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Post by garrusfan1 on Feb 27, 2020 0:36:04 GMT
I liked MEA but the premis was silly unless they knew reapers were coming from the start. The milky way is only 1% explored. Why not keep exploring the milky way.
Exploring any part of the Milky Way requires finally settling on an actual world state post-ME3. Doesn’t matter how remote. The effect of the final decision is everywhere. I meant the reasoning of "lets go to another galaxy" to explore in the first place. If andromeda had been started in case we lost to the reapers that would make sense but it started before that if I remember right. So from an in game idea why do you need to go to another galaxy to explore when soverign hadn't even attacked the citadel. I know why the developers did it but from an in game perspective it seems ridiculous. Again I get why the developers did it but the game said they (the people in the game who started the idea to travel to another galaxy) had been planning this for a while (can't remember exact amount of time).
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Post by Hanako Ikezawa on Feb 27, 2020 0:42:01 GMT
Exploring any part of the Milky Way requires finally settling on an actual world state post-ME3. Doesn’t matter how remote. The effect of the final decision is everywhere. I meant the reasoning of "lets go to another galaxy" to explore in the first place. If andromeda had been started in case we lost to the reapers that would make sense but it started before that if I remember right. So from an in game idea why do you need to go to another galaxy to explore when soverign hadn't even attacked the citadel. I know why the developers did it but from an in game perspective it seems ridiculous. Again I get why the developers did it but the game said they (the people in the game who started the idea to travel to another galaxy) had been planning this for a while (can't remember exact amount of time). The Mysterious Benefactor funded the mission and actually made it succeed in part because of the Reapers, though kept it quiet.
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Post by garrusfan1 on Feb 27, 2020 0:48:10 GMT
I meant the reasoning of "lets go to another galaxy" to explore in the first place. If andromeda had been started in case we lost to the reapers that would make sense but it started before that if I remember right. So from an in game idea why do you need to go to another galaxy to explore when soverign hadn't even attacked the citadel. I know why the developers did it but from an in game perspective it seems ridiculous. Again I get why the developers did it but the game said they (the people in the game who started the idea to travel to another galaxy) had been planning this for a while (can't remember exact amount of time). The Mysterious Benefactor funded the mission and actually made it succeed in part because of the Reapers, though kept it quiet. If I remember right that is why they hurried the preperation to get the expedition going ASAP. But it started before that. However even if I am wrong about the reasoning from the start I still don't get why people didn't ask themselves this question before joining. Your taking alot more risks and you are gonna wake up and know that everyone you have ever known (barring asari and krogans) have been dead for centuries which has to screw you up on some level.
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Post by Deleted on Feb 27, 2020 0:50:29 GMT
No, I want them to move forward without any canon... either by moving the timeline far enough into the future that another natural catastrophe wipes out all evident of what choice was made OR MY PREFERENCE IS TO STAY IN ANDROMEDA... where we have already moved forward 600 years without canoning Shepard's choice.
Honestly, how many times do I have to repeat that statement before you'll understand it. I know what you want. You have at times mentioned that if Bioware were to choose an ending you want it to be the blue with the geth still around.
If it bothers you about repeating yourself, stop posting that you want to remain in Andromeda in your posts.
No again. IF Bioware were to choose an canon ending, it would not be my preference. However, the ONLY one that would cause me to not consider (repeat not consider) buying the game is the Destroy ending. If they chose Control OR Synthesis, I would look at the game before deciding whether or not to buy. I have a moral objection to the Destroy ending. I am not imposing anything on anyone. I've made a personal choice about the Destroy ending that affects only me.
My preferred ending choice when I play the game currently is Control.
So, have you got it right yet? If you want me to stop correcting how you misconstrue and misrepresent my statements, stop misconstruing them.
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Post by Hanako Ikezawa on Feb 27, 2020 0:52:15 GMT
The Mysterious Benefactor funded the mission and actually made it succeed in part because of the Reapers, though kept it quiet. If I remember right that is why they hurried the preperation to get the expedition going ASAP. But it started before that. However even if I am wrong about the reasoning from the start I still don't get why people didn't ask themselves this question before joining. Your taking alot more risks and you are gonna wake up and know that everyone you have ever known (barring asari and krogans) have been dead for centuries which has to screw you up on some level. Why not? If someone was offering this trip today even though we haven’t explored practically any of the Milky Way, I’d join up. People just have that desire or drive, or are doing it for a multitude of other reasons.
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Post by Deleted on Feb 27, 2020 1:02:14 GMT
The Mysterious Benefactor funded the mission and actually made it succeed in part because of the Reapers, though kept it quiet. If I remember right that is why they hurried the preperation to get the expedition going ASAP. But it started before that. However even if I am wrong about the reasoning from the start I still don't get why people didn't ask themselves this question before joining. Your taking alot more risks and you are gonna wake up and know that everyone you have ever known (barring asari and krogans) have been dead for centuries which has to screw you up on some level. Does it matter if a person risks their life going to the moon, climbing a mountain, or going to Andromeda? Your life is all you have... either you wake up or you don't.
Also, some of the people in the Andromeda Initiative literally wanted to escape everything they had ever known and start over in a new place.
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Post by themikefest on Feb 27, 2020 1:45:02 GMT
The Mysterious Benefactor funded the mission and actually made it succeed in part because of the Reapers, though kept it quiet. If I remember right that is why they hurried the preperation to get the expedition going ASAP. But it started before that. However even if I am wrong about the reasoning from the start I still don't get why people didn't ask themselves this question before joining. Your taking alot more risks and you are gonna wake up and know that everyone you have ever known (barring asari and krogans) have been dead for centuries which has to screw you up on some level. If Garson asked me to join her on her sightseeing trip, I would ask a few questions. What defenses does the ship have? What does she expect to happen once they arrive in Andromeda? Why are you leaving with the Nexus only half built? Either way, I wouldn't join her.
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Post by Hanako Ikezawa on Feb 27, 2020 1:51:41 GMT
If I remember right that is why they hurried the preperation to get the expedition going ASAP. But it started before that. However even if I am wrong about the reasoning from the start I still don't get why people didn't ask themselves this question before joining. Your taking alot more risks and you are gonna wake up and know that everyone you have ever known (barring asari and krogans) have been dead for centuries which has to screw you up on some level. If Garson asked me to join her on her sightseeing trip, I would ask a few questions. What defenses does the ship have? What does she expect to happen once they arrive in Andromeda? Why are you leaving with the Nexus only half built? Either way, I wouldn't join her. 1. Squadrons of fighters, lots of ground cannons, and a ton of infantry weapons. 2. Go to the scouted out Golden Worlds and build the settlements. 3. Resources. It takes a lot less eezo to move half a station than a full one.
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Post by themikefest on Feb 27, 2020 2:00:31 GMT
1. Squadrons of fighters, lots of ground cannons, and a ton of infantry weapons. Really? Were they on break when the kett took the Hyperion? Fair enough Is that the reason why it left when it did? Or was it because they wanted to leave before the reapers showed up even though no one at the time knew when they would show up?
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Post by Hanako Ikezawa on Feb 27, 2020 2:20:43 GMT
1. Squadrons of fighters, lots of ground cannons, and a ton of infantry weapons. Really? Were they on break when the kett took the Hyperion? Fair enough Is that the reason why it left when it did? Or was it because they wanted to leave before the reapers showed up even though no one at the time knew when they would show up? From the sounds of things the Kett sent an armada to attack the Nexus, so I imagine they were fighting the rest of them off hence why the Nexus and other Arks weren't destroyed. I was giving probably the public reason (though it is still a good point). But yes I imagine the reason the Benefactor told Garson to head out the moment they did was because the Reapers were nigh.
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Post by sassafrassa on Feb 27, 2020 7:16:27 GMT
I prefer to see it more as preference than what I feel *should* be done. I'm simply not keen on this homogenized canon state they establish for the Milky Way going forward, given all of the weird things that actually happen in the end. Personally, I'd prefer to leave to leave the Milky Way behind entirely. Right now, I consider it a narrative graveyard. I don't agree but I sympathize. Andromeda was a missed opportunity as what they did with it is just not very imaginative and doesn't really fit what was established in Mass Effect. If they aren't going to actually think through the Andromeda idea then I'd rather they just do a reboot. Assuming they don't just move forward and establish a "covers everything canon". Elder Scrolls tends to do this. In Skyrim for example references to past games are usually not specific. All that is generally said is that the badguy wanted to do a thing and the hero stopped him. What factions if any the hero was, their gender, or race, or what quests they did, is always omitted. This way the setting and story can move forward without being locked in to any particular canon and without having to actually contradict anything from the previous game. So that's what I'd do for anything post ME3. The ending to ME3 was garbage anyway so I'd be quite happy to nullify it and move on since the Mass Effect setting is an interesting one and the aftermath of a galaxy-wide war is an interesting enough premise on its own. I do not sympathize at all with anyone hung up on the ending to ME3 who wants to see it preserved. It was a travesty and it was stupid, so let's sweep it aside and continue on with the setting we all fell in love with.
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Post by revelationeffect on Feb 27, 2020 8:27:55 GMT
I prefer to see it more as preference than what I feel *should* be done. I'm simply not keen on this homogenized canon state they establish for the Milky Way going forward, given all of the weird things that actually happen in the end. Personally, I'd prefer to leave to leave the Milky Way behind entirely. Right now, I consider it a narrative graveyard. I don't agree but I sympathize. Andromeda was a missed opportunity as what they did with it is just not very imaginative and doesn't really fit what was established in Mass Effect. If they aren't going to actually think through the Andromeda idea then I'd rather they just do a reboot. Assuming they don't just move forward and establish a "covers everything canon". Elder Scrolls tends to do this. In Skyrim for example references to past games are usually not specific. All that is generally said is that the badguy wanted to do a thing and the hero stopped him. What factions if any the hero was, their gender, or race, or what quests they did, is always omitted. This way the setting and story can move forward without being locked in to any particular canon and without having to actually contradict anything from the previous game. So that's what I'd do for anything post ME3. The ending to ME3 was garbage anyway so I'd be quite happy to nullify it and move on since the Mass Effect setting is an interesting one and the aftermath of a galaxy-wide war is an interesting enough premise on its own. I do not sympathize at all with anyone hung up on the ending to ME3 who wants to see it preserved. It was a travesty and it was stupid, so let's sweep it aside and continue on with the setting we all fell in love with. Realistically there is no way to do that with the ME series since it operates differently from a series like the Elder Scrolls, in which the main plots of most installments are set in stone and the outcomes of which at the very least are similar in most major respects, and which are set in localized parts of a continent so they can remove themselves geographically with each game (e.g. something more like what Andromeda did). There is zero way to set a game in the Milky Way without acknowledging prior choices or canonizing a specific ending. There is too much baggage, too many variables. Even if they jumped into the far future, they'd still have to ignore massive parts of the setting if they wanted to avoid canonizing an ending. Also, I at least don't hate the endings in concept, although I'm a bit disappointed with how they're presented (e.g. Synthesis has major and concerning ethical and logistical issues that are glossed over, everything is reduced to kind of a blurb, Control is always the same regardless of how you played your Shepard, etc.). I do think they have some promise to explore in more depth, although high-EMS destroy is kind of boring since most of the status quo stays the same except the Geth and all AI die, so we're just losing interesting parts of the setting without setting up anything interesting in turn. But otherwise, we have in low-EMS destroy a galaxy where Earth is scoured of all life, all high-functioning technology and anybody with major cybernetic implants have been destroyed, and the mass relays are destroyed outright (iirc). In Control we have the potential nightmare of a single person controlling a massive fleet of conventionally undefeatable biotechnological monstrosities. And in Synthesis we have the complications of a galaxy in which everyone is now apparently connected to everyone else in a sort of hivemind, which has a lot of interesting ethical complications and potential weirdness to explore, although it'd be very disappointing if they just tried to present the galaxy as a utopia without probing the deeper implications of the concept. Anyway, there's lots of cool shit there to play with, and I'd be very down if they wanted to do like a bunch of different games in one, but realistically since that would be absurdly resource-intensive, would take fucking forever and would never be approved by EA, I'd rather they just not touch the Milky Way post-ME3, although I'd be very down for games set prior, especially if they're pre-human involvement since that opens up things a whole lot.
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Post by Hanako Ikezawa on Feb 27, 2020 8:52:08 GMT
I think the only way we’ll get a post-ME3 game set in the Milky Way is once making a game that can account for all variations possible, but that probably wouldn’t be worth the cost.
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Post by Deleted on Feb 27, 2020 9:30:19 GMT
1. Squadrons of fighters, lots of ground cannons, and a ton of infantry weapons. Really? Were they on break when the kett took the Hyperion? Fair enough Is that the reason why it left when it did? Or was it because they wanted to leave before the reapers showed up even though no one at the time knew when they would show up? Where were earth's defenses when the Reapers showed up? All the Alliance could ask was "How did they get through our defenses?" and it didn't even look like any of the Reapers were damaged on their way to earth. The Kett hit the Hyperion with a force that overwhelmed what defenses they put in place. The Reapers surprised earth despite their "militaristic" thinking... and then let's talk about Thessia... a few gunships and some biotic barriers... that's all we see of the defense effort the Asari put into defending their home planet, even though their home planet was one of the last attacked. What about the Salarians? All we see of defenses on Sur'Kesh are a few guys with guns and some alarms. There is no sign of any significant canon being trained on Shepard's shuttle as he/she makes an unauthorized approach towards the planet in the middle of a galactic war. The only sign of defenses on Tuchanka is at during the Cerberus attack mission - two rusty old guns that apparently Cerberus just walked in and took over from the Krogan.
IRL, thousands of people take cruises into pirate-infested waters every day. Realistically, are any of them asking what the ships have in the way of defenses and, in reality, they are pretty much defenseless... and then there are the many, many defenseless cargo ships that travel those same waters. We recently had a defenseless civilian aircraft that was flying out of an airport in a war zone shot down. Was it equipped to defend itself or even detect that it was under attack?
You wouldn't have had the knowledge about the Reapers coming to even ask the question about them leaving before the Reapers showed up. The explanation that the ship travels better with parts of it stored is a valid one. Things are shipped with "some assembly required" every single day of the week.
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Post by Deleted on Feb 27, 2020 9:36:05 GMT
I don't agree but I sympathize. Andromeda was a missed opportunity as what they did with it is just not very imaginative and doesn't really fit what was established in Mass Effect. If they aren't going to actually think through the Andromeda idea then I'd rather they just do a reboot. Assuming they don't just move forward and establish a "covers everything canon". Elder Scrolls tends to do this. In Skyrim for example references to past games are usually not specific. All that is generally said is that the badguy wanted to do a thing and the hero stopped him. What factions if any the hero was, their gender, or race, or what quests they did, is always omitted. This way the setting and story can move forward without being locked in to any particular canon and without having to actually contradict anything from the previous game. So that's what I'd do for anything post ME3. The ending to ME3 was garbage anyway so I'd be quite happy to nullify it and move on since the Mass Effect setting is an interesting one and the aftermath of a galaxy-wide war is an interesting enough premise on its own. I do not sympathize at all with anyone hung up on the ending to ME3 who wants to see it preserved. It was a travesty and it was stupid, so let's sweep it aside and continue on with the setting we all fell in love with. Realistically there is no way to do that with the ME series since it operates differently from a series like the Elder Scrolls, in which the main plots of most installments are set in stone and the outcomes of which at the very least are similar in most major respects, and which are set in localized parts of a continent so they can remove themselves geographically with each game (e.g. something more like what Andromeda did). There is zero way to set a game in the Milky Way without acknowledging prior choices or canonizing a specific ending. There is too much baggage, too many variables. Even if they jumped into the far future, they'd still have to ignore massive parts of the setting if they wanted to avoid canonizing an ending. Also, I at least don't hate the endings in concept, although I'm a bit disappointed with how they're presented (e.g. Synthesis has major and concerning ethical and logistical issues that are glossed over, everything is reduced to kind of a blurb, Control is always the same regardless of how you played your Shepard, etc.). I do think they have some promise to explore in more depth, although high-EMS destroy is kind of boring since most of the status quo stays the same except the Geth and all AI die, so we're just losing interesting parts of the setting without setting up anything interesting in turn. But otherwise, we have in low-EMS destroy a galaxy where Earth is scoured of all life, all high-functioning technology and anybody with major cybernetic implants have been destroyed, and the mass relays are destroyed outright (iirc). In Control we have the potential nightmare of a single person controlling a massive fleet of conventionally undefeatable biotechnological monstrosities. And in Synthesis we have the complications of a galaxy in which everyone is now apparently connected to everyone else in a sort of hivemind, which has a lot of interesting ethical complications and potential weirdness to explore, although it'd be very disappointing if they just tried to present the galaxy as a utopia without probing the deeper implications of the concept. Anyway, there's lots of cool shit there to play with, and I'd be very down if they wanted to do like a bunch of different games in one, but realistically since that would be absurdly resource-intensive, would take fucking forever and would never be approved by EA, I'd rather they just not touch the Milky Way post-ME3, although I'd be very down for games set prior, especially if they're pre-human involvement since that opens up things a whole lot. If a post-Reaper war, low EMS destroy canon is interesting because everything is destroyed and the story is about rebuilding, etc.... What is the difference then if a subsequent catastrophe destroys everything to a point where Shepard's decision cannot be determined. Members of the AI leave the AI and decide to return to the Milky Way only to discover the destruction... and start to rebuild? It's the same story, just set farther into the future and without answering the question as to what exactly destroyed the galaxy.
Why s one iuteresting and the other is not? Is it merely that the one doesn't provide an affirmation that "destroy" is the "rightest" choice Shepard could have made? If it's permissible for Bioware to "handwave" away 2 of the three choices, why not 3 of 3?
If done in that way, the game could even have a case-sensitive quest where members of the AI do discover what Shepard decided... regardless of which decision the player made (or more likely since the OT would not be importable directly, whatever decision the player tells the game Shepard made - either from an input choice at character creation or during a dialogue that starts the case sensitive mission).
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Post by KaiserShep on Feb 27, 2020 15:52:23 GMT
Personally, I find that despite the many elements that I dislike about the ending, I greatly value the fact that the ultimate fate is something I can leave largely to my imagination based on the [subsequent] material given. Sure, this isn't really working for everything obviously, but it lends itself well to all of those nice little thoughts about the future of the setting that no game will ever really capture. "We" want a game to go ahead and just fix this retroactively, but it could just as well flat out make it worse too.
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Post by themikefest on Feb 27, 2020 18:41:38 GMT
Where were earth's defenses when the Reapers showed up? All the Alliance could ask was "How did they get through our defenses?" and it didn't even look like any of the Reapers were damaged on their way to earth. The Kett hit the Hyperion with a force that overwhelmed what defenses they put in place. The Reapers surprised earth despite their "militaristic" thinking... and then let's talk about Thessia... a few gunships and some biotic barriers... that's all we see of the defense effort the Asari put into defending their home planet, even though their home planet was one of the last attacked. What about the Salarians? All we see of defenses on Sur'Kesh are a few guys with guns and some alarms. There is no sign of any significant canon being trained on Shepard's shuttle as he/she makes an unauthorized approach towards the planet in the middle of a galactic war. The only sign of defenses on Tuchanka is at during the Cerberus attack mission - two rusty old guns that apparently Cerberus just walked in and took over from the Krogan. Back to comparing MEA to the trilogy when someone says something you don't agree with about MEA. Anyways. 2.5 years were wasted instead of finding a way to stopping the reapers. After Shepard dies, characters scatter all over the galaxy like the events of ME1 never happened. Then Anderson says it's up to Shepard to find a way to stop the reapers in ME2. Shepard is locked up for 6 months instead of finding clues to stopping the reapers. Shepard has the cipher. Why not send him/her to Mars to study the ruins. That couldn't happen because of reasons. Lets take a look at Ryder. Ryder is told that Archon has seen their memories. Why didn't Ryder inform Tann and Nexus security? It's possible they might have moved the Nexus to another location to avoid any unwanted surprises. As far as overwheming force the Nexus faced. Look at what it was doing to Ryder and others near Meridian until the scrouge was used. Take that away, Kett win. Why is asking that question a problem if I was going to join the Initiative?
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Post by sassafrassa on Feb 27, 2020 19:07:37 GMT
]Realistically there is no way to do that with the ME series since it operates differently from a series like the Elder Scrolls, You can, it just takes some creativity.
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Post by Deleted on Feb 27, 2020 19:22:44 GMT
Where were earth's defenses when the Reapers showed up? All the Alliance could ask was "How did they get through our defenses?" and it didn't even look like any of the Reapers were damaged on their way to earth. The Kett hit the Hyperion with a force that overwhelmed what defenses they put in place. The Reapers surprised earth despite their "militaristic" thinking... and then let's talk about Thessia... a few gunships and some biotic barriers... that's all we see of the defense effort the Asari put into defending their home planet, even though their home planet was one of the last attacked. What about the Salarians? All we see of defenses on Sur'Kesh are a few guys with guns and some alarms. There is no sign of any significant canon being trained on Shepard's shuttle as he/she makes an unauthorized approach towards the planet in the middle of a galactic war. The only sign of defenses on Tuchanka is at during the Cerberus attack mission - two rusty old guns that apparently Cerberus just walked in and took over from the Krogan. Back to comparing MEA to the trilogy when someone says something you don't agree with about MEA. Anyways. 2.5 years were wasted instead of finding a way to stopping the reapers. After Shepard dies, characters scatter all over the galaxy like the events of ME1 never happened. Then Anderson says it's up to Shepard to find a way to stop the reapers in ME2. Shepard is locked up for 6 months instead of finding clues to stopping the reapers. Shepard has the cipher. Why not send him/her to Mars to study the ruins. That couldn't happen because of reasons. Lets take a look at Ryder. Ryder is told that Archon has seen their memories. Why didn't Ryder inform Tann and Nexus security? It's possible they might have moved the Nexus to another location to avoid any unwanted surprises. As far as overwheming force the Nexus faced. Look at what it was doing to Ryder and others near Meridian until the scrouge was used. Take that away, Kett win. Why is asking that question a problem if I was going to join the Initiative? I wasn't talking about the Alliance. I was talking about the lack of visible defenses in use on the other home planets. Where are the anti-spacecraft guns on those planets? Why is it so forgive-able for the species to not defend their home planets against unforeseen threats (not necessarily the Reapers) when they've been waging wars with the Rachni and the Krogan for centuries... Yet the Nexus (a civilian exploration vessel) is expected to go off visibly armed to the nines... when ultimately space for carrying regular living supplies is at a premium... if you're not going to afford to build each ark infinitely bigger than it already was.
It's not a problem for you to ask the question, I'm saying that most people generally don't ask about defenses aboard a civilian vessel even when they are traveling to "dangerous" places here on earth. Again, if you lived in the MEU as a civilian, you wouldn't even know the Reapers exist to ask the question. You might ask if the AI was planning to take any geth along and the answer to that would have been "no."
Furthermore, NASA didn't arm Apollo and AFAIK, the international space station isn't sitting out there with a bunch of missiles and other weaponry onboard to repel an alien attack on earth. I honestly don't get why it bothers you so much that the AI went off somewhat ill prepared... that's part of the story... and realistically, we here on earth are not prepared for a lot of things that could happen.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 27, 2020 19:50:46 GMT
Where were earth's defenses when the Reapers showed up? All the Alliance could ask was "How did they get through our defenses?" and it didn't even look like any of the Reapers were damaged on their way to earth. The Kett hit the Hyperion with a force that overwhelmed what defenses they put in place. The Reapers surprised earth despite their "militaristic" thinking... and then let's talk about Thessia... a few gunships and some biotic barriers... that's all we see of the defense effort the Asari put into defending their home planet, even though their home planet was one of the last attacked. What about the Salarians? All we see of defenses on Sur'Kesh are a few guys with guns and some alarms. There is no sign of any significant canon being trained on Shepard's shuttle as he/she makes an unauthorized approach towards the planet in the middle of a galactic war. The only sign of defenses on Tuchanka is at during the Cerberus attack mission - two rusty old guns that apparently Cerberus just walked in and took over from the Krogan. Back to comparing MEA to the trilogy when someone says something you don't agree with about MEA. Anyways. 2.5 years were wasted instead of finding a way to stopping the reapers. After Shepard dies, characters scatter all over the galaxy like the events of ME1 never happened. Then Anderson says it's up to Shepard to find a way to stop the reapers in ME2. Shepard is locked up for 6 months instead of finding clues to stopping the reapers. Shepard has the cipher. Why not send him/her to Mars to study the ruins. That couldn't happen because of reasons. Lets take a look at Ryder. Ryder is told that Archon has seen their memories. Why didn't Ryder inform Tann and Nexus security? It's possible they might have moved the Nexus to another location to avoid any unwanted surprises. As far as overwheming force the Nexus faced. Look at what it was doing to Ryder and others near Meridian until the scrouge was used. Take that away, Kett win. I'm just wondering if the Nexus is even FTL capable while it has arks tethered to it as well as having its second superstructure only partially built. It couldn't just lurch along in space via impulse engines and hope to just disappear.
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Post by themikefest on Feb 27, 2020 20:14:14 GMT
I'm just wondering if the Nexus is even FTL capable while it has arks tethered to it as well as having its second superstructure only partially built. It couldn't just lurch along in space via impulse engines and hope to just disappear. Why not have the ships unhook and fly with the station at it's moved to another location? Would the station have to move at ftl?
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KaiserShep
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 27, 2020 20:24:23 GMT
I'm just wondering if the Nexus is even FTL capable while it has arks tethered to it as well as having its second superstructure only partially built. It couldn't just lurch along in space via impulse engines and hope to just disappear. Why not have the ships unhook and fly with the station at it's moved to another location? Would the station have to move at ftl? FTL would be necessary. At sub-light speed, we could play through the rest of the game, with however many days pass by in their time, and the ships would still be within the system.
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garrusfan1
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garrusfan1
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Post by garrusfan1 on Feb 27, 2020 21:47:09 GMT
Back to comparing MEA to the trilogy when someone says something you don't agree with about MEA. Anyways. 2.5 years were wasted instead of finding a way to stopping the reapers. After Shepard dies, characters scatter all over the galaxy like the events of ME1 never happened. Then Anderson says it's up to Shepard to find a way to stop the reapers in ME2. Shepard is locked up for 6 months instead of finding clues to stopping the reapers. Shepard has the cipher. Why not send him/her to Mars to study the ruins. That couldn't happen because of reasons. Lets take a look at Ryder. Ryder is told that Archon has seen their memories. Why didn't Ryder inform Tann and Nexus security? It's possible they might have moved the Nexus to another location to avoid any unwanted surprises. As far as overwheming force the Nexus faced. Look at what it was doing to Ryder and others near Meridian until the scrouge was used. Take that away, Kett win. Why is asking that question a problem if I was going to join the Initiative? I wasn't talking about the Alliance. I was talking about the lack of visible defenses in use on the other home planets. Where are the anti-spacecraft guns on those planets? Why is it so forgive-able for the species to not defend their home planets against unforeseen threats (not necessarily the Reapers) when they've been waging wars with the Rachni and the Krogan for centuries... Yet the Nexus (a civilian exploration vessel) is expected to go off visibly armed to the nines... when ultimately space for carrying regular living supplies is at a premium... if you're not going to afford to build each ark infinitely bigger than it already was.
It's not a problem for you to ask the question, I'm saying that most people generally don't ask about defenses aboard a civilian vessel even when they are traveling to "dangerous" places here on earth. Again, if you lived in the MEU as a civilian, you wouldn't even know the Reapers exist to ask the question. You might ask if the AI was planning to take any geth along and the answer to that would have been "no."
Furthermore, NASA didn't arm Apollo and AFAIK, the international space station isn't sitting out there with a bunch of missiles and other weaponry onboard to repel an alien attack on earth. I honestly don't get why it bothers you so much that the AI went off somewhat ill prepared... that's part of the story... and realistically, we here on earth are not prepared for a lot of things that could happen.
Nasa didn't arm them because we didn't have any evidence of aliens. They send those ships up with as little weight as possible. Also people rarely spend more then a month in space. The people going to andromeda are going to be sent there for the rest of their lives and have to know there is a very large chance of running into an alien species.
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Post by Deleted on Feb 27, 2020 22:16:11 GMT
I wasn't talking about the Alliance. I was talking about the lack of visible defenses in use on the other home planets. Where are the anti-spacecraft guns on those planets? Why is it so forgive-able for the species to not defend their home planets against unforeseen threats (not necessarily the Reapers) when they've been waging wars with the Rachni and the Krogan for centuries... Yet the Nexus (a civilian exploration vessel) is expected to go off visibly armed to the nines... when ultimately space for carrying regular living supplies is at a premium... if you're not going to afford to build each ark infinitely bigger than it already was.
It's not a problem for you to ask the question, I'm saying that most people generally don't ask about defenses aboard a civilian vessel even when they are traveling to "dangerous" places here on earth. Again, if you lived in the MEU as a civilian, you wouldn't even know the Reapers exist to ask the question. You might ask if the AI was planning to take any geth along and the answer to that would have been "no."
Furthermore, NASA didn't arm Apollo and AFAIK, the international space station isn't sitting out there with a bunch of missiles and other weaponry onboard to repel an alien attack on earth. I honestly don't get why it bothers you so much that the AI went off somewhat ill prepared... that's part of the story... and realistically, we here on earth are not prepared for a lot of things that could happen.
Nasa didn't arm them because we didn't have any evidence of aliens. They send those ships up with as little weight as possible. Also people rarely spend more then a month in space. The people going to andromeda are going to be sent there for the rest of their lives and have to know there is a very large chance of running into an alien species.
According to some theorists, the US has had evidence of aliens since the Roswell, NM UFO incident in 1947.
... and don't you think the Andromeda Initiative would want to make their Arks as small and as light as possible... giving priority to carrying such mundane items a food and water.
I don't think going to a dangerous place for a month or a lifetime makes a greater case for arming the ships. Also, the ISS has been continuously occupied for nearly 20 years. Does it matter that it's not been done by a single astronaut, but several different ones being sent up in shifts?
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Hanako Ikezawa
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Post by Hanako Ikezawa on Feb 27, 2020 22:28:29 GMT
Nasa didn't arm them because we didn't have any evidence of aliens. They send those ships up with as little weight as possible. Also people rarely spend more then a month in space. The people going to andromeda are going to be sent there for the rest of their lives and have to know there is a very large chance of running into an alien species.
According to some theorists, the US has had evidence of aliens since the Roswell, NM UFO incident in 1947.
... and don't you think the Andromeda Initiative would want to make their Arks as small and as light as possible... giving priority to carrying such mundane items a food and water.
There is also the fact they wanted to e diplomatic. It's the same reason why diplomatic vehicles today such as Air Force One don't have any weapons on them, since that proves that they aren't a threat. And also like those vehicles, the AI ships did have defensive measures and also came with military escorts (in their case the squadrons of Trident fighters).
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