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Post by apollexander on Jan 25, 2018 6:47:14 GMT
DAI could be seen as a 'reboot' before. "We just wanted to draw more attention to the fact that Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense." www.technobuffalo.com/2013/06/24/wonder-why-dragon-age-inquisition-isnt-called-dragon-age-3/And I guess the release of DLCs of DAO could be seen as live service as well? About a DLC per month on average.
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Post by witchcocktor on Jan 25, 2018 6:49:52 GMT
Having to reboot the game's direction in order to add in live service elements. These live service elements are big and game changing enough to have to use the word reboot. I'm amazed if someone ISN'T worried about the new direction they're taking. I hope we get at least clarification that Dragon Age 4 is going to be an immersive, single player role playing experience, and that is the main focus. I'm probably asking for too much though.
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Post by midnight tea on Jan 25, 2018 6:55:25 GMT
Having to reboot the game's direction in order to add in live service elements. These live service elements are big and game changing enough to have to use the word reboot. I'm amazed if someone ISN'T worried about the new direction they're taking. I hope we get at least clarification that Dragon Age 4 is going to be an immersive, single player role playing experience, and that is the main focus. I'm probably asking for too much though. I'm not worried thus far, because aside from Mike Laidlaw's departure we don't see DA folks being all doom'y and gloom'y about Dragon Age's direction. In fact, some of them seem quite energized, with Epler saying not that long ago that he experiences best time in his career so far. And he's the guy responsible for Narrative Presentation, ergo - story content.
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Post by witchcocktor on Jan 25, 2018 7:07:40 GMT
Having to reboot the game's direction in order to add in live service elements. These live service elements are big and game changing enough to have to use the word reboot. I'm amazed if someone ISN'T worried about the new direction they're taking. I hope we get at least clarification that Dragon Age 4 is going to be an immersive, single player role playing experience, and that is the main focus. I'm probably asking for too much though. I'm not worried thus far, because aside from Mike Laidlaw's departure we don't see DA folks being all doom'y and gloom'y about Dragon Age's direction. In fact, some of them seem quite energized, with Epler saying not that long ago that he experiences best time in his career so far. And he's the guy responsible for Narrative Presentation, ergo - story content. That's... comforting. But it's not like anyone that is working on the game is going to say '' we are very worried and critical of the direction EA is making us take on Dragon Age '' or anything similar haha!
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Post by midnight tea on Jan 25, 2018 7:17:13 GMT
I'm not worried thus far, because aside from Mike Laidlaw's departure we don't see DA folks being all doom'y and gloom'y about Dragon Age's direction. In fact, some of them seem quite energized, with Epler saying not that long ago that he experiences best time in his career so far. And he's the guy responsible for Narrative Presentation, ergo - story content. That's... comforting. But it's not like anyone that is working on the game is going to say '' we are very worried and critical of the direction EA is making us take on Dragon Age '' or anything similar haha! No, but when the team was moody for whatever reason, like close to time of Laidlaw's departure, that mood has managed to bleed through on their social media accounts enough that some people have immediately noticed that they're not happy about something. And let's face it - gamedev seems to be a challenging profession at best of times. There will likely be obstacles beyond live service elements or whetever that are going to be sources of worry. But so far, from what we've seen, it doesn't seem like DA team is in a dark pit of despair.
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Post by Fredward on Jan 25, 2018 8:06:30 GMT
One manifestation of live service I would not actively detest is a bit of a mix between the DAI's MP, the war table and what MEA did.
First of all I want to say that I simply do not believe that regular MP is going to be enough for EA, that's not the level of constant engagement/money spending opportunity they seem okay with anymore. The question is not just: is this making money for us? But: is this making the maximum possible amount of money for us? Like, yah know, any corporation with investors would want and, somewhat more distantly, need.
So I think the halcyon days of distinct online and SP content is over. What would be the least awful thing I could think of that would still satisfy corporate's gaping, endless lamprey mouthed greed? Parallel storylines. One plays out in SP one plays out online. The online component oozes into the SP by means of the war table (or equivalent), your agents/teams there are playable online. If you do not want to play online the agents still level up and acquire positive and negative perks like in MEA. If you decide to play as them online you get access to story content roughly in line with what you get if you read the comics/books ie nice but not necessary to get what's going on. Complementary. There are no hard stops in SP like with the initial state of ME3 where you NEED to play online to unlock stuff in SP but you get the vibe you're missing out on something if you don't. The idea being that you get the regular MP players to spam with microtransactions as well as the SP players that you can tell yourself might buy some lootboxes even though they never will because they absolutely hate that you're making them do this but w/e.
I'm actually genuinely baffled as to how you'd get people interested in the story/SP to willingly and happily engage with a "live element" in a story based game, I imagine EA might be too which is why they had Bioware make a game like Anthem but I am more than willing to hear ideas to the contrary.
Also, to play devil's advocate with the devs' mood: you'll always rationalize the position you find yourself in, purely for the sake of your sanity if nothing else. Even if an online game is the last thing you ever wanted to do, if it's anathema to your very being, if you're going to stick around you're going to make it not so bad for yourself. You'd need to. If you can't, you'd leave coughLaidlawcough. This also makes it hard to say that Weekes' bad year was purely because of what was going on in the world last year, if there was a 'reboot,' no matter how soft, he probably lost content and had to adjust some of the initial vision he had for the game. This would especially sting seeing as how it's his baby wrt being head writer.
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Post by wright1978 on Jan 25, 2018 8:36:01 GMT
Setting aside what these potential "live service" elements might entail, I wonder what impact this heavy development focus on Anthem (and release date potentially pushed to March 2019) will have on DA4's release date. I had assumed 2020, but I now starting to wonder if that's still a realistic expectation. Especially if this "reboot" constituted a significant amount of extra work to accomodate. Yeah my first reaction was too the horrible live service direction but can't say i'm too happy that Dragon Age franchise seems to have been kicked further into the long grass and any release seems multiple years away.
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Post by Heimdall on Jan 25, 2018 9:46:45 GMT
I am liking that Fade Spirit/Pawn exchange idea.
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Post by linksocarina on Jan 25, 2018 11:52:05 GMT
I am liking that Fade Spirit/Pawn exchange idea. Only way for that to happen is to make sure Solas wins...
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Post by blighted on Jan 25, 2018 12:21:45 GMT
Posting this here too.
Casey Hudson @caseydhudson Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused.
Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.
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Post by Heimdall on Jan 25, 2018 12:30:59 GMT
I am liking that Fade Spirit/Pawn exchange idea. Only way for that to happen is to make sure Solas wins... Why? Summoning and binding spirits is already possible.
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Post by therevanchist25 on Jan 25, 2018 12:43:50 GMT
Posting this here too. Casey Hudson @caseydhudsonReading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story. Coming from the man who said "We would never give you an A,B and C ending, that is just not something we would ever do"?....yea...forgive me if I don't find any reassurance with that statement. Side note, I'm willing to bet serious money this is why Laidlaw left. We'll probably never know for sure, but this reboot is probably at the very least a major factor in his departure.
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Post by Fredward on Jan 25, 2018 12:54:36 GMT
I'll take the reassurance. Assuming he's not blatantly lying that statement brings to mind the Shadow Wars in SoW which, while not great, is not the worst thing ever. Tho hopefully they'll avoid locking the game's ending away behind obscene grind.
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Post by wright1978 on Jan 25, 2018 13:04:25 GMT
Posting this here too. Casey Hudson @caseydhudsonReading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story. Not sure what to make of that response. Can't believe it is simply re-packaged marketing speak for what already existed in the previous installment of dragon age.
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Post by vertigomez on Jan 25, 2018 13:27:56 GMT
Posting this here too. Casey Hudson @caseydhudsonReading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.
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Post by Nightscrawl on Jan 25, 2018 13:59:11 GMT
If it has anything to do with MP, or co-op, no, I won't be "relieved" or pleased. I don't want ANY story content locked behind having to play with other people. It's that simple.
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Post by Hrungr on Jan 25, 2018 14:03:12 GMT
Posting this here too. Casey Hudson @caseydhudsonReading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story. Whether this assuages people's fears or not, I'm glad BW chimed in on this and was able to shed even this tiny bit of light on their direction. Hopefully we'll get some more details around their direction for this, even if it's just in broad strokes.
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Post by Hrungr on Jan 25, 2018 14:16:02 GMT
Tuomus @tomas_toallumore worried about the definition of "reboot", i will personally drag the black city from the fade if we do not get an answer to what the taint is @caseydhudson Jason Schreier @jasonschreierTo be clear, what I reported was that they rebooted the direction of DA4. Not that they rebooted the whole franchise HanseMo @snayerxWasn't Dragon Age always "live"? They made post-game story-dlc since Origins. Jason Schreier @jasonschreier"Live" implies more frequent, smaller updates. Not one or two massive expansions ...And You Will Know Us by the Trail of Eric Pope @mrpopeAny input on the difference between a “live” rpg and an mmorpg? Or just the evolution of terms? Jason Schreier @jasonschreierI think we are in a strange new world where everyone's still trying to figure that out. Final Fantasy XV seems like the closest example of a live RPG
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Post by witchcocktor on Jan 25, 2018 14:48:16 GMT
Well there's more than two years to speculate what live service elements are, so I doubt we'll be hearing definite answers any time soon.
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Post by Andrew Waples on Jan 25, 2018 15:06:03 GMT
Posting this here too. Casey Hudson @caseydhudsonReading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.
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Post by Deleted on Jan 25, 2018 15:19:57 GMT
I'll take the reassurance. Assuming he's not blatantly lying that statement brings to mind the Shadow Wars in SoW which, while not great, is not the worst thing ever. Tho hopefully they'll avoid locking the game's ending away behind obscene grind. Nah, they'll just make you buy it as a DLC, like Trespasser. By all accounts they didn't know everything that Trespasser was going to be, but it feels like so much better of an ending than what we got in base game, it's hard not to point at it and say that it was intentional rather than course correction. Anyway...
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Post by Kappa Neko on Jan 25, 2018 15:37:38 GMT
Bioware chiming in to placate people didn't work on me. Reboot referring to directional changes regarding live services is NOT reassuring whatsoever. I'd bet money on these changes being forced on the devs by EA and nothing good ever comes out of anything EA does to monetize a franchise. And it might very well be why Laidlaw left.
Not saying DA4 can't still turn out ok. I never once started DAMP. If I can continue to ignore this sort of stuff, that's fine. But well, let's say I'm not optimistic about Bioware's future under current EA management.
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Post by PapaCharlie9 on Jan 25, 2018 16:11:23 GMT
I’ve seen some people wailing in dismay about the author of the article saying development of DA4 has been ‘rebooted.’ Most people are confusing that with a continuity reboot, ie. Marvel and Sony rebooting Spider-Man after the second Amazing Spider-Man turned out to be a real stinkamaroo. I think in this case, saying development has “rebooted” means they started up again in earnest, but now with some new goals in mind (adding live service elements to DA4). Obviously everyone assumes this means DA4 will be Lootboxed to hell and back like SW: Battlefront or Shadow of War or Destiny 2 or ... well, virtually any other AAA game that was released in 2017. But it occurred to me that it could also mean BioWare is jumping on an entirely different bandwagon and adding, say, a Battle Royale mode to DA4. Also, wasn’t DAI technically a live service game for its multiplayer content? Not to mention that the term "reboot" came from a reporter/rumor-monger, not EA or Bioware. It's all part and parcel of drama-mongering for clicks. It's a pretty neat game, really. Jason Schreier "reports" doom and gloom. If his prediction comes true, or something worse happens, he can take credit for being the best reporter that ever lived. If nothing quite so bad happens, who is going to remember that he cried wolf? There's no downside for him. I'm not saying that nothing has changed for DA4 -- clearly something very serious has changed, not the least of which is Laidlaw leaving. I'm just saying don't read anything into how one reporter characterized the changes to the franchise.
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Post by Heimdall on Jan 25, 2018 16:22:26 GMT
If it has anything to do with MP, or co-op, no, I won't be "relieved" or pleased. I don't want ANY story content locked behind having to play with other people. It's that simple. Neither do I, but I think it’s worth reminding ourselves that the term “live services” is extremely vague.
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Post by Hrungr on Jan 25, 2018 16:31:11 GMT
Fernando Melo DiscoBabalooAlso, fwiw, every single DA game to date has had "live elements" of some sort ppl :/
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