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0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by maximusarael020 on May 12, 2017 21:24:03 GMT
First of all, there's been no "news" in the last couple of days. The only relevant news has been quotes from the EA earnings report saying that they are very happy with MEA sales, how Bioware is handling the IP, and are looking forward to continuing support of the game and the franchise. THOSE are facts, not the Kotaku bullshit nonsense that has zero credibility and it pains me that people here even pay attention to it. There WILL be a MEA:2. MEA met sales projections, making about a minimum of $100 million in the first month, and that won't include sales of DLC later (which is all but confirmed to be in development as we speak) and microtransactions from multiplayer.
Anyway, back on topic. For MEA:2 I would like to see a bit more of what I was anticipating for MEA. I want exploration and meaningful decisions.
For MEA, I anticipated that setting up outposts would be more about making decisions about what the outpost would be about, who would be there, where it would be placed (with multiple choices per planet/area), etc. I thought there would be more alien species to meet, each neither good nor bad, but with their own culture and their own values, and in making alliances with some it would affect relations with other species. Not necessarily starting a war, but impacting trade, planets available to put outposts on, etc.
So that's what I want for MEA:2. I want to further explore Andromeda. I don't want too dark of a tone. I just want that wild-west tone we were promised with the Johnny Cash E3 trailer. I would like one very interesting, compelling, well-thought out main questline with other quests being tied to companions and interesting people you meet, with some NPC's having a multi-part questline. I don't want fetch quests (gather 10 rocks, scan 12 animals, scan 8 plants, etc). I want quests that mean something and help build the world.
Don't get me wrong. I'm loving playing MEA. It's fun, has good combat, and I always feel like I've just scratched the surface on crafting and abilities. The story is interesting, there's just too much to get distracted by currently. The side quests are fun. I just played Liam's, and it was a blast!
Most of all, more than anything, I want the world to feel lived in. I want random encounters to be more than a popped-in Kett outpost where I kill everyone because of who they are. I want more options to forgo combat with dialogue. I want the world to feel alive, not just empty space between towns.
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Nov 29, 2016 19:15:03 GMT
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Post by dadithinkimgay on May 12, 2017 21:42:23 GMT
Continue with the plotline established in Andromeda. Pretty much the same tone too. Yes to the first one, but with respect, a big HELL NO to the second. MEA's tone hurt the game. The premise had SO much potential for drama, intrigue, tension (like aspects of a certain trilogy), but a lot of that could not shine through a layer of campy comedy that felt out of place, especially in dramatic moments. I'll never forget the line when Ryder used the Remnant defenses against the Kett. I cant quote verbatim, however I can say that it's something similar as to what a 7th grader would say after winning a soccer match. Some of it worked, however it was so heavy handed that I could barely enjoy the moments when it worked. I think a darker and more serious tone would work with a sequel. Experiencing the same cast with a different tone would be refreshing as well, seeing them operate in a different tonal world and how they react. There are stakes that I should have felt in this game that I didn't, so goddamnit Bioware put it in the next game lol.
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
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119
DarkBeaver
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Apr 16, 2017 15:53:42 GMT
April 2017
darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on May 12, 2017 21:58:37 GMT
Totally new cast of characters.
Better CC and more clothing/armor options.
Maybe tone down the scale and focus on one city, for example, Prodromos, and have all the conflict there, but have a port district, warehouse district, housing, etc.
Darker tone overall. Maybe assassination quests, or gang wars.
Night combat.
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ibnshisha
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: IbnShisha
PSN: ibn_shisha1
Posts: 163 Likes: 320
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May 26, 2021 21:36:05 GMT
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ibnshisha
163
August 2016
ibnshisha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
IbnShisha
ibn_shisha1
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Post by ibnshisha on May 12, 2017 22:02:44 GMT
I'd like something more small-scale and intimate. That doesn't have to mean stuck in one place like DA2 (which would be kind of dumb for a space game), but focused on one small ship and crew - Firefly/Serenity/A:R. They aren't part of one of the major players in a (mostly) 2-sided galaxy-wide conflict. If there is such a conflict, they're stuck in the middle. (And if there is such a conflict, the bad guys do not have to "Powerful X from somewhere outside known space that use Y technology to convert enemies to their side" ver 3.0. Twice is enough, thanks.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,813 Likes: 2,876
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2,876
wright1978
1,813
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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2073
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Post by wright1978 on May 12, 2017 22:18:12 GMT
i think there's fantastic potential in andromeda as the pioneer dream meets the reality of civilisation. The remnant builders fascinate me too. I think there could be great drama with how sam's develop/proliferate. Will they become a class symbol of leadership caste. Will there be underground rogue black market variants I'd probably prefer an approach closer to the tighter story focused me2 than the me1/mea exploration vibe I'd be happy for a less naive Ryder to return though
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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Nov 27, 2024 16:03:39 GMT
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kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on May 12, 2017 23:04:03 GMT
I want MEA2 to continue what MEA began, same characters, same environments. I wouldn't mind seeing a time gap between the two games so that the Ryder's are a little older and the Heleus cluster has been impacted by the Vaults. I would like BW to bring back power control of the squad mates. Yes. Show me what the vaults are capable of... if they're successful then we have the perfect long-term solution to giving every race in the galaxy some breathing room. A return trip to the Milky Way with this technology would be necessary... as long as the Reapers are gone. The Krogan would love that. I know Clan Urdnot would love that. Eh. I picked Refuse as my ME3 canon ending. Going back to the MW invalidates every players game who made that choice in the end.
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erikson
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 704 Likes: 872
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Mar 26, 2017 13:56:54 GMT
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erik
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by erikson on May 13, 2017 1:38:37 GMT
Well prior to the end of ME3, in a previously unreleased scene, Liara has to save the planet Irune from being destroyed by a Super Nova, but she gets sucked back in time to the First Contact War where she inteferes with Captain Anderson's career and he never achives the command he had in the original timeline. This leads to Shephard not gaining command of the Normandy like in the previous timeline and Admiral (now Captain) Hacket is her superior on board. She meets Liara Prime while stranded on Voel, having been banished there by that timelines Liara after she took control of the ship. Liara prime needs to reconcile Shepard with the current version of herself because that is the secret of saving the galaxy from the Reapers in the future. All this time they have to fight the renegade biotic god Niftu Cal from the future who has traveled back in time with Liara prime. He has killed Saren and planbs to use the Sovereign to destory all the Co uncil races' homeworlds in revenge for the loss of Irune in the future. What...too silly? pictures hosting site
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on May 13, 2017 1:45:09 GMT
Only real difference in tone is i suppose it would be nice to see Ryder get more assertive. Whether a whole new tone oe just more options in the existing one. It's the next obvious stop in the Character arc.
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16,819
KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 13, 2017 1:45:37 GMT
Continue with the plotline established in Andromeda. Pretty much the same tone too. Yes to the first one, but with respect, a big HELL NO to the second. MEA's tone hurt the game. The premise had SO much potential for drama, intrigue, tension (like aspects of a certain trilogy), but a lot of that could not shine through a layer of campy comedy that felt out of place, especially in dramatic moments. I'll never forget the line when Ryder used the Remnant defenses against the Kett. I cant quote verbatim, however I can say that it's something similar as to what a 7th grader would say after winning a soccer match. Some of it worked, however it was so heavy handed that I could barely enjoy the moments when it worked. I think a darker and more serious tone would work with a sequel. Experiencing the same cast with a different tone would be refreshing as well, seeing them operate in a different tonal world and how they react. There are stakes that I should have felt in this game that I didn't, so goddamnit Bioware put it in the next game lol. While I like the tone of MEA, I don't want the tone to be the same. The universe could never really evolve if it did.
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Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on May 13, 2017 1:46:56 GMT
It would come back in the remake of the trilogy - gotta get that good-will back before anyone would buy a new game in the series.
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KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 13, 2017 1:47:51 GMT
Only real difference in tone is i suppose it would be nice to see Ryder get more assertive. Whether a whole new tone oe just more options in the existing one. It's the next obvious stop in the Character arc. Having a greater ability to shut others down or give them the boot when appropriate would probably be necessary. If you've killed scores of space monsters and robots, you basically earned license to punch back.
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Post by colfoley on May 13, 2017 1:51:59 GMT
Only real difference in tone is i suppose it would be nice to see Ryder get more assertive. Whether a whole new tone oe just more options in the existing one. It's the next obvious stop in the Character arc. Having a greater ability to shut others down or give them the boot when appropriate would probably be necessary. If you've killed scores of space monsters and robots, you basically earned license to punch back. Yeah you start to see it toward the end and throughout the game. Ryder Becoming more respected and tann talking to them with some defence. Would be nice to see some payoff.
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Glorious Star Lord
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16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 13, 2017 1:53:14 GMT
It would come back in the remake of the trilogy - gotta get that good-will back before anyone would buy a new game in the series. A straight remake sounds like a terrible idea, and would most likely have the opposite effect of all that "good-will". Like, is the OT now entirely stricken from canon? Plus, Zaeed's voice actor is dead. Do not want.
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Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
Posts: 296 Likes: 536
inherit
6581
0
536
Warrior DM
The morning is for coffee and contemplation.
296
March 2017
warriordm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Warrior DM
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Post by Warrior DM on May 13, 2017 1:55:06 GMT
More intensity the next time around, since Andromeda ended on a mostly optimistic note. The Kett need to do something more bold and frightening to bring an intimidating presence. When the Kett Empire arrives in force, there needs to a be a huge punch from the beginning. (Banter between Cora and Liam shows that there's this belief that while things had a rough start, all out war hasn't started.)
There should also be more agency by giving the player something to protect. Outposts (or cities if there's a timeskip) should be put into the line of fire, and the possibility of their destruction should be a factor.
Clear character progression is a must of course. The Tempest crew including Ryder first came into Andromeda with fresh eyes. After spending a good amount of time in Heleus, the crew should mature with a heavier, less youthful tone. The other Ryder sibling should have their own crew to show that they're just as capable as the Pathfinder. (and a side story going on in the background)
I'm interested in seeing what's beyond the Heleus cluster, and maybe the construction of new Mass Effect relays.
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on May 13, 2017 1:58:26 GMT
More intensity the next time around, since Andromeda ended on a mostly optimistic note. The Kett need to do something more bold and frightening to bring an intimidating presence. When the Kett Empire arrives in force, there needs to a be a huge punch from the beginning. (Banter between Cora and Liam shows that there's this belief that while things had a rough start, all out war hasn't started.) There should also be more agency by giving the player something to protect. Outposts (or cities if there's a timeskip) should be put into the line of fire, and the possibility of their destruction should be a factor. Clear character progression is a must of course. The Tempest crew including Ryder first came into Andromeda with fresh eyes. After spending a good amount of time in Heleus, the crew should mature with a heavier, less youthful tone. The other Ryder sibling should have their own crew to show that they're just as capable as the Pathfinder. (and a side story going on in the background) I'm interested in seeing what's beyond the Heleus cluster, and maybe the construction of new Mass Effect relays. so be empire strikes back to meas New hope? I could see it.
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3,042
Steelcan
2,078
August 2016
steelcan
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Post by Steelcan on May 13, 2017 2:01:28 GMT
BioWare sat down and asked themselves "what is the tone and style we want for this fresh start for the series", their answer should give us all pause.
I don't see the Montreal studio self correcting this enough, or in true BioWare fashion they will overcorrect it into ASoIaF territory
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Post by Steelcan on May 13, 2017 2:02:35 GMT
the star wars analogies aren't the best idea, instead they should look to their own franchise and go from there.
Now what is universally considered the pinnacle of BioWare achievement since they moved to DA and ME games?
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24,125
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Post by smilesja on May 13, 2017 2:02:56 GMT
BioWare sat down and asked themselves "what is the tone and style we want for this fresh start for the series", their answer should give us all pause. I don't see the Montreal studio self correcting this enough, or in true BioWare fashion they will overcorrect it into ASoIaF territory I definitely don't want that I enjoyed the lighter tone of the game
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starlord
N3
Star-Lord, man, legendary outlaw?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 395 Likes: 641
inherit
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641
starlord
Star-Lord, man, legendary outlaw?
395
Jan 19, 2017 20:48:12 GMT
January 2017
starlord
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by starlord on May 13, 2017 2:04:10 GMT
I would like Ryder back to continue the story threads that are still loose and come back for a sequel and all that jazz, but in general:
I want a game where you're not the commander or the earth altering hero. I'd like one were you're an LT working with a small team that acts as, I dunno, colonial security task force or something. The team uncovers corruption or some large threat (not Reapers or anything, maybe a secret crime syndicate rises to oppose order.)
This would be amazing because: you're playing a small fry and based on your choices in dialogue you can try to influence your captain's decisions- for better or for worse. Your character can be involved in drama- maybe you feel like you're not being listened to or maybe your fellow crew mates are getting a tiny bit suspicious on how tight the Commander/Captain/whatever and you are. Maybe you defy orders and someone gets really, really hurt because you were mad at your captain or something. You know? It also lends itself really well to role playing- like maybe in the beginning you fill out an extensive character history form that others comment on like in the OT.
You can also interact with others on a more intimate and grounded level without some of the formality your title used to provide. Imagine your character is trying to sleep in their bunk and overhears this conversation:
TM1: We'll finally hit their big warehouse and make a dent in their drug supply. I'm so, so ready for this TM2. TM2: How's your sister holding up? Still detoxing? TM1: She was in deep for a while... I-I'm scared for her.
It makes much more sense for people to be slightly more open and vulnerable to their team mate, rather than their boss.
Also it would be cool, depending on your skills, to sometimes not be recruited for certain missions- which would lend itself to some slight downtime and unique interactions with other left behind crew mates. Also, since it's a Bioware game, maybe your love interest or your best friend gets picked for a mission, and they are communicating with the ship.. and then something goes terribly wrong.... LOTS of interesting stuff could happen there.
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Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
Posts: 296 Likes: 536
inherit
6581
0
536
Warrior DM
The morning is for coffee and contemplation.
296
March 2017
warriordm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Warrior DM
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Post by Warrior DM on May 13, 2017 2:15:11 GMT
More intensity the next time around, since Andromeda ended on a mostly optimistic note. The Kett need to do something more bold and frightening to bring an intimidating presence. When the Kett Empire arrives in force, there needs to a be a huge punch from the beginning. (Banter between Cora and Liam shows that there's this belief that while things had a rough start, all out war hasn't started.) There should also be more agency by giving the player something to protect. Outposts (or cities if there's a timeskip) should be put into the line of fire, and the possibility of their destruction should be a factor. Clear character progression is a must of course. The Tempest crew including Ryder first came into Andromeda with fresh eyes. After spending a good amount of time in Heleus, the crew should mature with a heavier, less youthful tone. The other Ryder sibling should have their own crew to show that they're just as capable as the Pathfinder. (and a side story going on in the background) I'm interested in seeing what's beyond the Heleus cluster, and maybe the construction of new Mass Effect relays. so be empire strikes back to meas New hope? I could see it. Pretty much. Since the Kett have already been set up as this massive nation, we should see how effective they are once an enemy gains their full attention. This way, certain decisions like blowing up the Kett facility or arresting the Salarian traitor can come into play. One of the best parts about BioWare games is seeing how choices reflect the next installment, and the sequel should be no different. The idea of building a new civilization while this external force want to destroy it all, needs to expanded on with a heavier atmosphere.
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Post by Steelcan on May 13, 2017 2:23:37 GMT
BioWare sat down and asked themselves "what is the tone and style we want for this fresh start for the series", their answer should give us all pause. I don't see the Montreal studio self correcting this enough, or in true BioWare fashion they will overcorrect it into ASoIaF territory I definitely don't want that I enjoyed the lighter tone of the game it had me reaching for the vomit bucket after half the dialogue and the central conflict couldn't have felt less weighty
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1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
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Post by projectpatdc on May 13, 2017 2:28:14 GMT
Sooo, everything below was free written for about 10 minutes. It probably needs a lot of tweaking to make sure the existing facts work. Element Zero colfoley Whatcha think? I just want a MEA2 with a darker, larger stakes-type story. I want it to take place 8 years after MEA ends with a 30 year old Ryder who is a much more grizzled, hardened veteran. I also want it to be where Ryder's crew shortly after the events of MEA gets lost and unable to return to Heleus and we find him/her marooned on a Kett ran world after being shot down by the Kett. We find Ryder working as a splinter unit taking out Kett while the rest of the crew has been salvaging parts trying to make the tempest space capable again and ultimately figuring out a way to get back to Heleus. In turn He/she finds a new means of traversing the Andromeda Galaxy by leverage Remnant tech to incorporate with the Tempest. Ryder also learns of the other exhaulted species and their locations throughout the galaxy. Learning more about the Kett's plans to take back Meridian, Ryder and crew race back to Meridian to find a way to enlist the assistance of the remnant. While away, in just 8 short years, humanity, the Angara, and the rest of MW species, via SAM have leverage Remnant Technology to the fullest extent to advance the development of their colonies and civilizations. But fully relying on the remnant has turned into a death trap upon Ryder's return. Dunn Dunn Dunn! Know one knows why either. The remnant AI have become hostile for unknown reasons, the Vaults have begin to Teraform in destructive ways and the Hyperion Colony has become hostage to Meridian. With only the Nexus being completely independent of the Remnant, the station, now fully functioning, is able to escape the grasps of the remnant. It is also the only safe haven for anyone including the Angara. Ryder, who consults with the new council decides to embark into uncharted space to recruit and unite the oppressed species across the galaxy (from locations acquired from the ket at the beginning) to not only find a way to stop the remnant, but to also eliminate the Kett for good. This leads to more twists but ultimately unveils the answers to the Jaardan, the scourge, Kett, and remnant. We learn more ways to manipulate the scourge which was ultimately used as a last solution to survive. The Kett are actually the work of the Jaardan sent to take back their own worlds, infiltrate the remnant, and win back their homes. Dunn, Dunn, Dunn! The Kett were supposed to be with good guys but there's a serious gray area here. The Angara was originally created by the Jaardan but became the Remnant's way to repel the Kett as it saw the Kett as a threat from the Jaardan. So really neither side is right or good. Like most Civil Wars. The remnant, Kett, and Angara were all creations/tools of the Jaardan, but used in Jaardan civil war. One side leveraged the Remnant and Angara and the other leveraged the Kett. We meet with ones who created the scourge and Kett while the other side of the Jaardan has returned and were the ones killing off the MW species and the failed angara. With sides being blurred, it all comes down to Ryder's decision on how to save his people and make the Andromeda galaxy safe once and for all, ending the Jaardan civil war. We also, through our travels, find a way to cure our mother. The End. Each world that we travel varies from large open worlds similar to MEA with more vehicles and vehicle combat to small outposts on ocean worlds to thriving cities, to post apocalyptic war zones. Our crew grows as we start out with Ryder, Cora Jaal, Suvi, and Kallo. Cora and Jaal are the beginning squad mates. The rest are the new aliens. Side quests and random events involve rescue missions, large scale battles that optional to engage, remnant vaults to raid for new abilities or tools, Destroying Kett bases, fighting in slave pitts, racing on Alien buffalo, customizing and deploying a mech suit for certain open world scenarios, engaging in alien card games, etc.
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ღ Too witty for a title
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Aug 12, 2023 11:35:22 GMT
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decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on May 13, 2017 2:45:47 GMT
More intensity the next time around, since Andromeda ended on a mostly optimistic note. The Kett need to do something more bold and frightening to bring an intimidating presence. When the Kett Empire arrives in force, there needs to a be a huge punch from the beginning. (Banter between Cora and Liam shows that there's this belief that while things had a rough start, all out war hasn't started.) The AI doesn't have enough of a population or resources to even build a single Dreadnaught class ship, more or less a whole fleet. If the Kett return in force in any period of time shorter than multiple generations we are basically boned without another Crucible/Star Child or Star Forge type dues ex machina. I've personally had enough of that for a good long while. I'm interested in seeing what's beyond the Heleus cluster, and maybe the construction of new Mass Effect relays. Again, this is something that is just way too far beyond their capabilities at this point unless we are taking a huge time jump into the future. Yeah, yeah I know. Mac will just wave his hands, yell 'space magic-kadabra' and poof Mass Relays all over Andromeda. Doesn't mean I have to like it.
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26,316
themikefest
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15,426
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Post by themikefest on May 13, 2017 2:58:59 GMT
The AI doesn't have enough of a population or resources to even build a single Dreadnaught class ship, more or less a whole fleet. If the Kett return in force in any period of time shorter than multiple generations we are basically boned without another Crucible/Star Child or Star Forge type dues ex machina. I've personally had enough of that for a good long while. Yep. The kett know the locations of all outposts. They know the locations of the nexus and Meridian. The Initiative does not have enough forces to protect everything. The kett shows up in force, they head to this place and start firing. By the time any reinforcements show up the kett have moved on to the next target. What will Rookie Ryder do? Maybe the Rookie will command the robots to build ships to fight off the kett? How long will that take? The Initiative were screwed the moment Archie found the location of the nexus and Hyperion, but because he was fixated with Meridian, he doomed himself. I'm sure Primus will make a better villain in the next game or dlc.
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Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
Posts: 296 Likes: 536
inherit
6581
0
536
Warrior DM
The morning is for coffee and contemplation.
296
March 2017
warriordm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Warrior DM
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Post by Warrior DM on May 13, 2017 3:15:55 GMT
More intensity the next time around, since Andromeda ended on a mostly optimistic note. The Kett need to do something more bold and frightening to bring an intimidating presence. When the Kett Empire arrives in force, there needs to a be a huge punch from the beginning. (Banter between Cora and Liam shows that there's this belief that while things had a rough start, all out war hasn't started.) The AI doesn't have enough of a population or resources to even build a single Dreadnaught class ship, more or less a whole fleet. If the Kett return in force in any period of time shorter than multiple generations we are basically boned without another Crucible/Star Child or Star Forge type dues ex machina. I've personally had enough of that for a good long while. The Initiative is likely to advance a lot in-between games, so I'd like a reasonable time-skip. Hard to say how much they'll advance, but Meridian will be responsible for a lot of production and likely do more than terraform planets. This story element is already similar to what the Mars ruins did for the Milky Way. The Kett don't have to arrive in full force, since the logistics behind something like that wouldn't make a lot of sense. Also keep in mind that the Kett disagree among themselves unlike the Reapers, and are more concerned with conquering Heleus than wiping them out. I'm interested in seeing what's beyond the Heleus cluster, and maybe the construction of new Mass Effect relays. Again, this is something that is just way too far beyond their capabilities at this point unless we are taking a huge time jump into the future. Yeah, yeah I know. Mac will just wave his hands, yell 'space magic-kadabra' and poof Mass Relays all over Andromeda. Doesn't mean I have to like it. Maybe it doesn't have to be Mass Relays, but something else that allows ships to go beyond Heleus? I mostly just want to see more of the galaxy, and not allow the story to be condensed into Heleus to be honest.
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