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Post by zaefkol on Mar 5, 2017 10:19:59 GMT
Best thing about Inquisition. If I need to go back to an area or if I'm able to go back to an area, I want there to still be things to kill. Gotta agree with that. In DAI I would go back to some areas just to kill stuff like Great Bears, Giants, and the Red Templars/Venatori mooks. Using Even Ground, Walk Softly, and Grizzly End on my current playthrough, and it's a blast going back to fight level 23 Great Bears and Giants. I always thought that the criticisms about DAI were a bit overblown, but I have to say that trials improved the more grindy parts of the game a great deal. Dealing with respawning enemies become a lot more entertaining once those enemies became relevant content again that actually advanced my character.
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Post by smilesja on Mar 5, 2017 10:42:36 GMT
- Fetch quests, literally 98% in the game are fetch quest. This is not even so much the problem because all rpgs have them. However in DAI they were all uninspired. "Go fetch my husbands ring templars stole it* *walks a few feet gets ring* "You found my ring, kthanxbai" *mission complete*. That's lazy, there's no other word for it. - Locations that were pretty but otherwise empty - Terrible combat (worst in the DA franchise). Played like an MMO. No matter what class you played. This was made worse by the fact almost all of the classes were broken. - Shallow characters, with shallow banter revolving around sexual acts, looks or fashion or otherwise engaging in petty highschool arguements (looking at you Dorian/Viv). With the exception of characters like Solas or Cassandra. Can't forget Varric, I probably wouldn't have played the game for as long as I did if not for him. - Subpar main story and cookie cutter villain. - True ending released as dlc. - Poor balancing, especially when it comes to difficulty. It seems the idea to make the game harder was to turn archers into tanks and give mages god tier barriers. Nightmare mode was actually more of a chore than a challenge. If you were say a reaver, it just meant spamming the same dragon rage button for longer just to kill 1 mage/archer. - Terrible AI. While many games have bad AI few are as frustrating as DAIs. Ranged characters who charge tanks. I once spent around 15 minutes closing a fade rift because those frost demons actually hopped outside of the vacinity and had I followed, it would have reset the fade rift lol. Closing fade rifts just became a game of waiting because of those demons. I'd usually just stand at the rift and press X repeatedly to disrupt the thing until the squad could kill the demon. To this day I only went through the story once, a first for a Bioware game. I installed Trespasser but never actually got around to playing the game to that point. It got to a point where I just couldn't tolerate the combat. By the time of Trespasser better games were also out. Also winning a few awards doesn't mean much. If I remember correctly DAI didn't have much competition around the time it came out. It was a bit of a dry spell for wrpgs then. Fallout 4 wasn't even out yet, neither was Witcher 3. Still I don't think it was that successful, it was nowhere to be seen in NPDs top 10 sales literally 2 months after it came out, strange for a game that launched on around 5 platforms, and EA never disclosed it's sales which is very telling. Wow, I loved the characters of Inquisition.
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Post by vonuber on Mar 5, 2017 12:08:40 GMT
Best thing about Inquisition. If I need to go back to an area or if I'm able to go back to an area, I want there to still be things to kill. For me it destroyed the illusion of the inquisition gaining power and controlling areas.
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Post by aard on Mar 5, 2017 13:23:20 GMT
To be fair to Inquisition and as an explanation to somebody who has not played it yet: To advance in the Main Story you dont have to do ALL of the "MMO" Quests only a relativly small Portion. Maybe 1/4th if at all that much. Usually it is enough to do 1 or 2 Side Quests and close 2 or 3 Rifts per Area. Its annoying but its not like you have to do EVERYTHING on any given Map to play the next Story Quest.
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Post by wolfsite on Mar 5, 2017 13:56:55 GMT
The game was good, a solid 8.2 for me. It won several prizes in 2014, included game of the year. But a few people now decided that the game sucks and started using it as a way to criticize MEA. DAI won GOTY because of the lack of competition at the time, especially in the RPG space. 2014 was a terrible year for RPG's. It would never have won in 2015, with competitors like Witcher, Bloodborne, and Fallout. I don't see this as a valid argument, if it was released in 2015 then it would have had another year minimum of development time which could have changed the final product in who knows how many ways.
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Post by luketrevelyan on Mar 5, 2017 14:17:06 GMT
DAI was a good game IMO but there were a few extremely frustrating things that I'd never want to see done in a game again. And because of those I can never fully praise DAI as much as I'd like to.
MMO style side quests Zoomed out conversations Lack of cities
These are things people have complained about since 2014, especially the side quests. It further intensified when we saw TW3 do an amazing job in these aspects. I can only hope BioWare got the message.
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Post by alanc9 on Mar 5, 2017 16:40:31 GMT
Gotta agree with that. In DAI I would go back to some areas just to kill stuff like Great Bears, Giants, and the Red Templars/Venatori mooks. Using Even Ground, Walk Softly, and Grizzly End on my current playthrough, and it's a blast going back to fight level 23 Great Bears and Giants. I always thought that the criticisms about DAI were a bit overblown, but I have to say that trials improved the more grindy parts of the game a great deal. Dealing with respawning enemies become a lot more entertaining once those enemies became relevant content again that actually advanced my character. Depends on what's respawning, though. Promoted Black Wolves are a bit ridiculous, and annoying.
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Post by KR96 on Mar 5, 2017 16:45:29 GMT
I always thought that the criticisms about DAI were a bit overblown, but I have to say that trials improved the more grindy parts of the game a great deal. Dealing with respawning enemies become a lot more entertaining once those enemies became relevant content again that actually advanced my character. Depends on what's respawning, though. Promoted Black Wolves are a bit ridiculous, and annoying. Also sometimes it doesn't make sense from a story perspective. You kill off a faction or decimate it, and then they are just as powerful in nearly all respects as they were before you proceeded to slaughter them to the man. Might be interesting from a grinding "I need xp to advance my character" perspective, but senseless in terms of the story.
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Post by vallixas on Mar 5, 2017 17:25:25 GMT
Wow, I loved the characters of Inquisition. I liked Cassandra, Varric, Solas, Cole and Dorian at times. Though I absolutely hated that they reduced Dorian's personal quest to daddy issues ONCE AGAIN. Such an underwhelming personal quest for a character with such a strong introduction quest. Here's hoping there will be zero daddy issues in Andromeda. I swear if Liam breaks down and says "I became a cop because my dad was a dick". I'm throwing the PS4 out of the window. The way Dad Ryder looked at Scott with contempt in that one video already has me worried that there's gonna be daddy issues only this time the daddy is with us! dun dun dun. Or this could be the game to break the trend! Surely there must be some good fathers in the space!
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Post by goishen on Mar 5, 2017 17:38:27 GMT
For me, I always wanted, and got during the trilogy, DA to be different from ME.
The AVC table (the table where you wake up your people) is Inquisition Perks pulled right off'a the shelf.
Leliana - Scientists Cullen - Military Josephine - Traders
This isn't what I want. I'm still gonna play it, but my enthusiasm is gone. Regardless of how good the story is.
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Post by our_lady_of_darkness on Mar 5, 2017 17:48:09 GMT
I liked Cassandra, Varric, Solas, Cole and Dorian at times. Though I absolutely hated that they reduced Dorian's personal quest to daddy issues ONCE AGAIN. Such an underwhelming personal quest for a character with such a strong introduction quest. Here's hoping there will be zero daddy issues in Andromeda. I swear if Liam breaks down and says "I became a cop because my dad was a dick". I'm throwing the PS4 out of the window. The way Dad Ryder looked at Scott with contempt in that one video already has me worried that there's gonna be daddy issues only this time the daddy is with us! dun dun dun. Or this could be the game to break the trend! Surely there must be some good fathers in the space! I'm pretty certain there will be daddy issues at play here, which will be probably connected with Dad becoming a kind of a villainesque character at one point in the game. Even Dad Ryder's voice - Clancy Brown's, of all people - is supposed to convey the "i'm the alpha dog here, obey me pup" impression.
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Post by revan on Mar 5, 2017 17:53:44 GMT
If it was DA:I in space, we would still have tactical pause...or even tactical view. ME:A is much more of an action RPG. Loved DA:I. Have no problem with if they borrow from that game.
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Post by lundajfs on Mar 5, 2017 20:51:16 GMT
DAI is the worst thing ever made... some reasons: 1 - MMORPG-style fetch quests 2 - MMORPG-style resource gathering and respawn 3 - MMORPG-style combat and enemy respawn4 - MMORPG-style streamlined combat, combat roles, skills, etc 5 - Power is useless if you are a completionist and a grind if you just want to follow the story 6 - Story is Marvel Formula, awful main character, great companions, "awfuler" villain 7 - Awful story pace 8 - Villain is never a threat after act 1, in fact it is pitiable how much of a failure the villain is 9 - Farming for money and schematics is ridiculous and if you use the Golden Nug combat becomes pointless, so either way awful 10 - Out of combat game seems like playing Mario 64 if Nintendo did not try to give it a good gameplay, just trade Stars for Shards and other stuff 11 - Trespasser, Descent and JoH expand the lore and are amazing at that but gameplay wise they are still the base game, Trespasser however showed that DAI could be a lot better than what it was if Bioware did not try to make a game huge maps with empty spaces and retarded fetch quests instead of just a great story Best thing about Inquisition. If I need to go back to an area or if I'm able to go back to an area, I want there to still be things to kill. I play RPGs since I was born the only possible way that is to play for me: I go, clear an area, never go back to it for anything, ever. Ok, so some games forces me to go back and forth (and this is completely retarded, companies must understand games are awful, playing them is PAIN, not enjoyment, and thus you don't want to revisit anything at all, you just want to get done with the shit and never look back), so when these games force me to go back to an area I just want to be done with it fast, like Waly West fused with Eobard Thawne and Marvel's Runner fast. The last thing I want is the AWFUL game forcing me to whistand that awful gameplay more and more. Of course it does not apply with perfect games like NWN2, Tyranny and PoE (all Obsidian), in those games I would play a trillion combats per quare meter on each map, but when the game is like Inquisition, it is torture upon torture, it is worse than getting impaled by a Trident with acid and flames for infinite eternities while being regenerated by magic and keeping your pain receptors to their maximun sensitivity.
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Post by Arcian on Mar 5, 2017 21:10:00 GMT
Not trolling... I spent 2 years ranting about DAI on a daily basis because they destroyed my favorite franchise, if getting butthurt is trolling then ok... now I do this more rarely so perhaps it is trolling since it doesn't hurt me that much anymore, so it is less honest and more "attetion whorism", but the scars DAI left on my soul are deep enough for me to say that it is not 100% trolling. I'm more of a mentally sick person than a troll. My investment on DA is serious, I still play DAO, meaning I am currently playing,I am alyways playing, it is (was) really of a big deal for me. The only reason I am not making a thousando topics on every forum ranting about DAI now is because of PoE and Tyranny, Obsidian saved my soul (and 2018, PoE2 will keep me alive another year). Tyranny is probably the first game I finished 4 times straight, not even DAO was that good (I usually finish games dozens of times, but rarely more than once at launch, I usually get into games a year or years after release and then I never stop playing them, but Tyranny is so godlike it captured me right there, love at first sight), but other than that I would still be obsessively talking about how awful DAI is, and I mean crazily crazy obsessive. Obsidian is fucking divine. They're what everyone thinks BioWare is.
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Post by garrusfan1 on Mar 5, 2017 21:23:23 GMT
It is mostly the way people complain about things. To be honest I liked DAI thought it had issues. I don't understand why people hate the game when they haven't even played it. Truly I will do the thing most sane people do and wait until I play the game before I say I like it or not.
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Post by garrusfan1 on Mar 5, 2017 21:27:08 GMT
DA:I was a good game when it came out. That was the general consensus at the time. There were criticisms towards it's ratio between Side Content and Story, but for the most part people were able to appreciate the good things about it. Then The Witcher 3 came out, and it was so good that it emphasized all the problems DA:I had, and people looked at it with an even more critical eye. Unfortunately to the point where they exaggerated. Very true When it came out it was mostly loved. Reviews by Critics and Players where overall very good. Then The Witcher 3 came along and turned the whole RPG Genre on its head. Before TW3 you had a bit of an excuse "Well it is open world so Quests(Especially Side Quests) will propably not as great." Before they Witcher 3 you usually had either great story,Characters and Side Quests.. OR an Open World.. You basically had either Skyrim OR lets say Mass Effect 2 or Dragon Age Origins.. The Witcher basically was both. An Open world with a great Story AND great Side Quests and great Characters.. If you go back to DA:I after playing TW3 all its flaws that werent as bad at release only are so much worse.. The Side Quests, The Combat System, the "Sterility" of the World.. On its own DA:I is still a great game.. Its just that The Witcher 3 while not absolutly perfect itself set new Rules what a AAA RPG has to look like. Personally I thought alot of TW3 little side quest often were things like find this and bring it back or something small and kinda pointless. I lloved the game without a dount but I never was in such awe of it. Personally I thought TW2 was the best out of the trilogy. Well if you take ciri out of TW3 it was
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Post by garrusfan1 on Mar 5, 2017 21:28:59 GMT
Because ever since Far Cry 3 was called "Skyrim with guns" people think that calling a game another game with a single feature twist is somehow a brutal complete takedown that ends all video game discussion. How would that be cosidered a bad thing? and wouldn't skyrim with guns just be fallout lol.
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Post by Cyonan on Mar 5, 2017 21:32:57 GMT
Obsidian is fucking divine. They're what everyone thinks BioWare is. Obsidian is great but they and CDPR have some of the most intolerable fanbases who love to act like their preferred developers can do absolutely nothing wrong. That's not to say that other fanbases don't have similar people(and they're intolerable in any fanbase), but in my experience those fanbases have a much higher percentage of those people. It's like how people treated Valve years ago, before they forgot that they're actually a game developer.
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Post by alanc9 on Mar 5, 2017 21:35:54 GMT
I think FO3 was actually called "Oblivion with guns" a lot, some to think of it.
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Post by Cyonan on Mar 5, 2017 21:38:55 GMT
Because ever since Far Cry 3 was called "Skyrim with guns" people think that calling a game another game with a single feature twist is somehow a brutal complete takedown that ends all video game discussion. How would that be cosidered a bad thing? and wouldn't skyrim with guns just be fallout lol. It would be a bad thing for people who wanted more story telling and interesting characters. Skyrim is a good game but is as wide as an ocean while being as deep as a puddle. It's a sandbox game where that is to be expected, and you go into it knowing full well what you're going to get out of it. It never really pretended to be anything else. However much like what happened after Call of Duty struck gold, it seemed like after 2011 everybody wanted to be "Skyrim except with X", and even the story/writing focused RPG developers like BioWare and CDPR decided they wanted in on the action too. Which we all have our opinions about how DA:I and TW3 came out on that one. Personally while I think both are good games, I think that DA:O and TW2 are both better than their sequels with their tighter focus on the story and characters rather than a big world for you to play around in.
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Post by malgus on Mar 5, 2017 21:42:10 GMT
For Me I Have no problems that MEA seems to take from DAI since I LOVED this game, it was not as good as DAO but I see it as a fantastic game, there is a reason why I played it 6 times and I intend at some point to play it a seventh time.
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Post by ATR16 on Mar 5, 2017 23:31:28 GMT
I think a lot of people who played DAI got a similar feeling in terms of the general blueprint of that game becoming the New Bioware Game Blueprint. Similar to Ubisoft and how AssCreed became the blueprint for Far Cry and that boring hacker game, there are probably others. A lot of the stuff in DAI could very easily become copy pasted across with some space paint.
So much nothing space that looks nice, but that stuff isn't easy to make. I don't need to explore an entire planet the size of all of DAI multiple times. Put that time into making playable content.
A lot of other stuff comes down to the player. For me, changes in the dialogue system are popular amongst some, but to me they sound like the wrong direction to me. DAI's decision making moments were underwhelming. If you had 4 options, sometimes it would be 4 ways to say "lets be friends". No real intimidation, aggressive or "renegade" style way to find solutions. When you did get a non-"lets be friends" option for something, it would be so far to the otherside of the spectrum it was essentially worthless.
Overpromising compared the final product. A real lack of polish on a game. Gimped PC controls and optimization.
There are a lot of little things they've done that I'm just not a fan of as it has been presented, and I'll be using EA access to get a hands on to make a better decision.
Other people are worried about the MP since DAIMP was fucking atrocious, especially coming off of how generally well done ME3MP was.
Its not bad that some people are skeptical and negative.
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Post by ATR16 on Mar 5, 2017 23:36:07 GMT
About Sales: It's not unusual to not release sales numbers to the press. Dragon Age: Inquisition however was appearently the "most successful launch in Bioware history" Source: www.pcgamer.com/dragon-age-inquisition-had-most-successful-launch-in-bioware-history/Dragon Age: Inquisition had flaws sure. Every game has, but I think many people just blow that wide out of proportion. I'd take Inquisitions combat system any day over what we got in Origins. Combat in DAO has nothing to do with what you see in the cool cinematics, it's just a boring slog on all difficulties. Inquisition at least was a lot more responsive and I think engaging. It's worth noting that DAI's sales numbers are a bit deceptive and can't really be compared to previous BioWare games. The main reason being that DAI released on five platforms, which is more than any previous BioWare game. If the game had not sold more initially than previous BioWare games, it would have been surprising. I definitely agree that Inquisition's combat is better than Origins, which was atrocious. That being said, I still see Inquisition's combat being far from ideal. It probably will not happen, but the only way I can truly see combat in Dragon Age evolving is if BioWare drops the tactical camera view. Otherwise, they'll have to keep compromising by appeasing to two very different demographics. Final Fantasy XV is another recent example of a game trying to accommodate to very different play styles, leading to a compromised and mediocre combat system for both disciplines. I'd take DAO combat over DAI any day of the week. Same with DA2. DAI to me was the worst in the franchise by far. FF15 is a bit of its own animal. That game went through dev hell and the guy who finally took charge to get it done had a Duke Nukem style job of stitching a zillion things together to make a final game. And they did a pretty damn good job on FF all things considered, especially when you compare it to Lightning Returns.
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Post by midnight tea on Mar 6, 2017 1:16:58 GMT
I'd take DAO combat over DAI any day of the week. Same with DA2. DAI to me was the worst in the franchise by far. FF15 is a bit of its own animal. That game went through dev hell and the guy who finally took charge to get it done had a Duke Nukem style job of stitching a zillion things together to make a final game. And they did a pretty damn good job on FF all things considered, especially when you compare it to Lightning Returns. Hmmm... so you take into the picture the developmental hurdles of FF15... yet you seem to ignore the developmental hurdles of DAI - the first-ever RPG created on Frostbite that was also created for 5 platforms, 2 of which held the game back to a point that some features had to be cut from the final product. (also - I personally prefer DAI combat to DAO one)
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Post by midnightwolf on Mar 6, 2017 3:12:11 GMT
Wow, I loved the characters of Inquisition. I liked Cassandra, Varric, Solas, Cole and Dorian at times. Though I absolutely hated that they reduced Dorian's personal quest to daddy issues ONCE AGAIN. Such an underwhelming personal quest for a character with such a strong introduction quest. Here's hoping there will be zero daddy issues in Andromeda. I swear if Liam breaks down and says "I became a cop because my dad was a dick". I'm throwing the PS4 out of the window. The way Dad Ryder looked at Scott with contempt in that one video already has me worried that there's gonna be daddy issues only this time the daddy is with us! dun dun dun. Or this could be the game to break the trend! Surely there must be some good fathers in the space! Lol. That's a tad extreme. But, I agree......I'm sick to Death of 'Daddy issues' in Bioware games. They really don't make for compelling character's.
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