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Post by Steelcan on Jan 31, 2019 14:49:41 GMT
because it is a blight upon the franchise just by its existence. Best to just cut it off and never speak of it again No. It is actually the 'tied for number ONE Mass Effect game' with Mass Effect 1.
Mass Effect 2 and 3 are garbage compared to Mass Effect 1 and Mass Effect Andromeda.
by what metric? certainly not sales, DLC content, popular or critical reception
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Post by Steelcan on Jan 30, 2019 16:43:32 GMT
EA and Bioware know better. Especially EA. Not a fan of Angry Joe, but he laid it out how it needed to be said. This is $60 dollar game. Not a play for free. Aha, but it is a play for free game, starting with the first story content update. You're paying $60 for the first installment of story content, but nothing for the second, or third, or fourth ... The Ship of Theseus might be applicable here. If 95% of the content has been replaced with something new by the end of year 4, and you didn't pay anything for those replacements, can you still say that the game cost $60, or has it morphed into a free-to-play? You still have to put forth the $60 investment for the original game. Furthermore, all we have at this point is BioWare/EA's word that there will not be paid story content updates, but does that preclude them from charging for entirely new environment areas with no new story content? Who knows, but I'm not inclined to think positively.
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Post by Steelcan on Jan 30, 2019 16:34:39 GMT
While we might not have the final numbers for the conversion between real world money and game currency for skins and such, I don't think that we should expect them to be cheap. In games like For Honor cosmetics can very easily become rather expensive, and EA doesn't have a reputation for cheap in game content. They could surprise us and give us a $3 skin, or it could be just as absurdly high as the youtube fearmongers expect it to be, given the history of EA and the need to monetize this game heavily, I'm not inclined to believe that the pricing on skins will be at a threshold I personally find acceptable.
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Post by Steelcan on Jan 30, 2019 4:06:26 GMT
My 'ward'? It would annoy me if it happened somewhere else too. I have a beef with that because 'claiming victory' is the least of my worries - it's something to be annoyed by, but ultimately trivial. It's much worse when it turns into fuel for abuse, especially of people that had little to do with decisions of their higher-ups. I don't even want to think about the amount of crap thrown at the BW devs for the slightest things or non-controversies like that. Bioware is among the studios that have lost valued devs due to harassment, and harassment of game developers is a pretty widespread problem overall. They can get death threats for minor changes in the game and THAT amount of vitriol should never be accepted. Unfortunately, some portions of the gaming community got it into their heads that such vitriol is what's helping the gaming industry as a whole and use unwarranted victories of that kind to justify their crusade (as are clickbaiters who profit on outrage to a point where it pushes out more valuable content and actual, reasonable discussion to be had). I'm going to have to agree. There are things people have got really upset about in the past, and therefore studios have made changes to their games, and now gamers feel that that is the correct way to communicate with devs. "If we all act really angry, yell a lot, and threaten their families, they'll make that character bi for us! Raaaaaage!" It's horrible. No one should at all encourage or reward that behavior, but they have. Now we have people freaking out about FP-POV, cosmetic mtx, not sexy enough babes, etc etc. They yell and yell and then "win" and we all suffer for it. its even more pertinent in the case of BioWare and EA, they both have a history of caving under pressure
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Post by Steelcan on Jan 30, 2019 3:34:41 GMT
I don't even have a dog in this fight. I don't care if Bioware goes full blown pay to win with Anthem. In fact I really think it would be in their financial interest to extend the microtransactions beyond purely cosmetic options. At the very least they should sell: 1. Crafting materials 2. XP boosters 3. COIN boosters 4. Loot gain % boosters for armor weapon drops and crafting mats 5. Blueprints 6. Definitely new Javelins, and for Javelins specifically they should not allow purchase with COIN or Shards. Direct purchase only. They should go after that money like they mean it. mhm then the daggers will really come out for this pile of crap
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Post by Steelcan on Jan 29, 2019 3:16:52 GMT
because it is a blight upon the franchise just by its existence. Best to just cut it off and never speak of it again Which you can do. Easily. BW could never mention it again while it still remains canon. As I said, unless you plan to make use of any of the MEA characters it has zero impact on future games.
That said, some of us do like it and it didn't do so bad that BW would refuse to acknowledge its existence.
yeah but this thread isn't about consensus, its what I'd want to do
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Post by Steelcan on Jan 28, 2019 22:29:37 GMT
Nothing "earth" shattering here, just more of what I have come to love from the style of the Original Trilogy*. Just thinkin'. I'm a SP fan, though I'm sure SP games are no longer in the BW/EA milieu. * Anthem seems overwhelming to me. I'm a "quiet" player and mission focused - not a high-action aggressive player. Overall sounds interesting. Also an SP gamer and find the idea of Anthem difficult. I'd immediately remove MEA from canonical status Why? Unless you want to make use of those characters in the MW, it has zero impact on future games. because it is a blight upon the franchise just by its existence. Best to just cut it off and never speak of it again
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Post by Steelcan on Jan 26, 2019 22:56:38 GMT
the fact that the questline never shows it off, fpv precludes it from being shown off when out of the suit, and the only appearance of it being in a loading screen for matchmaking makes me think that BioWare doesn't really care a lot about how we want out character's face to look They already stated that we will have way more options to customize our Javelin than our character - that doesn't mean that they're faceless or that we will never see them when we already know that we will. Cyberpunk will likely have more options in CC because we will spend virtually all our time like that and not in any sort of fancy exo-suit. Nevermind that this is just pointless - you changed the goalpost (they aren't faceless anymore, we just don't see them much!) seemingly to just try and hammer the point about Bioware 'not caring' or 'cutting corners' or whatever negative there is to try and attach to their design decisions, when the camerawork and the way they arranged cutscenes and Fort alone speaks of them trying something different for a change, in a title that is not their usual fare compared to past decade. I prefer TPV too. But I will not try and nonchalantly discredit something just because it's not my preference - nevermind that I hadn't yet had a possibility to play the full game... I don't for a second believe there was any deeper reason to hamstringing us and making ft Tarsis fpv with a permanent walk other than to cover up the fact that there's not much to it and a full range of motion for the character and camera would just highlight that. I standby that the pilots are faceless, half a second in a loading screen doesn't cut the mustard. Maybe we'll see more of the pilot in the full game, maybe BioWare will surprise us, but I'm not holding my breath
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Post by Steelcan on Jan 26, 2019 22:25:27 GMT
I never saw my pilot's face in any of the scenes in the mission chain that I went through (except for the loading screen), and I imagine that questline was chosen to be somewhat indicative The questline has been chosen to be indicative of content and gameplay, not necessarily how often we see our character's face. We don't have access to CC in the demo - so why would we see a face that we didn't even have the ability to choose? the fact that the questline never shows it off, fpv precludes it from being shown off when out of the suit, and the only appearance of it being in a loading screen for matchmaking makes me think that BioWare doesn't really care a lot about how we want out character's face to look
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Post by Steelcan on Jan 26, 2019 22:08:22 GMT
Yes I really appreciated the .4 seconds of seeing the face as the visor closes while loading matchmaking. I don't think its really in any way comparable Huh... I didn't realize I copy pasted a FULL GAME for you to fully evaluate how often we see our PCs face, and not just a short gif to show that they aren't faceless... I never saw my pilot's face in any of the scenes in the mission chain that I went through (except for the loading screen), and I imagine that questline was chosen to be somewhat indicative
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Post by Steelcan on Jan 26, 2019 22:01:37 GMT
Cyberpunk's protagonist isn't faceless though Neither is our Anthem protagonist Yes I really appreciated the .4 seconds of seeing the face as the visor closes while loading matchmaking. I don't think its really in any way comparable
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Post by Steelcan on Jan 26, 2019 21:58:18 GMT
Cyberpunk's protagonist isn't faceless though Neither is Anthem’s actually. You can choose a face for your freelancer Though not in the Demo huh, didn't know that. Though at least based on what I've played you barely ever see yourself anyways so its a bit of a moot point.
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Post by Steelcan on Jan 26, 2019 21:48:39 GMT
you say design choice, I say cut corner So they cut corners in Cyberpunk too? You already said that they are trying something new. So why FPV is suddenly not that? And btw. I'm speaking as not a big fan of FPV, but I don't' expect every decision in every game I play to be to my liking. Cyberpunk's protagonist isn't faceless though
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Post by Steelcan on Jan 26, 2019 5:53:16 GMT
Were I to be declared dictator of BioWare:
I'd immediately remove MEA from canonical status
The game I'd envision would be set in the Milky Way immediately after the Reaper War, High EMS destroy as the canon ending, and with the player as an Alliance Corsair captain that has lost contact with the rest of the Alliance following the damage to the relays. The game itself would focus on rebuilding contact with the surrounding systems and the Alliance more broadly. I'm imagining it taking place in a corner of the galaxy that was fairly built up as a "normal colony system, so not something like Omega, though who says something can't arise more similar to that, Eden Prime and Terra Nova are in the same cluster iirc, and that could be interesting, trying to balance the two colonies.
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Post by Steelcan on Jan 26, 2019 5:43:02 GMT
Well I mainly mean the mechanics. ME1 has no location based damage. Simpler ragdolls. Really just one set of armor for humans/asari/batarians only reskinned for each brand. All of that could use some tweaking. In a remake I'd also consider backporting ME3's weapon selection where appropriate, and overall combat mechanics. Or at import ME2's instead. Oh ok yeah. I was thinking about visuals and presentation. Yeah I agree with you about the mechanics ME 1 feels sloppy mechanically compared to the latter games in the series. all of that veers farther into remake territory as opposed to remaster. I think a remaster with better graphics and the like is possible, but a full on remake with ported mechanics? Lord knows I'd love it, but I don't really see it on the horizon.
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Post by Steelcan on Jan 26, 2019 5:20:29 GMT
you say design choice, I say cut corner I'm repeating what the devs actually said...you know, the ones who made the game...but you can think that if you want I'd sooner trust a fruit loving snake in a garden than trust BioWare devs for an accurate assessment of the state of their development teams
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Post by Steelcan on Jan 26, 2019 5:01:51 GMT
Because it's a vehicle, not a character. Did you buy the "female" version Toyota Corolla? Yep, this... As for the first person POV in the fort, it was a design choice to emphasize the tight corridors and narrow spaces of the living area. It was intentional... you say design choice, I say cut corner
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Post by Steelcan on Jan 26, 2019 4:34:53 GMT
(...) and their fanbase stubbornly hoping its still an RPG when it was never going to be. The point is not about whether Anthem is a RPG or not - which the answer is that it is not. The points are two, as following: 1) Why do the javelin have the exact same frame for male and female characters? I can tell you that there are games out there which are pure shooters, like Titanfall and Call of Duty, in which male and female body frame look completely different. 2) Why I am forced to a 1st person view when outside of combat? It just feels to me as a decision intentionally made so that I cannot see my own character, apparently for no reason other than, perhaps, saving the extra work which it would take to display the character. because its a hack job of a game chasing an audience that never existed
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Post by Steelcan on Jan 26, 2019 4:33:27 GMT
Sigh. The same weapon balance issues at launch in MEA are present in Anthem for the demo. Assault Rifles are piss weak and feel like shit. Single shot rifles, shotguns and hand cannons, on the other hand, feel great. Assault rifles have STUNK in pretty well every bioware game, compared to other stuff, no doubt about it it is a trend. annoying. ME2 and 3 had some pretty decent ones, the ME3 Lancer, and ME2 Mattock for example
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Post by Steelcan on Jan 26, 2019 4:14:05 GMT
I think BioWare might be shaking their heads a bit, we want a BioWare RPG, and they've been telling us basically from day 1 that it isn't going to be the same as everything else they've done. I have sympathy for the devs trying something new, intentionally moving away from story and character focus, and their fanbase stubbornly hoping its still an RPG when it was never going to be.
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Post by Steelcan on Jan 25, 2019 21:52:44 GMT
Andromeda died because BioWare Montreal couldn't get their ish together. Mass Effect, as an IP, is far from dead I expect Dead Space 4 imminently! After all, that franchise isn't dead either according to EA
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Post by Steelcan on Dec 26, 2018 3:37:36 GMT
I have a sneaking suspicion that there won't be an alternative to killing him, at least not one that is narratively satisfying. BioWare does have a tradition of letting us convince the big bad to kill themselves though, in ME at least so that is one option, and DA:O did let us give Loghain a shot at redemption. I'm not sure Solas merits such an honor, nor do I think he would accept life as a warden or anything similar, but its a possibility as well.
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Post by Steelcan on Dec 26, 2018 3:34:11 GMT
The Inquisitor's story is done, Solas isn't his villain to defeat, oppose sure, but Solas's plan will affect the whole world, there is certainly plenty of opportunity for a main character who wants to take down Solas as much as the Inquisitor
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Post by Steelcan on Sept 8, 2018 23:10:37 GMT
I'm just here for DA4 tbh. Theres still hope there. Which is why they need to remove their heads from their rectus and actually make games their fans want. Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'... The story literally only happens in certain areas, where the great majority of the game will not be
tacked on
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Post by Steelcan on Sept 8, 2018 21:33:00 GMT
The idea that SP stories with strong RPG elements arent lucrative has been pretty firmly dispelled by now. Or did I imagine TW3, Horizon Zero Dawn, and God of War?
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