Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 14, 2018 16:02:08 GMT
So what else does this game have of interest? Have you not seen the trailers? I'm looking forward to it, it's like a world-sized version of Mass Effect multiplayer. I have seen the trailers. Does not look significantly different from what I've seen in my admittedly very brief look at Destiny 2.
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Post by jayhartric on Nov 15, 2018 9:55:03 GMT
I see little point in having three or even four dialogue choices if they are just tonal differences of the same thing. "Role-playing" Even hawke, who had pretty much three ways to say the same thing, offered a minimal option for that. And rare, given NOTHING you say or do will affect anything outside your main hub. No alternate quest paths. No exclusive content. No variant boss battles. I don't believe there's even any dialogue out in the world, is there? We kinda do: Negligible. You seem to be making a lot of assumptions. There could easily be exclusive content or alternate paths by offering different missions based on your choices in Fort Tarsis.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Nov 15, 2018 13:07:17 GMT
You seem to be making a lot of assumptions. There could easily be exclusive content or alternate paths by offering different missions based on your choices in Fort Tarsis. There is already a snippet around somewhere which stated: no content will be missed based on choices. I and others infer this to mean, content is content regardless of what you pick. If nothing will be missed, then nothing unique will be gained.
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Post by Pounce de León on Nov 15, 2018 13:08:58 GMT
You seem to be making a lot of assumptions. There could easily be exclusive content or alternate paths by offering different missions based on your choices in Fort Tarsis. There is already a snippet around somewhere which stated: no content will be missed based on choices. I and others infer this to mean, content is content regardless of what you pick. If nothing will be missed, then nothing unique will be gained. You get a story told. What's this obsession with choice? It's an illusion anyway.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Nov 15, 2018 13:23:21 GMT
You seem to be making a lot of assumptions. There could easily be exclusive content or alternate paths by offering different missions based on your choices in Fort Tarsis. There is already a snippet around somewhere which stated: no content will be missed based on choices. I and others infer this to mean, content is content regardless of what you pick. If nothing will be missed, then nothing unique will be gained. Isn't that the same approach BioWare has taken with all their games?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,888 Likes: 49,359
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Post by Iakus on Nov 15, 2018 15:38:45 GMT
There is already a snippet around somewhere which stated: no content will be missed based on choices. I and others infer this to mean, content is content regardless of what you pick. If nothing will be missed, then nothing unique will be gained. You get a story told. What's this obsession with choice? It's an illusion anyway. If I want a story read to me, I'll read a book. They're cheaper and I don't need a high-speed Internet connection to use one.
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Post by Pounce de León on Nov 15, 2018 15:40:32 GMT
You get a story told. What's this obsession with choice? It's an illusion anyway. If I want a story read to me, I'll read a book myself. You'll play the story. Whether it branches or not isn't that important when the story is good.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,888 Likes: 49,359
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Post by Iakus on Nov 15, 2018 15:44:36 GMT
If I want a story read to me, I'll read a book myself. You'll play the story. Whether it branches or not isn't that important when the story is good. For $60+, an always online connection, and the cost of a decent gaming rig, I want more than "a good story"
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Post by Pounce de León on Nov 15, 2018 15:46:44 GMT
You'll play the story. Whether it branches or not isn't that important when the story is good. For $60+, an always online connection, and the cost of a decent gaming rig, I want more than "a good story" Fair enough.
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Post by regack on Nov 15, 2018 15:54:47 GMT
If I want a story read to me, I'll read a book myself. You'll play the story. Whether it branches or not isn't that important when the story is good. I'm perfectly happy playing a completely linear game, if the story is good. Even better if it's visually engaging. I'm also happy to have books. And movies. All different types of entertainment for me. Games that have the illusion of choice just give me a slightly different way of interacting with them, with those games it is frequently about the journey, not the destination. I like a variety of things. Anthem, however, isn't necessarily shaping up to be one of those that focuses on something I'm necessarily interested in, but we'll see, I'm keeping an eye on it.
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Post by Pounce de León on Nov 15, 2018 16:02:38 GMT
You'll play the story. Whether it branches or not isn't that important when the story is good. I'm perfectly happy playing a completely linear game, if the story is good. Even better if it's visually engaging. I'm also happy to have books. And movies. All different types of entertainment for me. Games that have the illusion of choice just give me a slightly different way of interacting with them, with those games it is frequently about the journey, not the destination. I like a variety of things. Anthem, however, isn't necessarily shaping up to be one of those that focuses on something I'm necessarily interested in, but we'll see, I'm keeping an eye on it. I'd say for the journey type games the setting is important. I like the open bethesda worlds in general. They are done for exploring what's behind the next corner. The main story - meh. To me it is merely a guidline through the world. Like a tour guide.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,888 Likes: 49,359
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Post by Iakus on Nov 15, 2018 16:04:44 GMT
I'm perfectly happy playing a completely linear game, if the story is good. Even better if it's visually engaging. I'm also happy to have books. And movies. All different types of entertainment for me. Games that have the illusion of choice just give me a slightly different way of interacting with them, with those games it is frequently about the journey, not the destination. I like a variety of things. Anthem, however, isn't necessarily shaping up to be one of those that focuses on something I'm necessarily interested in, but we'll see, I'm keeping an eye on it. I'd say for the journey type games the setting is important. I like the open bethesda worlds in general. They are done for exploring what's behind the next corner. The main story - meh. To me it is merely a guidline through the world. Like a tour guide. Best part of Bethesda games is how moddable they are. If you don't like the story, you can add your own.
Something tells me Anthem is not going to be so flexible...
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Post by Pounce de León on Nov 15, 2018 16:07:52 GMT
I'd say for the journey type games the setting is important. I like the open bethesda worlds in general. They are done for exploring what's behind the next corner. The main story - meh. To me it is merely a guidline through the world. Like a tour guide. Best part of Bethesda games is how moddable they are. If you don't like the story, you can add your own.
Something tells me Anthem is not going to be so flexible...
It's crazy what good ideas player can come up with. I think it's worth it to have a moddable game. You can always peek what players want to play by looking at the mods they create. It's raw feedback.
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Post by regack on Nov 15, 2018 16:08:54 GMT
I'm perfectly happy playing a completely linear game, if the story is good. Even better if it's visually engaging. I'm also happy to have books. And movies. All different types of entertainment for me. Games that have the illusion of choice just give me a slightly different way of interacting with them, with those games it is frequently about the journey, not the destination. I like a variety of things. Anthem, however, isn't necessarily shaping up to be one of those that focuses on something I'm necessarily interested in, but we'll see, I'm keeping an eye on it. I'd say for the journey type games the setting is important. I like the open bethesda worlds in general. They are done for exploring what's behind the next corner. The main story - meh. To me it is merely a guideline through the world. Like a tour guide. I've found that I, personally, need a bit more than that to get me through the Bethesda ones. The world is so open and the main story is so thin that I end up wandering off to do just... whatever... and I never actually finish the story, leaving me with this generally dissatisfied feeling of the overall experience. Which is odd, because by the time I've grown weary of the gameplay, I've spent hundreds of hours in the world, having a good time. I haven't figured out how to deal this yet, but I've had similar experiences with books I've never finished.
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Post by Pounce de León on Nov 15, 2018 16:17:07 GMT
I'd say for the journey type games the setting is important. I like the open bethesda worlds in general. They are done for exploring what's behind the next corner. The main story - meh. To me it is merely a guideline through the world. Like a tour guide. I've found that I, personally, need a bit more than that to get me through the Bethesda ones. The world is so open and the main story is so thin that I end up wandering off to do just... whatever... and I never actually finish the story, leaving me with this generally dissatisfied feeling of the overall experience. Which is odd, because by the time I've grown weary of the gameplay, I've spent hundreds of hours in the world, having a good time. I haven't figured out how to deal this yet, but I've had similar experiences with books I've never finished. I usually play the main story once and then I start new characters and change up how to start uncovering the world. In fantasy I switch up the rogue, warrior mage archetypes. Or I just look how far being a smith let's me get in the world. In FO4 I could play a ammo mogul, cornering the market with my factory, start producing healzy foods, or just go raider squashing with artillery strikes. There is no story when I set my own goals. But when I say: Today I go and conquer this summit - I enjoy what is placed along the way.
There is also no end. They just kinda retire and I start a new adventure. Many memorable moments don't come from story elements but from situations I was challenged in. Places, fire, surprises. And fishse. A nice fish is always memorable.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Nov 15, 2018 22:49:38 GMT
I'd say for the journey type games the setting is important. I like the open bethesda worlds in general. They are done for exploring what's behind the next corner. The main story - meh. To me it is merely a guideline through the world. Like a tour guide. I've found that I, personally, need a bit more than that to get me through the Bethesda ones. The world is so open and the main story is so thin that I end up wandering off to do just... whatever... and I never actually finish the story, leaving me with this generally dissatisfied feeling of the overall experience. Which is odd, because by the time I've grown weary of the gameplay, I've spent hundreds of hours in the world, having a good time. I haven't figured out how to deal this yet, but I've had similar experiences with books I've never finished. I think Fallout 4 is going to be my last Bethesda game because the issues within their games. I think it was close to four hundred hours of game play I lost during my time with Fallout 4 from save game corruptions to having the game lockup at a quest point with no way to progress with only a couple of hours to go in the game, I feel like I hate finished it so I would never touch it again. So its beyond mods for me as well now for a Bethesda game to work. Anyway after finishing Fallout 4 a couple of friends and I were talking about Bethesda games and someone said "vastness of an ocean, but the depth of a puddle" and since then I just cannot see a Bethesda game anyway but like that.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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correctamundo
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Nov 16, 2018 15:57:28 GMT
You'll play the story. Whether it branches or not isn't that important when the story is good. For $60+, an always online connection, and the cost of a decent gaming rig, I want more than "a good story" And you get that in Anthem.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,888 Likes: 49,359
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Post by Iakus on Nov 16, 2018 16:37:11 GMT
For $60+, an always online connection, and the cost of a decent gaming rig, I want more than "a good story" And you get that in Anthem.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo
Don't knock the little winds. They're important - for morale.
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A thousand and then some.
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Post by correctamundo on Nov 16, 2018 16:47:05 GMT
And you get that in Anthem. Yup, squeeze those eyes shut so you don't have to face up to reality.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Nov 29, 2018 8:10:36 GMT
Yup, squeeze those eyes shut so you don't have to face up to reality. Face up to reality? We all know exactly the same amount of "stuff" about this game. Which amounts to the value of a hill of beans. Face up to the fact you don't know jack about the quality of an unreleased product.
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Post by SofaJockey on Nov 29, 2018 8:19:41 GMT
And can we tone down the snark a bit in this thread too, please. On with the conversation...
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Nov 29, 2018 8:21:00 GMT
Yup, squeeze those eyes shut so you don't have to face up to reality. Face up to reality? We all know exactly the same amount of "stuff" about this game. Which amounts to the value of a hill of beans. Face up to the fact you don't know jack about the quality of an unreleased product. Nah, we will get a good story in Antthem. Some will not like it but, others will bitch about "muh solo playing" and whatnot. The story will be good though.
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Post by SofaJockey on Nov 29, 2018 8:25:15 GMT
The story will be good though. I've seen plenty of devs / writers doing pleased teasing about the story on Twitter. That's not 'proof' but I'm pleased to see it nonetheless.
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Post by Qui-Gon GlenN7 on Nov 29, 2018 8:25:27 GMT
Face up to reality? We all know exactly the same amount of "stuff" about this game. Which amounts to the value of a hill of beans. Face up to the fact you don't know jack about the quality of an unreleased product. Nah, we will get a good story in Antthem. Some will not like it but, others will bitch about "muh solo playing" and whatnot. The story will be good though.
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