the AI. What? i'm talking about moving companions to a location or telling them to hold and them saying "whatever Inquisitor, I do what I want".
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Post by simsimillia on Mar 4, 2017 17:21:37 GMT
About Sales: It's not unusual to not release sales numbers to the press. Dragon Age: Inquisition however was appearently the "most successful launch in Bioware history" Source: www.pcgamer.com/dragon-age-inquisition-had-most-successful-launch-in-bioware-history/Dragon Age: Inquisition had flaws sure. Every game has, but I think many people just blow that wide out of proportion. I'd take Inquisitions combat system any day over what we got in Origins. Combat in DAO has nothing to do with what you see in the cool cinematics, it's just a boring slog on all difficulties. Inquisition at least was a lot more responsive and I think engaging. Yes but that's launch which could mean several things. They don't even speak about numbers, hours played shouldn't equate to anything. Origins combat was pretty rewarding tbh. Quite tactical too. Inquisition, you can't really be tactical because the AI won't let you. Mages were also better with all the combos. Inquisition managed to make playing a mage boring, and all of the spells were pretty much just different colored circles. A lot of them were also completely useless like Blizzard lol. Would've been neat to have shapeshifter back to diversify mages. Sure it was not the best in Origins, but just because something wasn't that great before doesn't mean you should remove the class completely and limit options. I forgot to list the lack of unique gear as well. I absolutely hated how most of the gear you found was basically the same looking gear with better stats and besides a few unique armors all of the classes/companions had a set way their gear would look no matter how late game the armor you found was. On the upside? the biotic gameplay shown of Andromeda already looks x10 more fun than any of the classes in Inquisition. The opening sequence already has peaked my interest more than playing through Inquisition's story. I'd say my favorite part of Inquisition was probably the Winter Palace as well as stumbling upon random locations like the haunted manor in the graves was it? There is nothing tactical about Momentum Berserker Warriors that just hack their way through the enemies upon aquiring Momentum until they hit a slight speed bump in the final mission. Same goes for Arcane Warriors or Dodge Rogues. Origins combat system was super easily broken Inquisition also had at least the same if not greater variety in item looks as the previous games. I also quite liked that each companion had their own specific look, because they all fit very well with their character. It's certainly better than in unmodded DAO where you have to decide if you want to have Morrigan running around in her iconic getup or dress her up in superior Circle robes.
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Post by alanc9 on Mar 4, 2017 17:23:05 GMT
Did that happen with AI turned off? I wouldn't know; I prefer to let the companions do their own thing in DA games anyway.. I'd move them in special circumstances, but they'd stay moved until I moved the Inquisitor out of a certain radius. I agree that the radius was way too short.
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Post by Revan Reborn on Mar 4, 2017 17:26:29 GMT
IMO it's quite obvious that each new game Bioware game bases on experience of the whole studio while working on previous games - if you look at their games all across the lifetime of the studio, you can easily see each title influencing one another. Hence it's only natural for MEA to resemble its direct predecessor. I don't see it as a bad thing. In fact, in a technical sense, it'd be inevitable that any future RPG game created in Frostbite WILL, on some level, resemble DAI. After all, DAI was the very first RPG made in an engine that, at that time, has only been used to create first-person shooters and race games. It lacked basics like dialogue tools... or even stuff like hair. And, AFAIK, it's Bioware/Dragon Age team that has largely created the tools and modules for the engine and what's more - those are modules that are now utilized not just by Bioware team. Even latest FIFA got its first ever story mode, and it was all thanks to tools created while working on Dragon Age Inquisition. That doesn't mean however that each game will inherit DAI's flaws, perceived or not. Things are getting constantly improved, and just like other studios had access to tools created by Bioware, Bioware now has access to tools (and likely technicians) from other EA studios working in Frostbite. That was sort of the point of converting to Frostbite. And Dragon Age Inquisition was the title that carried the burden of difficult transition. And while there's obviously room for improvement, taking the above into consideration - as well as limitations of last-gen consoles - I can't help but to actually be impressed with what they were able to achieve... and quite optimistic for the future, especially after seeing how they keep improving things in Andromeda. Some people keep complaining at character animations, but they're a marked improvement when compared to DAI. The footage from combat also seems promising. I also have no problem with MEA resembling DAI on more than just technical level. No problem whatsoever with the studio creating a consistent identity all across their franchises, even if in terms of gameplay or story quirks - so long as each franchise has its own 'feel' and they keep improving on things that worked, while modifying or working on things that didn't, I don't see reasons to be worried. Eloquently stated! I agree 100%. Content (as well as the DLC you mentioned) was cut from the game because of accommodating the Xbox 360 and PS3, but you can't honestly believe DAI would have sold the same amount on two less platforms. Many gamers still did not have a PS4 or Xbox One at that time. BioWare also felt they needed to release the game on last gen, as DAI was originally slated for 2013. I'm agreeing with you that DAI was successful and I personally enjoyed it, but I was just merely explaining part of the reason DAI's circumstances were unusual. Agreed. Either go tactical turn-based or go action-oriented. BioWare can have its cake and eat it too. Those two combat systems don't mix and they have to either go with one or the other. Until then, I will always envision Dragon Age having lackluster combat due to the compromises being made. Oh, no doubt about that at launch. But I think in the long run the difference wouldn't be that big, but that's just speculation. Fair enough. There's no doubt that DAI would have sold well, regardless. If anything, had it only been released on current gen hardware, it probably would have encouraged more gamers to make the jump to the X1 and PS4 sooner. It's going to be interesting to see how MEA performs being the first BioWare game that's only available on current gen hardware.
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Post by simsimillia on Mar 4, 2017 17:28:23 GMT
About Inquisitions AI: Disabling the use of certain abilities (anything melee/short ranged for Archer, for example) does wonders for the AI in that game.
I also didn't find the tactics settings in Origins all that compelling apart from setting up mages for healing and making sure my comps don't stand around, doing nothing when they kill an enemy. You still had to pause and switch if you wanted to use abilities and maximize companion DPS.
I enjoy Inquisition much more, where I don't have to Babysit my comps all the time.
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Post by vallixas on Mar 4, 2017 17:31:34 GMT
Yes but that's launch which could mean several things. They don't even speak about numbers, hours played shouldn't equate to anything. Origins combat was pretty rewarding tbh. Quite tactical too. Inquisition, you can't really be tactical because the AI won't let you. Mages were also better with all the combos. Inquisition managed to make playing a mage boring, and all of the spells were pretty much just different colored circles. A lot of them were also completely useless like Blizzard lol. Would've been neat to have shapeshifter back to diversify mages. Sure it was not the best in Origins, but just because something wasn't that great before doesn't mean you should remove the class completely and limit options. I forgot to list the lack of unique gear as well. I absolutely hated how most of the gear you found was basically the same looking gear with better stats and besides a few unique armors all of the classes/companions had a set way their gear would look no matter how late game the armor you found was. On the upside? the biotic gameplay shown of Andromeda already looks x10 more fun than any of the classes in Inquisition. The opening sequence already has peaked my interest more than playing through Inquisition's story. I'd say my favorite part of Inquisition was probably the Winter Palace as well as stumbling upon random locations like the haunted manor in the graves was it? There is nothing tactical about Momentum Berserker Warriors that just hack their way through the enemies upon aquiring Momentum until they hit a slight speed bump in the final mission. Same goes for Arcane Warriors or Dodge Rogues. Origins combat system was super easily broken Inquisition also had at least the same if not greater variety in item looks as the previous games. I also quite liked that each companion had their own specific look, because they all fit very well with their character. It's certainly better than in unmodded DAO where you have to decide if you want to have Morrigan running around in her iconic getup or dress her up in superior Circle robes. Knight Enchanter is 100% more broken than Arcane Warriors even after the nerf. There is not even a need for good gear or stats. You can pwn your first dragon before level 10. Almost all of the classes are pretty much broken in Inquisition, and it doesn't take long at all to get them there. The ones that aren't broken (Necromancer) can become that way with fade touched buffs. The fade touched that gives you Walking bomb 100% detonation + Spirit Barrage = Necromancer on god mod since they can detonate both the proc'd one and their own which is guaranteed to happen at a pretty good rate with how many hits spirit barrage lands. No enemy will ever be able to even stand up for long before getting knocked back down. Adding ring of doubt to the mix and kitty's collar = Dorian Jesus.
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