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Post by geezer117 on Dec 27, 2016 20:24:11 GMT
Whatever. My only wishes are to equip each weapon with a different ammo, and be able to carry two pistols if I want.
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Post by geezer117 on Nov 30, 2016 19:38:35 GMT
The Leviathans created the reapers and created the catalyst to control them. The catalyst grew far more intelligent than its creators and destroyed them, not quite completely. So it must have been the catalyst that figured out how to create the relays.
In Andromeda, presumably, evolution did not take that path, and therefore organics and synthetics continued the path of conflict and destruction that the Leviathans attempted to control.
The catalyst would have had no reason to expand relays to any other galaxy, and the life forms in Andromeda would not have evolved a "catalyst" capable of creating relays.
So it's probable that the Andromeda races and synthetics had enough problems of their own and would have no interest in migration to the Milky Way. If they had done so, they would have brought their war with them, only to be destroyed in the next reaping.
It's logical that we should expect ME:A to include synthetics, and to include conflict between synthetics and organics. If not, then the whole premise of ME:3 would be violated.
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Post by geezer117 on Nov 29, 2016 3:25:24 GMT
Whatever. She's odds-on my first LI. So let's get on with it.
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Post by geezer117 on Nov 25, 2016 20:51:28 GMT
This is a very long thread, so if anyone has already advanced this idea, apologies.
Recall in the movie 2001: A Space Odyssey that an ancient civilization left a monolith on the moon, which was a beacon into space and which triggered a human expedition to follow that beacon.
It could be that the ancient civilization that built the mass relays might have done something of that same kind. When the MW Galaxy advanced to some trigger point reached after ME1, the races were beckoned by a beacon to undertake an expedition to Andromeda. The explorers would not likely know exactly what the purpose of the expedition was, other than to find the reason for the beacon's transmission. The fact that the beacon was a device from the relay builders would be sufficient incentive to go find out why.
That storyline would provide vast potential and range for many installments of future games.
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Post by geezer117 on Nov 17, 2016 18:59:18 GMT
Redjohn is the best host ever in MEMP. You must learn to let that go. Really. For your own sake. Send it out into the healing universe.
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Post by geezer117 on Nov 17, 2016 18:45:57 GMT
buncha wimps. Collectors/Hydra/gold. I clutched wave 2, and 2 of them had quit. we duoed wave 3, and when I clutched wave 4, I was alone.
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Post by geezer117 on Nov 17, 2016 18:42:07 GMT
Lag. Up until now I didn't know that my Widow could shoot blanks.. The weapon I find most susceptible to blanks is the Wraith. Not uncommon for every second or third shot to be blank. Really messes up the reload sequence. I sometimes fire one shot, turns out to be a blank, and the gun goes into reload because I see two shots in the mag, but the host sees only one. I think it's due to dropped packets to faraway hosts. For some reason, I never found the quick shooting AT-Raider to do that. Go figure.
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Post by geezer117 on Nov 15, 2016 20:29:01 GMT
The Kroguard vs. geth is easy mode. Really. A lot of people believe you can still play like those InvaderOne and Bunky videos 3 or 4 years ago.
It does work at silver. Got my butt wiped at gold trying that "I can melee both primes at once" bullshit.
This game ain't what it used to be.
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Post by geezer117 on Nov 14, 2016 22:51:54 GMT
GIP collectors/white on wave 7. Only host there, so we duoed. For some reason, my Wraith kept dropping packets, because every other shot or third shot was a blank.
cloak/shoot sometimes hit, sometimes nothing. I kept getting screwed by praetorians, so I think my location was not where it seemed to be. By wave 9, dead once more, ragequit. I was worse than useless.
Off-host is a crap shoot.
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Post by geezer117 on Nov 14, 2016 1:55:21 GMT
gold/rio going well, no consumables used. finished devices, running up stairs to shed agro. One marauder in front stripped shields, second marauder in back took health, down in an eyeblink.
In the two seconds it took to get back up, the whole spawn had me surrounded on the stairs. Couldn't move, couldn't reach missiles because of staggers. Game over.
God, I really really hate this game with unlimited passion.
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Post by geezer117 on Nov 14, 2016 1:31:03 GMT
reapers/giant/gold nursed one gel to wave nine, thanks to an escort through the kill zone. Fighting on the back ramp. I knew there was a banshee on the other side of the wall, but I was on a ramp, right?
In a tenth of an eyeblink, she warped through the wall onto the exact level I was standing on. Magnet hands, game over.
Lord, I hate this game.
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Post by geezer117 on Nov 13, 2016 0:01:20 GMT
My vote goes to the composer of the Citadel:DLC farewell. Absolutely perfect! That DLC was the best of the best.
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Post by geezer117 on Nov 10, 2016 5:32:24 GMT
running a vanguard gold/geth solo just to see if I could. Got to the extraction wave with 3 gels, 4 rockets and 5 ops left. No problem, right?
The AI trolled me. Staying away from the extraction like I should, when I got trapped in a corner and couldn't push the enemies out of the way to get out. So used a missile to clear the way. Except I still couldn't move because the geth pets and bombers kept staggering me. Then the enemies I just killed respawned right there, so I was trapped again. Couldn't charge to keep shields up because staggered, so there go the ops packs, then the gels. can't get to the rockets because stagger, and time expired. I'm so pissed at this game sometimes.
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Post by geezer117 on Nov 9, 2016 17:52:41 GMT
Never played the kroguard after I first got it and tried it out. So I figured it was about time. Specced it out a couple of ways and gave it a go.
Even I couldn't stand the constant roaring. Joined one GIP wave 1, and as soon as I started meleeing the other three rage quit. It's worse than the novaguard.
I'll keep him around in case I weaken and go for gold solos.
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Post by geezer117 on Oct 28, 2016 1:04:29 GMT
Host must have been on other side of the world. With a dail-up modem. Half my shots were blanks, half my powers flew away. My vanilla sentinel with full tech armor, full fitness and cyclonic 3 was routinely taken down with one prime hit and a geth turret shot. One bomber went right down from GPR and IA3, the next took a full clip and still had armor. Total waste.
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Post by geezer117 on Oct 23, 2016 19:23:32 GMT
When I need specific advice or info on something, I search the old BSN. I can't find anything searching this new forum.
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Post by geezer117 on Oct 23, 2016 18:56:47 GMT
Leave him in the garbage next to the vorcha hunter and xen's pride. You'll have a much better time with the gold ol' tsol. /end I actually like the Hurricane vorcha hunter a lot.
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Post by geezer117 on Oct 23, 2016 18:32:52 GMT
Continuing to try characters I have neglected, I tried out the Quarian Marksman. Used the Hurricane, mag/sink which is lethal on the Turian soldier. I can handle the H'cane on most characters, so it's not my first rodeo with this gun. I chose the Eagle scope/HVB to give him some range.
Game started, drew the Eagle, sighted in, flipped on Marksman and opened up. What the bloody hell! In half a second I was shooting up the ceiling! No possible way I could control the kick, let alone actually hit an enemy.
Switched to the H'cane. Same thing. Since this guy has no other offense but his guns (I specced him 66066) I had to play without marksman the rest of the game. And I swear the kick was still more than other characters. Was a PUG game; maybe would be better hosting?
Now I'm trying the H'cane sink/recoil mod and the valiant. Not ideal but tolerable with marksman on. Sabre might be good, but seems a waste of marksman.
So what am I missing? This guy seems to lack any reason to choose him over the Tsol--weak shields, can't handle his guns, no offense. A dodge is hardly enough compensation.
[edit] if this thread has already been done, I can't seem to make search work to find it. I put "quarian" in the box. but nothing useful came up.
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Post by geezer117 on Oct 23, 2016 18:14:48 GMT
I don't seem to be doing search properly. I put a search term in the window and click the magnifying glass icon, but I don't get anything worthwhile.
What am I doing wrong?
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Post by geezer117 on Oct 8, 2016 16:07:19 GMT
Awesome. Gold/dagger/reapers. My Jugg was alone for three waves when another Jugg arrived. We duoed to extraction. I have newfound respect for the power of two Juggs holding a choke point.
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Post by geezer117 on Oct 8, 2016 15:59:08 GMT
There are exceptions. I hosted a gold Jugg last night. Reapers/dagger. I was alone for three waves, then one teammate joined--another Jugg. We duoed to extraction.
Let me tell you, two Juggs standing together in a choke point are really powerful.
Anyway, our last objective was a hack, which I stood over. The other Jugg went to the other side of the map for awhile and battled all the bosses. And I had almost no enemies for a long time. He showed up near the end. No problem at all.
So with all the other kits, I agree, but I'm still not sure about the Jugg, at least, not under all circumstances.
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Post by geezer117 on Oct 7, 2016 19:51:49 GMT
A specific price for a specific item in MP. Buy it or not, your choice. Or win it the old fashioned way.
SP, NO.
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Post by geezer117 on Oct 7, 2016 19:43:32 GMT
I've been learning the Jugg. After three respecs, I've settled on a 66464 build specced for damage, hurricane/talon incendiary. And I always failed until I learned adreniline III is mandatory.
Thing is, I notice the Jugg seems always seems to be the center of enemy attention, so staying in one place is poor tactics, hence the adreniline.
But when an escort is underway, especially in a late wave, the Jugg just draws bosses like flies on stink. Use a missle, and they just respawn right there. It overwhelms the team, unless they are really strong. Which they sometimes are NOT.
Wouldn't it be better for the Jugg to go elsewhere and draw them all off?
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Post by geezer117 on Oct 4, 2016 19:30:32 GMT
I've begun using the PPR on some soldiers, and I have a question on mechanics.
I know the gun has no effect beyond a certain range. What I believe I'm seeing is that the gun damages armor more slowly at long ranges, and seems to eat it away faster as the range shortens. At point blank range, armor melts.
At least this is how it seems to me, I could be wrong. In gold games, there's a lot going on, and other people might be shooting the boss at the same time. But It seems to also be the case in my solos.
So the question is, is the PPR damage variable with range?
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Post by geezer117 on Oct 3, 2016 1:46:45 GMT
Trying out Jugg with different weapons,so I opened three public silver games U/U/S, no cyclonic and medium gear. No one showed up so I did three public solos. First two went ok; last one I drew White/Collectors. Collectors are SO awful with slow Jugg. Praetorians and others are much faster than Jugg, and I learned the hard way the hex shield won't stop Scion cannon. Of course, the first hack was flooded with scions, so I was down some missiles and gel. On wave 10 the escort went right through twin preaetorions, so another missile. Two more spawned right in the same spot, so my last missile. TWO MORE SPAWNED RIGHT IN THE SAME SPOT. I battled them to zero gels, and a scion cannon ended the mission. GOT TROLLED AGAIN.
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