Cypher
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Post by Cypher on Mar 7, 2017 21:04:32 GMT
And as someone who came up on JRPGs, going back to early locations and steamrolling everyone is always fun. Besides, shooter gameplay changes everything. JRPGs are kinda the reason why I think vastly overleveling is part of playing an RPG. There's no better feeling than being a god to even bosses whenever you run into their zones.
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peabuddie
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Post by peabuddie on Mar 7, 2017 21:55:56 GMT
IMO it's quite obvious that each new Bioware game bases on experience of the whole studio while working on previous games - if you look at their games all across the lifetime of the studio, you can easily see each title influencing one another. Hence it's only natural for MEA to resemble its direct predecessor. I don't see it as a bad thing. In fact, in a technical sense, it'd be inevitable that any future RPG game created in Frostbite WILL, on some level, resemble DAI. After all, DAI was the very first RPG made in an engine that, at that time, has only been used to create first-person shooters and race games. It lacked basics like dialogue tools... or even stuff like hair. And, AFAIK, it's Bioware/Dragon Age team that has largely created the tools and modules for the engine and what's more - those are modules are now utilized not just by Bioware team. Even latest FIFA got its first ever story mode, and it was all thanks to tools created while working on Dragon Age Inquisition. That doesn't mean however that each game will inherit DAI's flaws, perceived or not. Things are getting constantly improved, and just like other studios had access to tools created by Bioware, Bioware now has access to tools (and likely technicians) from other EA studios working in Frostbite. That was sort of the point of converting to Frostbite. And Dragon Age Inquisition was the title that carried the burden of difficult transition. And while there's obviously room for improvement, taking the above into consideration - as well as limitations of last-gen consoles - I can't help but to actually be impressed with what they were able to achieve... and quite optimistic for the future, especially after seeing how they keep improving things in Andromeda. Some people keep complaining at character animations, but they're a marked improvement when compared to DAI. The footage from combat also seems promising. I also have no problem with MEA resembling DAI on more than just technical level. No problem whatsoever with the studio creating a consistent identity all across their franchises, even if in terms of gameplay or story quirks - so long as each franchise has its own 'feel' and they keep improving on things that worked, while modifying or working on things that didn't, I don't see reasons to be worried. excellent, insightful post that allows for a perspective generally not found elsewhere in the discussions of DAI, FB engine and future Bioware titles. Good read. Your post has actually allowed me to soften some of my views and lifted some of my cynicism toward MEA regarding it's implementation in the FB engine.
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peabuddie
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Post by peabuddie on Mar 7, 2017 22:06:50 GMT
The story pace of ME2 was just as bad. You could have about half the game (easily) inbetween the dead reaper and before triggering the tardis, where everyone fits into a 4 man shuttle. Before the BSN was virmired I was doing a playthrough of ME2 and I think I ended up with about 12 missions to do, excluding things like arrival, firewalker, lotsb and the n7 stuff. Rather ruins the pacing somewhat - and yet people still say it's the best game by far. That's an interesting take. I've played through ME2 and all the DLC's at least 10x (and ME1, ME3) and I never felt like I had any pacing problems. ME1 and ME3, I did feel there were some pacing problems mostly with the addition of the DLC being integrated in a way that would make RL sense to Shepard. But if you play them more than once then you kinda have a pacing plan I guess I would call it so that everything runs toward the goal in a way that makes sense and doesn't disrupt the urgency of the situations. Anyways, interesting opinion.
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peabuddie
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Post by peabuddie on Mar 7, 2017 22:17:37 GMT
- Fetch quests, literally 98% in the game are fetch quest. This is not even so much the problem because all rpgs have them. However in DAI they were all uninspired. "Go fetch my husbands ring templars stole it* *walks a few feet gets ring* "You found my ring, kthanxbai" *mission complete*. That's lazy, there's no other word for it. - Locations that were pretty but otherwise empty - Terrible combat (worst in the DA franchise). Played like an MMO. No matter what class you played. This was made worse by the fact almost all of the classes were broken. - Shallow characters, with shallow banter revolving around sexual acts, looks or fashion or otherwise engaging in petty highschool arguements (looking at you Dorian/Viv). With the exception of characters like Solas or Cassandra. Can't forget Varric, I probably wouldn't have played the game for as long as I did if not for him. - Subpar main story and cookie cutter villain. - True ending released as dlc. - Poor balancing, especially when it comes to difficulty. It seems the idea to make the game harder was to turn archers into tanks and give mages god tier barriers. Nightmare mode was actually more of a chore than a challenge. If you were say a reaver, it just meant spamming the same dragon rage button for longer just to kill 1 mage/archer. - Terrible AI. While many games have bad AI few are as frustrating as DAIs. Ranged characters who charge tanks. I once spent around 15 minutes closing a fade rift because those frost demons actually hopped outside of the vacinity and had I followed, it would have reset the fade rift lol. Closing fade rifts just became a game of waiting because of those demons. I'd usually just stand at the rift and press X repeatedly to disrupt the thing until the squad could kill the demon. To this day I only went through the story once, a first for a Bioware game. I installed Trespasser but never actually got around to playing the game to that point. It got to a point where I just couldn't tolerate the combat. By the time of Trespasser better games were also out. Also winning a few awards doesn't mean much. If I remember correctly DAI didn't have much competition around the time it came out. It was a bit of a dry spell for wrpgs then. Fallout 4 wasn't even out yet, neither was Witcher 3. Still I don't think it was that successful, it was nowhere to be seen in NPDs top 10 sales literally 2 months after it came out, strange for a game that launched on around 5 platforms, and EA never disclosed it's sales which is very telling. Wow, I loved the characters of Inquisition. I really wish that I could say that I also loved the characters, but alas. For my tastes they didn't come close to the characters in the first 2 DA games. Even Varrick wasn't really Varrick anymore. I was like "who is this guy? What happened to his humorous banter and smart alec remarks?" He became so bland and boring. Leliana was, for story reasons, cynical and bitter, no longer the cute, ideologue who wanted the world to be a better place but now a hardened killer who was somewhat arrogant in her beliefs.I can forgive that, because, story. But I felt all the other personalities fell completely flat or the opposite which would be trying too hard ( see Iron Bull for the former and Sera for the latter), Cole is annoying and Blackwall is boring, while Viv. is just not a pleasant person. Dorian is great, who couldn't love that guy? And Solas is complex and interesting if you take time to engage him all the way through to Trespasser. But this is the first Bioware game I've played and I've played BG2 to present where I personally disliked the majority of the characters. But unlike other aspects of the game this point is purely subjective and solely based on personal opinion just like RL.
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Post by alanc9 on Mar 7, 2017 23:03:06 GMT
The story pace of ME2 was just as bad. You could have about half the game (easily) inbetween the dead reaper and before triggering the tardis, where everyone fits into a 4 man shuttle. Before the BSN was virmired I was doing a playthrough of ME2 and I think I ended up with about 12 missions to do, excluding things like arrival, firewalker, lotsb and the n7 stuff. Rather ruins the pacing somewhat - and yet people still say it's the best game by far. That's an interesting take. I've played through ME2 and all the DLC's at least 10x (and ME1, ME3) and I never felt like I had any pacing problems. ME1 and ME3, I did feel there were some pacing problems mostly with the addition of the DLC being integrated in a way that would make RL sense to Shepard. But if you play them more than once then you kinda have a pacing plan I guess I would call it so that everything runs toward the goal in a way that makes sense and doesn't disrupt the urgency of the situations. Anyways, interesting opinion. It depends on how you like pacing to work. I like ME2 a lot better if doing everything before you hit the Collector ambush is impossible; the decision after that mission is ruined if there isn't stuff left to do. So I've got a house rule that Reaper IFF has to be done immediately. Obviously, vonuber's problem is a feature for me.
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peabuddie
N2
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Post by peabuddie on Mar 8, 2017 1:54:24 GMT
Biotics look amazing in Andromeda I must say. Seems like biotics are awesome again which they haven't been since Mass Effect 1. What DAI did to mages was absolutely terrible. Especially Necromancer, instead of using demons and spirits to terrify the battlefield we got......wisp dots that pew pew lol. What? The biotics got better and better with each ME. Combos for instance did not exist until ME2. I really have no idea what you could possibly be referring to, such blanket statement with no information provided to back it up.
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Post by vallixas on Mar 8, 2017 2:00:02 GMT
Biotics look amazing in Andromeda I must say. Seems like biotics are awesome again which they haven't been since Mass Effect 1. What DAI did to mages was absolutely terrible. Especially Necromancer, instead of using demons and spirits to terrify the battlefield we got......wisp dots that pew pew lol. What? The biotics got better and better with each ME. Combos for instance did not exist until ME2. I really have no idea what you could possibly be referring to, such blanket statement with no information provided to back it up. In ME1 you were actually challenged to use all your skills in a battle against a mob. They all had longer cooldowns which forced a more tactical approach and made every skill useful. In ME2 & 3 this was scrapped entirely for a more streamlined approach. Not only did we have access to less skills but biotics became more spammable. You could spam the same two skills for the entire game and write off all others. I'm sorry but that was not fun. It was boring and broken. The fact that you could just charge and nova your way through ME3 on its hardest difficulty just shows how broken they became with each ME. In ME1 biotics still felt to me like I was playing an RPG. The physics in ME1 were also amazing, a singularity would pull in surrounding objects. Something not really repeated to the same effect in later installments.
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Post by Link"Guess"ski on Mar 8, 2017 2:08:45 GMT
I think something about biotics look super janky in this game tbh. The graphical effects don't look that polished.
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squidney2k1
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Post by squidney2k1 on Mar 8, 2017 2:35:12 GMT
The main hate stemming from DA:I was the massive amount of lackluster "filler" content, mainly side-quest. It also had a lot of ideas that were not very well fleshed-out, like the crafting system being very limited by "costumes" for characters and suffering from race imbalances (sorry, Qunari). There were also some pacing issues with the story and the oh-so-serious-end-of-the-world tone that a lot of story arches just seemed to brush aside.
Oh yeah, it was also a very big running simulator.
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peabuddie
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Post by peabuddie on Mar 8, 2017 3:00:42 GMT
What? The biotics got better and better with each ME. Combos for instance did not exist until ME2. I really have no idea what you could possibly be referring to, such blanket statement with no information provided to back it up. In ME1 you were actually challenged to use all your skills in a battle against a mob. They all had longer cooldowns which forced a more tactical approach and made every skill useful. In ME2 & 3 this was scrapped entirely for a more streamlined approach. Not only did we have access to less skills but biotics became more spammable. You could spam the same two skills for the entire game and write off all others. I'm sorry but that was not fun. It was boring and broken. The fact that you could just charge and nova your way through ME3 on its hardest difficulty just shows how broken they became with each ME. In ME1 biotics still felt to me like I was playing an RPG. The physics in ME1 were also amazing, a singularity would pull in surrounding objects. Something not really repeated to the same effect in later installments. Oftentimes reading opinions and views on forums I realize that I don't pay attention as closely as others when it comes to some things. Unless the change is radical like DAO to DA2. But now that you mention it, yeah, you're right, I do have to be more strategic when I play ME1 and it is to me anyways the hardest of the 3 on higher levels. I struggled through hard the first time, but never struggled on insanity with ME2 and 3.
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Post by Link"Guess"ski on Mar 8, 2017 3:06:36 GMT
It means that NPCs will use broken pathfinding like in DA:I for one. (Look at the guy in the upper right corner slide into place.... DA:I-team confirmed)
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Post by alanc9 on Mar 8, 2017 3:29:44 GMT
What? The biotics got better and better with each ME. Combos for instance did not exist until ME2. I really have no idea what you could possibly be referring to, such blanket statement with no information provided to back it up. In ME1 you were actually challenged to use all your skills in a battle against a mob. They all had longer cooldowns which forced a more tactical approach and made every skill useful. In ME2 & 3 this was scrapped entirely for a more streamlined approach. Not only did we have access to less skills but biotics became more spammable. You could spam the same two skills for the entire game and write off all others. I'm sorry but that was not fun. It was boring and broken. The fact that you could just charge and nova your way through ME3 on its hardest difficulty just shows how broken they became with each ME. In ME1 biotics still felt to me like I was playing an RPG. The physics in ME1 were also amazing, a singularity would pull in surrounding objects. Something not really repeated to the same effect in later installments. Hmm... I didn't find ME1 to be all that difficult or very strategic. Long cooldowns slow down the power spam, but which one to use at a given moment is fairly obvious. All three games have serious weaknesses in combat, but I think ME3 is the best of a weak lot. And while ME1's physics were cool, knocking an enemy someplace where it couldn't ever be targeted was just annoying. I didn't find Vanguard in the later games very interesting to play. I suppose it's kind of broken, yeah.
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danishgambit
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Post by danishgambit on Mar 8, 2017 5:20:14 GMT
What? The biotics got better and better with each ME. Combos for instance did not exist until ME2. I really have no idea what you could possibly be referring to, such blanket statement with no information provided to back it up. In ME1 you were actually challenged to use all your skills in a battle against a mob. They all had longer cooldowns which forced a more tactical approach and made every skill useful. In ME2 & 3 this was scrapped entirely for a more streamlined approach. Not only did we have access to less skills but biotics became more spammable. You could spam the same two skills for the entire game and write off all others. I'm sorry but that was not fun. It was boring and broken. The fact that you could just charge and nova your way through ME3 on its hardest difficulty just shows how broken they became with each ME. In ME1 biotics still felt to me like I was playing an RPG. The physics in ME1 were also amazing, a singularity would pull in surrounding objects. Something not really repeated to the same effect in later installments. Yeeeeeah but.... your powers were so OP it wasn't a big deal... Singularity turned mobs into fish in a barrel and lift turned Krogan Warlords and those giant Geth into screaming schoolgirls as they floated off into the atmosphere. Sure Krogan had their health regen (I wish they kept that in ME2) but it often activated while they were on the floor and helpless to defend themselves from the OP pistol of death. And if you used the wrong power by accident you always had adrenaline rush which resetted the cooldowns on all your powers. In ME2 biotics were fairly useless with all those barriers and armor unless you were content to spam warp combos over and over again which was just simply a tedious way to play. Vanguard was fun to play with because charge was a thing (ESPECIALLY against Vetra) but even then it was the cryo ammo on your shotgun that really let you get away with that stuff. Vanguards were definitely broken in ME3 again and I think they brought back flying enemies in Andromeda to deal with this. I think the trick with biotics is that the devs have to walk a fine line between them being completely useless and completely OP.
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Cypher
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Post by Cypher on Mar 8, 2017 5:56:07 GMT
What? The biotics got better and better with each ME. Combos for instance did not exist until ME2. I really have no idea what you could possibly be referring to, such blanket statement with no information provided to back it up. In ME1 you were actually challenged to use all your skills in a battle against a mob. They all had longer cooldowns which forced a more tactical approach and made every skill useful. In ME2 & 3 this was scrapped entirely for a more streamlined approach. Not only did we have access to less skills but biotics became more spammable. You could spam the same two skills for the entire game and write off all others. I'm sorry but that was not fun. It was boring and broken. The fact that you could just charge and nova your way through ME3 on its hardest difficulty just shows how broken they became with each ME. In ME1 biotics still felt to me like I was playing an RPG. The physics in ME1 were also amazing, a singularity would pull in surrounding objects. Something not really repeated to the same effect in later installments. Most encounters can be solved by Biotic Shepard + Wrex + Liara/Kaidan party and then lift + close proximity throw. Damn near everything would get tossed out of bounds and die or succumb to physics damage on uncharted worlds.
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Post by vonuber on Mar 8, 2017 8:41:26 GMT
Most encounters in me1 could be solved by an assault rifle that never overheated.
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zaefkol
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Post by zaefkol on Mar 8, 2017 9:31:19 GMT
The main hate stemming from DA:I was the massive amount of lackluster "filler" content, mainly side-quest. It also had a lot of ideas that were not very well fleshed-out, like the crafting system being very limited by "costumes" for characters and suffering from race imbalances (sorry, Qunari). There were also some pacing issues with the story and the oh-so-serious-end-of-the-world tone that a lot of story arches just seemed to brush aside. Oh yeah, it was also a very big running simulator. I mostly enjoyed DAI and thought that it was a great game, but I will agree with you on these criticisms.
Honestly, if MEA is DAI in space but manages to fix and improve upon issues like these, I think that I'll love it.
One small improvement that I've heard the devs talk about is the way party banter works. DAI gave us mounts to make traversing the larger zones easier, and it gave us party banter to make the time we spent traversing those zones more entertaining; the problem, however, is that it is impossible to hear party banter while on the mounts, disincentivizing their use. Supposedly, in MEA we will still be able to hear party banter while in the Nomad.
If we get more and similar quality of life improvements as well as more relevant side quests, I will be happy.
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Post by Chardonney on Mar 8, 2017 10:30:01 GMT
The main hate stemming from DA:I was the massive amount of lackluster "filler" content, mainly side-quest. It also had a lot of ideas that were not very well fleshed-out, like the crafting system being very limited by "costumes" for characters and suffering from race imbalances (sorry, Qunari). There were also some pacing issues with the story and the oh-so-serious-end-of-the-world tone that a lot of story arches just seemed to brush aside. Oh yeah, it was also a very big running simulator. I agree with you. While I did like DAI, I still didn't end up playing it over and over again, unlike the ME trilogy. The gameplay in DAI felt really good until you got to Skyhold. After that it got boring for me. And all the mini fetch quests... those where the worst. If they would've been tied to the main story plot - perhaps even having a positive or negative affect to it - it would've helped but they were just random and completely pointless. Also, one thing that managed to annoy me to no end in DAI was the static NPC behavior. It was at its worst in the winter palace. The NPCs were like mannequins with a battery; they did the same exact movement over and over again. Wave, nod, straighten up, wave, nod, straighten up, wave, nod, straighten up.... argh... like lifeless jerky robots. Yes, there was same thing is ME but it wasn't as bad or noticeable (except in few places in ME3), at least to me. I really hope they handle the NPCs better in MEA or at least make their bahavior smoother and more natural looking.
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Post by vallixas on Mar 8, 2017 14:10:36 GMT
In ME1 you were actually challenged to use all your skills in a battle against a mob. They all had longer cooldowns which forced a more tactical approach and made every skill useful. In ME2 & 3 this was scrapped entirely for a more streamlined approach. Not only did we have access to less skills but biotics became more spammable. You could spam the same two skills for the entire game and write off all others. I'm sorry but that was not fun. It was boring and broken. The fact that you could just charge and nova your way through ME3 on its hardest difficulty just shows how broken they became with each ME. In ME1 biotics still felt to me like I was playing an RPG. The physics in ME1 were also amazing, a singularity would pull in surrounding objects. Something not really repeated to the same effect in later installments. Yeeeeeah but.... your powers were so OP it wasn't a big deal... Singularity turned mobs into fish in a barrel and lift turned Krogan Warlords and those giant Geth into screaming schoolgirls as they floated off into the atmosphere. Sure Krogan had their health regen (I wish they kept that in ME2) but it often activated while they were on the floor and helpless to defend themselves from the OP pistol of death. And if you used the wrong power by accident you always had adrenaline rush which resetted the cooldowns on all your powers. In ME2 biotics were fairly useless with all those barriers and armor unless you were content to spam warp combos over and over again which was just simply a tedious way to play. Vanguard was fun to play with because charge was a thing (ESPECIALLY against Vetra) but even then it was the cryo ammo on your shotgun that really let you get away with that stuff. Vanguards were definitely broken in ME3 again and I think they brought back flying enemies in Andromeda to deal with this. I think the trick with biotics is that the devs have to walk a fine line between them being completely useless and completely OP. Sure enough, but nothing in ME1 was as broken as sitting behind cover and spamming shockwave or reave in ME2 or Nova/Charge combo in ME3. Don't forget the super broken Dominate as well. Didn't even need warp especially for the fleshier targets. Shields didn't matter in ME2, allies would pretty much melt them especially with fire ammo. Jack and Shepard together could turn every battle into a joke. Sit behind cover and laugh as you repeatedly knock over or stun groups as your third companion (I used Garrus) would normally finish them off on the ground, that's if shockwave didn't cause them to fly off of the map. That damn thing could climb walls too . I always wondered why they nerfed shockwave in ME3 but made it so charge became more op lol. The introduction of Pull turned ME3 back to ME1 for a second, only the ability had the shortest cooldown of all time, so you could effectively camp behind cover and continously yank everything. I'd say the cover system combined with the very short cooldowns on biotics pretty much took the danger out of anything in the sequels.
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Post by alanc9 on Mar 8, 2017 16:04:04 GMT
Most encounters in me1 could be solved by an assault rifle that never overheated. Well, ME1 falling apart at high levels is a somewhat different issue. I blow off enough of the pointless content to never get that gear.
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
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ioannisdenton
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by ioannisdenton on Mar 8, 2017 16:45:25 GMT
It means people don't actually read stuff like codeces, journal entries and important game writings that may expand the lore/story. Most oh Inquisition haters did not bother to read war table missions that actually enchance roleplaying, landmark codeces and journal entries. Hence the invalid "fetch quests", this argument did apply for sure but in no way in the extent people claim. Most gamers want stuff to be presented to them IN THEIR FACE. if it doesn't get s-p-o-k-e-n in my main character in a cutscene then it does not exist. I bet most inquisition "haters" do not know that most war table missions are available due to companions and that they do have different outcomes. "but but but it does not matter what you choose just because there is no cutscene" Sigh...
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Mar 8, 2017 18:22:13 GMT
It means people don't actually read stuff like codeces, journal entries and important game writings that may expand the lore/story. Most oh Inquisition haters did not bother to read war table missions that actually enchance roleplaying, landmark codeces and journal entries. Hence the invalid "fetch quests", this argument did apply for sure but in no way in the extent people claim. Most gamers want stuff to be presented to them IN THEIR FACE. if it doesn't get s-p-o-k-e-n in my main character in a cutscene then it does not exist. I bet most inquisition "haters" do not know that most war table missions are available due to companions and that they do have different outcomes. "but but but it does not matter what you choose just because there is no cutscene" Sigh... I've had that argument time and again... people kept claiming I had to be lying that I enjoyed exploring the world in general and finding the hints of the greater world scattered about because there was never a cutscene showing you it. Hell, even without the codex entries there is a ton of things to see and find in the game that show how the events in Thedas are shaping the world: bodies, ruins, villagers and travelers back in the maps as you make them safer....
Inquisition let its world do a lot of the "talking" and many people couldn't stand it because there were no huge neon signs in cutscenes saying "look here!". Add in the codex and the small to even sizeable effects of your decisions and the "most of this game empty with only pointless fetch quests!" falls apart completely.
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Post by uberlurker on Mar 8, 2017 19:31:23 GMT
It means people don't actually read stuff like codeces, journal entries and important game writings that may expand the lore/story. Most oh Inquisition haters did not bother to read war table missions that actually enchance roleplaying, landmark codeces and journal entries. I'm not playing a 70 hours RPG just to read a bunch of long-ass wall of text that has little to no relevance to what my Inquisitor is supposed to be doing. Sorry. I, and many others who played the game, don't care about some huge lore dump of some Avvar war chief that you randomly stumble across when exploring. As the saying goes, "Show, don't tell".
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Mar 8, 2017 20:03:59 GMT
It means people don't actually read stuff like codeces, journal entries and important game writings that may expand the lore/story. Most oh Inquisition haters did not bother to read war table missions that actually enchance roleplaying, landmark codeces and journal entries. I'm not playing a 70 hours RPG just to read a bunch of long-ass wall of text that has little to no relevance to what my Inquisitor is supposed to be doing. Sorry. I, and many others who played the game, don't care about some huge lore dump of some Avvar war chief that you randomly stumble across when exploring. As the saying goes, "Show, don't tell".
And yet Inquisition has a lot they don't outright tell you. But clearly you needed to be told since you missed it outright.
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Post by uberlurker on Mar 8, 2017 20:32:41 GMT
I'm not playing a 70 hours RPG just to read a bunch of long-ass wall of text that has little to no relevance to what my Inquisitor is supposed to be doing. Sorry. I, and many others who played the game, don't care about some huge lore dump of some Avvar war chief that you randomly stumble across when exploring. As the saying goes, "Show, don't tell".
And yet Inquisition has a lot they don't outright tell you. But clearly you needed to be told since you missed it outright.
LOLwut? I don't think you read my post right. That wasn't what I was saying at all.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Mar 8, 2017 20:41:32 GMT
And yet Inquisition has a lot they don't outright tell you. But clearly you needed to be told since you missed it outright.
LOLwut? I don't think you read my post right. That wasn't what I was saying at all. You were saying "show dont' tell" as if Inquisition doesn't do a lot of showing.
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