Sumerian Physics
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Post by Sumerian Physics on May 12, 2017 8:24:03 GMT
With the unfortunate news of the last couple of days it's probably safe to say that a US government collapse is more likely than a new Mass Effect game before 2024.
Rather than continue to point fingers and mourn the series, let's take this as an opportunity to get our creative juices flowing. Mass Effect WILL be back one day. Whether it's a BioWare game, a different developer or hell even if it's resurrected by a bunch of nerds with a GoFundMe 12 years from now. So what would you want it to look like at that point?
Tone: I'd want the tone of the game to be the darkest yet. The brooding darkness of the Arkham series. The cynical grit of the first Mass Effect game. With a little bit of the heaviness of BioShock Infinite.
Plot: I'd like the plot to PLEASE NOT revolve around some galaxy shattering existential crises of killer machines or ancient aliens. Honestly, I love the Ryder Twins and I'm actually very invested in where their story goes. But for the next game I'd be most interested in a setting farther into the future of Andromeda. At this point, the Initiative has long since evolved into a new and powerful galactic government. The Meridian Council or Meridian Empire based out of Port Ryder. The plot should follow the traditional Mass Effect formula of a gang of space explorers aboard a ship. But let's play as the guys who are supposed to be "bad" for a change. One of the biggest themes in Mass Effect is abuse of power but we're never given the role of any of those who have been on the receiving end of that abuse. So maybe we play as a crew of anarchists opposed to the shadowy, all powerful Meridian Council. Aboard a ship called the Anarchist? Maybe these anarchists reach out to the Kett for leverage and to play the two empires off of each other. Maybe the Kett have been destroyed and these anarchists wish to raise a new resistance from their ashes. Maybe the anarchists are just power hungry themselves? Maybe you learn the secrets of 'exaltation' and at the end of the game decide whether or not you'll start your own empire by becoming a living virus. Either way, a plot that is large scale but not galaxy shattering would be great. And you know what, we've never really faced off versus a totalitarian galactic empire in a mass effect game before (let's face it, the Initiative is heading towards cult fascism by the end of Andromeda).
Art style: I loved the way Andromeda looked during combat. Visceral, eye-catching, explosions and effects all full and vibrant and 3 dimensional. Outside of combat I thought the game looks a little too stylized, a little too cartoonish. The Simpsons except no one is yellow and everyone is in space. The next installment would hopefully preserve the bombastic and vibrant look of combat but with a more realist, grittier, more imposing approach to the models and environments. Again, I cite the Arkham Games. Or hell, even an art style similar to Fallout 4 would be appreciated. Just something that seems a little more realistic and "up-close" if you catch my drift.
Gameplay: Easy for me. Take the bombastic energy, unpredictability and verticality of the combat in Andromeda and meld it with the over-the-shoulder intimacy of the OT and you're in for some truly terrifying combat sequences. I would keep the leveling system (with some adjustments for balance and you can only play as one class). I would keep the research and development system (so much fun, just in need of a less boring way of resource gathering). I would get rid of the car. Just stop with the cars BioWare. I would favor going back to a mission based, semi-open world. Think ... KOTOR. All the planets are relevant to the main plot, all of them are big enough to accommodate interesting side quests and keep your interest but none of them are so big that you're driving for an hour back and forth on shitty fetch quests. Beyond this, it's not complicated. Scrap all the superfluous things like mining and scanning. There shouldn't be chores in any video game.
Other stuff: I'd love if some really great talents could get attached to it. Someone like Kojima or JJ Abrams. Just people who will take the storytelling and character development seriously (ok maybe not Abrams but you catch my drift).
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Post by guanxi on May 12, 2017 8:48:50 GMT
The movie might re-invigorate interest in the series. I'd love if the movie/rebooted ME1 was the end of the reaper plot and everything post me1 was completely reimagined and we had a whole set of new games/movies that turned Mass Effect into more of an ongoing star trek like series with the original crew eventually expanded to include some me2 and original characters.
There's no point in replacing Shepard, Wrex and Garrus et al everytime with infinitely poorer knock-offs. They could rework some of the material in me2 and me3 such as Cerberus, Shadow Broker, Genophage, Geth civilwar into original stories in future instalments along with more completely original adventures.
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Post by Deleted on May 12, 2017 9:06:13 GMT
I want a continuation of MEA done by BW with the same hero and a consistent squad with some new members. I'd love Ryder and the other members to mature and be more hardened by experience. I also would love a slightly less light-hearted and less cheesy atmosphere without necessarily become uber-dark and gritty.
I want exploration to be a thing but slightly toned down in its scope. Smaller areas filled with quests.
To what concern combat I want to control the power usage of my squadmates and tactical pause to be back. I want classes back too. More power slots.
I would like Drew to be lead writer in the next game and no I don't want Kojima or JJ.Abrams or other people that have nothing to do with ME.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on May 12, 2017 9:56:56 GMT
With the unfortunate news of the last couple of days it's probably safe to say that a US government collapse is more likely than a new Mass Effect game before 2024. Unnamed sources is "safe to say"? Since when?
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Post by fraggle on May 12, 2017 10:01:42 GMT
All of this! And I'd like to have a more complex dialogue system. I'd enjoy something similar to DA2, but better! If there's autodialogue, it should be adjusted depending on which personality tones are used most, or there should be no autodialogue at all. Instead they could go back to something similar like ME1, but with more tone choices and not all of them saying the same thing. To be honest I also wouldn't mind a rival system, or something with approval or disapproval with the crew, like DAI did
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Uncle Cyan
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Post by Cyan_Griffonclaw on May 12, 2017 10:05:11 GMT
With the unfortunate news of the last couple of days it's probably safe to say that a US government collapse is more likely than a new Mass Effect game before 2024. Unnamed sources is "safe to say"? Since when? Exactly. This thread got maudlin fast. However, the suggestions are great! I like the thoughtfulness and the intent. I think the main writer is going to dictate what is said and done, but for the love of the art... polish. Retake. Retake again. Save some for later. Scrap it later. Polish.
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Post by guanxi on May 12, 2017 10:59:41 GMT
Speaking in terms of a reboot/reimagining an idea for a future instalment I have always thought and assumed the Geth were the shadow broker because it makes so much sense on so many levels.
It's how they, trade, influence and co-operate with & monitor/study the rest of the galaxy on a galactic scale while being shunned. They hire mercenaries and middlemen to operate in organic space because they can't.
Liara's friend gets killed or captured by the Yhag underboss and you eventually track him down and discover that he is small fry and he is working for the Geth and you want to find out why. While following a lead on the. Geth homeworld you are confronted by Legion who is tasked with trying to stop you blowing their cover and he explains everything and the war with the heretics etc which would follow on directly to the next instalment in which the orthodox Geth and Quarians band together and achieve peace by defeating the Heretics on Rannoch which is where their base should have been.
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cypherj
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Post by cypherj on May 12, 2017 11:30:58 GMT
Tone: More serious, yeah the Citadel was a fun. Getting all your squadmates from the entire series together to go have a whacky adventure to send the series off was fun. But it's not tone I want to have for an entire game. It doesn't have to be dark, dark, because the world isn't ending, it's beginning in a new galaxy.
Plot: I didn't like Ryder, but even if I had, I'd still want them to kick the ball down the road some. Having a game a few years after this one would still have you in the same place, fledgling colonies, Kett coming back with better numbers, new leader. You would really have no reason to adventure past the cluster, you'd be worried about growing what you have. You really have too many human colonies for 20,000 as it is now. The first game should have allowed the quests you did to affect your colonies, and they should have expanded/changed over the course of the game from a few buildings to a something bigger.
I would rather have the second game be further into the future, maybe you've run into another race fleeing to Helius, who then ally with you to fight them. Maybe they have more clues into remnant tech, or whatever they would call it. They could share tech with you, etc. This also could have been done in the first game. But I just want them to advance time some, not be a few years after the first game.
Kett: Since we're probably stuck with the Kett, they need to make the Kett more menacing. I was thinking about this the other day and I finally figured out why I didn;t find the Kett good enemies. They never came across as a threat to me. They never seemed superior. They can travel between clusters, steal genetic material, have this vast empire from conquering many systems but when it came to the fighting and their portrayal they didn't seem any more advanced than you. Take the collectors in ME2 for example. They totally crushed you in the first scene of the game, used swarms to immobilize entire colonies. They came across as a superior threat that you had to build yourself up to face. The Kett never came across as more than fodder enemies like the mercs were in ME2.
Art style: I thought some of the planets were too plain. I thought they should have had open areas on the planet, and then places like jungles, subterranean caves, marshes, or other places you had to explore on foot. Go into a cave where you would get a glimpse of what the planet used to look like, or what it would look like when restored. I think the reason why we got sand and ice is because the game couldn't render a lot of trees, plants, or other objects given the speed of the Nomad. Would explain why Habitat 7 and Havarl were the only places they did something different with because you couldn't use the Nomad. I liked the aesthetics of the game though.
Gameplay: I liked the combat aside from bugs. Loved the jump jet and the melee weapons, I used the Asari sword most. I would say add a profile that was melee specific, all the skills built around using a melee weapon, maybe a two handed melee weapon primarily. This is kind of thing where you would need to change profiles, because obviously there will be times when you would still need to use a gun, or attack at range. Give back control over squadmate skills definitely. Give back an ME:3 type of selection of gear for them, where it could be the iconic look, or putting them in real armor.
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Post by armass81 on May 12, 2017 11:38:54 GMT
Tone: More serious, yeah the Citadel was a fun. Getting all your squadmates from the entire series together to go have a whacky adventure to send the series off was fun. But it's not tone I want to have for an entire game. It doesn't have to be dark, dark, because the world isn't ending, it's beginning in a new galaxy. Plot: I didn't like Ryder, but even if I had, I'd still want them to kick the ball down the road some. Having a game a few years after this one would still have you in the same place, fledgling colonies, Kett coming back with better numbers, new leader. You would really have no reason to adventure past the cluster, you'd be worried about growing what you have. You really have too many human colonies for 20,000 as it is now. The first game should have allowed the quests you did to affect your colonies, and they should have expanded/changed over the course of the game from a few buildings to a something bigger. I would rather have the second game be further into the future, maybe you've run into another race fleeing to Helius, who then ally with you to fight them. Maybe they have more clues into remnant tech, or whatever they would call it. They could share tech with you, etc. This also could have been done in the first game. But I just want them to advance time some, not be a few years after the first game. Kett: Since we're probably stuck with the Kett, they need to make the Kett more menacing. I was thinking about this the other day and I finally figured out why I didn;t find the Kett good enemies. They never came across as a threat to me. They never seemed superior. They can travel between clusters, steal genetic material, have this vast empire from conquering many systems but when it came to the fighting and their portrayal they didn't seem any more advanced than you. Take the collectors in ME2 for example. They totally crushed you in the first scene of the game, used swarms to immobilize entire colonies. They came across as a superior threat that you had to build yourself up to face. The Kett never came across as more than fodder enemies like the mercs were in ME2. Art style: I thought some of the planets were too plain. I thought they should have had open areas on the planet, and then places like jungles, subterranean caves, marshes, or other places you had to explore on foot. Go into a cave where you would get a glimpse of what the planet used to look like, or what it would look like when restored. I think the reason why we got sand and ice is because the game couldn't render a lot of trees, plants, or other objects given the speed of the Nomad. Would explain why Habitat 7 and Havarl were the only places they did something different with because you couldn't use the Nomad. I liked the aesthetics of the game though. Gameplay: I liked the combat aside from bugs. Loved the jump jet and the melee weapons, I used the Asari sword most. I would say add a profile that was melee specific, all the skills built around using a melee weapon, maybe a two handed melee weapon primarily. This is kind of thing where you would need to change profiles, because obviously there will be times when you would still need to use a gun, or attack at range. Give back control over squadmate skills definitely. Give back an ME:3 type of selection of gear for them, where it could be the iconic look, or putting them in real armor. Yet when you fight them in the game, theyre just like every other enemy pretty much, that die when you shoot them. They dont even use those seeker swarms to immobilize you ofc, which would pretty much guarantee a victory for them cause of convenient cure by mordin, not even to stun and deny powers like in ME3 mp. And from the game they say theyre going to attack earth... with what? That one ship, or couple of ships they had? TBH collectors as an enemy were not that impressive in the game. Not even with Harbingers "this hurts you" stupid villain lines. They never even added any intrique or real mystery in discovering what they were and how and why. We just face them on some random planet and the crew goes "look they use husks, so they must be working for the reapers" lines and "look theres a dna strand of a dead collector, its prothean". Id say even the "find the salarian ark betrayer who sold his crew to the kett" mystery was better in andromeda than this collector one. If i had designed ME2 id had made it so the main plot was that there was a war between the Terminus Systems and the Citadel space, that was partially influenced by the collectors/reapers, to weaken the galaxy before the reapers invade. You stop the war, find out the mystery behind the collectors and beat them and find some weakness to the reapers, all in one neat package, que ME3 without a crucible. But ofc in Me2 they reduced the terminus, that went from races that hated the citadel and declined its rule over the galaxy, to some crap worlds with merc and pirate bands and Omega, with queen Aria lording over. And you hopping over the galaxy solving daddy issues. Oh and btw, killing Shepard in 10 first minutes and bringing him back immidiately so he can be railroaded to Cerberus, some of the dumbest shit ive seen in games.
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cypherj
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Post by cypherj on May 12, 2017 11:44:32 GMT
Tone: More serious, yeah the Citadel was a fun. Getting all your squadmates from the entire series together to go have a whacky adventure to send the series off was fun. But it's not tone I want to have for an entire game. It doesn't have to be dark, dark, because the world isn't ending, it's beginning in a new galaxy. Plot: I didn't like Ryder, but even if I had, I'd still want them to kick the ball down the road some. Having a game a few years after this one would still have you in the same place, fledgling colonies, Kett coming back with better numbers, new leader. You would really have no reason to adventure past the cluster, you'd be worried about growing what you have. You really have too many human colonies for 20,000 as it is now. The first game should have allowed the quests you did to affect your colonies, and they should have expanded/changed over the course of the game from a few buildings to a something bigger. I would rather have the second game be further into the future, maybe you've run into another race fleeing to Helius, who then ally with you to fight them. Maybe they have more clues into remnant tech, or whatever they would call it. They could share tech with you, etc. This also could have been done in the first game. But I just want them to advance time some, not be a few years after the first game. Kett: Since we're probably stuck with the Kett, they need to make the Kett more menacing. I was thinking about this the other day and I finally figured out why I didn;t find the Kett good enemies. They never came across as a threat to me. They never seemed superior. They can travel between clusters, steal genetic material, have this vast empire from conquering many systems but when it came to the fighting and their portrayal they didn't seem any more advanced than you. Take the collectors in ME2 for example. They totally crushed you in the first scene of the game, used swarms to immobilize entire colonies. They came across as a superior threat that you had to build yourself up to face. The Kett never came across as more than fodder enemies like the mercs were in ME2. Art style: I thought some of the planets were too plain. I thought they should have had open areas on the planet, and then places like jungles, subterranean caves, marshes, or other places you had to explore on foot. Go into a cave where you would get a glimpse of what the planet used to look like, or what it would look like when restored. I think the reason why we got sand and ice is because the game couldn't render a lot of trees, plants, or other objects given the speed of the Nomad. Would explain why Habitat 7 and Havarl were the only places they did something different with because you couldn't use the Nomad. I liked the aesthetics of the game though. Gameplay: I liked the combat aside from bugs. Loved the jump jet and the melee weapons, I used the Asari sword most. I would say add a profile that was melee specific, all the skills built around using a melee weapon, maybe a two handed melee weapon primarily. This is kind of thing where you would need to change profiles, because obviously there will be times when you would still need to use a gun, or attack at range. Give back control over squadmate skills definitely. Give back an ME:3 type of selection of gear for them, where it could be the iconic look, or putting them in real armor. Yet when you fight them in the game, theyre just like every other enemy pretty much, that die when you shoot them. They dont even use those seeker swarms to immobilize you ofc, which would pretty much guarantee a victory for them, not even to stun and deny powers like in ME3 mp. You found a way to counter the swarms, that was part of the plot, the whole reason for getting Mordin. You had to build up the Normandy to be able to fight with them again because they destroyed you earlier. They were protrayed throughout the game as superior, to the point you had to prepare yourself to face them. None of this ever occurred with the Kett. You had a handful of people storm an entire compound in the prologue, and clean it out without issue. They could have had your first encounter with the Kett go badly, and let that be the reason your father dies.
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Post by armass81 on May 12, 2017 11:58:00 GMT
I agree that the kett should ahve been made more menacing, by taking risks. Like them attacking Aya and the Nexus for instance. Instead they feel like this enemy force on background that doesnt really have that much of a presence, like they dont even care were in the cluster.
Maybe theyre so arrogant they dont care, like were bugs to them that can be crushed any time its convenient?
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Post by KaiserShep on May 12, 2017 12:59:04 GMT
Plot: I didn't like Ryder, but even if I had, I'd still want them to kick the ball down the road some. Having a game a few years after this one would still have you in the same place, fledgling colonies, Kett coming back with better numbers, new leader. You would really have no reason to adventure past the cluster, you'd be worried about growing what you have. You really have too many human colonies for 20,000 as it is now. The first game should have allowed the quests you did to affect your colonies, and they should have expanded/changed over the course of the game from a few buildings to a something bigger. Growing the settlements isn't really something Ryder is responsible for. Ryder just plants the flag then moves on.
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Post by ShadowAngel on May 12, 2017 13:06:43 GMT
I don't really care what story I want, I want the dev to make it themselves rather than me make out what I want, surprise me.
Let's say ME is "done" (still haven't seen any confirmation or denial yet), why would you people be fine continuing Ryder's story 6+ years down the road? My interest by that point will be gone, not to mention bioware has hinted various times they may not even continue it before andromeda even launched. I'd say DLC is wrapping up the story and then we're onto a new protagonist whenever (and if we get the next game) the next game is.
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Post by Deleted on May 12, 2017 13:09:08 GMT
I want it to be very much the same in tone (no grimdark), continue Ryder's story but give an alternative path to go Conquest/Pirate root. Alternatively, I would not mind a new protagonist that comes from Kadara's Exiles.
I'd like the plot center on the continuing conflict with the kett in a neighboring cluster (with Meridian as a base) that would introduce no more than one or two more races, as well developed as Angara with a couple of interesting worlds each.
I would like some characters come on Quarian Arc to augment diversity of the MW Cast.
I certainly would not say no to graphics and animations upgraded, because I am not insane.
I would suggest not multiplatforming it, and just keep it for PC and whatever is the newest console out there so the bugfixing is simplified, and graphics does n't need downgrading.
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Post by Vortex13 on May 12, 2017 13:10:31 GMT
• A setting a bit more grounded in science fiction rather than a space opera / science fantasy.
• A more intellectual take on said science fiction concepts; things such as a larger focus on more 'alien' aliens and a moving away from such shallow themes of good = beautiful & bad = hideous monster
• Less overall romance content. No need to remove it completely, but this whole relationship simulator vibe the most recent titles have had needs to be trimmed way down for the sake of the overall narrative.
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Post by guanxi on May 12, 2017 13:10:32 GMT
In terms of reworking the genophage in a future instalment:
The council learns of a rogue Salarian scientist on Omega who is hellbent on Curing the Genophage. Wrex is naturally concerned about the fate of the galaxy so as a concerned citizen he offers his assistence in the matter.
The only problem is that Omega is war torn and his lab is located right in the middle of it. The plague is back worse than ever and this rogue Salarian has the backing and protection of the gangs due to his medical expertise. Reaching the Salarian will require you to join forces with Aria who has lost control of the station. Wrex and Aria have a hilarious reunion scene and Garrus is apprehend for his Archangel days during his youth.
Upon defeating the gangs and curing the Station with Mordin's help he explains that it's maelon his former assistants doing and that he supports his genophage work and his former team have been kidnapped by Bloodpak on Tuchanka. Bloodpak are trying to restart the Krogan Empire/Rebellions and unify the Krogan under the Bloodpak banner to conquer the galaxy.
Wrex agrees that this is a disaster and postulates that Urdnot must offer the Krogan a different future but defeating the Bloodpak and stopping the cure will make them pirahs but must be done. Wrex and Mordin are confronted with harrowing scenes of death and barberism along the way which make them question the morality of their choices to oppose the genophage cure. Wrex painfully conflicted.
Wrex, Mordin and Shepard gain alies in their travels and adventures on Tuchanka and defeat Wreav at the Shroud. Wrex victorious gives a rousing speech at the Hollows with clan leaders in attendance in which he successfully argues that it's not the genophage which is killing the Krogan it's their warlike nature which will seal their fate. Their fight is not with each other or with aliens but with who they are as people. If they carry on in this way the next genophage will be even worse. If the Krogan are truly the warriors they claim to be they will defeat the genophage through peaceful co-operation, alliance and re-forging the great civilization which they once were before they lost their way and gave into ther nature which has caused all this suffering and reprisal for generations. Wrex must leave the Normandy to begin discussions with the other clan leaders to lay out plans for a new Krogan future.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on May 12, 2017 13:20:19 GMT
Plot: I didn't like Ryder, but even if I had, I'd still want them to kick the ball down the road some. Having a game a few years after this one would still have you in the same place, fledgling colonies, Kett coming back with better numbers, new leader. You would really have no reason to adventure past the cluster, you'd be worried about growing what you have. You really have too many human colonies for 20,000 as it is now. The first game should have allowed the quests you did to affect your colonies, and they should have expanded/changed over the course of the game from a few buildings to a something bigger. Growing the settlements isn't really something Ryder is responsible for. Ryder just plants the flag then moves on. You were doing the quests anyway, for planet viability and AVP, which really counted for nothing in the end. Why not let them actually affect something. Then they wouldn't have been meaningless fetch quests. You would want to do them because you'd be looking forward to seeing what they did for your colony. You could have even tied which pods you opened up into the whole equation.
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Post by KaiserShep on May 12, 2017 13:27:18 GMT
Growing the settlements isn't really something Ryder is responsible for. Ryder just plants the flag then moves on. You were doing the quests anyway, for planet viability and AVP, which really counted for nothing in the end. Why not let them actually affect something. Then they wouldn't have been meaningless fetch quests. You would want to do them because you'd be looking forward to seeing what they did for your colony. You could have even tied which pods you opened up into the whole equation. Sure, but ultimately, going farther away from settled space would be the Pathfinder's role, as it would be for the other 3.
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Post by Furisco on May 12, 2017 13:57:19 GMT
Even if i'm not a fan of Andromeda i want a sequel to it but with a lot of improvements.
We need a more serious or darker tone, not the new episode of teletubbies that we got. The crew actually needs to act like they give a shit about everything that's happening, i don't wanna a squad full of Leon's from Resident Evil (Even tho it is awesome for RE, it doesn't fit Mass Effect at all). We need more of "This is my ship and you will do what i say" instead of "looting is wrong".
Get rid of Liam and Peebee and give me a badass Quarian and let me customize my squad. Give us a great villain instead of the Archon and for the love of god please improve the Kett design and their tech, everything about them looks terrible.
The combat is really good but give us improvements a more options. Let me give the squad real orders like in the OT and let me have more than 3 active powers at the same time.
And one of the most important things, give us smallers worlds but more meaningful worlds. Smaller worlds packed with good content. The smallest planet of the game was the better one. H-047c was great, i felt like i was playing the intended version of Mass Effect 1. i love that planet so much. It's beautiful, fun to explore, not huge but not small and with no fetch quests. I really want more of that instead of planets like Eos. Give me more hub worlds instead of those huge open worlds.
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Post by KaiserShep on May 12, 2017 14:20:52 GMT
I wouldn't mind if a future title is darker, possibly even darker than ME3, but I do not want it to get to the point where the optimism that I found so alluring in the franchise gets lost in the process. That would suck.
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Post by armass81 on May 12, 2017 14:28:12 GMT
Sometimes i dont know if the fans really know what they want.
"The ME3 and its endings were too dark", "this game was too lighthearted", "The women are too sexy", "theyre not sexy enough", "we dont want you to ikill or remove our characters", "we dont want you to play it too safe", "its not open world enough", "its too open world", "bring back rpg mechanics" "Theres too much rpg mechanics, make it simpler".
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commandercryptarch
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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XBL Gamertag: dfmelancholine
PSN: DFMelancholine
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Post by commandercryptarch on May 12, 2017 14:37:55 GMT
Stop playing it safe. Andromeda was the definition of "playing it safe".
That's all.
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Post by mordrek on May 12, 2017 14:45:09 GMT
I'd say Milky Way X number of years in the future, the Relays have been mostly repaired, ect, ect... something evil awaits. Insert non-snot nosed protagonist to save the world.
The tone doesn't have to be dark, but it shouldn't be a sitcom like ME:A was.
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thedarkprince
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by thedarkprince on May 12, 2017 14:47:54 GMT
Move it back to the milky way. Make a canon ending for ME3 (destroy makes most sense). Set it like 5-8 hundred years after ME3. And set the focus back to being a peace keeper among all the alien races (return as a specter). Also stop focussing on humanity! 4 games is more than enough about how awesome humans are. Also selectable alien races like origin stories in Dragon Age need to be added. Fans have wanted this for a long time.
Basically pretend that Andromeda never happened.
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Post by KaiserShep on May 12, 2017 15:11:40 GMT
One thing I know I want is for the Milky Way to stay "dead". I'd much prefer some kind of commitment to this new setting than to exhume the remains of the OT. That, and for race selection to not be a thing.
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