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Post by ceryse on Apr 1, 2017 6:19:48 GMT
Honestly, this is one of my issues with the game. They stripped out a decent amount of RP ability with the dialogue system change; no longer can you really dictate the broad strokes of the personality of your main character -- instead you merely dictate the tone of your character within a comparatively narrow range.
This is an area where Bioware clearly over-reacted to the complaints of the MET dialogue system. The system in the MET worked perfectly fine with one simple exception; the paragon/renegade bars and the gamey need to min/max them for the ability to pick the paragon/renegade dialogue options late in the game. All they needed to do was to remove the bars and thresholds for paragon/renegade choices.
Instead they got rid of too much and we're left with a fairly stripped down dialogue option set. Additionally the number of interrupts is surprisingly low. I literally went tens of hours at a time without a single interrupt option; way too long.
More interrupts and more non-paragon choices would have been nice.
Conversations that really, really needed it; first time you deal with Addison, Tann and Sloane. Hell, Sloane threatens war against the Nexus if you settle on the planet and you have no real option to say or do anything about it within the conversation -- despite the fact you hold all the leverage (the ability to re-activate the vaults, the fact you could actually walk through her and her goons in the Port with relative ease and have more resources behind you at that point than Sloane does).
I've seen some argue that the ME:A dialogue system works fairly well because of the age of the protagonist; that they don't have the confidence to do such actions. I call BS on that; young people often tend to act with a sense of confidence stemming from being young, but this could be subjective on how you are playing your Ryder (hence the options would be good). Further; that youth would actually be the source of a lot of 'renegade' like options due to re/acting impulsively due to lack of experience or the inability to rein in their emotions in high-stress situations.
In the end; more options is better, especially when working from a base of merely a couple of flavours of the same option. Most of the time you can't even disagree with someone, merely agree in different ways.
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Post by zipzap2000 on Apr 1, 2017 7:08:28 GMT
Honestly, this is one of my issues with the game. They stripped out a decent amount of RP ability with the dialogue system change; no longer can you really dictate the broad strokes of the personality of your main character -- instead you merely dictate the tone of your character within a comparatively narrow range. This is an area where Bioware clearly over-reacted to the complaints of the MET dialogue system. The system in the MET worked perfectly fine with one simple exception; the paragon/renegade bars and the gamey need to min/max them for the ability to pick the paragon/renegade dialogue options late in the game. All they needed to do was to remove the bars and thresholds for paragon/renegade choices. Instead they got rid of too much and we're left with a fairly stripped down dialogue option set. Additionally the number of interrupts is surprisingly low. I literally went tens of hours at a time without a single interrupt option; way too long. More interrupts and more non-paragon choices would have been nice. Conversations that really, really needed it; first time you deal with Addison, Tann and Sloane. Hell, Sloane threatens war against the Nexus if you settle on the planet and you have no real option to say or do anything about it within the conversation -- despite the fact you hold all the leverage (the ability to re-activate the vaults, the fact you could actually walk through her and her goons in the Port with relative ease and have more resources behind you at that point than Sloane does). I've seen some argue that the ME:A dialogue system works fairly well because of the age of the protagonist; that they don't have the confidence to do such actions. I call BS on that; young people often tend to act with a sense of confidence stemming from being young, but this could be subjective on how you are playing your Ryder (hence the options would be good). Further; that youth would actually be the source of a lot of 'renegade' like options due to re/acting impulsively due to lack of experience or the inability to rein in their emotions in high-stress situations. In the end; more options is better, especially when working from a base of merely a couple of flavours of the same option. Most of the time you can't even disagree with someone, merely agree in different ways. IMO it was the need to max bars and the lack of neutral options. Now the dialogue is entirely neutral in most cases. Not all of course but a lot.
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Got to be KD!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Origin: xKarin_ VixenKD
XBL Gamertag: VixenKD
PSN: xKarin_ VixenKD
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Post by Karin Davis on Apr 1, 2017 7:15:22 GMT
"What a little bitch." "I told you to Fuck off" "If you start a colony I'll consider it an act of war." "I'm not scared of you." "I don't bow to initiative dogs." The douchebag pirate on a stolen ship yelling about how awesome and powerful he is and how he deserves more. Tann. Morda. Arguing crew. Asari ark decision. Peebee occasionally needs to shut up. All these things were deserving of an interrupt. But you don't get one, Ryder gets called a bitch and told to "fuck off" so naturally the little bitch fucks off and doesn't say a damn thing about it. Shepard would have shot them or pushed them out of a window. Or threatened to cut their balls off and sell them to a Krogan. Where I'm from being called a dog is a serious insult. Dog = Prison snitch/A person who uses people when they need something/An abusive partner or an immoral individual. The worst you can do is tell a Krogan: "Dont make me headbutt you, because I will do it." I wanna actually headbutt him though. You know, like we used to? These things being left to stand leave me with the impression that Ryder is in fact a doormat. He gets ripped on by his sister. His dad didnt exactly care a whole lot. The Nexus treats him like an errand boy and Tann is open about the fact Ryder is his trophy buck/new guard dog, all rolled into one. Now that you've actually bothered to show up on the Nexus instead of dying like a bitch that is. Yet you're the guy everyone listens to on any every other occasion. You have the power to do good. You can change lives for the better by being nice to people and politely accepting their crap while running errands for them. You're basically a really, really Paragon Ryder by default. I miss the Renegade interrupt. Please bring it back so I can headbutt smart arse Krogan again. Zip, out. Of course he gets ripped on by his sister, he's the younger twin. Circle of life If male Ryder is a doormat, guess female Ryder puts Sloane to shame. Definite woman of the people. Sorry Scott, we're gonna beam you up now. Also they clearly stated they wanted to leave the Paragon/Renegade system with the Shepard. Clearly. You wanna be the badass #1 human in all the universe, go back to being a Spectre, you're a Pathfinder now. Not a douche. Leave that to others. Lol! Edit: Also, thank your father.
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Post by zipzap2000 on Apr 1, 2017 7:18:50 GMT
"What a little bitch." "I told you to Fuck off" "If you start a colony I'll consider it an act of war." "I'm not scared of you." "I don't bow to initiative dogs." The douchebag pirate on a stolen ship yelling about how awesome and powerful he is and how he deserves more. Tann. Morda. Arguing crew. Asari ark decision. Peebee occasionally needs to shut up. All these things were deserving of an interrupt. But you don't get one, Ryder gets called a bitch and told to "fuck off" so naturally the little bitch fucks off and doesn't say a damn thing about it. Shepard would have shot them or pushed them out of a window. Or threatened to cut their balls off and sell them to a Krogan. Where I'm from being called a dog is a serious insult. Dog = Prison snitch/A person who uses people when they need something/An abusive partner or an immoral individual. The worst you can do is tell a Krogan: "Dont make me headbutt you, because I will do it." I wanna actually headbutt him though. You know, like we used to? These things being left to stand leave me with the impression that Ryder is in fact a doormat. He gets ripped on by his sister. His dad didnt exactly care a whole lot. The Nexus treats him like an errand boy and Tann is open about the fact Ryder is his trophy buck/new guard dog, all rolled into one. Now that you've actually bothered to show up on the Nexus instead of dying like a bitch that is. Yet you're the guy everyone listens to on any every other occasion. You have the power to do good. You can change lives for the better by being nice to people and politely accepting their crap while running errands for them. You're basically a really, really Paragon Ryder by default. I miss the Renegade interrupt. Please bring it back so I can headbutt smart arse Krogan again. Zip, out. Of course he gets ripped on by his sister, he's the younger twin. Circle of life If male Ryder is a doormat, guess female Ryder puts Sloane to shame. Definite woman of the people. Sorry Scott, we're gonna beam you up now. Also they clearly stated they wanted to leave the Paragon/Renegade system with the Shepard. Clearly. You wanna be the badass #1 human in all the universe, go back to being a Spectre, you're a Pathfinder now. Not a douche. Leave that to others. Lol! Edit: Also, thank your father. Being the "badass human number #1 in the universe" has already been done three times in the milky way. Being a badass human Pathfinder who refuses to take shit from exiles or orders from cat people sounded pretty damn good though.
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Post by colfoley on Apr 1, 2017 7:19:39 GMT
"What a little bitch." "I told you to Fuck off" "If you start a colony I'll consider it an act of war." "I'm not scared of you." "I don't bow to initiative dogs." The douchebag pirate on a stolen ship yelling about how awesome and powerful he is and how he deserves more. Tann. Morda. Arguing crew. Asari ark decision. Peebee occasionally needs to shut up. All these things were deserving of an interrupt. But you don't get one, Ryder gets called a bitch and told to "fuck off" so naturally the little bitch fucks off and doesn't say a damn thing about it. Shepard would have shot them or pushed them out of a window. Or threatened to cut their balls off and sell them to a Krogan. Where I'm from being called a dog is a serious insult. Dog = Prison snitch/A person who uses people when they need something/An abusive partner or an immoral individual. The worst you can do is tell a Krogan: "Dont make me headbutt you, because I will do it." I wanna actually headbutt him though. You know, like we used to? These things being left to stand leave me with the impression that Ryder is in fact a doormat. He gets ripped on by his sister. His dad didnt exactly care a whole lot. The Nexus treats him like an errand boy and Tann is open about the fact Ryder is his trophy buck/new guard dog, all rolled into one. Now that you've actually bothered to show up on the Nexus instead of dying like a bitch that is. Yet you're the guy everyone listens to on any every other occasion. You have the power to do good. You can change lives for the better by being nice to people and politely accepting their crap while running errands for them. You're basically a really, really Paragon Ryder by default. I miss the Renegade interrupt. Please bring it back so I can headbutt smart arse Krogan again. Zip, out. Of course he gets ripped on by his sister, he's the younger twin. Circle of life If male Ryder is a doormat, guess female Ryder puts Sloane to shame. Definite woman of the people. Sorry Scott, we're gonna beam you up now. Also they clearly stated they wanted to leave the Paragon/Renegade system with the Shepard. Clearly. You wanna be the badass #1 human in all the universe, go back to being a Spectre, you're a Pathfinder now. Not a douche. Leave that to others. Lol! Edit: Also, thank your father. And not to mention Ryder being younger then Shepard means they are naturally less assertive.
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Post by disi on Apr 1, 2017 7:39:30 GMT
A bit more backbone would have been good.
The sarcastic option (that circle) often give better answers than emotional. Like you tell Tann "I didn't ask for your permission." Once I felt really badass, when you find that bug on Nexus and can say "Kill it!" I wish I could have told the protesters my mind, instead of "Sorry, I'll talk to the leaders." Only to make Kandros threaten them at gunpoint later on (I wanted to do that). Meeting the Kett in space: "Now I am really mad" is the text and he only says something like "You cannot just stop people in space!"
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Post by lierah on Apr 1, 2017 7:41:44 GMT
But yeah. It can be annoying. Shepard was the baddest baddass human in the galaxy, with a galactic license to kill. Maybe we were a bit spoiled. I think its basically this. Shepard by the time we get into the games had gone through N7 and some pretty heavy shit that shaped them into the Shep we see. Regardless of what bio you choose they are all equally bad beginnings, in their own way - kinda turned Shep into a hardened warrior. Yeah, we were spoiled. The Ryder twins haven't gone through *anything* like Shepard did. Like people have said, Scott guarded a relay and Sara is more a scientist. Neither did anything particularly noteworthy. Nothing that would have honed them into badass fighting machines. I honestly can't see anything that would make people afraid of them... I can see them trying it and getting laughed at. That being said I wouldn't mind more snark.. I like snark. And if people want it.. more renegade type options. But please don't bring back renegade/paragon points that block you out of stuff because you want to be more neutral.
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Post by colfoley on Apr 1, 2017 7:43:56 GMT
But yeah. It can be annoying. Shepard was the baddest baddass human in the galaxy, with a galactic license to kill. Maybe we were a bit spoiled. I think its basically this. Shepard by the time we get into the games had gone through N7 and some pretty heavy shit that shaped them into the Shep we see. Regardless of what bio you choose they are all equally bad in their own way - kinda turned Shep into a hardened warrior. Yeah, we were spoiled. The Ryder twins haven't gone through *anything* like Shepard did. Like people have said, Scott guarded a relay and Sara is more a scientist. Neither did anything particularly noteworthy. Nothing that would have honed them into badass fighting machines. I honestly can't see anything that would make people afraid of them... I can see them trying it and getting laughed at. That being said I wouldn't mind more snark.. I like snark. And if people want it.. more renegade type options. But please don't bring back renegade/paragon points that block you out of stuff because you want to me more neutral. In point of fact Ryder can try against Tann...and effectively got laughed at.
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Post by kingmandu on Apr 1, 2017 7:52:36 GMT
If we get a sequel starring the Ryder twins, fingers crossed so hard for that, I imagine we'll see the kind of character development Shepard went through. The twins will be much more experience and people will look to them as a leader more than now where it's kind of you're in charge and we just have to deal with it.
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Post by Equalitas on Apr 1, 2017 9:33:29 GMT
Im so paragon with Ryder that i Didnt dodge and let Drack take care of me. ^^ Yeah i miss Renegade options too
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Post by fraggle on Apr 1, 2017 10:08:50 GMT
BUT....he does have his moments. Without spoiling anything their is the Cardinal, Peebee's loyalty mission, and a bar fight that jump to mind immediately. Yeah, there are these moments, but to me, these actually felt more psycho and idiotic than most of the Renegade ones for Shep, because we're basically forced to play a Paragon character that randomly does bad things? It would've been less psycho if we were actually allowed to shape Ryder in different ways. Ryder doesn't have to be an asshole or full Renegade, but you know... it can be a trait. In the end, it should all be about choices anyway. If people want to play a Renegade Ryder, they should be able to. I never liked fully playing Renegade in ME, but a mix was super exciting. Pure Paragons bore me to death and Ryder is a huge missed opportunity. I am sure they still could've made Ryder to be the Greenie but add tone choices that help develop him in more than the one way we got.
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Post by vonuber on Apr 1, 2017 10:40:58 GMT
Really needed an interrupt to punch another female reporter in the face eh.
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Post by Deleted on Apr 1, 2017 12:07:07 GMT
Really needed an interrupt to punch another female reporter in the face eh. I'd settle for Addison believe me.
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Post by griffith82 on Apr 1, 2017 12:53:37 GMT
He's actually not as kind or hesitant towards violence as a Paragon Shepard. He won't kill in cold blood most of the time, sure, but he also doesn't exactly bless everywhere he touches (no really - he 'opens the path' to others doing so). Pure Paragons have something to be annoyed with too, seeing Ryder mock others and be more blase about saving others than they were used to. People don't look up to 'Ryder', only the 'Pathfinder', and don't get scared of 'Ryder', only the 'Pathfinder'. Where we have more choice isn't in extremes, but our tone. To be 'Paragon lite' in 4 ways but 'Renegade lite' also in 4 ways, our bigger decisions less about which of two (or even four) sides we've decided to be. We still have choices in the extremes but they're more rare and less badass/benevolent. My point is, I don't consider Ryder to be actually as kind as a full Paragon Shepard, even a ME1 one. He'll help you out but its more for his cause, and he'll blow the enemy away but its because he thinks he really has to. Renegade fans may consider him weak but Paragon fans may consider him dangerous. But maybe its hard to see the other perspective. But thats exactly it. Its not you deciding. Its Ryder deciding and that isn't how Mass Effect works. That's the biggest issue is you are judging this on past titles. They said from the start things were changing. I think the new approach still gives bad and good options.
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Post by Psychevore on Apr 1, 2017 12:58:57 GMT
Ryder is indeed not as ruthless as I would've liked. Come to think of it, i can't recall any decision where Ryder outright kills somebody in cold blood him/herself, and the only times you can do it(which are very rare) someone else does it(Drack to that fellow at the end of his LM and this one NPC on the Nexus that you can order a sniper to kill). You can shoot some dude in the back (name escapes me at the moment, on Kadara). He doesn't die though.
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Post by Pearl on Apr 1, 2017 12:59:49 GMT
In allowing more control over how Ryder says things, Bioware has kneecapped the ability for players to control what Ryder is saying.
Because, you know, who wants that in an RPG?
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Post by Psychevore on Apr 1, 2017 13:00:27 GMT
As much fun as it was playing Renegade Shepard, it was absolutely ridiculous.
A man like that would never rise through the ranks. He'd be fired or put in jail. Dude was a psycho.
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Post by fraggle on Apr 1, 2017 13:09:28 GMT
That's the biggest issue is you are judging this on past titles. They said from the start things were changing. I think the new approach still gives bad and good options. Didn't they say early on it would be more grey and complex instead of the black and white Paragon/Renegade approach? I really looked forward to that. Yet all I see is a lot of white with barely existent black sprinkled over it. Ironically, they allowed much more grey in the trilogy by giving the option to play a mix of Paragon and Renegade. To me, this is not even about having Paragon or Renegade in the game, or a copy of this system, but about having distinctive character traits for a protagonist and that we can shape him in some way. The choices are too limited here.
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Post by decafhigh on Apr 1, 2017 13:29:40 GMT
As much fun as it was playing Renegade Shepard, it was absolutely ridiculous. A man like that would never rise through the ranks. He'd be fired or put in jail. Dude was a psycho. That is likely why I could never play through a full renegade game. It is fun to watch on Youtube but playing it all I could really think is "how is this man/woman not in jail?". I would agree Ryder needs some more assertive options but I don't really need full on sociopath options.
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Post by shechinah on Apr 1, 2017 13:32:39 GMT
BUT....he does have his moments. Without spoiling anything their is the Cardinal, Peebee's loyalty mission, and a bar fight that jump to mind immediately. Yeah, there are these moments, but to me, these actually felt more psycho and idiotic than most of the Renegade ones for Shep, because we're basically forced to play a Paragon character that randomly does bad things? It would've been less psycho if we were actually allowed to shape Ryder in different ways. Ryder doesn't have to be an asshole or full Renegade, but you know... it can be a trait. In the end, it should all be about choices anyway. If people want to play a Renegade Ryder, they should be able to. I never liked fully playing Renegade in ME, but a mix was super exciting. Pure Paragons bore me to death and Ryder is a huge missed opportunity. I am sure they still could've made Ryder to be the Greenie but add tone choices that help develop him in more than the one way we got. Really? I disagree, I felt there was a better reason for why Ryder would make these decisions than a lot of Shepard's. I'm putting them under a spoiler tag since I'm going to elaborate on the circumstances surrounding them: - The Cardinal was the one in charge of the exaltation facility and exaltation. Killing her removed another kett from the chain of command while also potentially setting back the kett's exaltation progress.
- Killing Kalinda was to ensure the remnant tech was saved instead of her. This piece of tech could provide a potentially unique look into how remnant technology function that could prove vastly useful including in helping people survive through improving terra forming and against the kett. Such an oppertunity might not come again.
- Refusing to give the Remnant drive core to the krogan is done because of how unsure a long-term alliance with them is and how the independence it provides could lead to krogan having an advantage should the unsure alliance fall through.
- Allowing Ruth Bekker to be killed by the Roekaar holding her hostage is done to make absolutely sure that an incredibly contagious disease cannot be used as a bio-weapon by terrorists. Allowing the Roekaar to escape ran the risk of that happening.
- Allowing the AI to kill the angaran former slave is done because she could provide valuable information especially as a creation of a pre-angaran people. The kett's interest in her adds to this. It is done to exchange one life for a potential wealth of information.
- Killing the hackers are done to prevent them from threatening the Nexus and its people with their rather reckless sabotage of systems important to keeping people alive.
I'm not saying these were people's motivations for choosing these choices: just that there is a reasoning behind them that is based on pragmatism and can be seen as being for the greater good. I've selecting some of them during my playthrough and I don't feel there is a disconnect between them and my Ryder's personality. Honestly, I prefer a lot of them to those of the trilogy. I'll elaborate: quite frankly, Shepard should have logically suffered some sort of backlash or punishment for some of their renegade actions but never did. It even had the rather annoying effect of making other people look illogically incompetent and toothless because Shepard was never allowed to be hindered by them since it'd basically result in a game over. In the first game, the Council should have yanked Shepard back to the Citadel early on by the neck and told Shepard to either respect their authority or be removed from the case. They have other Spectres avaliable that can take the case and as they demonstrated with Saren, Spectre status can be revoked which would look very bad for humanity's efforts to be taken serious if they lost their first Spectre shortly after gaining one. The Council don't need to let Shepard do this: they allow Shepard to. Basically, Shepard should have never been able to so blatantly disrespect them like by repeatedly hanging up on them without facing some repercussions for that. It made the Council, the leaders of the galactic civilisation, into a complete joke and detracted from Mass Effect's setting because of it. These people aren't powerless nobodies that only say a few strong words in response: these are some of the most powerful people in the Milky Way galaxy that can, again, revoke Shepard's status and throw Shepard off the case if they want to. I should note that despite what the impression this post might give, I don't mind having "mean" options. I like having options but I don't want mean options at the cost of the story and characters getting diminished like what happened in the OT. That's why I prefer these choices in Andromeda but wouldn't mind having choices like punching that bitch on Kadara that called me a Nexus dog.
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Post by fraggle on Apr 1, 2017 13:59:38 GMT
Really? I disagree, I felt there was a better reason for why Ryder would make these decisions than a lot of Shepard's. I'm putting them under a spoiler tag since I'm going to elaborate on the circumstances surrounding them: - The Cardinal was the one in charge of the exaltation facility and exaltation. Killing her removed another kett from the chain of command while also potentially setting back the kett's exaltation progress.
- Killing Kalinda was to ensure the remnant tech was saved instead of her. This piece of tech could provide a potentially unique look into how remnant technology function that could prove vastly useful including in helping people survive through improving terra forming and against the kett. Such an oppertunity might not come again.
- Refusing to give the Remnant drive core to the krogan is done because of how unsure a long-term alliance with them is and how the independence it provides could lead to krogan having an advantage should the unsure alliance fall through.
- Allowing Ruth Bekker to be killed by the Roekaar holding her hostage is done to make absolutely sure that an incredibly contagious disease cannot be used as a bio-weapon by terrorists. Allowing the Roekaar to escape ran the risk of that happening.
- Allowing the AI to kill the angaran former slave is done because she could provide valuable information especially as a creation of a pre-angaran people. The kett's interest in her adds to this. It is done to exchange one life for a potential wealth of information.
- Killing the hackers are done to prevent them from threatening the Nexus and its people with their rather reckless sabotage of systems important to keeping people alive.
I'm not saying these were people's motivations for choosing these choices: just that there is a reasoning behind them that is based on pragmatism and can be seen as being for the greater good. I've selecting some of them during my playthrough and I don't feel there is a disconnect between them and my Ryder's personality. Honestly, I prefer a lot of them to those of the trilogy. I'll elaborate: quite frankly, Shepard should have logically suffered some sort of backlash or punishment for some of their renegade actions but never did. It even had the rather annoying effect of making other people look illogically incompetent and toothless because Shepard was never allowed to be hindered by them since it'd basically result in a game over. In the first game, the Council should have yanked Shepard back to the Citadel early on by the neck and told Shepard to either respect their authority or be removed from the case. They have other Spectres avaliable that can take the case and as they demonstrated with Saren, Spectre status can be revoked which would look very bad for humanity's efforts to be taken serious if they lost their first Spectre shortly after gaining one. The Council don't need to let Shepard do this: they allow Shepard to. Basically, Shepard should have never been able to so blatantly disrespect them like by repeatedly hanging up on them without facing some repercussions for that. It made the Council, the leaders of the galactic civilisation, into a complete joke and detracted from Mass Effect's setting because of it. These people aren't powerless nobodies that only say a few strong words in response: these are some of the most powerful people in the Milky Way galaxy that can, again, revoke Shepard's status and throw Shepard off the case if they want to. I should note that despite what the impression this post might give, I don't mind having "mean" options. I like having options but I don't want mean options at the cost of the story and characters getting diminished like what happened in the OT. That's why I prefer these choices in Andromeda but wouldn't mind having choices like punching that bitch on Kadara that called me a Nexus dog. Then you and I want the same thing I think. All I want is more dialogue choices, choices that allow us to follow a distinctive profile for Ryder. My main problem with Ryder is that all dialogue options, even though there's 4 different ones, end up being nice, sarcastic, diplomatic, but ultimately Paragon. I can just say, for myself, these didn't flow well with some of the interrupts we were given. I didn't mind Ryder being the "new guy", or that they're young, or that they would be largely diplomatic, because that's a necessary premise for the story, but the lack of tone choices pains me. I shot the Cardinal. But Ryder comes across as too nice all the time, so now in my NG+ I have to find a way in which I can justify my actions with him. It's possible, but harder than I thought for me and Shepard was much easier in this regard because there were more distinct tone choices. I agree of course with all the motivation behind these interrupts, and I know why he's potentially doing them. But it irks me that these are the only chances we have in even remotely shaping this character. If we could have had the option to display some "hardened" behaviour (doesn't necessarily mean right from the start) or a "the end justifies the means" kind of attitude in the normal dialogues, I would have greatly appreciated that. This way people can still have a Paragon character, but others can also have the choice to do something else.
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Teddie Sage
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by Teddie Sage on Apr 1, 2017 14:02:41 GMT
A part of me likes that Scott and Sara are their own person and aren't following the same path as Shepard. I like what what the writers were trying to do, but there are some moments in the game when I just wish I could have do some rash decisions, like teaching a lesson to the smugglers of Kadara that were rude to me, or pissing off Liam because I hate the guy... *shrugs*
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flyingovertrout
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Post by flyingovertrout on Apr 1, 2017 14:32:32 GMT
As much fun as it was playing Renegade Shepard, it was absolutely ridiculous. A man like that would never rise through the ranks. He'd be fired or put in jail. Dude was a psycho. That is likely why I could never play through a full renegade game. It is fun to watch on Youtube but playing it all I could really think is "how is this man/woman not in jail?". I would agree Ryder needs some more assertive options but I don't really need full on sociopath options. As far as I'm concerned, a full, true Renegade Shepard playthrough is the just-for-lols playthrough (ditto for playing MaleShep... And a Renegade MaleShep? HYSTERICAL). People who actually think Renegade Shep is a bad ass perplex me. He's clearly the "Let's do a low Int playthrough in Fallout/slutty porn star who totally ignores her people dying playthrough in Fallout 2" joke option.
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Post by decafhigh on Apr 1, 2017 14:42:41 GMT
That is likely why I could never play through a full renegade game. It is fun to watch on Youtube but playing it all I could really think is "how is this man/woman not in jail?". I would agree Ryder needs some more assertive options but I don't really need full on sociopath options. As far as I'm concerned, a full, true Renegade Shepard playthrough is the just-for-lols playthrough (ditto for playing MaleShep... And a Renegade MaleShep? HYSTERICAL). People who actually think Renegade Shep is a bad ass perplex me. He's clearly the "Let's do a low Int playthrough in Fallout/slutty porn star who totally ignores her people dying playthrough in Fallout 2" joke option. LOL yeah, I can't watch without laughing hysterically but actually playing a Renegade Shep makes me wonder about his sanity.
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Post by Deleted on Apr 1, 2017 14:51:51 GMT
I want to be ruthless, but for some reason, each game it gets worse. Our hearts just keep growing. How pathetic.
I don't want to be able to say "I care about this" in four different tones. I want to be able to say "I don't care about this".
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