Muddy Boots
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Post by Muddy Boots on Dec 30, 2016 20:07:54 GMT
Soooooooo.....how about that Scott......? You know, it's weird. I've noticed that I only refer to the twins as Scott and Sarah (not broRyder and sisRyder, like some others). I have a feeling that I'm going to leave their names default, even though I pretty much ALWAYS change the name. The only game where I didn't change the default names was DA2, the OTHER game with a preset family. I don't love the names Scott and Sarah (conversely, I loved Garrett and Marion), but I think it's pretty much a done deal in my mind already. I'm going to use the name Scott for my first because I want to see the content behind it. I prefer Andromeda default names compare to DA2, actually .
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Muddy Boots
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Post by Muddy Boots on Dec 30, 2016 17:13:00 GMT
I'm still dithering about this. I can't decide whether or not to go PS4. I've never played anything on a console, and don't have much confidence in learning those controls since my hand-eye coordination is pretty bad. I'll always byu games like this on PC because my disability makes it hard to play games on console really. It's not that I can't it's moer a I can configuer all the buttons into the right area of the keyboard to make it easy to control and use. I can just about manage t5o play Fifa on the lower difficdulty settings but that's about as good as I get really with consoles I get where you're coming from. I'm just so clumsy and so used to k&m I don't know if I could manage all those buttons on a console and react quickly enough to do any good. Even on PC I usually play casual, mainly because I'm just playing for the stories, but also because I would constantly be getting my squad mates killed. Another reason I'm very hesitant to try MP. I've played in groups in MMOs but this format just seems so different.
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Muddy Boots
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Post by Muddy Boots on Dec 30, 2016 16:01:31 GMT
I agree about the hair length. Shoulder length is probably considered "long" in most video games. I'd be happy with that, but I want to see different styles for it. well DA2 has 2/3 different Shoulder length styles in the CC for Hawke so it can be done. It's just a question of will it be done? Hopefully the answer to that is yes but as I've said before only time will tell. I think we'd only need 2 or 3 options anyway we wouldn't need to fill the whole CC with them but as long as there are 2/3 to choose from I'd be happy as it gives us at least some options to work with. As lon gas the options aer as good as what we had in DA2 I think that would be enough DA2 might not have got many things right but for me this was one area it actually did well at in my opinion. Either way I'[m looking forward to seeing what kind of styles we get to pick from for Sara as I kinow that my first femryder will likely use one of the longer hairstyles I just hope most of the female hairstyles won't be some variation of buzz cuts or have those weird sideburns. I agree, my first Sara will have one of the longer hairstyles as long as they're decent. My Scott, we'll see what options the guys have.
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Muddy Boots
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Post by Muddy Boots on Dec 30, 2016 14:47:38 GMT
I can see the scars and tattoos returning, since they have them in DAI (even though it's just face tattoos). It'd be cool to be able to put tattoos on the rest of the body as well, at least torso and arms. Different body types I don't think so, even presets (tho it'd be really cool). I don't think long hair is going to happen, unless always pinned up, but I hope there's at least a good variety of cool hair. If Morrigan and Josephine can have them, why can't we? And I think by what has been shown that we'll have better casual clothes than DAI at least True I think shoulder length is possible like for example Miranda and Ashley have or what Hawke can have in DA2 but I doubt they'll go any further than that I agree about the hair length. Shoulder length is probably considered "long" in most video games. I'd be happy with that, but I want to see different styles for it.
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Muddy Boots
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Post by Muddy Boots on Dec 30, 2016 14:24:57 GMT
I kinda feel sad that I'm betraying my PC Master Race by, for the very first time in my life, purchasing a PS4 (console) version of Andromeda as my First Experience version with a huge Bioware game. My *first experiences* with Witcher 3 and GTA V were on PS4 (the first console I've ever owned in my life). All of my experiences with Skyrim and all the Bioware games have been PC only (and then later I got a second copy of DA Inquisition on PS4, and did a few playthroughs on that as well, but my First Experience was PC) I don't know how to describe how significant a betrayal, how significant and difficult a decision this truly is. I'm still dithering about this. I can't decide whether or not to go PS4. I've never played anything on a console, and don't have much confidence in learning those controls since my hand-eye coordination is pretty bad.
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Post by Muddy Boots on Dec 29, 2016 21:48:46 GMT
It does not mean that they have to constantly refer to it or that it negates the need/desire for pioneering a new galaxy, but I would be surprised if people just woke up and completely forgot their roots and their reasons for leaving. Would you just pick up and leave and give no thought of those left behind? No matter how exciting the future is, you still have a past. That's what colonist tend to do, though. Leave everything behind for a brave new world. Admittedly, with other colonies there is still contact with, and the potential of travel to, the rest of the Galaxy but most colonists are more interested in bringing their families with them and starting a new life leaving all the old stuff behind. I'm sure there are plenty of people willing to do that for such an exciting and momentous adventure as the AI. I know they're most willing to leave the familiar behind. We'd be nowhere without people like that. But it doesn't mean we erase our past with it. We still retain memories and sometimes some sort of emotional ties to it, whether good or bad. Like I said, that doesn't mean they have to dwell on it, but I'd be surprised if people didn't at least yearn a little bit now and then for the familiar, or wonder how things went.
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Muddy Boots
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Post by Muddy Boots on Dec 29, 2016 20:04:20 GMT
I agree with you on the reasoning. Just because most people, including the Council, didn't believe in a Reaper threat, doesn't mean others would have ignored it. They probably would have been labeled something like "conspiracy theorist" or "preppers" or some 22nd century equivalent. I bet more than a few people aboard the arks were at least factoring the potential Reaper threat as a factor in their decision to take that one-way trip. The Reapers were the main antagonists of Shepard's story. Shepard's story is over and Andromeda is a new story. It makes zero sense to mention the Reapers in MEA as they are irrelevant. They've already been beaten and that story's been done. It would just confuse players new to the series with references to another game's antagonist which will have no place in the new game. Look at all the tweets and references to SpaceX we've been getting from Bioware. Look at the marketing so far. It's quite clear that this expedition is about pioneering, exploration and expanding horizons. For ten years Jien Garson has been working towards this dream to visit and explore a new Galaxy. Nine years of which was in blissful ignorance of the Reapers. I'd be surprised if there was any reference to the Reapers at all in MEA. I understand what you're saying, but Shepard's story wasn't over at the time of launching the initiative. Shepard was very much alive and trying to convince allies of the threat at the time the initiative would have been recruiting. That in itself could give some people motivation for wanting to hedge their bets to get out of the Milky Way. There was talk of Reapers from ME1, though the Council did their best to squash that as rumors. It does not mean that they have to constantly refer to it or that it negates the need/desire for pioneering a new galaxy, but I would be surprised if people just woke up and completely forgot their roots and their reasons for leaving. Would you just pick up and leave and give no thought of those left behind? No matter how exciting the future is, you still have a past.
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Post by Muddy Boots on Dec 29, 2016 17:04:16 GMT
Watching that video makes me thing the AI is in response to the Reapers. If there were believers out there who thought that the Reapers might wipe out the known Milky Way races, leaving for Andromeda makes a lot of sense. Definitely a new future for humanity. I agree with you on the reasoning. Just because most people, including the Council, didn't believe in a Reaper threat, doesn't mean others would have ignored it. They probably would have been labeled something like "conspiracy theorist" or "preppers" or some 22nd century equivalent. I bet more than a few people aboard the arks were at least factoring the potential Reaper threat as a factor in their decision to take that one-way trip.
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Muddy Boots
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Post by Muddy Boots on Dec 29, 2016 15:24:21 GMT
That is a really, really blank stare he has there. Or maybe he is just very disillusioned. Those eyes remind me of Charles Manson's stare.
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Post by Muddy Boots on Dec 29, 2016 15:16:41 GMT
I believe Bioware said the entire crew is young and relatively inexperienced, not just Ryder. Or at least I believe that is the case with the human characters. Perhaps it isn't with Drack and Cora, who could potentially be centuries old. I'd rather Cora was a bit older as I'm not too fond of the entire crew being barely out of their teens, but I doubt that will be the case. On the other hand it would look strange if more experienced and tested Cora didn't take Pathfinder position instead of Ryder. Unless she didn't have training specifically to lead. Maybe the Ryder family brought those kids up to take a strong leadership/military role, and Cora didn't. Much like a very experienced sergeant wouldn't be the official leader over a lieutenant. The LT might be younger, less experienced in combat, but was trained differently. Sarge could be the adviser, and if the younger one is smart, he or she will listen to that advice when necessary. Still, I do think Cora is on the young side, and if she's older than Ryder, it would only be by a few years, maximum.
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Post by Muddy Boots on Dec 28, 2016 21:44:09 GMT
So wait, who are the other "customizable characters" besides BroRyder and SisRyder? Alec, maybe. But who else? Maybe the premades that usually come with it that you can then customize. There's usually a few base faces to choose from. I think that's what they mean. I'm hoping that the default PCs can be also tweaked a bit.
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Post by Muddy Boots on Dec 28, 2016 15:01:57 GMT
Bit late posting this one here. Seasons greetings to everyone. I've really been enjoying your work.
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Post by Muddy Boots on Dec 28, 2016 14:34:32 GMT
I don't have problems with companions and NPCs dying along the way. Except Mordin. Fifth play through and I was still bawling. At least this time I had a box of tissues with me.
I expect companions and even possibly LIs to die. This is a high risk job and you're always going to lose someone. While all squad mates excel at what they do, the protagonist must be the best overall and most likely to survive.
But s/he isn't infallible and can make an error in judgement or in orders and it gets someone killed, maybe a dear friend or loved one. They might make the right call but it ends badly anyway. It could be something as simple as "I'll go this way, you two go over there" and there's a trap of some sort and one of the others gets killed. To me, that makes for great character development. That would especially be good when you're honing someone younger and untried and not so battle-hardened as the Ryders are being presented. To get them fully developed is going to take longer than 40 or so hours (whatever it ends up being) of game play.
I still prefer keeping my protagonist. Mind you, that's because I have my head wrapped up in trilogies still. Any more than a trilogy probably would be too much to keep playing the same character and it would be good to have a change. But for me, the setting would need to be different, instead of the next pathfinder unless it's several generations into the future and they're still wandering.
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Post by Muddy Boots on Dec 27, 2016 21:15:50 GMT
I agree, I'd like to see all that.
And (not gonna happen but I can dream) two hairstyles-one for work/combat and one for casual wear. That way, characters with longer hair can have it pulled back or up out of the way during combat missions and down and loose for at home/date night and what have you.
And even if our PCs are based on models (I know this isn't gonna happen either) that we can tweak their look a bit in creation.
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Post by Muddy Boots on Dec 27, 2016 0:50:07 GMT
This model/actor posted about a month ago that he was Scott Ryder's face model. He does look like Scott's model too if you check his pictures. No Bioware employee has confirmed yet though. Weird. twitter.com/StevenBrewisI'll take him.
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Muddy Boots
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Post by Muddy Boots on Dec 26, 2016 23:54:09 GMT
I've definitely decided I'm going with the default on my first playthrough, which will be a first for a BioWare game. People have been saying that Scott looks different here: ...than he does in the earlier 4K demo footage, but if you look closely at the above image, you can see that for a split second he is shown in profile, then he turns and gives the camera that intense look. But his profile for that split second looks pretty much identical to his appearance in the 4K demo: So maybe it's just the lighting that makes him look different? I only mention this because I like the way he looks in both. And those ears! IDC what anyone says about his ears, I think they are cute AF. I think the bottom picture makes him look older. And the corners of his mouth are different. He definitely looks older than Sara in the second picture, even a bit in the top one. I really hope the first one is the more accurate depiction because I love that picture.
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Muddy Boots
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Post by Muddy Boots on Dec 26, 2016 22:09:22 GMT
I prefer to keep the same protagonist. I like the continuity and I get attached to my characters. I felt like in Dragon Age, we weren't really getting one continuous story, but a mash up of different ones that didn't really have to relate to one another all that much. With the ME trilogy, it made more sense to me.
I did enjoy the Dragon Age series, well one and three, but it was jarring to start the second game to discover I couldn't be my Cousland again.
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Muddy Boots
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Post by Muddy Boots on Dec 26, 2016 18:09:06 GMT
Sure! Six hundred years of sleep along with it? Great! I love to sleep.
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Muddy Boots
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Post by Muddy Boots on Dec 26, 2016 17:35:32 GMT
Great pictures. We should all go there.
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Post by Muddy Boots on Dec 25, 2016 13:54:48 GMT
Merry Christmas to all in this galaxy and the next.
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Post by Muddy Boots on Dec 25, 2016 13:53:25 GMT
To try to answer the original question: you may not be able to pre-order a disk until they have a firm launch date. At least that's my guess. I'm no expert in this field, but it seems to me that it's easier to toss a digital pre-order up.
I have noticed with other games, like the Sims (don't judge me) that some packs aren't available in disk form. I hope that's not the case here.
Sorry if I'm rambling. Too much to do and here I am on the computer.
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Post by Muddy Boots on Dec 24, 2016 17:46:11 GMT
Properly done this could be cool. I would enjoy it. However, let's be honest here. With craptastic places like russia and the likes of them outright banning the game if it has something like gay marriage (especially between men), Bioware will not do it. They have to consider the most sales and bla bla. And considering how things are "evolving" lately (I'm talking about the surge in stupidity and ignorance all over the planet lol), pushing the boundaries even a little bit, by adding the word "marriage" *GASP* between two men, is not a risk Bioware will take, in my opinion. Like I said I would love to rp that, but eh, it is what it is. A marriage/happy ending in ME3 would have been great too. I think for the 2nd time ever I might get a mod for it haha... (1st time was with DAO, when I got Roland romance mod... which... was absolutely amazing - the voice acting, the story, the dialogue... far FAR better than Zevran romance) They already had a gay marriage in ME3 of sorts. Granted, one husband had died, but still I think that leaves the option open for Andromeda.
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Post by Muddy Boots on Dec 24, 2016 15:36:23 GMT
Bobito, I love your cartoons. I can relate each one to its podcasts. I can especially relate to Ability Drain's skill (or lack thereof) in shooting.
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Post by Muddy Boots on Dec 24, 2016 15:25:26 GMT
I'm trying to imagine if Jien would approve of having a brothel on the Nexus. It is, after all, primarily her project. AI, I mean. I can see one developing on the planet and Sloan Kelly insisting on her cut of the profits and I have no doubt they wouldn't turn away credits from anyone, including visitors from the Nexus and the arks. I'm using your post as a jumping off point. Most of my post isn't in response to you directly, but to your point in general. I'm going to be a bit blunt here. Sex is profitable. If a brothel were to exist, that might help pay for other matters. I'm sure that credits or some form of currency will make a comeback. The brothel could be completely legal and on the up and up. You know, having to pay taxes, making sure the clients and workers were safe, ect. That could help on the Nexus: "Buy one session, get the second half off. A portion of the proceeds help the Feed the Nexus foundation." Plus, for the more humanoid species of ME, sex feels good. At least, as far as we know. It's a great way to unwind. And as others have pointed out, the goal doesn't need to be sex. It could be just conversation. Talking to someone that treats you anonymously can be therapeutic. That happens all the time. So I can see why that could happen on the Nexus. For the record, I'm not against the OP's idea. Far from it. There is story reasons for a brothel and I'd be okay with it. I might not use it, but hey, to each their own. My only issue is the tone and that it comes out sounding like a demand. I mean, declaring a "SJW" conspiracy yet again if the ME doesn't include pixelated and highly-edited brothel sex sounds silly. Seeing some folks stating that they'd exclude straight men from the brothel options strikes me as even sillier. There is a difference between "no options" and options you don't care for. Most lesbians, straight and bisexual women I've met on the forums don't care one way or the other. Gay and bisexual men would probably be happy if they got at least one option that didn't look like an anorexic elf. Or none at all, which is what they'd had for male options prior to DA2. I am not taking it personally. Oh, there's no doubt sex is profitable. And for humanoids it's a good thing. But from the sound of the romance style they're going to use, you can have, err "friends with benefits" and wouldn't really need to pay for it. It sounds like just sex in general is going to be less puritanically approached by folks. And we don't know what Jien's or other leaders' thoughts are on a sex trade. They might be all for it, or they might be totally against. I still see one at least on the Kadara settlement. Possibly other places as well. And no, I don't care if they're in game or not. But you can bet unless a brothel is all inclusive, there will be complaints from someone, somewhere that it doesn't suit them or isn't inclusive enough, or is too inclusive. Humanoid nature.
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Post by Muddy Boots on Dec 24, 2016 0:13:17 GMT
I'm trying to imagine if Jien would approve of having a brothel on the Nexus. It is, after all, primarily her project. AI, I mean. I can see one developing on the planet and Sloan Kelly insisting on her cut of the profits and I have no doubt they wouldn't turn away credits from anyone, including visitors from the Nexus and the arks.
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