Pokemario
N3
First of the Dalish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Pokemario
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Post by Pokemario on Feb 1, 2019 12:29:29 GMT
Depends. They said they wanted to add VFX and SFX after launch, and for those I would be willing to pay $14-$20 (depending on the overall quality of the armor/vinyl). But for everything else? I'd say the right price should shift around $10.
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GeneralXIV
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
Origin: GeneralXIV
PSN: GeneralXIV
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Post by GeneralXIV on Feb 4, 2019 0:01:00 GMT
I think a maximum of $5 for the coolest/rarest things would be fair. They only change how your javelin looks, they dont actually do anything... so $5 maximum. I think overall its better to have a store full of cheap items that people can buy without thinking a lot about it rather than having a store full of expensive items when you can purchase entire games on Amazon for a comparable amount of money and the cost starts to work up to a relatively large percentage of the price of the game. If prices were kept low, there would be a lot more sales and I think it would be more ethical also *nods*
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Post by smilesja on Feb 4, 2019 0:12:48 GMT
I think a maximum of $5 for the coolest/rarest things would be fair. They only change how your javelin looks, they dont actually do anything... so $5 maximum. I think overall its better to have a store full of cheap items that people can buy without thinking a lot about it rather than having a store full of expensive items when you can purchase entire games on Amazon for a comparable amount of money and the cost starts to work up to a relatively large percentage of the price of the game. If prices were kept low, there would be a lot more sales and I think it would be more ethical also *nods* Gen?! You’re back?!?!?!
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Post by SofaJockey on Feb 4, 2019 22:01:12 GMT
The MTX model for EA's 'Apex Legends' the free to play Battle Royale Titanfall clone. This may be illustrative or it may not. (from Polygon: www.polygon.com/2019/2/4/18210764/apex-legends-loot-boxes-microtransactions ) How will Apex Legends be monetized? At a press event last week, company representatives were at pains to explain that there is no “pay-to-win” model in Apex Legends. Purchasable goods are all aesthetics. They cover every possible opportunity, from unlockable characters to weapon skins to victory poses. Everything that can be bought can also be earned. The basic model comes in four options. Direct Purchase: An in-game store will spool through offerings, so not everything is available at all times. In other words, when you go in to buy, say, a skin, it might not be available for purchase, and you may have to wait for it to become available. Apex Packs: These loot boxes appear at various upgrade points in the game. Their odds of yielding high-value items are posted, and there’s “bad luck” insurance, which will guarantee a top-level drop within 30 tries. This means that if you open 29 loot boxes and fail to gain a high-value item, you’re guaranteed one on the 30th turn. Apex Packs can also be purchased. Purchasable Legends: Players can buy the characters that aren’t freely available. The two unlockable characters are Caustic and Mirage. Players can choose between them when they unlock the first (after about 15 hours) and can gain the next after another 30 hours. To purchase, they cost $7.50 each. Battle Passes: Season details are to be announced.
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Post by SofaJockey on Feb 4, 2019 23:35:20 GMT
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monkeylungs
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monkeylungs on Feb 5, 2019 3:30:57 GMT
They should have went Free to Play and monetized like Warframe. Everybody licks that game's ballsack all day long and it has microtransactions for basically every single thing in the game. For the record: I enjoy Warframe and have spent money on their game.
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Post by maximusarael020 on Feb 5, 2019 3:59:41 GMT
They should have went Free to Play and monetized like Warframe. Everybody licks that game's ballsack all day long and it has microtransactions for basically every single thing in the game. For the record: I enjoy Warframe and have spent money on their game. Sure, but Anthem will make all of Warframe's 2017 revenue in the first 3 weeks just in purchases. THEN will (hopefully) continue making stupid money continually after that. It all depends on the continued content. If it has poor content down the line, people won't be buying stuff for it a year or two down the line anyway. If they price it right and have good ongoing content then they will sell more copies as well as cosmetic items. There's really no advantage currently for going F2P for Anthem. If there was, believe me the money-lovers at EA would see it and probably do it.
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midnight tea
Twitter Guru
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Post by midnight tea on Feb 5, 2019 5:25:45 GMT
They should have went Free to Play and monetized like Warframe. Everybody licks that game's ballsack all day long and it has microtransactions for basically every single thing in the game. For the record: I enjoy Warframe and have spent money on their game. Sure, but Anthem will make all of Warframe's 2017 revenue in the first 3 weeks just in purchases. THEN will (hopefully) continue making stupid money continually after that. It all depends on the continued content. If it has poor content down the line, people won't be buying stuff for it a year or two down the line anyway. If they price it right and have good ongoing content then they will sell more copies as well as cosmetic items. There's really no advantage currently for going F2P for Anthem. If there was, believe me the money-lovers at EA would see it and probably do it. Nevermind that what people are OK with when it comes to indie developers is not necessarily the same with big publishers like EA. We should probably observe how well their free-to-play/cosmetic mtx battle royale game will be faring in short and then long run...
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Post by Qui-Gon GlenN7 on Feb 5, 2019 5:39:14 GMT
They should have went Free to Play and monetized like Warframe. Everybody licks that game's ballsack all day long and it has microtransactions for basically every single thing in the game. For the record: I enjoy Warframe and have spent money on their game. Sure, but Anthem will make all of Warframe's 2017 revenue in the first 3 weeks just in purchases. THEN will (hopefully) continue making stupid money continually after that. It all depends on the continued content. If it has poor content down the line, people won't be buying stuff for it a year or two down the line anyway. If they price it right and have good ongoing content then they will sell more copies as well as cosmetic items. There's really no advantage currently for going F2P for Anthem. If there was, believe me the money-lovers at EA would see it and probably do it. Fabulously optimistic.
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Post by maximusarael020 on Feb 5, 2019 6:03:00 GMT
Sure, but Anthem will make all of Warframe's 2017 revenue in the first 3 weeks just in purchases. THEN will (hopefully) continue making stupid money continually after that. It all depends on the continued content. If it has poor content down the line, people won't be buying stuff for it a year or two down the line anyway. If they price it right and have good ongoing content then they will sell more copies as well as cosmetic items. There's really no advantage currently for going F2P for Anthem. If there was, believe me the money-lovers at EA would see it and probably do it. Fabulously optimistic. . Well I'm glad you didn't drown me in specifics! 🙄 Optimistic in continued content quality? In first month(ish) sales? In terms of how much people will spend on cosmetic items? In the longevity of an active player base?
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Post by projectpatdc on Feb 5, 2019 6:30:58 GMT
I’ll buy whatever they sell tbh as long as its quality stuff.
That being said, I hope/wish armor pieces are legendary loot drops from doing hard events in game. That was the big appeal to destiny—rocking the cool armor you earned from a raid.
Get raid weapons was great and all, but I was in it for the armor as well
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midnight tea
Twitter Guru
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Post by midnight tea on Feb 5, 2019 6:39:23 GMT
I’ll buy whatever they sell tbh as long as its quality stuff. That being said, I hope/wish armor pieces are legendary loot drops from doing hard events in game. That was the big appeal to destiny—rocking the cool armor you earned from a raid. Get raid weapons was great and all, but I was in it for the armor as well They’ve already confirmed that a lot of attractive cosmetics are locked behind achievements - we don’t know how much and what specifically is achievement-locked, but they will likely not be a part of the economy, but instead us working to get them.
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monkeylungs
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monkeylungs on Feb 14, 2019 17:01:42 GMT
. Well I'm glad you didn't drown me in specifics! 🙄 Optimistic in continued content quality? In first month(ish) sales? In terms of how much people will spend on cosmetic items? In the longevity of an active player base? I'm going to guess it centers around the fact that Warframe makes a lot of money in a year. We're all going to find out soon if Anthem can topple that in a few months.
Just like the store pricing. We will know very soon what the cost of stuff is.
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monkeylungs
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monkeylungs on Feb 14, 2019 17:03:55 GMT
Sure, but Anthem will make all of Warframe's 2017 revenue in the first 3 weeks just in purchases. THEN will (hopefully) continue making stupid money continually after that. It all depends on the continued content. If it has poor content down the line, people won't be buying stuff for it a year or two down the line anyway. If they price it right and have good ongoing content then they will sell more copies as well as cosmetic items. There's really no advantage currently for going F2P for Anthem. If there was, believe me the money-lovers at EA would see it and probably do it. Nevermind that what people are OK with when it comes to indie developers is not necessarily the same with big publishers like EA. We should probably observe how well their free-to-play/cosmetic mtx battle royale game will be faring in short and then long run... Oh that little old game Apex Legends? Short term ... out the starting gate like a big dog, breaking records.
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Twitter Guru
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Post by midnight tea on Feb 14, 2019 17:13:22 GMT
Nevermind that what people are OK with when it comes to indie developers is not necessarily the same with big publishers like EA. We should probably observe how well their free-to-play/cosmetic mtx battle royale game will be faring in short and then long run... Oh that little old game Apex Legends? Short term ... out the starting gate like a big dog, breaking records. Most people I heard speaking about MTX and loot boxes in Apex is that it's OK, because it's a free game. Problems with this argument aside, the controversy of Anthem's assumed pricing happened because people thought that MTX shouldn't be there in a 60+$ game.
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Post by maximusarael020 on Feb 14, 2019 18:38:32 GMT
Oh that little old game Apex Legends? Short term ... out the starting gate like a big dog, breaking records. Most people I heard speaking about MTX and loot boxes in Apex is that it's OK, because it's a free game. Problems with this argument aside, the controversy of Anthem's assumed pricing happened because people thought that MTX shouldn't be there in a 60+$ game. Yeah, the success story of Apex Legends won't ever be how many players play it, since it's free, but how much money it can make off its MTX's. And, of course, longevity. Same is partially true for Anthem, however they have that $60+ boost for every player as a jump start.
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midnight tea
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Post by midnight tea on Feb 14, 2019 19:02:46 GMT
Most people I heard speaking about MTX and loot boxes in Apex is that it's OK, because it's a free game. Problems with this argument aside, the controversy of Anthem's assumed pricing happened because people thought that MTX shouldn't be there in a 60+$ game. Yeah, the success story of Apex Legends won't ever be how many players play it, since it's free, but how much money it can make off its MTX's. And, of course, longevity. Same is partially true for Anthem, however they have that $60+ boost for every player as a jump start. Well, not every player Hardly any (if any?) game costs the same a few months after release, and it gets continuously cheaper the farther we are from launch in most cases. Plus, some folks around the Web had made a good point about FTP games - should FTP, after selling 60$ of microtransactions should just offer free stuff (or less, because some games don't always offer the value of a typical AAA game? I think both FTP and long-term projects should be looked at differently than standalone (especially ones with free updates) titles with a fairly regular post-launch support period. But I think too many people are still too used to games being sold "finalized" - as in, containing most of its content at release and having no extended support aside from bug patches and classic DLCs.
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Post by maximusarael020 on Feb 14, 2019 19:34:36 GMT
Yeah, the success story of Apex Legends won't ever be how many players play it, since it's free, but how much money it can make off its MTX's. And, of course, longevity. Same is partially true for Anthem, however they have that $60+ boost for every player as a jump start. Well, not every player Hardly any (if any?) game costs the same a few months after release, and it gets continuously cheaper the farther we are from launch in most cases. Sure sure, I'm mostly talking about the same time period that Apex has been "killing it". 25 million players in one week for Apex. In the first week of Anthem, pretty sure it will be pretty much full-price for everyone. So for Anthem in the first week, maybe 3 million purchases? Based on their 5-6 million by the end of March, I think that's reasonable. That's $180 million off the bat. Apex Legends would need each of 25 million players to spend $7.2 to make up that amount. Doable? Totally. Some will spend a lot, many will spend nothing. Then we'll see how much Anthem makes on MTX's on top of initial earnings. So maybe fairly even initially for earnings, thus longevity and player interaction is key.
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OdanUrr
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Post by OdanUrr on Feb 15, 2019 15:29:17 GMT
Well, how are the prices then?
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Kymira
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What will they call you when this is over?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Kymira on Feb 15, 2019 15:35:49 GMT
Seems we start off with 80,000 coin. Prices arent too bad imo. They definitely arent 20 dollars.
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Post by biggydx on Feb 15, 2019 15:38:11 GMT
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Post by shinobiwan on Feb 15, 2019 15:43:12 GMT
$10 a skin is pretty steep. Kinda feels like intentionally leaking to set an expectation of $20 worked to make people comfortable with a lower but still pretty high price tag in the final game.
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Post by samhain444 on Feb 15, 2019 15:50:46 GMT
$10 a skin is pretty steep. Kinda feels like intentionally leaking to set an expectation of $20 worked to make people comfortable with a lower but still pretty high price tag in the final game. Someone at the event they were showing this broke their NDA to leak it but, sure...
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Post by majesticjazz on Feb 15, 2019 16:07:28 GMT
Well, not every player Hardly any (if any?) game costs the same a few months after release, and it gets continuously cheaper the farther we are from launch in most cases. Sure sure, I'm mostly talking about the same time period that Apex has been "killing it". 25 million players in one week for Apex. In the first week of Anthem, pretty sure it will be pretty much full-price for everyone. So for Anthem in the first week, maybe 3 million purchases? Based on their 5-6 million by the end of March, I think that's reasonable. That's $180 million off the bat. Apex Legends would need each of 25 million players to spend $7.2 to make up that amount. Doable? Totally. Some will spend a lot, many will spend nothing. Then we'll see how much Anthem makes on MTX's on top of initial earnings. So maybe fairly even initially for earnings, thus longevity and player interaction is key. Apex isnt a competitor to Anthem remember? Why the worry about who does better in MTXs?
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Post by shinobiwan on Feb 15, 2019 16:08:38 GMT
$10 a skin is pretty steep. Kinda feels like intentionally leaking to set an expectation of $20 worked to make people comfortable with a lower but still pretty high price tag in the final game. Someone at the event they were showing this broke their NDA to leak it but, sure... I wasn't aware of that, but the point remains that people seem more willing to accept a steep price after being shown an egregious price.
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