Gileadan
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Agent 46
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Post by Gileadan on Sept 3, 2019 6:21:06 GMT
I don't get this particular 1st person perspective bitching that is being directed at Cyberpunk 2077. Was it that bad when DOOM was released? Deus Ex? Dishonored? Dying Light? Did someone somewhere decide that the CRPG genre is only allowed to use 3rd person perspective? True. I even play Fallout and Elder Scroll games 1st person. Same. If 1st person is available, I use it.
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Gileadan
N5
Agent 46
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Post by Gileadan on Sept 2, 2019 13:33:54 GMT
I don't get this particular 1st person perspective bitching that is being directed at Cyberpunk 2077. Was it that bad when DOOM was released? Deus Ex? Dishonored? Dying Light?
Did someone somewhere decide that the CRPG genre is only allowed to use 3rd person perspective?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Sept 2, 2019 11:09:10 GMT
Since I'm a lazy ass or maybe because the game kept distracting me with so many other things to do or both, I only very recently got into the business of Tridolon killing. I did unbind some fancy focus abilities like Void Strike and all the stuff that makes the operator much tankier, and I pretty much always pug those fights. Needless to say, that led to some vastly differing experiences. Once or twice I've had people so clueless that they never picked up any lures, most of the time it's a pleasant shoot em up with a chance for good loot, and sometimes the eidolons go down so quickly that I wondered for quite some time how people managed that. I understood well enough that Chroma can one-shot a Synovia, but sometimes the Eidolon's shields got explodered almost just as quickly. I watched in stumped amazement several times until I figured out that some people apparently just happily sat around in Void Mode for a long time and waited for the Void Strike damage multiplier to reach extreme values like x50 and then one-shotting the shields... Sometimes the solution is easier than I thought.
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 31, 2019 5:28:24 GMT
DW Rogue is the messiest gameplay in DAI - bad hitboxes, attack animations stop you in place etc. - while mage (and rogue archer) are the easiest: click on a target and watch the homing projectiles fly.
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 30, 2019 7:15:59 GMT
So, with Anthem being £20 and the Cataclysm being out, would y'all recommend it to someone who isn't a big MP player but has an open mind? As a loot-shooter fan who only played 8 hours of the pre-release demos and then said "No thank you", I would submit that it depends on your reason for wanting to try it out. If you want to focus on the story part, your 20 quid will buy you an about 15 hour long BioWare-ish story that you can and absolutely should play in solo mode. However, if you're curious about loot-shooters in general, Anthem's flaws might cause you to lose all interest in that genre. But on the bright side, you might be able to play with people from the forum here and enjoy it more than I did. I tried to play it with my girlfriend, but the aggressive flashes and screen shakes gave her a severe headache before completing even the first mission.
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 29, 2019 10:49:20 GMT
This is the closest thing to a Bioware game we will get this year. I am surprised the whole BSN is not hyped up for this game. Well, my last Spiders game was Bound By Flame, which had awful combat and mediocre writing, and you could clearly tell they had run out of budget by the beginning of chapter 3. The pre-release buzz was very much the same - "it has companions and romances, just like a BioWare game!". I'll wait and see. It's not like they're going to run out of digital copies, and I can still buy on release day or shortly afterwards if it turns out to be really good. I do feel quite some sympathy for a small team shooting for the stars and then maybe falling a little short - as opposed to big teams faffing about and then delivering a sub par result.
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Gileadan
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Agent 46
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Post by Gileadan on Aug 26, 2019 9:00:47 GMT
While the Legacy of the First Blade DLC indeed made the baffling and awkward choice to make a relationship including parenthood mandatory, a plot that only barely worked even for my family-oriented nice Alexios and not at all for my girlfriend's "Screw that"-Sparta Kick-Kassandra, overall Assassin's Creed Odyssey features quite a lot of player choice. When was the last time in a BioWare game you could talk to the antagonist and then let them go instead of fighting them? I'm no big AC fan by any measure, but BioWare might want to take a good look at the polish and support Odyssey received.
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Aug 26, 2019 7:03:23 GMT
German proverb says: "A fish always starts stinking from its head".
Get some fresh leadership, ideally people that have a passion for gaming and know how to lead. People who want to create a fun experience first and foremost, not a streamlined product with a monetization tail.
Then, have a clear vision of what they want to do, within the strengths (as much of those still remain at this point) traditionally associated with BioWare - great characters and settings and story based single player games. It probably won't hurt to get in touch with their fan base to find out whether that vision is something they really want. Yes, that can actually work out, just look at Digital Extremes.
And then they should stick to their vision and do their thing.
...basically what they did with Joplin, until EA came along and wanted moar live service.
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Gileadan
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Agent 46
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Post by Gileadan on Aug 26, 2019 6:10:32 GMT
We know practically nothing about DA4 yet other than it's likely to be set in Tevinter.
We do know that DA4 Joplin was rebooted as DA4 Morrison to incorporate more "live service" (whatever that may be in this specific case - I suggest looking at other recent EA products to get an idea), and that the last three BioWare games were mostly slapped together during a soul destroying crunch. Not the last stretch to release like in most other dev studios, almost the entire game, and it showed. If that "BioWare magic" company culture doesn't change, we'll get another product with all the signs of hasty completion. And we all know how long it takes them to fix their games, if they fix things at all. Hello again banter bug, old friend...
If BioWare wishes their game to successfully compete with other AAA RPGs, as few as there are, they need to eliminate some of their glaring weaknesses in DA's game design.
- They don't know how to do open world. They keep trying and end up with single player MMO-style combat zones with respawning enemies and a few static NPCs. - Their side quests are boring, soulless busywork. Less quantity and more quality please. - That combat needs some iteration. Possibly lots of it.
Will DA4 be able to compete? Maybe. Would be nice if it could. I like getting good games.
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Gileadan
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Agent 46
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Post by Gileadan on Aug 21, 2019 4:21:06 GMT
I don't know... if you want an optimistic hero in an optimistic story, maybe the main theme of said story shouldn't be "unstoppable robo-cthulhus from dark space are going to commit galaxy-wide genocide in the uncounted trillions". Unless a character is completely oblivious, they should sooner or later be shaped by the events they are experiencing. Or at least there should be an option to play them that way.
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 20, 2019 15:07:47 GMT
That's assuming there even is a single player. I'm one of those people who doesn't give a stuff about multiplayer - they can do as they please in the multiplayer portion of the game as long as it's kept separate. What I'm dreading to see is something like Anthem or Fallout 76. An understandable thing to worry about. Given EA's dislike for single player games and their efforts to attach a long term revenue tail to their games, we might end up with all kinds of crap, from a short single player campaign that only acts as a kind of tutorial and introduction for the multiplayer mode à la Battlefield 4 to a multiplayer only experience like Anthem / 76. The one argument against that scenario I can come up with is that the Dragon Age fandom is made up of so many people preferring a single player experience that maybe EA will realize that such a move might well sink the franchise.
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Gileadan
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Post by Gileadan on Aug 20, 2019 14:29:03 GMT
Am I right to be deeply worried about this 'live service game' scenario? I'd never even heard the term until recently, and not it seems to be everywhere, Both your extreme examples are correct and do exist, and the question is where within that spectrum DA4 will end up. EA's CEO has stated that social gaming is the future - after all, we all play video games to be with friends or meet new people on the internetz instead of just getting away from the world for a bit, amirite? - so a multiplayer component is pretty much a given, and that is where most of the monetization will be attached to. Whether it will be benign or predatory, honest or scummy we cannot know at this point, but since EA apparently has a tendency to repeat their blunders, a look at their recent efforts might prove enlightening. The big question is how separate the single player experience will be from the multiplayer and the microtransactions attached to it. If we're lucky, it will be completely separate mode with a bunch of cosmetics for sale or some other stuff that is completely optional, and in the worst case we get a "single player" like Anthem (whose code base will be used for DA4) which essentially is a bunch of multiplayer missions with a party of one - you.
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 20, 2019 12:50:06 GMT
Blood Bowl?
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 20, 2019 8:22:39 GMT
You missed the big B. I beg your pardon? Blizzard Entertainment
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 20, 2019 6:28:45 GMT
The one advantage the Andromeda galaxy has over the Milky Way in the ME setting is that it isn't currently written into a corner like the Milky Way is through ME3's different endings.
Other than that, no galaxy is inherently more interesting than the other. Both are largely unexplored and will remain so for a long time to come, both obey to the same laws of physics and therefore contain the same types of stars and planets. Nothing that exists in one could not exist in the other.
But Andromeda is much easier to continue than the Milky Way. No vastly different endings to canonize and all that. It has a protagonist whose story isn't over yet. I'd rather leave Shepard alone - bringing him/her back now would feel like one of those awkward athlete comebacks ten years after their retirement. Please don't do that.
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Gileadan
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Post by Gileadan on Aug 19, 2019 13:28:52 GMT
I don't disagree... I'm just saying that "talking like an arse and feeling like doing something good" was the basis of their power fantasy, not the combat itself. I agree, the dialogue in ME:A could have been much edgier (or at least edgier options could have been made available) and that would have been an improvement. However, ME:A2 could easily make that improvement. It's a relatively easy thing to change with Ryder since he/she is growing up and being exposed to things that would change a person and make them more jaded and cynical. It's a logical change for them to make. Ah... yes, in that aspect Ryder has way more potential to grow and change as a character than Shepard ever had since a lot of his/her development is already in the past by the time ME1 starts. Ryder can still go from a wide eyed young adult thrust into a position of leadership in the first game to an experienced operative in the sequels. I'd really enjoy a trilogy that went full circle, ending with a grizzled veteran Ryder adressing a new generation of pioneers just as Alec did in the beginning of the first game.
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Gileadan
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Agent 46
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Post by Gileadan on Aug 19, 2019 12:17:24 GMT
Ryder is nothing like Shepard when he/she talks. Ryder is almost exactly like Shepard whenever there is combat going on, you certainly still get the power fantasy of mowing down hordes of enemies... except that the game and some NPCs keep telling you how young and inexperienced you are after you're done. As I recall, prior to the release of the game, there were a number of people here on this site (not me) syaing how nice it would be if the NPC's didn't constantly idolize the PC and tell him/her how great they were. Seems to me, they got what they asked for in that regard. What they didn't get were the rude and lippy comebacks that Renegade Shepard gave, which were the basis of the power fantasies, not the combat. They want to be able to talk like a total A$$ and still imagine they're doing something good. Ryder talks more like an average person just doing their job and his quips are good natured rather than asinine. However, I don't see that as a difficult thing for Bioware to change going into a next ME:A game even if they keep Ryder as the protag. It may require a change of VA's.. If you're saving the galaxy and talk like a total arse, you're still doing something good. If you saved a hundred people from a crashing ship, you've saved one hundred lives, no matter how much you swear before, during and after it. I honestly barely remember what Ryder said after about two years, but I do remember that some of the potentially interesting conversations only happened as codex entries, like the "spirited debates about faith" with Suvi.
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Gileadan
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Post by Gileadan on Aug 19, 2019 9:48:58 GMT
this is just a situation where gamers got pissed, complained, then the devs got angry because even free games aren't free to make. I've never seen the big deal. Everything costs 130 bucks but does one need everything? No. And while I'm not one hundred percent sure most of these games do allow you to purchase things with in game currency. Even if not the devs have to make their money somehow. Well, of course people rarely ever need everything, but I understand that you can't see the content of an Apex Legends lootbox before buying, so you can't just selectively buy the cosmetics you want - you have to keep buying until you get what you're looking for... or decide that you'd rather not spend that much cash for a random cosmetic item that may or may not turn out to be something you like.
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Gileadan
N5
Agent 46
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Post by Gileadan on Aug 19, 2019 9:27:48 GMT
Maybe someone could publish an official guideline of how much I gotta spend so I'll neither be a whale nor a freeloader and avoid the contempt of the devs for those that stray from that golden middle path? Thank you very much.
Seriously, if a dev studio or publisher has a good idea of what their game is worth, they should have charged that price to begin with. Like with any other thing out there, if people feel that the things being offered for microtransactions are worth the money AND they are attached to the game enough to make that investment, they'll buy it. If they aren't then they won't. If an offer doesn't appeal, it's up to the person making the offer to determine why and rectify it.
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Gileadan
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Agent 46
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Post by Gileadan on Aug 19, 2019 7:42:06 GMT
Anyone here play Warframe (I used to, but don't anymore)? How do they normally price their micros? Warframe micros are paid for with Platinum (in-game currency that is bought with real money but can also be traded for with other players so in theory you can never give them a penny of your own) or direct money purchases for TennoGen (user generated content). 1 platinum bought under the most unfavourable circumstances (smallest pack of 75 platinum at no discount for 4.49 €) costs 6 euro-cent. However, the daily login reward may randomly award a player with a discount between 20% and 75% for their next platinum purchase. Many microtransactions are just shortcuts to things you can grind for yourself, like buying a new warframe (between 225 and 375 platinum). So far I never found that necessary, I own almost all available warframes in the game and I'm essentially a one man clan. More interesting are the "unavoidable" micros, i.e. things that you cannot gain through gameplay. These are: - warframe inventory slots: 20 platinum per slot (exception: both night wave seasons so far had one warframe slot and two robotic slots among their rewards) - weapon inventory slots: 12 platinum for two slots I kinda forgot the exact prices for robotic slots (for sentinels and their weaponry) and stasis chambers (for doggos / kittens) but they are in the same ballpark. The wiki page with an overview of the in-game market is here. TennoGen (user generated content) prices are generally about 6,- € for a syandana (cloak) or helmet, and about 8,- € for an alternate warframe skin.
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Gileadan
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August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 19, 2019 6:23:47 GMT
Ryder is nothing like Shepard when he/she talks.
Ryder is almost exactly like Shepard whenever there is combat going on, you certainly still get the power fantasy of mowing down hordes of enemies... except that the game and some NPCs keep telling you how young and inexperienced you are after you're done.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 19, 2019 5:53:31 GMT
Also it seems that the probability to receive a schematic from any given chest goes down the more schematics you already own. It's like the game rolls the schematic you would receive from a table of all existing schematics - as opposed to a table of schematics you don't own yet - and if it rolls a schematic you already have, you simply don't get one at all.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
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Agent 46
177
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Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 16, 2019 9:37:20 GMT
I'd been following BioWare closely since Baldur's Gate, and as soon as Dragon Age: Origins was available, I found the preorder-button. Then delivery was delayed for two days and I got so cranky over it that several people in my WoW guild at that time breathed a sigh of relief when it finally arrived... I was completely engrossed by Origins from beginning to finale, and when the credits rolled I read them to the end while listening to the sound track, went back to the main menu and clicked "New Game". Good old days.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
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Agent 46
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Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 14, 2019 14:42:38 GMT
The choice of protagonist is unrelated to the quality of the writing and the game in general.
So, no. Shepard's story is over anyway.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
inherit
Agent 46
177
0
May 18, 2024 15:47:39 GMT
6,665
Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 13, 2019 7:05:51 GMT
That always bothered me: Meredith was right there, when Anders blew up the church, he confessed afterwards and waited for his punishment. Yet Meredith did - nothing. She turned around, accused Orsino as if Anders wasn't even there ... what the hell? I mean, even if she wanted to pin Anders deed on Orsino and the circle mages too, she could have dealt with the one standing there confessing first and then accuse Orsino of helping. That always seemed highly illogical to me (to quote a favorite Vulcan) Poor writing. One of the pillars of BioWare's storytelling seems to be that any faction the current protagonist is not a member of can and will act like morons at any given time. Grey Wardens were so cool in Origins, and look what a joke they became in Inquisition. Mages and Templars both make stupid decisions throughout the franchise. Meanwhile in Mass Effect, the Alliance was the place to be in the first game while Cerberus were murderous side-quest space nazis. Mass Effect 2 rolls around and the Alliance twiddles their thumbs while Cerberus get things done, only for the Alliance to wake up again in Mass Effect 3 while Cerberus turn full reaper-bots. BioWare's writing is light entertainment and often doesn't hold up to logic or reason. But no, none of my Hawkes ever sided with Meredith, she is just too batshit crazy. And to be honest, after reading the Band of Three codexes, my solution would not be to lock the mages up, but to evacuate this sorry excuse of a city and start somewhere new, where the veil isn't that frail. Has no one ever asked, why there are so many serial killers, murderous gangs, blood mages and crazy templars (did I forget something? Short tempered Qunari maybe...)in Kirkwall? Poor gameplay design. They needed a bunch of enemies to keep players busy with all the wave-based combat that infested the game, whether it made sense in a given situation or not. Remember how even the three hucksters that sell the fake ashes of Andraste lead to a big fight against several waves of outlaws jumping from the rooftops? That should have been a short conversation with a few options to resolve the matter, but instead it inexplicably led to a scene of wholesale slaughter in a side street. Also I vaguely remember a few posts by David Gaider somewhere stating that the Band of Three codexes were a late addition to Dragon Age 2 after they realized that almost all the mage characters they put into the game were dangerous nutters. They had kinda forgotten to add some sane mages, and this was the easiest "fix" or explanation they could think of. It should probably not be over-analyzed... in fact I suspect that some people in this thread and similar ones across the forum have put more reasonable thought into these story aspects that BioWare's writers themselves.
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