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Post by Terminator Force on May 10, 2017 4:15:14 GMT
The happy ending where Witcher 3 was dropped in molten lead and you got the Mass effect sequels you really wanted.
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Post by blueasari on May 10, 2017 6:11:29 GMT
Care to explain why more freedom and more fleshed out mechanics is a bad thing? You like doing the exact same animation over and over when needing to melee a few times in a row? Would you throw the exact same punch when boxing or in a fight or would you actually properly throw a combo. Same with a sword. I wouldn't swing right the swing right again. There's a flow to it Why would I want melee combos in a shooter/rpg?
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Post by KaiserShep on May 10, 2017 7:45:13 GMT
Care to explain why more freedom and more fleshed out mechanics is a bad thing? You like doing the exact same animation over and over when needing to melee a few times in a row? Would you throw the exact same punch when boxing or in a fight or would you actually properly throw a combo. Same with a sword. I wouldn't swing right the swing right again. There's a flow to it I think the melee of Mass Effect might be best served as being automatically switching animations depending on the conditions. Like, when tapping, the melee animation will change depending on the weapon type being held, whether or not the hit is going to be a killing blow, etc.. I thought ME3 had some pretty nice melees. One of my favorite was the over-cover move where you can grab an enemy near cover and punch/stab him to death. I thought Fallout 4 had some decent melees. You could use the stock of your weapon to knock someone out, slam them to the floor and so on. It was pretty satisfying to watch.
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Post by RakiaTime on May 10, 2017 8:47:24 GMT
Disagree about Andromeda, agree about TW3, and i have 2 complete playtroughs
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Post by danaxe on May 10, 2017 11:21:01 GMT
Most of the similarities you listed are actually featured in Dragon Age Inquisition which released before Witcher 3..... So, it would make more sense to say MEA ripped off DAI ?? I personally wouldnt say ripped off, more like, improved upon.
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Post by Melcara on May 10, 2017 12:43:30 GMT
TW3 at least takes itself seriously.
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Post by isaidlunch on May 10, 2017 12:52:59 GMT
I'll probably never replay TW3 due to how horrendous open-world is in that game.
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Post by setokaiba on May 10, 2017 13:09:49 GMT
OP rips everything, says he loves Fallout 3.... Honestly, Fallout 3 was the game that got me into RPGs. It's not as good as Fallout New Vegas, just about all of Bioware RPGs, The Witcher 3 or other RPGs like Horizon Zero Dawn but it's a very fun game for it's time. The combat and story are just god awful in that game. New Vegas had a much better story and RPG elements and Fallout 4 has far better combat(I love Power Armor in that game).
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Post by setokaiba on May 10, 2017 13:18:02 GMT
TW3 at least takes itself seriously. I think MEA takes itself seriously just not as serious as the OT. MEA is like Uncharted well the OT is The Last of Us(since people did want to compare this games to Naughty Dog at one point) it's a bit more humorous and light hearted but it can have very serious moments like the Uncharted series. Well OT was darker but had funny moments.
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Post by Melcara on May 10, 2017 14:00:18 GMT
TW3 at least takes itself seriously. I think MEA takes itself seriously just not as serious as the OT. MEA is like Uncharted well the OT is The Last of Us(since people did want to compare this games to Naughty Dog at one point) it's a bit more humorous and light hearted but it can have very serious moments like the Uncharted series. Well OT was darker but had funny moments. My problem isn't with it being lighthearted (although it shouldn't be, considering the situation the Initiative was in), it's with the "witty" one-liners and silly dialogue at the most inappropriate of times, like the scene during the final mission where Ryder speaks with the Archon, or on Habitat 7.
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Post by projectpatdc on May 10, 2017 14:15:45 GMT
Care to explain why more freedom and more fleshed out mechanics is a bad thing? You like doing the exact same animation over and over when needing to melee a few times in a row? Would you throw the exact same punch when boxing or in a fight or would you actually properly throw a combo. Same with a sword. I wouldn't swing right the swing right again. There's a flow to it Why would I want melee combos in a shooter/rpg? Why not? It's a single player only/ PVE RPG so you don't have to use them. It is just to allow for more realism and change of play styles for people. Destiny does it with swords and has combos/moves sets. Why would it not work here?
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Post by projectpatdc on May 10, 2017 14:20:12 GMT
I think MEA takes itself seriously just not as serious as the OT. MEA is like Uncharted well the OT is The Last of Us(since people did want to compare this games to Naughty Dog at one point) it's a bit more humorous and light hearted but it can have very serious moments like the Uncharted series. Well OT was darker but had funny moments. My problem isn't with it being lighthearted (although it shouldn't be, considering the situation the Initiative was in), it's with the "witty" one-liners and silly dialogue at the most inappropriate of times, like the scene during the final mission where Ryder speaks with the Archon, or on Habitat 7. That's his personality. People joke or say smart ass things when something is going terribly wrong or someone (like the Archon) is being a douche. lighten the fuck up people
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Post by Melcara on May 10, 2017 14:38:38 GMT
My problem isn't with it being lighthearted (although it shouldn't be, considering the situation the Initiative was in), it's with the "witty" one-liners and silly dialogue at the most inappropriate of times, like the scene during the final mission where Ryder speaks with the Archon, or on Habitat 7. That's his personality. People joke or say smart ass things when something is going terribly wrong or someone (like the Archon) is being a douche. lighten the fuck up people Except that in situations like these, it completely destroys the tension and and makes the whole scene feel like it came out of a freaking sitcom. And this happens quite frequently in the game. Sure, humor can be good, especially when used properly (like in DAI). I'm not saying that the game has to be completely grim with no levity, but there has to be a certain balance. Too much levity is just as bad as too much grimness. So no, I will not "lighten the fuck up". This is supposed to be an RPG about finding a new home for humanity and rising against the odds. It's supposed to be a game where you triumph despite all the hopelesness and terrible things happening. It's not supposed to a space comedy.
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Post by projectpatdc on May 10, 2017 15:28:38 GMT
That's his personality. People joke or say smart ass things when something is going terribly wrong or someone (like the Archon) is being a douche. lighten the fuck up people Except that in situations like these, it completely destroys the tension and and makes the whole scene feel like it came out of a freaking sitcom. And this happens quite frequently in the game. Sure, humor can be good, especially when used properly (like in DAI). I'm not saying that the game has to be completely grim with no levity, but there has to be a certain balance. Too much levity is just as bad as too much grimness. So no, I will not "lighten the fuck up". This is supposed to be an RPG about finding a new home for humanity and rising against the odds. It's supposed to be a game where you triumph despite all the hopelesness and terrible things happening. It's not supposed to a space comedy. You must be from an older generation. Humor doesn't mean sitcom. If the world was ending and say someone nuked DC finally, people can still find humor admist all the mess. Like Scott and Sara do. Same with Nathan Drake. Dude is bleeding out hanging off a cliff on a train with no hope yet he finds a way to crack a smart joke. So yes, it just comes down to whether you have stick up your butt like the older generations or have learned to not take anything completely serious. Bc nothing is In the end, it's all subjective and comes down to personality tastes. I can rise against the odds in a shitty situation and have a wide variety of emotions. But I've also been beaten to an inch of my life and came out smiling in the hospital
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Post by Doctor Fumbles on May 10, 2017 15:32:24 GMT
Except that in situations like these, it completely destroys the tension and and makes the whole scene feel like it came out of a freaking sitcom. And this happens quite frequently in the game. Sure, humor can be good, especially when used properly (like in DAI). I'm not saying that the game has to be completely grim with no levity, but there has to be a certain balance. Too much levity is just as bad as too much grimness. So no, I will not "lighten the fuck up". This is supposed to be an RPG about finding a new home for humanity and rising against the odds. It's supposed to be a game where you triumph despite all the hopelesness and terrible things happening. It's not supposed to a space comedy. You must be from an older generation. Humor doesn't mean sitcom. If the world was ending and say someone nuked DC finally, people can still find humor admist all the mess. Like Scott and Sara do. Same with Nathan Drake. Dude is bleeding out hanging off a cliff on a train with no hope yet he finds a way to crack a smart joke. So yes, it just comes down to whether you have stick up your butt like the older generations or have learned to not take anything completely serious. Bc nothing is It must be a generational thing because I love the humour of Nathen Drake and in MEA. It might be because millennials had to grow up in this fucked up world caused by the messes of the older generations, so we had to develop a broader range of humour to cope with it. When death comes knocking at the door, you just laugh at it because he who gets the last laugh wins.
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Post by KaiserShep on May 10, 2017 15:39:39 GMT
I think MEA takes itself seriously just not as serious as the OT. MEA is like Uncharted well the OT is The Last of Us(since people did want to compare this games to Naughty Dog at one point) it's a bit more humorous and light hearted but it can have very serious moments like the Uncharted series. Well OT was darker but had funny moments. My problem isn't with it being lighthearted (although it shouldn't be, considering the situation the Initiative was in), it's with the "witty" one-liners and silly dialogue at the most inappropriate of times, like the scene during the final mission where Ryder speaks with the Archon, or on Habitat 7. Which dialogue option are you referring to in the final mission?
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Post by projectpatdc on May 10, 2017 15:46:27 GMT
That's his personality. People joke or say smart ass things when something is going terribly wrong or someone (like the Archon) is being a douche. lighten the fuck up people Except that in situations like these, it completely destroys the tension and and makes the whole scene feel like it came out of a freaking sitcom. And this happens quite frequently in the game. Sure, humor can be good, especially when used properly (like in DAI). I'm not saying that the game has to be completely grim with no levity, but there has to be a certain balance. Too much levity is just as bad as too much grimness. So no, I will not "lighten the fuck up". This is supposed to be an RPG about finding a new home for humanity and rising against the odds. It's supposed to be a game where you triumph despite all the hopelesness and terrible things happening. It's not supposed to a space comedy. And just clarify, that's not meant to be a personal attack at you either. I'm just saying in general and giving pretty extreme points to my arguement. Cheers
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Post by The Arbiter on May 10, 2017 15:53:03 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ TLDR
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Post by Melcara on May 10, 2017 16:02:41 GMT
Except that in situations like these, it completely destroys the tension and and makes the whole scene feel like it came out of a freaking sitcom. And this happens quite frequently in the game. Sure, humor can be good, especially when used properly (like in DAI). I'm not saying that the game has to be completely grim with no levity, but there has to be a certain balance. Too much levity is just as bad as too much grimness. So no, I will not "lighten the fuck up". This is supposed to be an RPG about finding a new home for humanity and rising against the odds. It's supposed to be a game where you triumph despite all the hopelesness and terrible things happening. It's not supposed to a space comedy. You must be from an older generation. Humor doesn't mean sitcom. If the world was ending and say someone nuked DC finally, people can still find humor admist all the mess. Like Scott and Sara do. Same with Nathan Drake. Dude is bleeding out hanging off a cliff on a train with no hope yet he finds a way to crack a smart joke. So yes, it just comes down to whether you have stick up your butt like the older generations or have learned to not take anything completely serious. Bc nothing is In the end, it's all subjective and comes down to personality tastes. I can rise against the odds in a shitty situation and have a wide variety of emotions. But I've also been beaten to an inch of my life and came out smiling in the hospital "You must be from an older generation." Um... I'm eighteen. But okay. Lol. Of course that something containing humor isn't immediately a sitcom. But the humor in Andromeda is sitcom-like. And hell, I enjoy sitcom humor. I wouldn't even mind it in small doses. But this game way overdoes it. I'm just saying that too much levity without any gravitas seems shallow to me. But yeah, I guess it does come down to personal opinion. You may enjoy it. For me, it just ruins the mood.
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Post by smilesja on May 10, 2017 16:16:35 GMT
You must be from an older generation. Humor doesn't mean sitcom. If the world was ending and say someone nuked DC finally, people can still find humor admist all the mess. Like Scott and Sara do. Same with Nathan Drake. Dude is bleeding out hanging off a cliff on a train with no hope yet he finds a way to crack a smart joke. So yes, it just comes down to whether you have stick up your butt like the older generations or have learned to not take anything completely serious. Bc nothing is In the end, it's all subjective and comes down to personality tastes. I can rise against the odds in a shitty situation and have a wide variety of emotions. But I've also been beaten to an inch of my life and came out smiling in the hospital "You must be from an older generation." Um... I'm eighteen. But okay. Lol. Of course that something containing humor isn't immediately a sitcom. But the humor in Andromeda is sitcom-like. And hell, I enjoy sitcom humor. I wouldn't even mind it in small doses. But this game way overdoes it. I'm just saying that too much levity without any gravitas seems shallow to me. But yeah, I guess it does come down to personal opinion. You may enjoy it. For me, it just ruins the mood. Too be honest ME:A got serious when it needed to be. I didn't see any sitcom humor in it.
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Post by Melcara on May 10, 2017 16:19:10 GMT
My problem isn't with it being lighthearted (although it shouldn't be, considering the situation the Initiative was in), it's with the "witty" one-liners and silly dialogue at the most inappropriate of times, like the scene during the final mission where Ryder speaks with the Archon, or on Habitat 7. Which dialogue option are you referring to in the final mission? The part where the Archon video calls Ryder after he kidnaps Sara and SAM - You have an option to say "Archon! Don't blame your people. This clusterfuck is all you." I just realized that it's optional, but still, it's an option. An option many are going to pick, I presume, since a lot of people are enjoying the casual dialogue options. I can't honestly imagine someone whose sister just got kidnapped and who has the fate of humanity (actually everyone in Heleus, but you get my point) upon their shoulders saying that. Not in a situation like this. - At about 14:20 in the video.
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Post by Deleted on May 10, 2017 16:21:09 GMT
My personal opinion of TW3 is that it sucks. I've stated several times that I feel that TW3 is far too long with far too many side quests and a manner of feeding bits of the story to the player in disjointed looted "books" that have only served to disconnect me from the main plot line and become mired down in extraneous "bulk" - and ultimately resulted in my losing interest in the overall story and abandoning my playthrough.
I haven't started playing Andromeda yet, but I live in the sinceree hope that Bioware did not copy their format too much.
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Post by Deleted on May 10, 2017 16:22:04 GMT
Whatever they did with humor in Andromeda, I've liked it. I am a sweet old lady.
What I hear about Witcher makes me think it is like Game of Thrones on the surface in its tone, only with all the Starks, Sam, Jon, Syrio, etc gone, and every single character being a take on Gregor, Joffrey and Cersei. Sort of like Twilight, only for boys, not girls.
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Post by The Arbiter on May 10, 2017 16:34:15 GMT
My personal opinion of TW3 is that it sucks. I've stated several times that I feel that TW3 is far too long with far too many side quests and a manner of feeding bits of the story to the player in disjointed looted "books" that have only served to disconnect me from the main plot line and become mired down in extraneous "bulk" - and ultimately resulted in my losing interest in the overall story and abandoning my playthrough. I haven't started playing Andromeda yet, but I live in the sinceree hope that Bioware did not copy their format too much. In my Personal opinion the Original ME trilogy shites all over Andromeda even 1 had more interesting things to do compared in Andromeda good god. TW3's lore also shites all over Andromeda including its characters especially if you played the original games + read the books [INSERT I DO NOT NEED TO READ BOOKS IN ORDER TO ENJOY A GAME COMMENT]
bloody hell even something as baren as SKYRIM shites all over Andromeda except in combat. I just don't get this "ANDROMEDA IS GREAT" comments I mean are these people high? even Chrono Trigger shites all over this game... Andromeda went under the radar fairly quick lol
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Post by Deleted on May 10, 2017 17:06:30 GMT
My personal opinion of TW3 is that it sucks. I've stated several times that I feel that TW3 is far too long with far too many side quests and a manner of feeding bits of the story to the player in disjointed looted "books" that have only served to disconnect me from the main plot line and become mired down in extraneous "bulk" - and ultimately resulted in my losing interest in the overall story and abandoning my playthrough. I haven't started playing Andromeda yet, but I live in the sinceree hope that Bioware did not copy their format too much. In my Personal opinion the Original ME trilogy shites all over Andromeda even 1 had more interesting things to do compared in Andromeda good god. TW3's lore also shites all over Andromeda including its characters especially if you played the original games + read the books [INSERT I DO NOT NEED TO READ BOOKS IN ORDER TO ENJOY A GAME COMMENT]
bloody hell even something as baren as SKYRIM shites all over Andromeda except in combat. I just don't get this "ANDROMEDA IS GREAT" comments I mean are these people high? even Chrono Trigger shites all over this game... Andromeda went under the radar fairly quick lol My, my - emotional and defensive aren't we? Go back to TW3 forum. Feeding the player with that overwhelming amount of lore in the way that they did in game (and I'm talking about the looted books within the game) could have been much better instead of the jumbled mess that the player receives it in now). The font is also very difficult to read (as I do have some vision issues)... and, although I played it on a 54" HDTV, all that reading still gave me a tremendous headache... and there is no way to enlarge the font to make the reading easier. I am also not the first person to have abandoned a TW3 playthrough... there is ample evidence on YouTube and many of those who did abandon playthroughs stated the same reason (i.e. the game being far too long and losing touch with the main story). As I said, if you're such a fan and are just here to shit on ME:A... go back to TW3 forum. IMO, the codex or a "bestiary" should be a complete reference at the start of a game... not added to in bits and pieces... particularly if the format of the game is more open (where the player does not necessarily encounter the entries in a logical fashion. Having a complete, in-game lore reference would have gone a long ways in help me focus on the actual in-game story and would have helped me sift the main story from all the side stories and I would have been less likely to lose sight of the main story plot. In addition, the map could have shown the suggested levels of the various "question marks" that appeared rather than having the player continually just stumble into areas above their pay grade. It would have helped in planning a logical way to navigate the open world of the game.
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