ewigDunkelheit
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Nov 9, 2017 4:01:42 GMT
I will only accept a lack of race selection if I am being forced to play A RACE THAT IS NOT HUMAN. I would gladly play a deeper, more focused story as a dwarf, elf, or Qunari.
So, to answer the thread's question, I fully support racial choices over origin/background for a human.
I am just going to chime in again to say I love my Cadash in Inquisition.
Oh, and that using Inquisition as an example of why race selection doesn't work is inappropriate. Race reactivity works a lot better when it is built into the framework from the beginning, and not squeezed in later. Dragon Age Origins would be legitimate evidence to use as an example for such an argument, even though I would disagree with that opinion.
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Felya87
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Post by Felya87 on Nov 9, 2017 11:01:30 GMT
The servants would notice someone new in their ranks though, particularly with vallaslin on their face. I would imagine that the servants there would be reasonably loyal and if anything like Sera would baulk at some strange elf mingling with them. Well, actually the place must be full of many servants from different places, since every lord will have their own to attend to them, and I doubt they all know each other, expecially since many people are from places far away from each other. The place should be like an ant nest, all people working around and barely keeping up with their own group to notice the strange elf with the weird tatoo walking around. Someone can ask who the new comer is, but he/she could easily came out with a fake lord name and get out of trouble: who would go to investigate about or even remember the awkard elven servant who lost his/her group? Beside the laught at what will be his/her punishment for wasting working time, probably most would not even remember the fact, the elves because too focused on their own work, and the other because elven are usually not relevent for them. Sigh, how I would have loved play the infiltration part and what did the Inquisitor before the anchor. so many possibility...
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 9, 2017 20:46:39 GMT
I would prefer more choice in character design over any other option.
While my default character in these games is human, the effect of forcing us to play human is that they tend to lock us into a pre-written backstory, and that's a huge negative for me.
I want to write my own backstory. This worked in DAI because the Inquisitor was pretty much a blank slate, and it worked with some origins in DAO (particularly Mage), but it didn't work in DA2 at all.
I want to write my own backstory because I want to design my character's personality from scratch (DAI is the only voiced protagonist game in which this has worked even a little bit).
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nvanfleet
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Post by nvanfleet on Nov 9, 2017 20:50:59 GMT
I want to write my own backstory because I want to design my character's personality from scratch (DAI is the only voiced protagonist game in which this has worked even a little bit). Mild disagree - Shepherd worked for me this way, mostly because there's determination of their background. Where they were born and why they were (in)famous, which goes a long way towards working on the Paragon/Renegade of your own design. But I definitely agree with you about Hawke.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 9, 2017 20:53:10 GMT
I want to write my own backstory because I want to design my character's personality from scratch (DAI is the only voiced protagonist game in which this has worked even a little bit). Mild disagree - Shepherd worked for me this way, mostly because there's determination of their background. Where they were born and why they were (in)famous, which goes a long way towards working on the Paragon/Renegade of your own design. But I definitely agree with you about Hawke. I could tailor the backstory for Shepard, but her personality was entirely out of my control. I never had any idea why Shepard was doing anything. As soon as I would construct a justification, she would contradict me. I loathe the ME games for this.
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nvanfleet
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Post by nvanfleet on Nov 9, 2017 20:55:40 GMT
I hear you. That was my whole problem with Ryder. :/
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Post by Deleted on Nov 9, 2017 20:59:52 GMT
I would prefer more choice in character design over any other option. While my default character in these games is human, the effect of forcing us to play human is that they tend to lock us into a pre-written backstory, and that's a huge negative for me. I want to write my own backstory. This worked in DAI because the Inquisitor was pretty much a blank slate, and it worked with some origins in DAO (particularly Mage), but it didn't work in DA2 at all. I want to write my own backstory because I want to design my character's personality from scratch (DAI is the only voiced protagonist game in which this has worked even a little bit). that's quite debatable, but i leave it at that. Or i'll have half the forum putting me the title of hater. xD
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Post by Ieldra on Nov 13, 2017 11:16:41 GMT
I would prefer more choice in character design over any other option. While my default character in these games is human, the effect of forcing us to play human is that they tend to lock us into a pre-written backstory, and that's a huge negative for me. I want to write my own backstory. This worked in DAI because the Inquisitor was pretty much a blank slate, and it worked with some origins in DAO (particularly Mage), but it didn't work in DA2 at all. I want to write my own backstory because I want to design my character's personality from scratch (DAI is the only voiced protagonist game in which this has worked even a little bit). I can live with a loosely predefined backstory, as long as I can make meaningful choices in the game that influence the story. I consider the choice of race in DAI as meaningless, I'd rather have more branches in the storyline influenced by my decisions, and more options in conversations to express my character's character without the story contradicting them later.
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Post by Ieldra on Nov 13, 2017 11:37:11 GMT
Have been replaying DA2 & really enjoying the family element that was present, especially in act 1. DAO’s playable origins were certainly effective but it seems they have issues investing that much resource across that many origins. I personally found the war table origin quests in inquisition completely hollow & it's certainly an area i want better presentation if DA4 happens as expected. While I’ve used multiple races in past dragon age games, the restriction in DA2 didn’t particularly phase me because of the benefits it offered, especially in terms of the sibling. Clearly for others it was a bigger issue. When looking forward to the potential DA4 I don’t see them abandoning racial choice again & so it’s unlikely we’d get the level of family involvement again. I'd willingly narrow the level of that choice slightly if it could that mean potential benefits to the quality of the origin content presented. In particular given the likely Tevinter setting & the seeming Qunari war, Qunari seems something that would be hardest to satisfyingly implement whilst not hobbling the wider protagonist implementation compared to human, dwarven & even potentially city elf. Interested to see if others were happy with how Inquisition did it & if they see racial choice as a no go area for change. As I said before, I consider the choice of race meaningless if that choice doesn't have impact beyond the occasional meaningless and consequence-less dialogue choice here and there. What I find most important to a storytelling game that feels real are storyline branches, however minor, resulting from the choices you make, and enough options for those choices to make them feel comfortable. The origins system in DAO was great for me, since I could play through some character-defining events and think how my character would react to them. Between origins, varying family names, in-game choices and appearance options, DAO was a game where each character I played felt different. No other game, Bioware or not, did that as successfully. Of the five player characters I remember most fondly from Bioware games, three are from DAO. That's quite significant. As for DA4, I don't think a Tevinter scenario, which I highly prefer, gives itself to racial choice without also having radically different backgrounds that influence how you start, similar to DAO, and if you think about it, a different story altogether. A human in Tevinter is just very unlikely to experience the same story as an elf, or a qunari, if they can even live there in the first place. Thus, I expect that there won't be a choice of race in DA4, and I'm ok with that, as long as I have enough options for my character's background, and enough options to make my character's background matter.
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