pinkjellybeans
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Post by pinkjellybeans on Oct 10, 2017 17:14:28 GMT
I am the opposite. I am playing the Technomancer now, and there are so many ways he could be referred to in the dialogue, Mancer, Rogue, Leuitenant, etc, but I am stuck with being called Zachariah in VO which is not my favorite name in the world, tbh. BioWare always was good with either missing the name in VA, but showing it in the text, or coming up with a nickname from close associates, like siha, "my love" etc. It also bothered me to no end that despite my giving Hawke the first name I loved, it was just "Hawke" above his avatar and in all the conversational logs when his name was reflected. I liked the old way more, with the name you gave your character present everywhere in the game. That's certainly an aspect of the Action-Adventure games' novel influences that I do not enjoy in the slightest. It's like the developer takes more and more from me and gives me less and less. It's like I should have become a developer/writer myself to be able to play my character in a video game. It used to be I was allowed to and nobody thought it's weird. Now I have to come to like someone else's dude in almost every game, and i am not happy about it. I think so far Bioware has managed to come up with good last names though. I do agree that NPCs should mention the first name more often if we choose to keep it, but this was actually something they did with MEA. Having Jaal call my Ryder "Sara" really warmed my heart. It's just much more personal than having everyone calling your character "Pathfinder", you know? It makes a big difference to me. I also agree that Bioware could try a bit harder to simply omit the protagonist's title/name in VA. They managed to do it with the warden but in DAI, "Inquisitor" comes up at least once in every conversation.
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Post by Deleted on Oct 10, 2017 17:34:51 GMT
I am the opposite. I am playing the Technomancer now, and there are so many ways he could be referred to in the dialogue, Mancer, Rogue, Leuitenant, etc, but I am stuck with being called Zachariah in VO which is not my favorite name in the world, tbh. BioWare always was good with either missing the name in VA, but showing it in the text, or coming up with a nickname from close associates, like siha, "my love" etc. It also bothered me to no end that despite my giving Hawke the first name I loved, it was just "Hawke" above his avatar and in all the conversational logs when his name was reflected. I liked the old way more, with the name you gave your character present everywhere in the game. That's certainly an aspect of the Action-Adventure games' novel influences that I do not enjoy in the slightest. It's like the developer takes more and more from me and gives me less and less. It's like I should have become a developer/writer myself to be able to play my character in a video game. It used to be I was allowed to and nobody thought it's weird. Now I have to come to like someone else's dude in almost every game, and i am not happy about it. I think so far Bioware has managed to come up with good last names though. I do agree that NPCs should mention the first name more often if we choose to keep it, but this was actually something they did with MEA. Having Jaal call my Ryder "Sara" really warmed my heart. It's just much more personal than having everyone calling your character "Pathfinder", you know? It makes a big difference to me. I also agree that Bioware could try a bit harder to simply omit the protagonist's title/name in VA. They managed to do it with the warden but in DAI, "Inquisitor" comes up at least once in every conversation. I prefer the pathfinder, friend, etc. "Sara/Scott" was a very good compromise to me, so people who want a designated first name can enjoy the intimacy it helps create, but I could have my Tishujen and my Vasco. The names I give my characters are important to me and help me to relate to character in the ways that "Sara" or "Scott" would not, because they have no associations for me personally with anything. So, well done, Andromeda!
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Post by Deleted on Oct 10, 2017 17:47:14 GMT
I think playing as human-only but having different origins would have about as much impact as playing multiple races did in Inquisition. It would be an even trade and if the only benefit would be you get to have a family, big deal. The Hawke family was pretty much there just to kill off, and honestly, I never felt super close to Ryder dad and bro. I replay the shirt out of DA games, so much so that I actually feel like I owe them some money for all the mileage I've gotten out of Inquisition, and I just feel like race selection works better for me because of how I replay. So if that means sacrificing some shallow family ties I'm fine with it. Besides, followers feel more like family anyway.
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pinkjellybeans
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Post by pinkjellybeans on Oct 10, 2017 18:02:19 GMT
I think so far Bioware has managed to come up with good last names though. I do agree that NPCs should mention the first name more often if we choose to keep it, but this was actually something they did with MEA. Having Jaal call my Ryder "Sara" really warmed my heart. It's just much more personal than having everyone calling your character "Pathfinder", you know? It makes a big difference to me. I also agree that Bioware could try a bit harder to simply omit the protagonist's title/name in VA. They managed to do it with the warden but in DAI, "Inquisitor" comes up at least once in every conversation. I prefer the pathfinder, friend, etc. "Sara/Scott" was a very good compromise to me, so people who want a designated first name can enjoy the intimacy it helps create, but I could have my Tishujen and my Vasco. The names I give my characters are important to me and help me to relate to character in the ways that "Sara" or "Scott" would not, because they have no associations for me personally with anything. So, well done, Andromeda! But NPCs still call them "Ryder" for the most part, not Pathfinder, which was my point (having NPCs call you by your name, not your tittle). Sara/Scott was just a nice little detail. I absolutely understand wanting to name your own character. That would be my first choice as well, but if choosing to keep the first name Bioware gives you means you'll have more personal moments with your companions, it's a worthy trade for me. They should definitely include this in DA4, specially if the game has multiple races again and the protagonist won't have a last name that will be mentioned regularly.
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pinkjellybeans
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Post by pinkjellybeans on Oct 10, 2017 18:12:01 GMT
I think playing as human-only but having different origins would have about as much impact as playing multiple races did in Inquisition. It would be an even trade and if the only benefit would be you get to have a family, big deal. The Hawke family was pretty much there just to kill off, and honestly, I never felt super close to Ryder dad and bro. I replay the shirt out of DA games, so much so that I actually feel like I owe them some money for all the mileage I've gotten out of Inquisition, and I just feel like race selection works better for me because of how I replay. So if that means sacrificing some shallow family ties I'm fine with it. Besides, followers feel more like family anyway. If they include all races again they have to adjust animations for all body types as well as armor, among other things. And they probably have to have 2 voice actors for each gender again, specially for the qunari. I think that takes up a lot more resources than, let's say, 3 different backgrounds for one race. Not to mention, having 3 backgrounds could affect only certain things, like the beginning of the game and a few specific quests later on, maybe some specific dialogue in certain conversations too, but being a qunari in Tevinter (for example) would require much more different content than a specific background. Different reactions from NPCs at the very least. NPCs won't randomly react to your character's background. And for me, having a human only protagonist isn't even about family ties, it's more about playing with a character that isn't a complete blank slate, as well as having a more personal story where the events are more connected to the protagonist.
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luketrevelyan
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Post by luketrevelyan on Oct 10, 2017 18:50:40 GMT
I think playing as human-only but having different origins would have about as much impact as playing multiple races did in Inquisition. It would be an even trade and if the only benefit would be you get to have a family, big deal. The Hawke family was pretty much there just to kill off, and honestly, I never felt super close to Ryder dad and bro. I replay the shirt out of DA games, so much so that I actually feel like I owe them some money for all the mileage I've gotten out of Inquisition, and I just feel like race selection works better for me because of how I replay. So if that means sacrificing some shallow family ties I'm fine with it. Besides, followers feel more like family anyway. If they include all races again they have to adjust animations for all body types as well as armor, among other things. And they probably have to have 2 voice actors for each gender again, specially for the qunari. I think that takes up a lot more resources than, let's say, 3 different backgrounds for one race. Not to mention, having 3 backgrounds could affect only certain things, like the beginning of the game and a few specific quests later on, maybe some specific dialogue in certain conversations too, but being a qunari in Tevinter (for example) would require much more different content than a specific background. Different reactions from NPCs at the very least. NPCs won't randomly react to your character's background. And for me, having a human only protagonist isn't even about family ties, it's more about playing with a character that isn't a complete blank slate, as well as having a more personal story where the events are more connected to the protagonist. You say those things like they are bad. Having different body types and voice actors are some of the reasons why I love having multiple races. If they want to save on resources, they can definitely cut down on the number/size of regions. Personally I'd be ok with silent protagonist as well, but I know many wouldn't.
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Post by Deleted on Oct 10, 2017 18:59:40 GMT
If they include all races again they have to adjust animations for all body types as well as armor, among other things. And they probably have to have 2 voice actors for each gender again, specially for the qunari. I think that takes up a lot more resources than, let's say, 3 different backgrounds for one race. Not to mention, having 3 backgrounds could affect only certain things, like the beginning of the game and a few specific quests later on, maybe some specific dialogue in certain conversations too, but being a qunari in Tevinter (for example) would require much more different content than a specific background. Different reactions from NPCs at the very least. NPCs won't randomly react to your character's background. And for me, having a human only protagonist isn't even about family ties, it's more about playing with a character that isn't a complete blank slate, as well as having a more personal story where the events are more connected to the protagonist. You say those things like they are bad. Having different body types and voice actors are some of the reasons why I love having multiple races. If they want to save on resources, they can definitely cut down on the number/size of regions. Personally I'd be ok with silent protagonist as well, but I know many wouldn't. I would also gladly have smaller areas, and in addition would happily let go of the PC's voicing (b/c sometimes it's brilliant, sometimes it ruins the character), crafting/gathering and reduce the number of romances/companions back to DAO or DA2 level in favour of a more interesting/diverse protagonist of all available races with cc's that would blow me away.
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pinkjellybeans
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Post by pinkjellybeans on Oct 10, 2017 19:19:45 GMT
If they include all races again they have to adjust animations for all body types as well as armor, among other things. And they probably have to have 2 voice actors for each gender again, specially for the qunari. I think that takes up a lot more resources than, let's say, 3 different backgrounds for one race. Not to mention, having 3 backgrounds could affect only certain things, like the beginning of the game and a few specific quests later on, maybe some specific dialogue in certain conversations too, but being a qunari in Tevinter (for example) would require much more different content than a specific background. Different reactions from NPCs at the very least. NPCs won't randomly react to your character's background. And for me, having a human only protagonist isn't even about family ties, it's more about playing with a character that isn't a complete blank slate, as well as having a more personal story where the events are more connected to the protagonist. You say those things like they are bad. Having different body types and voice actors are some of the reasons why I love having multiple races. If they want to save on resources, they can definitely cut down on the number/size of regions. Personally I'd be ok with silent protagonist as well, but I know many wouldn't. I'm not saying they are bad, I'm saying they cost more than having specific backgrounds only. I'd also prefer to have less maps or even go back to more contained areas and save resources there, but I know that isn't going to happen either, which is why I'm pointing out these ideas as alternatives.
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theascendent
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Post by theascendent on Oct 10, 2017 20:43:15 GMT
Race selection is tricky to pull off in my opinion. I much prefer quality over quantity.
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Iakus
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Post by Iakus on Oct 10, 2017 21:15:02 GMT
I am the opposite. I am playing the Technomancer now, and there are so many ways he could be referred to in the dialogue, Mancer, Rogue, Leuitenant, etc, but I am stuck with being called Zachariah in VO which is not my favorite name in the world, tbh. BioWare always was good with either missing the name in VA, but showing it in the text, or coming up with a nickname from close associates, like siha, "my love" etc. It also bothered me to no end that despite my giving Hawke the first name I loved, it was just "Hawke" above his avatar and in all the conversational logs when his name was reflected. I liked the old way more, with the name you gave your character present everywhere in the game. That's certainly an aspect of the Action-Adventure games' novel influences that I do not enjoy in the slightest. It's like the developer takes more and more from me and gives me less and less. It's like I should have become a developer/writer myself to be able to play my character in a video game. It used to be I was allowed to and nobody thought it's weird. Now I have to come to like someone else's dude in almost every game, and i am not happy about it. I think so far Bioware has managed to come up with good last names though. I do agree that NPCs should mention the first name more often if we choose to keep it, but this was actually something they did with MEA. Having Jaal call my Ryder "Sara" really warmed my heart. It's just much more personal than having everyone calling your character "Pathfinder", you know? It makes a big difference to me. I also agree that Bioware could try a bit harder to simply omit the protagonist's title/name in VA. They managed to do it with the warden but in DAI, "Inquisitor" comes up at least once in every conversation. First names are unlikely to be a thing as long as we have voiced companions.
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pinkjellybeans
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Post by pinkjellybeans on Oct 10, 2017 21:25:43 GMT
I think so far Bioware has managed to come up with good last names though. I do agree that NPCs should mention the first name more often if we choose to keep it, but this was actually something they did with MEA. Having Jaal call my Ryder "Sara" really warmed my heart. It's just much more personal than having everyone calling your character "Pathfinder", you know? It makes a big difference to me. I also agree that Bioware could try a bit harder to simply omit the protagonist's title/name in VA. They managed to do it with the warden but in DAI, "Inquisitor" comes up at least once in every conversation. First names are unlikely to be a thing as long as we have voiced companions. Well, MEA did it, so I don't see why DA couldn't. After all, DAI had 4 different VA for the protagonist, that's a lot of dialogue having to be recorded multiple times by different people, I don't see how mentioning a name in a few lines of dialogue would be much harder than that. Unless there will be 4 different races again, in that case it would be more complicated to pull it off but not impossible.
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Post by duskwanderer on Oct 10, 2017 21:26:50 GMT
I would only be happy with racial choices if it matters. It doesn't necessarily have to matter for the introduction. Let it be a little different for an elf or a dwarf. As long as one choice is not presented as empirically "better", I would be happy with race-gate, class-gate, specialization-gate, or sex-gate. It makes characters feel more alive, because, truth be told, we don't treat each other the same.
Again, though, one choice can't be empirically better than the other.
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Iakus
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Post by Iakus on Oct 10, 2017 21:33:06 GMT
First names are unlikely to be a thing as long as we have voiced companions. Well, MEA did it, so I don't see why DA couldn't. After all, DAI had 4 different VA for the protagonist, that's a lot of dialogue having to be recorded multiple times by different people, I don't see how mentioning a name in a few lines of dialogue would be much harder than that. Unless there will be 4 different races again, in that case it would be more complicated to pull it off but not impossible. They did it for Scott and Sara only, though. How can they account for every possible name that's out there?
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Post by vertigomez on Oct 10, 2017 21:42:58 GMT
I would prefer them to preserve racial choices and introduce a background that will give every character a pass to Tevinter society. I do not expect elaborate race stories, similar to the Cadillac version of the origins, the Class stories in SWTOR so the conflict in Tevinter could be told in a different way as a different story all together for each of the 4 races, but I wish they had money for it. It would have been the best. Failing that, a role that is acceptable to every race is Okay (i.e. an undercover agent pretending to be a mercenary, a diplomatic entourage, part of an exotic artists group, etc). I do not find having a family all that interesting, and any blood relative is no different to me emotion-wise than a good friend (i.e. companion). I actually wished that in DA2, the Hawke' family simply fled along with the protagonist and he'd helped the survivors to recover Hawke's estate, while benefitting from it as a friend/designated executor of the estate. I really do love playing the Qunari, and would be heart-broken if I cannot do it. My two cents. I agree with all of this, except that I do like having blood relatives (provided it makes sense with the background). Hawke's relationship with his family and my Warden's relationship with his sister and abusive mother certainly made their characters more real to me. But brothers-in-arms and teachers and love interests can have a similar effect, so that's no biggie. I love Hawke and I love DA2's more intimate story, but I never want to be restricted to a human-only protagonist ever again. They already dominate EVERY cast of characters (you get one or two elves, a dwarf, MAYBE a qunari...... and a fuckton of human party members). Dragon Age is one of the only settings where the other races feel as fleshed out and real as humans, so it's annoying when they get pushed to the side in favor of yet another human-dominated story.
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pinkjellybeans
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Post by pinkjellybeans on Oct 10, 2017 21:45:10 GMT
Well, MEA did it, so I don't see why DA couldn't. After all, DAI had 4 different VA for the protagonist, that's a lot of dialogue having to be recorded multiple times by different people, I don't see how mentioning a name in a few lines of dialogue would be much harder than that. Unless there will be 4 different races again, in that case it would be more complicated to pull it off but not impossible. They did it for Scott and Sara only, though. How can they account for every possible name that's out there? I think you misunderstood me. What I said was, "I do agree that NPCs should mention the first name if we choose to keep it, but this was actually something they did with MEA." Every Bioware protagonist has a default name. I'm saying that if the player decides to keep that first name, then NPCs should mention it, specially companions/love interest, which was what MEA did. Obviously I'm not that stupid to expect Bioware to somehow have the companions say whatever name you choose for your character. Lol
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Post by Iakus on Oct 10, 2017 21:51:44 GMT
They did it for Scott and Sara only, though. How can they account for every possible name that's out there? I think you misunderstood me. What I said was, "I do agree that NPCs should mention the first name if we choose to keep it, but this was actually something they did with MEA." Every Bioware protagonist has a default name. I'm saying that if the player decides to keep that first name, then NPCs should mention it, specially companions/love interest, which was what MEA did. Obviously I'm not that stupid to expect Bioware to somehow have the companions say whatever name you choose for your character. Lol Okay, I understand now. It's not a detail I'm particularly passionate about. I'm just reminded of how Bethesda handled teh character's first name and recognizing so masny possibilities. It amounted to ONE companion referring to you by name at the beginning of the game, and a response when you address him: fallout.wikia.com/wiki/Codsworth/recognized_names
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Post by vertigomez on Oct 10, 2017 21:59:02 GMT
+1 to people saying your first name if you choose the default one. Vetra whispering "Sara..." still gives me goosebumps. :dirty:
I remember the announcer guy in WEWH uses your surname, Blackwall does when he asks you to dance, and Bull talks about the meaning of "Adaar"... since DA has always given us a default surname, I wish they'd use it more.
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theascendent
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Post by theascendent on Oct 10, 2017 21:59:34 GMT
I am hoping for a more focused storyline for Humans again like in DA 2 with the family dynamic. I really appreciated the rivalry and eventual respect the Hawke brothers grew into. Carver really matured as a Warden and my Snarky Hawke was always there to make sure he doesn't get too serious.
If we do play as a Human, where on the social hierarchy will we and our family be in? Couslands were the second most powerful family in the country until their near extinction. Amells were prominent nobility in Kirkwall, but heavily affected by magic. Hawke becoming Lord Amell in all but name was enjoyable, if not really fulfilling. Trevelyans were well connected if not the highest in Ostwick, with relatives in Nevarra and a small connection to House Pavus of Tevinter.
I imagine that in order to ensure we are more or less equal to other races(if they bring them back) we might start as peasants/commoners as being slaves/ex slaves in Tevinter would pose too many problems to the PC. Of course I could be wrong but just a thought.
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Post by vertigomez on Oct 10, 2017 22:01:53 GMT
I am hoping for a more focused storyline for Humans again like in DA 2 with the family dynamic. I really appreciated the rivalry and eventual respect the Hawke brothers grew into. Carver really matured as a Warden and my Snarky Hawke was always there to make sure he doesn't get too serious. If we do play as a Human, where on the social hierarchy will we and our family be in? Couslands were the second most powerful family in the country until their near extinction. Amells were prominent nobility in Kirkwall, but heavily affected by magic. Hawke becoming Lord Amell in all but name was enjoyable, if not really fulfilling. Trevelyans were well connected if not the highest in Ostwick, with relatives in Nevarra and a small connection to House Pavus of Tevinter. I imagine that in order to ensure we are more or less equal to other races(if they bring them back) we might start as peasants/commoners as being slaves/ex slaves in Tevinter would pose too many problems to the PC. Of course I could be wrong but just a thought. I am 99.9% sure a human PC in Tevinter would either be a noble or an aspiring noble. RIP Avaar origin.
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pinkjellybeans
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 97 Likes: 254
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pinkjellybeans
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August 2016
jellybeans
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by pinkjellybeans on Oct 10, 2017 22:03:50 GMT
I think you misunderstood me. What I said was, "I do agree that NPCs should mention the first name if we choose to keep it, but this was actually something they did with MEA." Every Bioware protagonist has a default name. I'm saying that if the player decides to keep that first name, then NPCs should mention it, specially companions/love interest, which was what MEA did. Obviously I'm not that stupid to expect Bioware to somehow have the companions say whatever name you choose for your character. Lol Okay, I understand now. It's not a detail I'm particularly passionate about. I'm just reminded of how Bethesda handled teh character's first name and recognizing so masny possibilities. It amounted to ONE companion referring to you by name at the beginning of the game, and a response when you address him: fallout.wikia.com/wiki/Codsworth/recognized_namesWhen the protagonist has a last name like Ryder or Hawke, I don't mind if this feature isn't implemented. It's a nice extra detail if they do (like MEA), but not something that I feel is absolutely necessary. But when playing with different races, like in DAI, it would be nice if they could've had a few extra dialogue lines for the romance options where they call your character by their first name (if you choose to keep it) instead of "Inquisitor", you know? And ah, good ol' Codsworth. I am 99.9% sure a human PC in Tevinter would either be a noble or an aspiring noble. RIP Avaar origin. If multiple races come back, unfortunately I think that will most likely be the case, unless they give all races the same background somehow. But if it's human only, they could have different backgrounds, kind of like Shepard but in a more meaningful way.
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mattjamho
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 243 Likes: 529
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May 18, 2024 21:53:18 GMT
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matth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Oct 10, 2017 22:38:17 GMT
I'd rather have quality over quantity. If you can't do something right, don't bother. Use the resources to tell a better story.
While I liked having race options in Inquisition, it was very obvious the the extra races where put in after the story.
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lindorm
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 1 Likes: 6
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Dec 22, 2022 15:16:40 GMT
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lindorm
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October 2016
lindorm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by lindorm on Oct 10, 2017 22:39:30 GMT
I really do want race selection back in DA4, but with more focus on the background part in the game. My biggest disappointment with Inquisition was how blank the Inquisitor was, I would've loved if they at least had thrown in a personal quest like in Origins. A mage returning to the Circle tower during the Broken Circle got to meet people s/he already knew, and so forth. I want to meet characters who knew the protagonist before the game and interact with them, both friends and relatives. They don't have to be a central part of the main plot, but affect things here and there, more noticable than in Origins but not necessarily as much as in DA2 (though DA2 was great!).
So, my wish is for specific backgrounds with different races attached, three och four would be more than enough. Not all races do necessary need to be included, but I'm really not very enthusiastic over the possibility to play another default human (noble). I love how Dragon age generally doesn't do the very defined protagonist thing Mass Effect does. It worked with Hawke because the setting was so familiar and small-scoped, but I don't think Hawke would have been so much fun as a new character in Inquisition. I love the ability to explore different angles of a story by playing very different characters, and there is just so much fun potential in the different races of Thedas.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 10, 2017 23:23:16 GMT
Yeah, DA:I had that problem that most of your previous choices or even your background doesn't make much of a difference except for War Table Missions. I played a dalish elf that didn't seem to know anything about the dalish.
Now I'm playing a female dwarf that was part of the Carta and... well, it seems the Carta is completely forgotten, LOL.
In Origins, everything made a difference, not only your race, but your gender as well. Playing as female or male or any race didn't make much of a difference for me so far on Inquisition, except for romance choices. In Origins it changes a lot of dialogues. I always remember Sten telling my character she couldn't fight because she was a woman, or Alistair pointing he didn't know many women who were Grey Wardens. It added depth. Not to mention the quests and characters that you meet in entirely different perspectives depending of your origin: Bhelen and Harrowmont (Dwarf noble), Arl Howe (Human Noble), First Enchanter and Templar Commander (Mage), etc, and it was awesome. Hopefully DA4 will have that depth again.
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Post by vertigomez on Oct 11, 2017 0:04:34 GMT
I would've liked to have run into the Valo-Kas, your Carta buddies/rivals, your Auntie Trevelyan, a member of your clan, etc. over the course of the story. Like at the end of a series of war table missions, maybe? That would've made the Inquisitor feel a little more fleshed out, I think. Really I just want to meet Shokrakar.
I hope DA4's protagonist gets something like that, if they don't do full on origins.
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mattjamho
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 243 Likes: 529
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May 18, 2024 21:53:18 GMT
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mattjamho
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matth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Oct 11, 2017 9:09:19 GMT
I would've liked to have run into the Valo-Kas, your Carta buddies/rivals, your Auntie Trevelyan, a member of your clan, etc. over the course of the story. Like at the end of a series of war table missions, maybe? That would've made the Inquisitor feel a little more fleshed out, I think. Really I just want to meet Shokrakar. I hope DA4's protagonist gets something like that, if they don't do full on origins. This would have been a good solution. Include NPCs who have a link to player characters. So, Auntie Trevelyan shows up as an ambassador or something regardless of you being human, and you get extra scenes/dialogue with her if you are.
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