Ianamus
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Post by Ianamus on Feb 21, 2018 22:11:53 GMT
How were they pushing MTX more in Andromeda then Mass Effect 3 or Dragon Age: Inquisition? Its the same system in each game with pretty much the same reward. Of the three I would say due to how loot was handled Inquisition pushed MTX more then either Mass Effect game. As far as "uncompromising manner" I played all three Witcher games at release I think they had severe quality issues at launch too, people just give them a chance to get their shit together and fix it where BioWare gets ripped apart for a buggy game. I returned The Witcher 3 the first time because I was at the end of my return window and I was still getting black screen issues not to mention the complete replacement of the UI for the game. Dealing with improvement I think that is subjective for I didn't like the improvements they did with Andromeda, but at the same time you could see areas they were trying to go with what people were asking for. Things like a classless skill system (dumb idea, but the forums kept asking for it), crafting system (forums claim its a requirement of a "good RPG"), exploration (again forums claim its needed for a "good RPG"), and driving because they did everyone a disservice by removing the broken Mako after the first game. There are plenty of areas they tried to improve the game. Can't speak for inquisition as its multiplayer was bland enough that I didn't try it, but Andromedas in game currency was much more of a grind than ME3s that I can see how andromeda pushed more with MicroTs. Honestly, did anyone actually play Inquisitions multiplayer? I know I didn't. The fact that they felt the need to shoehorn that into a game that stood perfectly fine on it's own as a quality single player RPG is infuriating. And the fact that seem to be doubling down on this direction for future entries is mind boggling, given how clearly unfitting it was. Shinobiwan hit the nail on the head with this line: "It's (Bioware's) game development strategies are deeply tied to EA's frustrating revenue model". Other companies like CDPR, Obsidian, Bethesda, and even companies that do include a lot of micro-transactions like Blizzard and Riot at least tailor their micro-transactions and revenue systems to fit the game. EA and by extension recent Bioware games seem to be taking the baffling approach of starting with a revenue system and making the rest of the game fit around it, even if it's a complete round hole square peg situation, as with Inquisition. Thankfully Inquisitions single player was solid enough that it didn't really matter, but Andromeda's was not and we all saw how that turned out. It certainly doesn't bode well for Anthem and potential future games.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
Posts: 614 Likes: 1,477
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Post by Ianamus on Feb 21, 2018 13:01:40 GMT
I've been a fan of Bioware for a long time, and I have no issue with the action RPG direction. I enjoyed Inquisition and Mass Effect 2 a lot, with them easily being my favourite Bioware games. But I have absolutely 0 interest in Anthem and it is incredibly unlikely that I will purchase it.
They may have claimed that it will contain "traditional Bioware storytelling" but let's be honest and look at the facts. What online multiplayer focused game has ever managed to have a story and characters that come close to what the best story-driven single player games offer? Multiplayer focused games like MOBA's, Destiny, Overwatch and MMO's are infamous for having incredibly weak in-game storytelling and largely relying on books, comics and other mediums outside the game to tell their story and develop their characters.
Star Wars: The Old Republic had "traditional Bioware storytelling" but while some of its content was good it ultimately fell flat because that type of storytelling didn't work with a stagnant, multiplayer focused world. Why is there any reason to believe that Anthem will be different?
When I see Anthem I don't see a Bioware game being published by EA, I see an EA game being developed by Bioware. Obviously there is nothing wrong with a company trying something new but the market Anthem is clearly targeted at is completely saturated, while RPG's are increasingly rare. The only silver liming is that Obsidian is stepping up to the plate, with Deadfire looking very promising and improving on some of Biowares staples with the planned companion relationship system.
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Ianamus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
Posts: 614 Likes: 1,477
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Post by Ianamus on Jan 10, 2018 11:56:17 GMT
Honestly, I don't think it's possible for Mass Effect to go in a direction that I would enjoy at this point.
I want the setting of the original trilogy, but with new characters and a new story. I also don't want the Reapers there since they've been done, or some of the more ridiculous elements of ME3's potential endings like synthesis and control. Other than an AU spinoff I can't see that happening.
I wouldn't have minded an Andromeda sequel, but after they abandoned the game and cancelled the DLC that would have introduced several of my old favourite species I just don't have the interest any more.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
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Post by Ianamus on Aug 20, 2017 12:31:57 GMT
A reboot would be cool a decade or so down the line, but I'm not sure I'd want to play out Shepard's story again with better graphics. I'd want things to be more mixed up than that.
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Post by Ianamus on Aug 20, 2017 3:29:05 GMT
This is far worse than the petty animation issues ever were.
Way to alienate everybody who played your game, whether they enjoyed it or not. I never thought I'd want to see Bioware fall, but after this and how generic and dull Anthem looks I wouldn't be sad to see a new company take their place.
A knee-jerk reaction, maybe, but this is the angriest I've ever been at them. And given ME3's ending, that's saying a lot. The company I loved is pretty much officially dead.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
Posts: 614 Likes: 1,477
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Post by Ianamus on Aug 20, 2017 3:04:32 GMT
I've lost what remaining respect I had for Bioware after this news.
Despite it's flaws, I really enjoyed Andromeda. And now both the people who did and didn't enjoy it have been screwed over.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
Posts: 614 Likes: 1,477
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Post by Ianamus on Jun 14, 2017 0:35:53 GMT
Why do you have to specify "african american"? Is there something wrong with just saying black? It always annoys me when people use it in contexts where it makes no sense, like this one. Why can't they be european, canadian or, you know, just african? On topic though, I would like to see them add a female black LI to ME or Dragon Age at some point. FWIW, objectively, "black" is not a correct descriptor anyway, though "dark" would be apt. "Black" people's skin has loads of cool colors in unexpected combinations, including blues, purples and browns, etc., but not one stitch is fully "black" without B&W photography on any real person I've ever seen. "Black", also gets to "negro", which is just the Spanish word for black, but sounds similar enough to another "n" word that most whites in America wish to avoid like the plague, given our history. Lots of nasty associations and white guilt needing to be overcome here and so terms get invented that are hard to understand from outside of American culture and history. You do realize the exact same thing is true for white people? Unless you think they are literally the colour of snow. Yet you seem perfectly fine talking about "white" people.
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Post by Ianamus on Jun 7, 2017 13:36:47 GMT
That's true, but I'm just looking at it as an example of an intrinsic thing you are born with that can be a large part of who you are. Things like disabilities, ethnicity and sexuality are all sensitive subjects with a lot of real world weight, that I don't think should be flipped around based on consumer feedback. Maybe a better example would be if they created a patch that included a line where Kallo says he is a trans man. Yes, it would increase trans representation in the game, which would be a good thing, and you could argue that he was all along we just didn't know... But I don't think it's appropriate to make changes like that in patches. I think to some extent the line between creator and fandom is much thinner than it used to be, for better or worse. And, well, there's always been the practice of listening to consumer response. Fans really want A, so creator gives them A. I understand why it might seem cold and insensitive, but I'm just happy to get that A. The situation around this was pretty specific, though, and the situation of m/m in ME:A is something I doubt would ever happen to m/f or f/m options in future Bioware games. In any game with gay romance options (not just bi or het romance options), the options for straight pairings with the protag outnumbered the possible gay pairings with the protag. Yes, f/m had more options in DA:I than any other kind of pairing, but m/f had an equal amount of options to f/f and m/m (or just f/f if we're also counting Harding). Basically, hetero pairings are oftentimes given first thought, so the context around m/m in ME:A is unlikely to occur for m/f or f/m. I definitely understand your worry for the precedent it sets, but, hopefully, Bioware understands the difference between making one of multiple straight characters bi and making the single lesbian bi, in a game where gay stuff was overall shafted. In general, I also think it's a sign of how far we've come. Think about it: could we ever have imagined 10 years ago gay fans arguing for a popular video game character to be bi would actually have successful results? I don't even like Jaal that much, but I'm amazed that something like this could even occur. And, well, lately the world has been a little disappointing (but I won't get into politics or personal life here), so this news lifted my spirits. Hell, it gave me hope. Maybe that's stupid. Maybe that's shallow. But that's just how I see it. While I don't necessarily agree with making Jaal bi I have to agree that it's a great sign that the devs were actually listening and do actually care. I definitely appreciate the show of support and the fact that they actually made a change this large, even if I'm not sold on the specifics.
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Post by Ianamus on Jun 7, 2017 12:50:20 GMT
The context doesn't make it any better. MEA's m/m options sucked and were awful, but a characters sexuality shouldn't be something that you just change in the patch notes as if it isn't a big deal. Sexuality is an important topic for many people, and flipping a characters sexuality like a light switch has a lot of really unfortunate implications. I also find the hypocrisy highly amusing. When the developers say that Jaal is straight because it "makes sense" they are berated and scoffed at because sexuality shouldn't have to 'make sense'. But when they change Jaals sexuality to bi because they decided it "made more sense" they are praised? Could you imagine if they changed a characters ethnicity by popular demand, how awful that would be? Why should sexuality be any different? I understand to some extent how you feel, but I don't think the ethnicity argument really works. Mostly because people can be more than one ethnicity; they can't be more than one sexual orientation. There's people who initially think they're bi or straight or gay and then realize they're something else, but that's not the same as being multiple orientations at the same time. That's true, but I'm just looking at it as an example of an intrinsic thing you are born with that can be a large part of who you are. Things like disabilities, ethnicity and sexuality are all sensitive subjects with a lot of real world weight, and I don't think they should be flipped around based on consumer feedback. Maybe a better example would be if they created a patch that includes several lines where Kallo talks about being a trans man. Yes, it would increase trans representation in the game, which would be a good thing, and you could argue that he was all along we just didn't know... but I don't think it's appropriate to make changes like that in patches.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
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Post by Ianamus on Jun 7, 2017 12:37:43 GMT
There's a big difference between creating a new iteration of a franchise and making changes to the characters and altering the original source material. Oh, go clutch your pearls and tell us again how Jaal being bi affects you personally. It doesn't. When did I say it affects me personally? I just strongly disagree with the decision on principle. It's a subject that means a lot to me, but that's probably true of everybody here.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by Ianamus on Jun 7, 2017 12:25:38 GMT
Oh, I still think the "makes sense" argument is dumb, and I haven't seen anyone else say they like it either. It's annoying BioWare thinks that matters, and that's one reason I'll be keeping a sharp eye on 'em going forward. It's just not a big enough problem for me to ignore the fact that we've got a bisexual guy on the squad. As for ethnicity? If a writer had a cast that was white as snow, and they decided to change that and bring in some color, I'd be 100% supportive. I care a lot more about real-life fans getting to see themselves in the game than I do about fictional characters staying true to their origins. Here is another big change to something that turned out great. Ever watch Battlestar Galactica? The original had a male Starbuck. The reimagined series has a female Starbuck and is a phenomenal character and fan favorite. Change is wonderful sometimes. Sometimes it isn't. In the case of Jaal, it is great for those who wanted it and does absolutely nothing for those who are complaining against it. There's a big difference between creating a new iteration of a franchise and making changes to the characters and altering the original source material.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by Ianamus on Jun 7, 2017 10:46:30 GMT
If he was intended to be bisexual from the beginning then he would have been available to Scott on release. Suvi never explicitly tells Scott that she is only attracted to women and could be seen as bisexual, but It's still obvious that she is intended to be a lesbian and making her an option for Scott via patch would be changing that. It's the same with Jaal. And don't forget Cora's hair, so many people complained about that, so they'd better go and patch that as well. And that joke about her mentioning Asari commandos all the time? Let's just change her backstory so she never trained with the Asari. That will stop people complaining. And let's make it so that Gil doesn't want a baby anymore and remove Jil from the game, since the response to her was so negative. Isn't it great when anything you don't like about a character, be it their sexuality, ethnicity or personality, can just be patched away? Isn't it great how you can make anything you're arguing with look stupid if you completely ignore all context and nuance? C'mon, dude. Arguing with a strawman just makes you look petty. The context doesn't make it any better. MEA's m/m options sucked and were awful, but a characters sexuality shouldn't be something that you just change in the patch notes as if it isn't a big deal. Sexuality is an important topic for many people, and flipping a characters sexuality like a light switch has a lot of really unfortunate implications. I also find the hypocrisy highly amusing. When the developers say that Jaal is straight because it "makes sense" they are berated and scoffed at because sexuality shouldn't have to 'make sense'. But when they change Jaals sexuality to bi because they decided it "made more sense" they are praised? Could you imagine if they changed a characters ethnicity by popular demand, how awful that would be? Why should sexuality be any different?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
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Post by Ianamus on Jun 7, 2017 9:46:41 GMT
It's good that they showed a willingness to actually make serious changes in response to this issue, but going back and retroactively changing a characters sexuality is the worst way to have gone about that. Making improvements to the existing m/m romances or focusing on DLC characters/future games would have been much better. This was not "change sexuality", we only knew, that he attracts to women, he never ever said anything about men. Never refused Scott (as Liam), Scott never had an option to speak about the romance. (Awakening!Anders kontra DA2!Anders and Kaidan debate again) If he was intended to be bisexual from the beginning then he would have been available to Scott on release. Suvi never explicitly tells Scott that she is only attracted to women and could be seen as bisexual, but It's still obvious that she is intended to be a lesbian and making her an option for Scott via patch would be changing that. It's the same with Jaal. And don't forget Cora's hair, so many people complained about that, so they'd better go and patch that as well. And that joke about her mentioning Asari commandos all the time? Let's just change her backstory so she never trained with the Asari. That will stop people complaining. And let's make it so that Gil doesn't want a baby anymore and remove Jil from the game, since the response to her was so negative. Isn't it great when anything you don't like about a character, be it their sexuality, ethnicity or personality, can just be patched away?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
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Post by Ianamus on Jun 7, 2017 9:08:33 GMT
Bleh, I can't believe they actually caved into the pressure and changed a characters sexuality. It was a poor choice, and sets an awful precedent. The only bad part about this is now people are going to go to twitter and start demanding Bioware to make changes for them on this game or future games. But look on the bright side, Gay males finally have a gayilen in the Mass Effect series and he is plot-related. Bioware has shown that they are truly trying to make amends to the LGBT fans. Hopefully, they won't backtrack in future games. If they didn't know before, now they know that the LGBT people won't just accept crumbs. They need to treat all their fans equal and not try to just please one group. It's good that they showed a willingness to actually make serious changes in response to this issue, but going back and retroactively changing a characters sexuality is the worst way to have gone about that. Making improvements to the existing m/m romances or focusing on DLC characters/future games would have been much better.
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Post by Ianamus on Jun 7, 2017 9:01:39 GMT
Bleh, I can't believe they actually caved into the pressure and changed a characters sexuality. It was a poor choice, and sets an awful precedent. It's almost like...Bioware is a company trying to sell a product. And when a vocal portion of their consumer base complains about the content of said product, they change it in an effort to increase sales, both on the current product and future products. Sounds like...capitalism. Weird that a company would do something like that. And yeah, this is the first time Bioware has ever changed anything in their games due to fan response, definitely, it's the gays who are forcing this precedent. Oh, or is this because this isn't pressure for something that you're interested in? A lot of people complained that Sera/Suvi were lesbian and couldn't be romanced by male characters, so should Bioware respond by making them bisexual as well? They are a company trying to sell a product, after all. So we couldn't possibly criticise that decision.
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Post by Ianamus on Jun 7, 2017 0:51:44 GMT
Bleh, I can't believe they actually caved into the pressure and changed a characters sexuality.
It was a poor choice, and sets an awful precedent.
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Post by Ianamus on May 18, 2017 12:04:50 GMT
The actual content was about the same. I think the writing is around the same level of quality. The characters are roughly equal, since although ME2's are more interesting as individuals they have almost no interaction. The level design was equally mixed in both, and the story was about the same level of quality.
But Mass Effect 2 had better presentation. The music was fantastic, the graphics and facial animations were very good for their time and the cinematography was excellent. that's what made ME2 stand out over Andromeda.
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Post by Ianamus on May 12, 2017 13:39:21 GMT
I'm actually kind of the opposite in that I don't really like it coming down to "You can make choices but these are the right choices to get the best outcome". I'm not strictly speaking always for a lose/lose scenario(except in the suicide mission, I think it should have been impossible to keep absolutely everybody alive) but I'm more so for scenarios where there isn't a clear superior route. At least when it comes to major choices. I liked Legion's loyalty mission before ME3 reduced it to a number. It basically asked "Would you rather effectively brainwash the heretics to your side or kill them?". In terms of choices, I want more like DA:O's Orzammar ruler choice where the conventional choice that seems the nicest isn't necessarily the best choice for the longterm. In general, the choices should fit the story. If the quest calls for a choice where no matter what, you lose out on something, then that's what they gotta go with. If the quest calls for a twist where the seemingly "right" choice is actually the worse choice, then that's what they should go with. The Orzammar choice was just as much a piece of lazy bad writing as any of the other choices. If you want a good choice then both outcomes need to be equally rewarding or interesting, and the choice needs to be morally complex. Just flipping it so choosing the nice person who looks like a good ruler ends up ruining things and guy who looks like an awful ruler ends up being great isn't making the choice more morally complex, it's just withholding information from the player when they make the choice so they can do a twist in the epilogue slides. A good choice would be like the one you get for Tali's trial in ME2, but without the paragon or renegade options. Do you reveal the information, resolving her of guilt but ruining your relationship with her, or do you withhold the information, having her exiled from her home and community forever? It's a good example of how you could have interesting decisions without resorting to cheap twists.
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Post by Ianamus on May 5, 2017 13:38:53 GMT
It was already retconned in Mass Effect 3 when we learn that the Protheans helped uplift the Asari and Liara specifically refers to the messenger of Athame as "he". The Prothean VI on Thessia is also clearly male.
If they had male religious figures then they obviously understood the concept of gender.
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Post by Ianamus on May 3, 2017 12:48:42 GMT
Reyes isn't a particularly interesting or well written character. He's only popular because he's a bad-boy dashing rogue fighting against a seemingly corrupt system, but is morally ambiguous enough to act as a project for the player to "fix". Basically, he is every young adult romance novel trope that appeals to women condensed into one character.
What's his backstory? What are his real reasons for opposing Sloane? Is there any actual depth to his character? Who cares! He's hot and you can kill his bitchy ex-girlfriend and take her place.
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Post by Ianamus on Apr 28, 2017 21:57:54 GMT
I could see them giving quarians proper faces in a sequel, but not in Andromeda dlc. True and hopefully likely. If the DLC also has drell, volus, hanar, and elcor (I'm not sure if that's certain?) then there's already a lot of character modeling that will have to occur. That's a lot of work for DLC rather than a new game. Of course I wouldn't be surprised if much of the work of the DLC had been started before MEA's release. I think Bio gave a statement that none of JOH had been started before DAI was released, but was any such statement given for MEA? I'm pretty sure they wont include all of the races on the ark in the dlc. The only ones we know have been woken up are the quarians, because we hear one speaking, and as it is their ark they are likely most of the crew and the pathfinder. They could easily keep the Hanar, Drell, Volus and other species in stasis with a handwave that there aren't the resources to support them just yet. I think that the two races they'll start with are the quarians (obviously) and drell, as they can also be added to multiplayer.
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Post by Ianamus on Apr 28, 2017 9:38:15 GMT
All non-Peebee asari have the same face. Is there actually any chance that Bioware will design what will essentially be a new alien race for both genders rather than use the same suits that don't require facial animations? I could see them giving quarians proper faces in a sequel, but not in Andromeda dlc.
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Post by Ianamus on Apr 27, 2017 10:12:58 GMT
This sounds like a challenge to actually take that preset and try to recreate this to the best of the CC's ability. No need. There are a few similarities but not the same face. Like I said the eyebrows are a similar shape along with how open the eyelids are. I suppose the nostrils are kinda similar as well. The shape of the eyes themselves, the nose especially along the bridge, chin, jawline, cheeks and cheekbones, and mouth are all clearly different. The skin texture itself is much higher res on the Cora one as you can tell from the blemishes. And of course you could never recreate the skin tone. You could say the face models drew inspiration from a similar source but they clearly are not the same face meshes. It's basically the same face mesh with minor tweaks and lighting and texture changes. Even the mouth has just been slightly squashed and elongated, and that's the most different feature besides the hair and skin colour.
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Post by Ianamus on Apr 26, 2017 23:28:11 GMT
People really think this looks better than her final model? Ok, if this is a great looking Cora - then why are people complaining about "ugly female presets"? It's exactly the no.9 preset with just a different hairstyle and some CC adjustments... Because it has long hair and more make up than her current face, so obviously it is the sexiest thing ever and way better than what we have now! /s Let's be honest, if this was Cora's face in the finished game and her current appearance was the earlier concept people would still be complaining about how ugly she is in the finished product and how much better she looked in the earlier version.
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Post by Ianamus on Apr 26, 2017 13:56:44 GMT
She was well written, has good voice acting, decent banter and an interesting background. She'd be at least equal to Cora in terms of memorability, and much higher than the other humans on the ship.
I think people look back at Garrus with very rose tinted glasses. Most of the Garrus moments I remember are from ME3, in 2 he had little content outside his recruitment or loyalty missions and I can't remember anything about him from ME1 at all.
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