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Post by Steelcan on Nov 15, 2019 23:57:03 GMT
why bother
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Post by Steelcan on Oct 8, 2019 14:53:33 GMT
I thought the Inquisitor had a wicked sense of dry humor, Cassandra certainly would agree
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Post by Steelcan on Sept 19, 2019 17:40:36 GMT
F
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Post by Steelcan on Sept 16, 2019 3:29:13 GMT
No. Maybe admit it can be a double edged sword, but no. and they dove into Anthem waving their freak no romance flag. I'm not saying that's what bit them, because trying to make something from scratch in 18 months with no plan in place is what bit them. But it sure didn't help. Honestly I think no romances was the way to go for Anthem, if only because that game didn't need another tacked on mechanic to further divide attention and resources on the developer's side. That said, I'd be curious to know when they made that decision and if they were originally going to include romances in the game before it got rebuilt.
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Post by Steelcan on Sept 16, 2019 2:23:26 GMT
But fans have become, let's face it, entitled. They demand 4K resolution and at least 60 fps, they demand the ability to own slaves in the game, they demand that female characters have their chins shaved down and their tits exposed, etc. They demand that this character be white, this one be white, this other one be white, and so on. Uh I don't remember anyone saying they wanted to own slaves in the game much less demanding it. Not sure what you mean by chins shaved down. And I have heard nothing on people saying everyone should be white. Also I also don't remember anyone saying they wanted woman walking around topless in any serious way. In fact I remember jack getting criticized about running around with just her nipples covered. There have been some people, and by that I mean super vocal extreme minorities who regularly get banned and make new accounts (at least on old BSN), who harp on stuff like Cassandra being less attractive in DA:I than she was in DA2 and would go to ridiculous lengths to "prove" that. Pessimistpanda is naturally exaggerating it all though because that's what he does.
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Post by Steelcan on Sept 15, 2019 15:52:26 GMT
The only problem I have with this whole line of thinking is that two things are being assumed as facts. 1) It's always harder to create something form scratch than to adapt something. 2) Therefore anyone who did one automatically put in more work than someone who did the other. You are the one equating "more work" with "harder work." That is not at all what I'm saying. Blaze has the right idea for what I'm getting at: "more work" = longer time required to get the same quality finished product if you start from nothing vs start from an existing source. If you only have the same amount of time, not more, the finished product won't be as polished because you spent more of the allotted time inventing the stuff before you could even begin translating it into game form.
The actual game-making time/effort is going to be the same for both. But wouldn't you think it would take less time to make a game if you already know who/what/where/why/how everything is vs having to invent the who/what/where/why/how first?
Not necessarily? Your idea ignores the sometimes radical changes that have to happen in order to adapt material for a different medium or additional characters that are added in a pre-existing universe, or a piece of media based on a pre-existing property going into completely unexplored areas than what came before.
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Post by Steelcan on Sept 15, 2019 15:42:18 GMT
I don't think they ever thought they'd become as big as they did. I don't think they thought they would morph from optional side content to being not only required by some players, but required in a certain way. It seemed some people were more worried about who was romanceable than the actual story of the game. It just got more and more out of hand with each game. I think this is why they scrapped romances for Anthem entirely tbh
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Post by Steelcan on Sept 15, 2019 1:16:02 GMT
We all know BioWare does more work, they have to restart twice for every game they publish! So you're saying they do work harder, just not smarter? Quantity is a quality all its own I suppose
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Post by Steelcan on Sept 15, 2019 0:48:24 GMT
Absolutely not
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Post by Steelcan on Sept 15, 2019 0:43:08 GMT
The developers at Bioware don't work any harder than the developers at CDPR. Harder? No. But to say Bioware didn't do more work is simply not true. They did - they invented the worlds their (ME and DA) games take place in. CDPR, so far, has not. Will they ever? Unknown, but I would be interested to see what they could come up with on their own (as long as they don't make it damn FPP). I don't think that, given the same amount of time and resources to make a game, one a new IP and one with existing lore, that the two would be of equal quality. I think the latter would, and should, be the more polished game because it would have a head start in the process. It's why sequels can generally be made more quickly as well. We all know BioWare does more work, they have to restart twice for every game they publish! But seriously, its not like even games based on pre-existing franchises can simply port everything over, or else I wouldn't have to hear people talk about how Triss was changed so much for TW3 or cringe at how fanfictiony somehting like Shadow of Mordor is.
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Post by Steelcan on Sept 14, 2019 23:28:39 GMT
A game series based on an already existing IP has no more guarantee of being good than one based on an original IP, indeed using an existing property can backfire if the new title is too divergent from what has come before, see ME:A and FO3 for example. (Not to mention the issue of licensed games though that has thankfully abated in recent years) Nor does making an original IP guarantee that your game will be more unique or interesting, see Destiny and Anthem. Plenty of amazing games have come from already established franchises/series and plenty of good games have come from original IP's, trying to sell one as the true marker of quality is just pointless gatekeeping. Fallout 3? That game was well received by people. But it also got a lot of flack for how simplified and streamlined it was at release. Opinions have softened on it a bit since FO4 and especially 76, but when it launched it wasn't exactly popular.
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Post by Steelcan on Sept 14, 2019 19:53:46 GMT
Had you just said it's harder to create a game world from scratch than using someone else's material, I'd have agreed. But you said they could never truly be considered one of the greatest studios until they do something original But their greatness is based on the fact they've taken an easier path. What's more impressive? Someone born into money, or someone who started with nothing and ended up rich? CDPR, while making good games, hasn't done the same hard work other studios who created their own IPs have done. That will be the real test. So far, they haven't taken it, let alone passed. A game series based on an already existing IP has no more guarantee of being good than one based on an original IP, indeed using an existing property can backfire if the new title is too divergent from what has come before, see ME:A and FO3 for example. (Not to mention the issue of licensed games though that has thankfully abated in recent years) Nor does making an original IP guarantee that your game will be more unique or interesting, see Destiny and Anthem. Plenty of amazing games have come from already established franchises/series and plenty of good games have come from original IP's, trying to sell one as the true marker of quality is just pointless gatekeeping.
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Post by Steelcan on Sept 14, 2019 0:00:14 GMT
I have no more confidence in TES VI than I do in whatever BW makes next tbh. After the success of the TW3 and how much I liked that game I'm willing to give CDPR the benefit of the doubt on their long development time. Ah. Then we as a general forum should be able to understand that people could give BW the same benefit of the doubt if they really liked their most recent games? I suppose such people can, but since their most recent games were hot garbage....
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Post by Steelcan on Sept 13, 2019 18:49:18 GMT
Speaking about Cyberpunk and ES 6... why don't they get the same crap as Bio for their long development times? It could make some sense with Cyberpunk (new franchise) but even more damning with ES since all Bethesda has done is rereleased Skyrim then had released two critically underwhelming games in FO 4 and FO 76, the latter of which is an online only game like Anthem that is widely regarded as a disaster... And yet in this thread they get a pass and Bio is playing third fiddle? Right. I have no more confidence in TES VI than I do in whatever BW makes next tbh. After the success of the TW3 and how much I liked that game I'm willing to give CDPR the benefit of the doubt on their long development time.
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Post by Steelcan on Sept 13, 2019 2:05:19 GMT
Anyone saying stuff like lively cities, day/night cycles, weather effects etc. don't add to a game, try playing Red Dead Redemption and pretend none of that stuff existed. I think that's a bit of a different story tbh. Dragon Age works better as a more linear experience, Trespasser, the Descent, and the smaller areas in DA:I vanilla like the Fallow Mire and Temple of Dirthamen were far more effective at conveying mood and atmosphere than the wide open areas, despite both lacking weather effects or day night cycles. That same format wouldn't work too well for a game like RDR.
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Post by Steelcan on Sept 11, 2019 16:52:20 GMT
I don't think BioWare should be shy about it. We don't NEED tons of companion deaths, but they can be well done.
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Post by Steelcan on Sept 10, 2019 17:59:46 GMT
The fact that people here are defending the Room on the idea that all performance and "art" is subjective and thus of equal quality to defend the frankly bad games that BioWare has been putting out since 2016 is honestly just kind of mind boggling. You're allowed to like shitty things, it's ok, just acknowledge that they're shittyx it's not hard. Andromeda doesnt have to be as good as the OT for you to enjoy it. But I don’t find ME: A as bad. Well we all have our delusions that we tell ourselves
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Post by Steelcan on Sept 10, 2019 14:28:14 GMT
The fact that people here are defending the Room on the idea that all performance and "art" is subjective and thus of equal quality to defend the frankly bad games that BioWare has been putting out since 2016 is honestly just kind of mind boggling. You're allowed to like shitty things, it's ok, just acknowledge that they're shittyx it's not hard. Andromeda doesnt have to be as good as the OT for you to enjoy it.
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Post by Steelcan on Sept 9, 2019 20:51:48 GMT
I wonder what it says that the people most critical of Andromeda tend to believe in 'objective opinions' and rely on the sandcastle authority of popular opinions to justify their opinions. The critical consensus surrounding Andromeda was hardly far more positive than the opinions expressed by players
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Post by Steelcan on Sept 9, 2019 20:19:22 GMT
Wasn't it just a standard relativist move? "Better" means that the thing in question has higher ratings among some particular reference community, and nothing more. Pick a different reference group, get different rankings. It's pretty easy to come up with lists of creative works which were despised on creation, only to become recognized as masterworks later. Or works whose reputation went the other way. Like New Vegas. Anyone who thinks Andromeda or Fallout 76 are one day going to be spoken of the same way as New Vegas are just kidding themselves. While it is true that we won't know what reception will be like in 10yrs or however far out you want to imagine, Andromeda for example doesn't have anything going for it like New Vegas did. Its characters are retreads of better trilogy characters, its story is a sluggish retelling of every single pre-cursor sci-fi story, and its side missions lack variety, depth, or character expression.
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Post by Steelcan on Sept 4, 2019 1:02:28 GMT
To answer the OP/title question: A name and a date It pains me that the base game was released five years ago, Trespasser four years ago, and we still don't have either of these things. The span of time between the end of DA2 and DAI's release date - not being announced, but actually being released! - was three years. And that's with the extra year they were granted to work on the game. And I'm not advocating for working the developers to death or anything like that as there's been enough of that in this industry, but damn, it'd be nice to have an official expected release date (even if it ends up needing to be extended). A title. To know something about the game that we haven't just inferred from Trespasser's ending. Even the brief teaser trailer, as exciting as it was, showed us 1) a lyrium idol that we've already seen and 2) a line of dialogue we've already heard. 😭 Sadly I imagine the bulk of BW's manpwoer has been devoted to the Anthem misadventure. Following its release I imagine they've switched over the bulk to DA4 now, but we still might be a ways off from any real details.... Which given BW's history of development problems and lack of focus is probably not great news.
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Post by Steelcan on Sept 1, 2019 20:04:01 GMT
Classless would be probably extreme i guess, give the lore with Mages, however, some mix and match should be allowed for more options and play style customization.
I get Mages are their own thing, but still they haven't established lore as to why they actually cannot learn fighting techniques as well, and why is it that there are so few magic trees, especially in Inquisition.
There should be, somewhere out there, magic that enhances your fighting ability, and the ability to mix that with actually fighting.
Unless they want to tell me, that everyone with magic affinity has the same exact affinity, cannot wield a sword, even if trained as a soldier till age 17, when suddenly their magic aptitude arose.
Lore is a good thing, but not when it's used to shoebox you in a tiny confined space as far as gameplay options are concerned.
Well defined class options are fine, but give me more options to choose from, or more classes. If you have only 3 classes, these classes need to cover a LOT of RPG archetypes, and Bioware has not impressed so far. Well, in DAO, a mage would equip a sword or a bow, wear heavy armor, and put points in strength and constitution... Just sayin... Those builds weren't particularly viable admittedly, but wanting to play a suboptimal build for RP reasons should be encouraged in an RPG
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Post by Steelcan on Aug 25, 2019 16:00:48 GMT
Everybody said to not worry about the staff turnover around Andromeda, and again not to worry about it in regards to Anthem, and we ended up with two bad titles marred by mismanagement and lack of clear direction, more devs leaving BioWare doesn't inspire any confidence in me.
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Post by Steelcan on Aug 13, 2019 19:39:01 GMT
Why would you want the devs to pick a side in an rpg where there are multiple sides to take? I most definitely do NOT want the game to tell me what I should be doing, or when, or how, or why. Because saying that there is ever any kind of hypothetical situation where genocide might potentially be okay is both irresponsible and immoral. Not only do I not think the games should allow players to feel justified in committing genocidal acts, I don't think such acts should even be an option. And why shouldn't I ask for it? There are already hard lines that BioWare and other game developers do not cross, why is racially-motivated violence not one of them? Well you're too late then, these kind of situations have always been a part of DA. Though its less racially motivated than in the irl inspirations. Mages and Elves are analogous to various irl marginalized groups, but the specifics are quite different and BioWare has generally allowed players to be quite harsh in their approach towards both.
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Post by Steelcan on May 31, 2019 16:31:57 GMT
I'd also seen that 'Storm' as a portal you need to enter to get to 'whatever it is' that the Cataclysm is. And this is just Act One, there's loads of room for how the world may be impacted in the future. We're not even 100 days in. *Remembers when Spartan Ops was declared only one season of an ongoing story*
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