RageUnderFire
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Post by RageUnderFire on May 13, 2017 22:36:05 GMT
These were the best quests in all the Mass Effect games I played.
Each assignment had its own story and gave a strong context for why we were going into combat.
What made BioWare no longer pursue these kind of quests in future ME games?
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Post by RageUnderFire on May 13, 2017 22:38:39 GMT
These missions defined what it means to be N7
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Post by shechinah on May 13, 2017 22:39:22 GMT
Which assignments are you talking about? Assignments are basically a word for sidequests and the same sorts that are in ME2 exists in MEA. Though, it sounds like you're thinking of specific ones?
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Post by KaiserShep on May 13, 2017 22:45:32 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation.
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Post by rpgmaster on May 13, 2017 23:03:09 GMT
Assignments in ME2 = Run down corridor, shoot some guys, repeat X 2, press A to complete mission.
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Post by armass81 on May 13, 2017 23:09:18 GMT
If youre talking about the optional non loyalty or hiring missions of ME2, those were some of the worst ive seen.
Go to this planet, face 3 ymir mechs and pick up as many packages as you can before they blow them.
Go to this ship, fight some random mercs and read a few datapads.
And the worst ones:
Go to this planet, pick up batteries so a mech can walk over and blow up a boulder, for a few hundred minerals.
Go tot his planet and click a few buttons to put up a solar barrier.
FUN! EXCITING??!! Right...?
Seriously these are some of the most boring tripe ive seen in any game, rpg or not.
Comparing to actually discovering something like in Star Control 2, the optional content was actually good and tied to the overall discovery and mystery of it all, and offered some moments of excitement. Like discovering what happened to the androsynths, or finding the homeworld of the burvixese. As primitive as it was, it was better than anything we got in this game as optional sidecontent. That whole game was such a great journey of freedom and discovery. That completely lacked in ME, cause everything had already pretty much been discovered. Even MEA that was supposed to be all about discovery squandered this potential by making the first contact a handwave, playing it all aroudn too safe and by locking us inside one boring cluster, probably the most boring one in the whole Andromeda Galaxy.
I would have scrapped all the"discovery" missions of ME2 for a couple of more story mission planets where we catually got to see collectors more. Like Ferris Fields or some other place.
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Post by shechinah on May 13, 2017 23:35:00 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. Don't forget I Remember Me!
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Post by kino on May 13, 2017 23:41:55 GMT
I like them in context of the ME2 story, particularly the one about tracking down the rogue VI (AI?). Still, as N7 missions they made sense for Shepard but N7's aren't really anything in the MEA story other than, well, history.
Still, there was tracking down the sick colonist in Contagion. It could have been lifted straight from one of the ME2 side quests.
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Post by projectpatdc on May 13, 2017 23:46:09 GMT
You mean click on the assignment, run down an arrow corridor and shoot enemies with no freedom to explore, travel on your own, do things when you want? ME2 had great character development and side story content and music but that was about it.
The gameplay was shit. Why would I want to run down a narrow corridor when I can do that in an open word setting in MEA? The loyalty missions in MEA were probably my least favorite because they started to tread on that same path of cutscene, walk into another room, shoot, cutscene, walk into another room shoot. I would rather watch a movie. ME2 has zero replay ability for me. If the gameplay sucks, I can just watch the alternate choices on YouTube much quicker
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Post by projectpatdc on May 13, 2017 23:47:29 GMT
I like them in context of the ME2 story, particularly the one about tracking down the rogue VI (AI?). Still, as N7 missions they made sense for Shepard but N7's aren't really anything in the MEA story other than, well, history. Still, there was tracking down the sick colonist in Contagion. It could have been lifted straight from one of the ME2 side quests. And that's why Contagion is one of the worst side quests in MEA
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Post by KaiserShep on May 13, 2017 23:48:09 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. Don't forget I Remember Me! Isn't that one tied to Shepard's background? That was really good too, but I rarely get it.
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Post by malgus on May 13, 2017 23:55:41 GMT
The best? Are you kidding me,
Those were among the shittiest side quest I had ever seen in a bioware game, it had no story whatsoever. When you have your mission explained in a text box, and the mission consists of coming there, kill the ennemies and press a button, and you know the consequences of the mission in an other text box, not my definition of fun.
Side quest in the first mass effect might have been bad, but at least some of them, had a story reward at the end, you had a cinematic conversation for some of them like toombs threatening the cerberus guy. These assignments barely had any story or conversations whatsoever, no these side quest were certainly not good. In ME 2 the second you leave a main planet and don't try a loyalty or recruitment mission, it was freaking boring.
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Post by kino on May 14, 2017 0:52:31 GMT
I like them in context of the ME2 story, particularly the one about tracking down the rogue VI (AI?). Still, as N7 missions they made sense for Shepard but N7's aren't really anything in the MEA story other than, well, history. Still, there was tracking down the sick colonist in Contagion. It could have been lifted straight from one of the ME2 side quests. And that's why Contagion is one of the worst side quests in MEA I kind of liked Contagion. One of the conclusions to that quest I did not see coming and when it did I was like "holy shit, man". Not many side quests do that.
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Post by projectpatdc on May 14, 2017 0:59:11 GMT
And that's why Contagion is one of the worst side quests in MEA I kind of liked Contagion. One of the conclusions to that quest I did not see coming and when it did I was like "holy shit, man". Not many side quests do that. Story was cool. The mechanics behind it were meh. But honestly I don't know why I compared it to ME2. There was no linear shooting involved. At least it was different with the galaxy map scanning.
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Post by zipzap2000 on May 14, 2017 1:11:43 GMT
You mean click on the assignment, run down an arrow corridor and shoot enemies with no freedom to explore, travel on your own, do things when you want? ME2 had great character development and side story content and music but that was about it. The gameplay was shit. Why would I want to run down a narrow corridor when I can do that in an open word setting in MEA? The loyalty missions in MEA were probably my least favorite because they started to tread on that same path of cutscene, walk into another room, shoot, cutscene, walk into another room shoot. I would rather watch a movie. ME2 has zero replay ability for me. If the gameplay sucks, I can just watch the alternate choices on YouTube much quicker Reading your post its clear you didnt do many of them. This sounds like maybe two of them. Batarians firing mussiles at human colonies and you choosing between the people or the colony kinda shits all over your assertion here actually.
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Post by Link"Guess"ski on May 14, 2017 1:12:32 GMT
These were the best quests in all the Mass Effect games I played. Each assignment had its own story and gave a strong context for why we were going into combat. What made BioWare no longer pursue these kind of quests in future ME games? I love you. Finally someone who acknowledges ME2 for why it was so good. The stars and moon alligned when that game was being made. Great core design like these admittedly "arcady" assignments with good buildup, dialogue that explained what was going to happen clearly. It wasn't ME3 where every mission started with something completely vague like "I'm sorry but I can't fly you in you'll have to land!!!" and then arbitrary combat because there's war and that's an excuse to make every level another part of Gears of War. ME2 had levels that felt like action levels but it had a clear start point that felt like a warm up to set the mood and atmosphere, sometimes it was pure segments of dialogue, leading into great encounters with good enemy placements and tactically designed levels. Then on top of that ME2 had quality audio design to the point where Shepard's armor makes little squeaks when he rubs his neck during a cutsene, and the way ME123 move seamlessly from gameplay to cutscene unlike Dragon Age Inquisition and MEA that do fade to black, then cut to black, then load etc... ME2 always made it extra clear how the cinematic cuts from gameplay to cinema transitioned. You walk into a room with Garrus, you press talk and the camera cuts like the gameplay itself was just one angle in a long movie to another angle where Shepard and Garrus stand so you don't notice they're repositioned. ME3 had NPCs disappearing after the end of a cutscene, bad camera angles ad nauseum, ME1 was also unpolished cinematically. ME2 had fantastic levels and then it also had high attention ot detail in music and cinematic design. Also, say what you will about the plot and how contrived it can be, but TIM at least knows like he knows what he's talking about in the game. It actually feels cunning as a player to talk to him when he introduces the next big mission and you believe he has an ulterior overview of a bigger picture until ME3 when everything you love and cherish crashes and burns from the introduction to the ending of the game (except a lot of gullible fanboys that aren't me )
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Post by zipzap2000 on May 14, 2017 1:15:29 GMT
@op fav one is that virus that hijacjs a bunch of mechs crashes the ship kills the crew and then ibfects a space station.
Atmosphere
Most hated one.
Setting up the solar radiation shields/Gei Hinnom.
Annoying puzzle/OP varren.
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Post by isaidlunch on May 14, 2017 1:44:05 GMT
I liked them too. Sure they were light on story but they were nice and relaxing to do, games like ME2 and DAO had such a nice balance of content that I actually looked forward to the "mindless" quests.
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Post by KaiserShep on May 14, 2017 2:10:52 GMT
@op fav one is that virus that hijacjs a bunch of mechs crashes the ship kills the crew and then ibfects a space station. Atmosphere Most hated one. Setting up the solar radiation shields/Gei Hinnom. Annoying puzzle/OP varren. I forgot about that shield puzzle. Kinda weird that there was basically no regular technician anywhere that could handle this. It's like having a SEAL team come to my apartment to repair the fridge.
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Post by zipzap2000 on May 14, 2017 3:14:59 GMT
@op fav one is that virus that hijacjs a bunch of mechs crashes the ship kills the crew and then ibfects a space station. Atmosphere Most hated one. Setting up the solar radiation shields/Gei Hinnom. Annoying puzzle/OP varren. I forgot about that shield puzzle. Kinda weird that there was basically no regular technician anywhere that could handle this. It's like having a SEAL team come to my apartment to repair the fridge. Lets not forget finding another beacon and not recording the data for the council this time. Dammit Shep we could have saved a few million lives leaking that one to the media.
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Post by projectpatdc on May 14, 2017 3:28:59 GMT
You mean click on the assignment, run down an arrow corridor and shoot enemies with no freedom to explore, travel on your own, do things when you want? ME2 had great character development and side story content and music but that was about it. The gameplay was shit. Why would I want to run down a narrow corridor when I can do that in an open word setting in MEA? The loyalty missions in MEA were probably my least favorite because they started to tread on that same path of cutscene, walk into another room, shoot, cutscene, walk into another room shoot. I would rather watch a movie. ME2 has zero replay ability for me. If the gameplay sucks, I can just watch the alternate choices on YouTube much quicker Reading your post its clear you didnt do many of them. This sounds like maybe two of them. Batarians firing mussiles at human colonies and you choosing between the people or the colony kinda shits all over your assertion here actually. No i ccouldnt bring myself to replay ME2 or ME3 after two playthroughs. There was no replay value to them in terms of gameplay enjoyment. I want freedom in my games, not being on rails. So if you mean this mission, All I see is limited gameplay, limited RPG skills (I prefer the new Skyrim type system where you can develop the character the way you want), glitchy gameplay, narrow corridor shooting, narrative storybook decisions, non-immersive loading screens, non-immersive galaxy map, and decent animations. It was great during its time, but gameplay and level design is so antiquated. MEA improved the gameplay in many aspects. This just looks as fun as the Order: 1886. Funny thing is this dude complains about having a vehicle. Who does that? Why would you complain about something that actually diversifies the gameplay. If it's bad that's the fault of the dev for not caring enough, not the fault of the system.
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Post by zipzap2000 on May 14, 2017 3:42:23 GMT
Reading your post its clear you didnt do many of them. This sounds like maybe two of them. Batarians firing mussiles at human colonies and you choosing between the people or the colony kinda shits all over your assertion here actually. No i ccouldnt bring myself to replay ME2 or ME3 after two playthroughs. There was no replay value to them in terms of gameplay enjoyment. I want freedom in my games, not being on rails. So if you mean this mission, All I see is limited gameplay, limited RPG skills (I prefer the new Skyrim type system where you can develop the character the way you want), glitchy gameplay, narrow corridor shooting, narrative storybook decisions, non-immersive loading screens, non-immersive galaxy map, and decent animations. It was great during its time, but gameplay and level design is so antiquated. MEA improved the gameplay in many aspects. This just looks as fun as the Order: 1886. Funny thing is this dude complains about having a vehicle. Who does that? Why would you complain about something that actually diversifies the gameplay. If it's bad that's the fault of the dev for not caring enough, not the fault of the system. There is no way you can tell me that acvidentally discovering this stuff and playing it out was actually worse than driving around scanning data pads and there is no way ME1s style of side quest delivery even comes close to some of the stuff you get in ME2, sone the ones in ME2 involve multiple locations and have stories that stretch across multiple mission lications so that leaves us with what exactly? What are you saying is the better version of side quests in Mass Effect?
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RageUnderFire
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Post by RageUnderFire on May 14, 2017 3:58:55 GMT
Personally I dislike wasting my time doing pointless driving.
Action packed and to the point is where it's at.
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Post by dmc1001 on May 14, 2017 5:04:11 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. Don't forget I Remember Me! It's the quest that makes me want to play Colonist Shepard even though my canon Shepard is Earthborn.
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Post by derrame on May 14, 2017 5:52:31 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. even those side quests from ME2 are way better than the fetch quests in MEA back to topic, yes, ME2 is the best of all, side quests and recruiting missions had everything, context, depth, characters's story
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