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Post by LFS on Sept 8, 2016 12:48:14 GMT
I think either the gender not chosen Ryder or the dad are likely to be killed off. I would prefer them both just to be off doing their own Pathfinder/N7 business but BW rarely resists cheap pathos.
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Post by linksocarina on Sept 8, 2016 12:48:28 GMT
If I remember correctly, they said at E3 that character customization will be handled differently this time around, as will choosing the main protagonist.
Do you think it is perhaps the sibling switching off to different questlines, so were jumping back and forth between them?
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Post by Fredward on Sept 8, 2016 12:48:43 GMT
PLOT TWIST! Your dad's the antagonist.
PLOT TWIST! Your sibling dies at some stage, for maximum poignancy.
PLOT TWIST! After you defeat your Bad Dad it turns out your mother never actually died and has been pulling the strings from the shadows all along.
PLOT TWIST! After battling her through the second game you redeem her and she helps you in the third game.
PLOT TWIST! You're all actually ghosts.
Bioware hire me pls.
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Post by Sartoz on Sept 8, 2016 12:52:42 GMT
<<<<<<<<<<(0)>>>>>>>>>>
I've noticed some posts (up thread) about the possibility of playing multiple characters in the same play through. A novel idea. But, it comes with two major weaknesses, from a RPG perspective.
1. Leveling and skills By the end of 10 hours of play, each of your swapped characters will not achieve their full leveling opportunities. You just got yourself two weak characters that will get killed in no time. Game progression, story arc, character leveling and combat balancing go hand in hand. Think of what your level/skills/attributes stats are if one is a Soldier Class and the other is a Biotic Class.
2. Character development and impact on the game world. A RPG allows you to choose a character and a class. In turn, you have an opportunity to mold the character that though game progression gives you choices that either impacts your squad members or the world (NPCs, missions... etc). Switching back and forth can negatively impact your available choices and/or influence. For example: You have insufficient attributes skills for a successful diplomatic mission objective.
Any other thoughts on this or counter argument?
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Post by Ieldra on Sept 8, 2016 12:58:02 GMT
I would like to have a sibling again after DA2, but family members as emotional hooks that don't need any justification except "they're family" got old in the 1950s. I hate the assumption that just because it's a family member, what happens to them results in an automatic motivation to do X. That is not how it works. Not for me, anyway.
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Post by stysiaq on Sept 8, 2016 12:59:29 GMT
<<<<<<<<<<(0)>>>>>>>>>> I've noticed some posts (up thread) about the possibility of playing multiple characters in the same play through. A novel idea. But, it comes with two major weaknesses, from a RPG perspective. 1. Leveling and skills By the end of 10 hours of play, each of your swapped characters will not achieve their full leveling opportunities. You just got yourself two weak characters that will get killed in no time. Game progression, story arc, character leveling and combat balancing go hand in hand. Think of what your level/skills/attributes stats are if one is a Soldier Class and the other is a Biotic Class. 2. Character development and impact on the game world. A RPG allows you to choose a character and a class. In turn, you have an opportunity to mold the character that though game progression gives you choices that either impacts your squad members or the world (NPCs, missions... etc). Switching back and forth can negatively impact your available choices and/or influence. For example: You have insufficient attributes skills for a successful diplomatic mission objective. Any other thoughts on this or counter argument? This can all be resolved by automatically leveling up your inactive characters, like it was done (I believe) in DA:O (was it though?) or (this I'm certain about) in Neverwinter Nights. Plus, nobody designs the game in which you may mess up to the point you can't proceed.
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Post by Sartoz on Sept 8, 2016 13:01:55 GMT
This image shows three humans. I hope it's Poppa, Junior and "little" sis Ryder, but the one on the left doesn't have the N7 logo so who he is , is up for grabs. Could be an uncle or elder brother. Speculation, of course, but his physique looks older than Junior. Oh come on, this isn't soap opera. Ryder family photo had three people and all of them are now anounced. I don't see any hints for more relatives. <<<<<<<<<<(0)>>>>>>>>> LOL... I did use the word "speculation". Nevertheless, Mass Effect: Andromeda is a human centric story. Could be about the Ryder family and their influence in the colonization program. And, speculation is where the fun comes in. Feel free to add your own thoughts and not just the criticism. The latter is always easy to do.
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Post by stysiaq on Sept 8, 2016 13:09:50 GMT
I would like to have a sibling again after DA2, but family members as emotional hooks that don't need any justification except "they're family" got old in the 1950s. I hate the assumption that just because it's a family member, what happens to them results in an automatic motivation to do X. That is not how it works. Not for me, anyway. I think that family ties are somewhat secondary. It's a video game and you just won't care about your virtual family solely because they will tell you this or that textured grid of triangles is your mother or brother. What makes you care about the character is the exposure the character gets. When you play a game like Beyond Good & Evil you start to care about Peyj because of the continuous interaction with your protagonist and the chemistry between those characters, not because you're told it's your uncle. The same goes for any companion in any game, including ME squadmates. A character being an assumed emotional hook when this status is not justified in the game (like for example in DA2 where the relationship with your sibling is lukewarm) doesn't add to the overall experience, but rather detracts.
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Post by Sartoz on Sept 8, 2016 13:10:13 GMT
This can all be resolved by automatically leveling up your inactive characters, like it was done (I believe) in DA:O (was it though?) or (this I'm certain about) in Neverwinter Nights. Plus, nobody designs the game in which you may mess up to the point you can't proceed. <<<<<<<<<<(0)>>>>>>>>>> Hm... fair point, but Auto leveling is different from you molding the character, which can lead to different and unwanted skills/attributes, which can lead to ineffective influence when it matters or get you killed in combat.
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Post by Deleted on Sept 8, 2016 13:11:19 GMT
i guess i'm in the minority of not wanting to go back and forth with protags.
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Post by Sartoz on Sept 8, 2016 13:14:24 GMT
i guess i'm in the minority of not wanting to go back and forth with protags. <<<<<<<<<<(0)>>>>>>>>>> Have you played DA:O or DA2?... you could switch in combat.
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Post by stysiaq on Sept 8, 2016 13:15:08 GMT
This can all be resolved by automatically leveling up your inactive characters, like it was done (I believe) in DA:O (was it though?) or (this I'm certain about) in Neverwinter Nights. Plus, nobody designs the game in which you may mess up to the point you can't proceed. <<<<<<<<<<(0)>>>>>>>>>> Hm... fair point, but Auto leveling is different from you molding the character, which can lead to different and unwanted skills/attributes, which can lead to ineffective influence when it matters or get you killed in combat. It's as if you didn't play games. In DAO and NWN2 teammates you didn't use were given the experience needed to level up to current "team level" and then you did the leveling-up yourself. Plus you can't possibly believe that auto-leveling (which was always the option in BioWare titles for quite a while) would actually give you a horrible character that would make the game difficult.
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Post by bshep on Sept 8, 2016 13:16:12 GMT
Right, so now that comment from Twitter or wherever that said there was a "twist" to character creation this time make sense. I wonder how extensive that twist is, but if it does mean we get to customise three characters... ...I'm going to need to carve a few days out of launch week. It takes me long enough to customize one character. If I have to customize 3, then I'm gonna be very irritated. C Can you imagine having to re-do all 3 characters because you need to fix something that wasn't apparent in the CC the first time? Good god no. If they go the DAI route and have slider instead of numbers, I would get real tired of it real fast. Hahaha, they will have to release the game a day early to the people who like to customize their characters
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Post by Deleted on Sept 8, 2016 13:23:07 GMT
i guess i'm in the minority of not wanting to go back and forth with protags. <<<<<<<<<<(0)>>>>>>>>>> Have you played DA:O or DA2?... you could switch in combat. well, that was with other party members, not protagonists. and i implied you guys meant that the bro/sis would be off doing something completely different, not together. or am i misinterpreting? rip
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Post by Furisco on Sept 8, 2016 13:24:01 GMT
Here I was hoping that guy in the trailer was Conrad Verner. I'm telling you, that story had potential. Conrad is the Remnant.
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Post by LFS on Sept 8, 2016 13:25:07 GMT
i guess i'm in the minority of not wanting to go back and forth with protags. <<<<<<<<<<(0)>>>>>>>>>> Have you played DA:O or DA2?... you could switch in combat. Taking momentary control of an NPC in combat to assign tasks is not the same thing as switching between protagonists. edit: ninja'd
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Post by saberchic on Sept 8, 2016 13:25:31 GMT
Here I was hoping that guy in the trailer was Conrad Verner. I'm telling you, that story had potential. Conrad is the Remnant. That would be scary.
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Post by Deleted on Sept 8, 2016 13:28:16 GMT
Here I was hoping that guy in the trailer was Conrad Verner. I'm telling you, that story had potential. Conrad is the Remnant. now that's an idea i can get behind.
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Post by bshep on Sept 8, 2016 13:29:52 GMT
<<<<<<<<<<(0)>>>>>>>>>> Have you played DA:O or DA2?... you could switch in combat. well, that was with other party members, not protagonists. and i implied you guys meant that the bro/sis would be off doing something completely different, not together. or am i misinterpreting? ripIndeed, Mac never said we would be playing with both brother and sister at the same time. We are just doing some harmless speculation after all it's been soo long since we had news
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Post by Ieldra on Sept 8, 2016 13:32:14 GMT
I would like to have a sibling again after DA2, but family members as emotional hooks that don't need any justification except "they're family" got old in the 1950s. I hate the assumption that just because it's a family member, what happens to them results in an automatic motivation to do X. That is not how it works. Not for me, anyway. I think that family ties are somewhat secondary. It's a video game and you just won't care about your virtual family solely because they will tell you this or that textured grid of triangles is your mother or brother. What makes you care about the character is the exposure the character gets. When you play a game like Beyond Good & Evil you start to care about Peyj because of the continuous interaction with your protagonist and the chemistry between those characters, not because you're told it's your uncle. The same goes for any companion in any game, including ME squadmates. A character being an assumed emotional hook when this status is not justified in the game (like for example in DA2 where the relationship with your sibling is lukewarm) doesn't add to the overall experience, but rather detracts. This is how it should work, indeed, but game developers and moviemakers still assume that you care about someone just because you're told they're family. Fallout 4 is a good recent example. I *was* motivated to go after the child, but not because he was family, but because I was intrigued by the mystery of the abduction and angry that these people had...well...I guess "stolen from me" captures best what I felt at the time.
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Post by Vortex13 on Sept 8, 2016 13:35:20 GMT
I think that family ties are somewhat secondary. It's a video game and you just won't care about your virtual family solely because they will tell you this or that textured grid of triangles is your mother or brother. What makes you care about the character is the exposure the character gets. When you play a game like Beyond Good & Evil you start to care about Peyj because of the continuous interaction with your protagonist and the chemistry between those characters, not because you're told it's your uncle. The same goes for any companion in any game, including ME squadmates. A character being an assumed emotional hook when this status is not justified in the game (like for example in DA2 where the relationship with your sibling is lukewarm) doesn't add to the overall experience, but rather detracts. This is how it should work, indeed, but game developers and moviemakers still assume that you care about someone just because you're told they're family. Fallout 4 is a good recent example. I *was* motivated to go after the child, but not because he was family, but because I was intrigued by the mystery of the abduction and angry that these people had...well...I guess "stolen from me" captures best what I felt at the time. Not me. I'm far too busy customizing my power armor and settlements to go looking for this 'Shaun' my character kept going on about haha.
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Post by Adhin on Sept 8, 2016 13:37:55 GMT
I can 100% say that, at least for me I hope the Brother/Sister thing is a early game choice not a we can swap at will in game. I've always disliked that, ultimately results in me not feeling any real attachment as a 'this is me'. Granted I play characters in these games I make up, I don't really go at is as a 'what would I do' (usually, anyway). Games that give you the option to swap inevitably force you to swap at certain points. And if I don't have a 'main' character that'll I dunno, be a detriment for me story wise.
That said I was speculation that early on we may play as the Father as an intro to the game, maybe after selecting our class (before making our face) and the father mimics that? But that was more an idea based off time skips. I think it's far more likely we always play as our character and the into to the game is the heavy 'family time' when it's back int he Milky Way/Earth.
I have a feeling there will be at least some of that going on prior to the ARK launchs. Kinda curious what they meant by a 'theres a trick to that' with the gender of our character. It may just be it's the whole Sibling thing as 2 distinctly different people (like FO4) vs 'same person but gender swaps' like every BioWare game to date... I mean that's technically a 'trick' just not enough of one for me to of used that word for it.
Then again they've been super cagey about all of this so they probably didn't wanna give that way till they finally got to showcase the game play.
edit: As an aside, playing Joker in ME2 was awesome. That is easily my favorite temporary character swap ever. But we where Shepard 100%, and that swap didn't take away from that like a 2nd shepard and trying to keep track of which Shep talked to who or any of that nonsense.
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Post by Elfen Lied on Sept 8, 2016 14:19:27 GMT
I think that a temporary swap character for some small fraction of the game (like they did with Ciri in TW3) would be great.
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Post by Darth_Atreyu on Sept 8, 2016 14:29:33 GMT
If I remember correctly, they said at E3 that character customization will be handled differently this time around, as will choosing the main protagonist. Do you think it is perhaps the sibling switching off to different questlines, so were jumping back and forth between them? Could be, but I think that we choose a sibling at the start of the game for the rest of the game and play through the story where our story is played out in parallell with the other sibling.
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Post by linksocarina on Sept 8, 2016 14:32:14 GMT
If I remember correctly, they said at E3 that character customization will be handled differently this time around, as will choosing the main protagonist. Do you think it is perhaps the sibling switching off to different questlines, so were jumping back and forth between them? Could be, but I think that we choose a sibling at the start of the game for the rest of the game and play through the story where our story is played out in parallell with the other sibling. Hmm... Perhaps playing as the other sibling is a new game + kind of deal. So the game has two stories going on at once....meaning two different characters to follow... Or the choice of sibling means what kind of game we get, a divergent path, so to speak.
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