gamersglory
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Post by gamersglory on May 11, 2017 21:23:08 GMT
The biggest mistake was to ever call this game the fourth Mass effect game. The first trilogy was so groundbreaking and fresh even with the ending in mass effect 3. That there was no way with most of the original staff haveing left after MA 3 and new management being under EA's Direct control like Harbinger taking control of a collector. that this game could have ever lived up to Mass Effect. If anything this game should have been referred as a Mass Effect story as it takes place in the same game universe. But the really has little to do with the first three games. I would have called it Andromeda: A Mass Effect Story. If I were to take the game as a Mass effect game I would say the writing fell flat to the point I did not fell a connection to most of the characters. However, one you dig into the game most of the main characters have a great backstory and there is a ton of potential behind them for future titles and expansions. The big glaring fact is that the Ryder's don't have much of a backstory and are thrown into something they're not ready for. Overall the game to me discounting or ignoring the fact that they wanted to tie this into a direct successor to the mass effect trilogy. Is that this game is a good to great prolog to a story that over time could develop into its own and I think that is what the developers were going for. But ultimately EA had to stick their noses in where they don't belong and had to force the Mass effect into the title to make the marketing department happy. I also know the game needs a lot of fine-tuning and fixes but my point is they should just not let this game die. I still want to see more and I want expansions and sequels. I would even suggest a game mode called classic ME where the story lines in the game come at you in the right order as the go anywhere and start any mission thing with this game relly makes the story fall apart and you miss some of the best writing in the game. playing through the game I realized that some missions were written to take place after other missions had been completed. a classic ME mode would be a way not to get bogged down by all the side crap handed to you from the top of the game and would lock missions that are out of story order and you would get those missions after you finish the prereq missions. The other thing is I have never bought a Mass Effect or Bioware game for multiplayer. In EA World that's what DICE is for. I pay for an RPG with great action and story. The fact that their time is going to multiplayer makes me sick as a fan of Bioware. Instead of adding content to flesh out the game more.
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Post by Melcara on May 11, 2017 21:42:09 GMT
The biggest mistake was to ever call this game the fourth Mass effect game. The first trilogy was so groundbreaking and fresh even with the ending in mass effect 3. That there was no way with all the original staff and being under EA's Direct control like Harbinger taking control of a collector. that this game could have ever lived up to Mass Effect. If anything this game should have been referred as a Mass Effect story as it takes place in the same game universe. But the really has little to do with the first three games. I would have called it Andromeda: A Mass Effect Story. If I were to take the game as a Mass effect game I would say the writing fell flat to the point I did not fell a connection to most of the characters. However, one you dig into the game most of the main characters have a great backstory and there is a ton of potential behind them for future titles and expansions. The big glaring fact is that the Ryder's don't have much of a backstory and are thrown into something they're not ready for. Overall the game to me discounting or ignoring the fact that they wanted to tie this into a direct successor to the mass effect trilogy. Is that this game is a good to great prolog to a story that over time could develop into its own and I think that is what the developers were going for. But ultimately EA had to stick their noses in where they don't belong and had to force the Mass effect into the title to make the marketing department happy. Andromeda: A Mass Effect Story actually sound quite accurate, but obviously would not have been as effective in marketing. EA's got to make money - they will call this the fourth Mass Effect game no matter what, even if it's not a direct successor to the trilogy. By giving it the title, however, they also caused the inevitable comparisons to the MET. Which is not really what they should have been aiming for, considering that this should have been a fresh start for the franchise. Long story short, I like your idea for the title more than the actual title
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Post by babe145869 on May 11, 2017 21:52:26 GMT
I agree that it should have have a name like Andromeda: A Mess Effect Story.
I think the lack of actual gameplay content in many of the teaser trailers for as long as they teased us didn't help, and they should have had more bata testing to see what needed fixing and fans opinions.
Don't get me wrong, I enjoy the game and feel the hash criticism was unfounded, there is stuff I would have changed, but the game is still fun.
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Post by Sumerian Physics on May 11, 2017 21:59:19 GMT
BioWare is to blame because they lost the narrative. Mass Effect is about the plot. The plot in Andromeda sucked. It was like putting a sword straight through the heart of the series. And now it's dead. So yeah, Blame BioWare
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Post by ShadowAngel on May 11, 2017 22:06:26 GMT
Never understood the complaint with the name as it makes no sense. If it were called mass effect 4 then I could see the issue but it's not, it's called mass effect andromeda. It's current name alone shares no ties to the OT besides being in the same universe. Had it been called ME4, it would then would be an issue as it gives the impression of being a direct sequel to the 3rd and ties in together, but it's not, and it doesn't.
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Post by gamersglory on May 11, 2017 22:09:04 GMT
I agree that it should have have a name like Andromeda: A Mess Effect Story. I think the lack of actual gameplay content in many of the teaser trailers for as long as they teased us didn't help, and they should have had more bata testing to see what needed fixing and fans opinions. Don't get me wrong, I enjoy the game and feel the hash criticism was unfounded, there is stuff I would have changed, but the game is still fun.I agree I agree with your point too. The game was defiantly rushed out by EA. I think Bioware wanted to spend more time on it. EA wanted to make their money back as to them the game was costing them to make. But you can't rush a good game. You would think they have been learning that from Ubi-fail and there rushed releases. I would go further than that and get fan input on the concept and at Alpha as well. This game could have worked better as a Steam like Early access type thing. Then blind guessing. There are a lot of places where the lack of story continuity is glareing
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Post by Conquer Your Dreams on May 11, 2017 22:10:31 GMT
Ehm, somehow I don't see that game will be better or sales will go better just because we will change ME: Andromeda to Andromeda: ME story.
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Post by griffith82 on May 11, 2017 22:10:57 GMT
BioWare is to blame because they lost the narrative. Mass Effect is about the plot. The plot in Andromeda sucked. It was like putting a sword straight through the heart of the series. And now it's dead. So yeah, Blame BioWare I disagree. I think the plot is very good from what I've seen so far.
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Post by Deleted on May 11, 2017 22:13:40 GMT
Paragraphs are a beautiful, beautiful thing, particularly each time a new thesis is introduced.
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Post by Deleted on May 11, 2017 22:14:45 GMT
BioWare is to blame because they lost the narrative. Mass Effect is about the plot. The plot in Andromeda sucked. It was like putting a sword straight through the heart of the series. And now it's dead. So yeah, Blame BioWare I disagree. I think the plot is very good from what I've seen so far. With you. The major stories in the game are robust, easy to follow and entertaining.
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Post by wolfsite on May 11, 2017 22:14:46 GMT
I would put the blame on them to listening to fans and "fans".
There was a lot of demands being made of them and they probably wanted to appease the fanbase after the death threats and hyperbole they received from 5 minutes of a game people still seem to can't get over and move on from.
They tried to play it safe in an attempt to appease everyone (make the game bigger like Skyrim, give more to do, etc etc..... seriously go back to the official forums and look at the comments from the time it's insane. One guy demanded that they remade the entire trilogy to make Kaiden a Gay only love interest removing even the major crisis moment that molded his character) they ended up with a Jack of all Trades but it could not master any of them because of it.
Add to that it was being done by a team that was still new to the IP and a lot of veterans had left (I don't care the reasons they gave, but the abuse they were getting from the fans was clearly a tipping point).
In the end you end up with an overall good game with some problems but one that the fanbase just totally desecrated because it wasn't beyond the perfection that they had built in there minds that no one could have met.
Frankly the moral to the story is ignore everyone else and make the game the way you want to make it, that's how a lot of games that are held in high regard have been made.
Sorry if this came off as harsh but honestly there are times I feel that Bioware just has the worst fans from the way they are treated.
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Post by gamersglory on May 11, 2017 22:20:30 GMT
Never understood the complaint with the name as it makes no sense. If it were called mass effect 4 then I could see the issue but it's not, it's called mass effect andromeda. It's current name alone shares no ties to the OT besides being in the same universe. Had it been called ME4, it would then would be an issue as it gives the impression of being a direct sequel to the 3rd and ties in together, but it's not, and it doesn't. The point I was making is people were expecting a fourth mass Effect game with a great story off the bat. It's taking the name of a great trilogy like the Mass Effect original or Star Wars original and then seeing Episode I. There was never a way that could live up to that and they made it worse by overhyping this game for 3 years. any game made after Mass Effect 3 would have the same problems of starting a new and haveing to build on to a legacy and of course the bad blood leftover from the awful ending of ME 3. Another was Bioware trying to be CD Projekt Red and not Bioware. Stick to your own formula that has worked and don't veer off course
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Post by Sumerian Physics on May 11, 2017 22:22:01 GMT
BioWare is to blame because they lost the narrative. Mass Effect is about the plot. The plot in Andromeda sucked. It was like putting a sword straight through the heart of the series. And now it's dead. So yeah, Blame BioWare I disagree. I think the plot is very good from what I've seen so far. The only interesting parts of the plot had to do with the Angaran's creation (which is hampered by the extremely boring nature of the Angarans themselves), and the unresolved questions surrounding the Benefactor. Otherwise, so much of the plot seemed to just be the most basic science fiction tropes thrown at me out of nowhere. Honestly, I had a hard time following the plot because it either was too boring or came out of nowhere or wasn't even taken seriously by the writers themselves. This game felt like a vehicle for showing off cool combat mechanics. Which is a far cry from the OG mass effect where the combat was almost an afterthought compared to the fun story, fresh universe and interesting characters.
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Post by abaris on May 11, 2017 22:23:59 GMT
They tried to play it safe in an attempt to appease everyone (make the game bigger like Skyrim, give more to do, etc etc..... seriously go back to the official forums and look at the comments from the time it's insane. One guy demanded that they remade the entire trilogy to make Kaiden a Gay only love interest removing even the major crisis moment that molded his character) they ended up with a Jack of all Trades but it could not master any of them because of it. They already took that road with DAI. I'm fine with that and actually like it. The development team is a different matter. I don't know who to blame for that, but with this game they seem to have lost their strong suit of old, which always was to create memorable characters. And then there's the dialogue. I don't know who's behind the choice of inserting some lame attempt at comic relief into almost every conversation. It doesn't fit the tone of the game, outside of Nomad banters. Ryder stays a douche, try as I might, noone really seems to respect the pathfinder. Not even the crew as the scenes in the meeting room of the Tempest goes to great lengths of rubbing into the players face. Yes, the Ryders are in their early 20ies, but the should get the opportunity to grow into something a little bit larger than life.
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Post by vonuber on May 11, 2017 22:25:18 GMT
Mass Effect is about the plot.
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Post by KaiserShep on May 11, 2017 22:29:18 GMT
A Mass Effect Story. Mass Effect. Really, same difference.
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Post by Sumerian Physics on May 11, 2017 22:33:41 GMT
Mass Effect is about the plot. I didn't say it was high art. Criminal Minds, Law and Order etc. aren't exactly high art. But they're certainly not about the action scenes. I look at Mass Effect the same way. In fact the best kind of writing has very little to do with plot. But Mass Effect was what it was and Andromeda ain't what that was
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Post by Deleted on May 11, 2017 22:36:40 GMT
I think if the story were stronger over all and probably SAM were less of a nuisance and Ryder were tweaked to seem less green and overall cocky (along with some work on the characters which I think it part of the story) I don't think there would be as many complaints. Giving it to Montreal clearly didn't help. They didn't give it the best look it could have had. The video someone posted from a clip from 2016 looked more like an ME game kind of reminiscent of ME1 less shiny and bright cartoon looking. That could use some toning down and we all know those animations are meh. I still can't stand how my ryder walks and that he/she always seems to have bent arms which is abnormal as all freaking hell. But story is everything nowadays. And ironically BW was probably one of the ones that raised the bar originally. W3 did well with its storytelling and raised the bar for side quests in a way most game companies could never even fathom. And that was all writing. You can have great combat but without the story, in an RPG that is death. You can have great story but these days gamers expect great combat. And you always need solid animations. This is 2017. Things should look RL as much as possible. Saying one's face hurts as an excuse for shitty animations is only funny if addison turned out to be a borderline malfunctioning AI which would have been priceless. I think that should be a reveal down the line.
I still think it is an ME game. ME also has to do with biotics, doesn't it? We still have that in the game. That is specific to ME.
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Post by gamersglory on May 11, 2017 22:40:33 GMT
I disagree. I think the plot is very good from what I've seen so far. The only interesting parts of the plot had to do with the Angaran's creation (which is hampered by the extremely boring nature of the Angarans themselves), and the unresolved questions surrounding the Benefactor. Otherwise, so much of the plot seemed to just be the most basic science fiction tropes thrown at me out of nowhere. Honestly, I had a hard time following the plot because it either was too boring or came out of nowhere or wasn't even taken seriously by the writers themselves. This game felt like a vehicle for showing off cool combat mechanics. Which is a far cry from the OG mass effect where the combat was almost an afterthought compared to the fun story, fresh universe and interesting characters. You do have to dig too much to get to the characters stories with the exception of Peebee as she is shoehorned into the main plot on Eos. I agree that their focus was too heavy on combat. If they had put that much energy into the main but mostly into better side plots we might have had a bit better game. They were trying too hard to appeal to non-mass effect games that they lost true site of what mass effect games are about story story story. If they wanted an FPSMMORPG based off of Mass effect to get DICE to do it. Let Bioware be Bioware and write us a great story. There is like I said a great potential for an awesome franchise but the whole game feels like an incomplete Prolog or start of a bigger story,
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Post by ProbeAway on May 11, 2017 22:41:07 GMT
I'm no fan of EA but the only obviously bad thing I can see they did here was push the game out before it was ready. Bioware (and lets face it, most of their fans) wanted another mass effect game.
The biggest issue with this game by far is the inconsistent quality of the writing. Daylight is in second place. I love the setting, the concept and the overall story, and I will defend most aspects of the game from anything I see as unfair criticism, yet parts of the writing literally had me cringing at my keyboard.
There are probably reasons behind that - inexperienced writers, staff turnover etc - but as far as I can see, the issues with the writing are on Bioware, not EA. If they end up making MEA:2 then the writing just has to improve.
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Post by pessimistpanda on May 11, 2017 22:41:52 GMT
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Post by gamersglory on May 11, 2017 22:42:36 GMT
I think if the story were stronger over all and probably SAM were less of a nuisance and Ryder were tweaked to seem less green and overall cocky (along with some work on the characters which I think it part of the story) I don't think there would be as many complaints. Giving it to Montreal clearly didn't help. They didn't give it the best look it could have had. The video someone posted from a clip from 2016 looked more like an ME game kind of reminiscent of ME1 less shiny and bright cartoon looking. That could use some toning down and we all know those animations are meh. I still can't stand how my ryder walks and that he/she always seems to have bent arms which is abnormal as all freaking hell. But story is everything nowadays. And ironically BW was probably one of the ones that raised the bar originally. W3 did well with its storytelling and raised the bar for side quests in a way most game companies could never even fathom. And that was all writing. You can have great combat but without the story, in an RPG that is death. You can have great story but these days gamers expect great combat. And you always need solid animations. This is 2017. Things should look RL as much as possible. Saying one's face hurts as an excuse for shitty animations is only funny if addison turned out to be a borderline malfunctioning AI which would have been priceless. I think that should be a reveal down the line. fewer warnings from SAM would be great and an option on SAM to have a Male or Female voice would have been great.
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Post by cypherj on May 11, 2017 22:43:38 GMT
The story was terrible, even EA's own CEO said the story wasn't compelling.
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Post by Deleted on May 11, 2017 22:47:39 GMT
I'm no fan of EA but the only obviously bad thing I can see they did here was push the game out before it was ready. Bioware (and lets face it, most of their fans) wanted another mass effect game. The biggest issue with this game by far is the inconsistent quality of the writing. Daylight is in second place. I love the setting, the concept and the overall story, and I will defend most aspects of the game from anything I see as unfair criticism, yet parts of the writing literally had me cringing at my keyboard. There are probably reasons behind that - inexperienced writers, staff turnover etc - but as far as I can see, the issues with the writing are on Bioware, not EA. If they end up making MEA:2 then the writing just has to improve. I feel like some of it might also be a deliberate choice to withhold info for another game or for DLC. The lack of intel around the kett is shocking. I feel like the salarian quest around that issue could easily make for a whole DLC that could lead to MEA2 (which I would be all for at this point as long as that DLC gives a ton of new information about the kett). Like I said before, the game reminds me of LOST. Too many things introduced and not enough of them resolved or given enough information to at least leave us feeling satisfied with it. Also, yes, subpar writing across the board.
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Post by abaris on May 11, 2017 22:48:47 GMT
There are probably reasons behind that - inexperienced writers, staff turnover etc - but as far as I can see, the issues with the writing are on Bioware, not EA. If they end up making MEA:2 then the writing just has to improve. There are two things I think could be on EA. One, of which I'm certain, is the unimaginative Multiplayer that's tagged onto every game these days, to rake in on microtransactions. The other one the "light" tone of conversations at the most inopportune moments. That's not Bioware. At least not the Bioware of 5 years ago. I can see them pushing for drawing in some casuals by lightening things up, even if that leads to cringeworthy moments. The too early release may be another issue where EA might have been involved to cash in. I'm not sure, but it was the start of a new fiscal year, wasn't it?
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