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Post by Kappa Neko on Dec 7, 2018 12:11:26 GMT
I'm beginning to think arcanistranger is an alt account made solely for the purpose of trolling ... Yeah, he sounds like the schizophrenic fanboy version of cloud9's. LOL.
Going to ignore this lovely chap from now on...
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Post by SofaJockey on Dec 7, 2018 13:05:18 GMT
Last night's reveal makes me feel fairly confident about Financial Year 2022. (April 2021 - March 2022)
It doesn't feel quite far enough along to be a Fall 2020 game, to me.
That would mean an actual cutscene trailer around E3 2019, gameplay in 2020 and the game itself in 2021, tipping into Spring 2022 if required to polish it.
We might know more at the EA Earnings Call end January 2019. It does make me wonder what EA will be relying upon in FY 2020-21 because investors like steady and increasing revenue growth.
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Post by The Elder King on Dec 7, 2018 13:13:22 GMT
Last night's reveal makes me feel fairly confident about Financial Year 2022. (April 2021 - March 2022) It doesn't feel quite far enough along to be a Fall 2020 game, to me. That would mean an actual cutscene trailer around E3 2019, gameplay in 2020 and the game itself in 2021, tipping into Spring 2022 if required to polish it. We might know more at the EA Earnings Call end January 2019. It does make me wonder what EA will be relying upon in FY 2020-21 because investors like steady and increasing revenue growth. I’d say next year, between the Earnings Call and EA play, we’ll have a more clear picture. It depends where they’re at in development. I’d say a Winter 2020 release is technically possible, but I think 2021 is more likely.
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Post by Qui-Gon GlenN7 on Dec 7, 2018 15:01:14 GMT
Will someone please shoot this thread. midnight tea - your argument is a gigantic failure. The difference is when the moving parts happen; that you believe they don't happen in movie making is blind ignorance. Enjoy yourself with that. Regarding arcanisstranger - not an alt, rather an old member who left because we were all tired of her shit, and now with new games coming decided to stretch her shitwings again. Again, shoot this thread, until it is unrecognizable. Bury it.
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Post by midnight tea on Dec 7, 2018 15:31:20 GMT
Will someone please shoot this thread. midnight tea - your argument is a gigantic failure. The difference is when the moving parts happen; that you believe they don't happen in movie making is blind ignorance. Enjoy yourself with that. Lol, are you serious right now? It's pretty apparent that there was never an honest intention of actually discussing what I said, instead of a silly mischaracterization that you created to mansplain and ego-stroke. Go and strawman someone else.
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Post by Qui-Gon GlenN7 on Dec 7, 2018 15:44:16 GMT
Will someone please shoot this thread. midnight tea - your argument is a gigantic failure. The difference is when the moving parts happen; that you believe they don't happen in movie making is blind ignorance. Enjoy yourself with that. Lol, are you serious right now? It's pretty apparent that there was never an honest intention of actually discussing what I said, instead of a silly mischaracterization that you created to mansplain and ego-stroke. Go and strawman someone else. Lol, no. That's a nice try though. You decided to mansplain to the forum your ignorant point of view, and then moved the goalposts as fast as you could to try and keep your bad argument relevant. When your own words are used against you, successfully, by multiple people, your argument is a fail. You can flail and argue you have been misconstrued, misunderstood, or strawmanned. We see it for what it is, flailing. Programming.... On Godzilla, we had a stage, ONE STAGE, that had 37 universes of data running through it. Controlling the lights. A universe is 512 channels of lighting control, which can be 512 different fixtures or one, depending on what it does and how. One softbox on that stage was a bunch of pixel-mapped fixtures that had 23 universes to itself and was running video; both as a dynamic lighting source and a visual cue for the actors. We program the shit out of stuff like this. On the day, things break sometimes. Physically, or computationally. Then, we have to fix it, right fucking now, because we are burning $1000 a minute. Opening up your console and sifting through pages of programming, finding the "sub" that is acting up, then either recoding on the fly or attempt to go manual and not miss a single cue... No moving parts there. Uh uh.
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Post by elanor on Dec 7, 2018 15:56:22 GMT
I think we already wait too long after DAIII. I mean, I don't get any younger! I don't understand why they abandoned DA for Anthem. For such big studio they should be able have many teams working on not only one game. I'm really disappointed. I'm waiting for DA4 and when it's the time I'll buy it but I'm not geting anywhere near Anthem. I'm just not interested. Not after they left things with Mass Effect.
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Post by arcanistranger on Dec 7, 2018 15:59:19 GMT
I don't understand why they abandoned DA for Anthem. They didn't. They've been working on DA4 for over a year now. That's why they have a story and an antagonist they can tease now. Of course, you do understand that they never abandoned Dragon Age. No rational person would ever come to that conclusion, and you're just repeating buzzwords to get approval from people like yourself.
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Post by elanor on Dec 7, 2018 16:13:22 GMT
I don't understand why they abandoned DA for Anthem. They didn't. They've been working on DA4 for over a year now. That's why they have a story and an antagonist they can tease now. Of course, you do understand that they never abandoned Dragon Age. No rational person would ever come to that conclusion, and you're just repeating buzzwords to get approval from people like yourself. Dragon age III was released four years ago so I expected new game around this year. I'm just disappionted and I think it's normal. I'm not reapeating anything. Until yesterday trailer I didn't even look into Dragon age stuff because there was nothing to read about. I don't care about yours or anyone approval I just feel the need to say what I feel.
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Post by The Elder King on Dec 7, 2018 16:17:52 GMT
Andromeda screwed their timeline, I think, as well as thinning out their human resources.
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Post by lennybusker on Dec 7, 2018 16:38:05 GMT
I think we already wait too long after DAIII. I mean, I don't get any younger! I don't understand why they abandoned DA for Anthem. For such big studio they should be able have many teams working on not only one game. I'm really disappointed. I'm waiting for DA4 and when it's the time I'll buy it but I'm not geting anywhere near Anthem. I'm just not interested. Not after they left things with Mass Effect. It's pretty obvious why they would want more people pushing Anthem rather than DA4 which is still several years away. They're likely under pressure both from EA and BW upper management to get Anthem ready since it's not only EA's first major entry into the shared world shooter genre but BW's first new IP in ages.
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Twitter Guru
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Post by midnight tea on Dec 7, 2018 16:53:14 GMT
Andromeda screwed their timeline, I think, as well as thinning out their human resources. It could be any other thing, though I don't think that MEA delay helped their internal schedules. With that said - with the way EA studios appear to be connected now, both with Frostbite and growing library of assets and experience one would hope that if EA and BW throw resources and people at DA team then they'd be able to create a volume of work needed for release relatively quickly, especially compared to how things were before. After all, DAI is a gigantic game made in 3 years, but a large chunk of first two years was wrestling with Frostbite, re-creating assets and then porting the game on 5 platforms, with 2 of them being of the old and complicated sort. And as much as people like to bash MEA it was a game basically put together in about 1,5 year with little to no pre-production to get their bearings - something that current 'skeleton crew' appears to have well in hand and had so for a while now. I figure that even if they had to re-configure stuff to adjust to the direction set by EA for the franchise and live services in it, they have so much of this stuff figured out that the whole 'reboot' was a speed bump for them rather than a wall to climb.
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Post by midnight tea on Dec 7, 2018 17:01:41 GMT
I think we already wait too long after DAIII. I mean, I don't get any younger! I don't understand why they abandoned DA for Anthem. For such big studio they should be able have many teams working on not only one game. I'm really disappointed. I'm waiting for DA4 and when it's the time I'll buy it but I'm not geting anywhere near Anthem. I'm just not interested. Not after they left things with Mass Effect. It's pretty obvious why they would want more people pushing Anthem rather than DA4 which is still several years away. They're likely under pressure both from EA and BW upper management to get Anthem ready since it's not only EA's first major entry into the shared world shooter genre but BW's first new IP in ages. True - but after a bad streak EA had for a while now and stocks plummeting left and right (not just theirs) they really could use more commercial success and prestige points, and DA is one of few well-established and beloved (as proven by yesterday's reaction) franchises they own that can provide them that.
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Post by lennybusker on Dec 7, 2018 17:02:23 GMT
Andromeda screwed their timeline, I think, as well as thinning out their human resources. It could be any other things, though I don't think that MEA delay helped their internal schedules. With that said - with the way EA studios appear to be connected now, both with Frostbite and growing library of assets and experience one would hope that if EA and BW throw resources and people at DA team then they'd be able to create a volume of work needed for release relatively quick, especially compared to how things were before. After all, DAI is a gigantic game made in 3 years, but a large chunk of first two years was wrestling with Frostbite, re-creating assets and then porting the game on 5 platforms, with 2 of them being of the old and complicated sort. And as much as people like to bash MEA it was a game basically put together in about 1,5 year with little to no pre-production to get their bearings - something that current 'skeleton crew' appears to have well in hand and had so for a while now. I figure that even if they had to re-configure stuff to adjust to the direction set by EA for the franchise and live services in it, they have so much of this stuff figured out that the whole 'reboot' was a speed bump for them rather than a wall to climb. I think struggles with Frostbite come down to the team more than anything. Maybe it's just me but I personally had no issues with DAI using it, really enjoyed the visuals and game mechanics and everything. But I hated it in Andromeda.
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Post by The Elder King on Dec 7, 2018 17:07:46 GMT
It could be any other things, though I don't think that MEA delay helped their internal schedules. With that said - with the way EA studios appear to be connected now, both with Frostbite and growing library of assets and experience one would hope that if EA and BW throw resources and people at DA team then they'd be able to create a volume of work needed for release relatively quick, especially compared to how things were before. After all, DAI is a gigantic game made in 3 years, but a large chunk of first two years was wrestling with Frostbite, re-creating assets and then porting the game on 5 platforms, with 2 of them being of the old and complicated sort. And as much as people like to bash MEA it was a game basically put together in about 1,5 year with little to no pre-production to get their bearings - something that current 'skeleton crew' appears to have well in hand and had so for a while now. I figure that even if they had to re-configure stuff to adjust to the direction set by EA for the franchise and live services in it, they have so much of this stuff figured out that the whole 'reboot' was a speed bump for them rather than a wall to climb. I think struggles with Frostbite come down to the team more than anything. Maybe it's just me but I personally had no issues with DAI using it, really enjoyed the visuals and game mechanics and everything. But I hated it in Andromeda. The execution in different games is a different issue, I think. Frostbite was never being used to made RPGs (open world as well maybe?), so they struggled in the first years of development with it.
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Elvis Has Left The Building
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by arcanistranger on Dec 7, 2018 17:55:34 GMT
Another thing of note: BioWare's expansion plans for the end of this year or early next year. If they're moving into a larger location, they can hire more staff than before. If they hire more staff, then they can have more people working on Dragon Age -- and the project after that, of course. I wouldn't be surprised at all if Andromeda 2's development starts right after Anthem is shipped.
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Post by aesir on Dec 7, 2018 18:55:21 GMT
I hope EA doesn't rush DA, but i can't wait for 2022, i'll slowly die in agony.
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Post by arcanistranger on Dec 7, 2018 19:16:55 GMT
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Post by blastoandbubin on Dec 7, 2018 19:17:28 GMT
IA with others saying Andromeda likely screwed the pooch for Bioware marketing wise. If Andromeda had been a success, that would have bought them a solid two years of keeping the fandom busy with DLC + multiplayer and finally tiring of the game and looking for the next big thing. In that scenario a release schedule of
Andromeda - 2017 Anthem - 2019 Inquisition 2: Electric Boogaloo - 2021
makes a lot more sense, even though ultimately the time it takes to get DA out the door is still the same. A 7 year dev time is super long for Bioware but not outside the realm of possibility of other major rpg devs, and I think they were banking on the DA fandom being somewhat sated by ME while they worked on Anthem bc there's a lot of crossover in the fanbases. Then, in theory, they win over enough old players to Anthem + new players and they're sitting pretty until DA4 comes out. Sadly, Andromeda ended up being, well, Andromeda and they probably did panic a little at having to now not only really sell the shit out of Anthem, but potentially announce DA4 sooner than they might otherwise in order to reassure people who are looking at the wreckage of ME and the increasing time between DA installments and getting concerned.
Ultimately I think three high-stakes games in some phase of development, two of which were actively in full throttle dev and one of which was new IP, was probably just too much for them to take on at the time or at least more than they were used to managing. I'd imagine a lot of hard lessons have been learned since, though.
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Post by rras1994 on Dec 7, 2018 19:23:35 GMT
IA with others saying Andromeda likely screwed the pooch for Bioware marketing wise. If Andromeda had been a success, that would have bought them a solid two years of keeping the fandom busy with DLC + multiplayer and finally tiring of the game and looking for the next big thing. In that scenario a release schedule of Andromeda - 2017 Anthem - 2019 Inquisition 2: Electric Boogaloo - 2021 makes a lot more sense, even though ultimately the time it takes to get DA out the door is still the same. A 7 year dev time is super long for Bioware but not outside the realm of possibility of other major rpg devs, and I think they were banking on the DA fandom being somewhat sated by ME while they worked on Anthem bc there's a lot of crossover in the fanbases. Then, in theory, they win over enough old players to Anthem + new players and they're sitting pretty until DA4 comes out. Sadly, Andromeda ended up being, well, Andromeda and they probably did panic a little at having to now not only really sell the shit out of Anthem, but potentially announce DA4 sooner than they might otherwise in order to reassure people who are looking at the wreckage of ME and the increasing time between DA installments and getting concerned. Ultimately I think three high-stakes games in some phase of development, two of which were actively in full throttle dev and one of which was new IP, was probably just too much for them to take on at the time or at least more than they were used to managing. I'd imagine a lot of hard lessons have been learned since, though. DA4 was meant to originally be a pre-2020 game according to AskAGameDev ( link) and they are usually right with BioWare stuff, and Anthem was originally meant to be 2017 then fall 2018 and now early 2019. ANd SWTOR originally had much different plans for Valkorian storyline too. It's nothing to do if Andromeda was a sucess or not and more to do that it had rough development and they needed all hands on board to make it in 18 months.
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Post by UutIVvdPw7END0Ef on Dec 29, 2018 17:03:07 GMT
So to put in chronological order: [presumed] Mike Laidlaw: *Gives SP DA4 to EA* EA: *Miss me with that SP shit* *gives Anthem Age 4 to Mike Laidlaw* Mike Laidlaw: *Miss me with that live service DA4 shit* *leaves BW and joins Ubisoft Quebec for AC Odyssey* Casey Hudson: *Wololo* EA: *Give me that SP DA4 shit*
Assuming these events are true how did Casey convince them?, making SP but with microtransactions? Casual outfits? Crafting materials? Customization mid-game? Gear? Mounts? Pets? Potions? Schematics? Tattoos/Vallaslin/Vitaar? XP Boost?
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Post by colfoley on Dec 29, 2018 19:21:31 GMT
So to put in chronological order: [presumed] Mike Laidlaw: *Gives SP DA4 to EA* EA: *Miss me with that SP shit* *gives Anthem Age 4 to Mike Laidlaw* Mike Laidlaw: *Miss me with live service DA4 shit* *leaves BW and joins Ubisoft Quebec for AC Odyssey* Casey Hudson: *Wololo* EA: *Give me that SP DA4 shit* Assuming these events are true how did Casey convince them?, making SP but with microtransactions? Casual outfits? Crafting materials? Customization mid-game? Gear? Mounts? Pets? Potions? Schematics? Tattoos/Vallaslin/Vitaar? XP Boost? have you played Odyssey?
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Post by UutIVvdPw7END0Ef on Dec 29, 2018 19:54:55 GMT
You mean do i know about the Ubisoft Club content and Helix Store content? Which is why i find it strange that Mike Laidlaw would supposedly leave because of a similar fate to DA4. Maybe he just didn't want to see "how they massacred my boy" lol. He should've joined CDPR, or Obsidian or Arkane. I did play AC Odyssey but only the starting island, i wait for the remaining DLC before replaying. Also i didn't like how they essentially retcon our choices in the AC Odyssey comic.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
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Post by Hrungr on Dec 29, 2018 22:46:38 GMT
You mean do i know about the Ubisoft Club content and Helix Store content? Which is why i find it strange that Mike Laidlaw would supposedly leave because of a similar fate to DA4. Maybe he just didn't want to see "how they massacred my boy" lol. He should've joined CDPR, or Obsidian or Arkane. For those speculating on why Mike left, there's a really good interview on Game Informer: www.gameinformer.com/b/features/archive/2018/02/23/dragon-ages-mike-laidlaw-opens-up-on-why-he-left-bioware.aspxEven though it's an hour long, it's an interesting watch/listen. He gets into why he left ~11:40. And there's a couple of points that jumped out... - Worked for BW for 14 years, joking that it was the 7 Year Itch x2. - Wanted to see how other studios operated. - Jokingly commented about working for another company for 5 years, then coming back to run the whole (BioWare) studio. And then went on to say... it wasn't out of the realm of reason. I wonder if that actually is his plan. To broaden his industry knowledge with his consulting work, and joining another big studio for a for a few years, then come back to BW and take over for Casey.
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Post by colfoley on Dec 29, 2018 23:27:17 GMT
You mean do i know about the Ubisoft Club content and Helix Store content? Which is why i find it strange that Mike Laidlaw would supposedly leave because of a similar fate to DA4. Maybe he just didn't want to see "how they massacred my boy" lol. He should've joined CDPR, or Obsidian or Arkane. I did play AC Odyssey but only the starting island, i wait for the remaining DLC before replaying. Also i didn't like how they essentially retcon our choices in the AC Odyssey comic. Well in one way. I mean the micrtransactions are there and they are also in Ghost Recon Wildlands...and Farcry 5 which are also clearly 'live service' games....actually come to think of it though I do wonder how much Farcry 5 actually is one. Hmm something to comment on. The way it seems the industry is treating 'live service' (and bioware) as a means of producing and releasing more content after a game's actual launch as a way of keeping a player base invested and playing more until the next big installment drops as a way to increase franchise recognition, if we are playing a game off and on throughout the year to keep up with all the new content we won't 'forget' about the game when it comes around again. Now in a way this pretty much means every single ME game has been live service to an extent but I think the degree and frequency people release content is changing. Because Odyssey does a lot more then just DLC, you have weekly quests, new monsters, new gear, even entirely new mini quests released for free. In addition to paid episodic DLC. As far as the microtransactions are concerened they have never bothered me. I have never spent a cent on microtransactions ever and the gear in the game is pretty good as is. But I am hoping with the way Ubisoft is doing it we might not have to deal with any seperate multiplayer mode in DA 4. Though I would be curious to see if BioWare can do multiplayer like GR:W did it.
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