inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 14, 2017 19:19:45 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. even those side quests from ME2 are way better than the fetch quests in MEA back to topic, yes, ME2 is the best of all, side quests and recruiting missions had everything, context, depth, characters's story This is a bit vague, so which quests are we really comparing here? ME2's little side missions are a more direct comparison to, say, Something In The Water, Contagion (admittedly a poor example), Uncovering The Past, etc., not Comparatively Alien, Hitting Rocks for Science or the other various collection quests where you literally are fetching objects and data for NPC's. ME2's side missions were basically landing at this tiny zone, fight some mooks and then it's over. Sometimes it might throw a different mechanic at you, but it'll just be a crappy maze level, like the MSV Estevanico. Just about the only one of those ME2 missions I thought was genuinely decent was N7: Javelin Missiles Launch, since you did have to choose whether you saved the military complex or the civilian population. None of them really had a proper story attached to them. This is why I'll always maintain that for all of ME1's mechanical deficiencies and copy/paste levels, there was at least more effort put into the stories in some of those side missions, and I think that MEA did a better job of getting at least a little closer to that than ME2 ever bothered to.
|
|
Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
inherit
658
0
Nov 25, 2024 13:02:34 GMT
3,624
Obadiah
2,677
August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
|
Post by Obadiah on May 14, 2017 19:25:21 GMT
Don't forget the ME1 Admiral Hackett audio brief before and after the missions.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 14, 2017 19:27:24 GMT
Don't forget the ME1 Admiral Hackett audio brief before and after the missions. I liked also that there was some variety in the way it could play out. My favorite was The Negotiation, because it had a little bit of subtlety in it. If you actually came to an agreement with the Warlord, Hackett is clearly disappointed. He sent you in with the hope that you would kill everyone there. Sneaky bastard XD
|
|
inherit
3439
0
9,682
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on May 14, 2017 19:46:56 GMT
I for one actually liked the uncharted planets of ME1, driving on the was tedious but they functioned great as a narrative mechanic to illustrate how empty and desolate the universe is in a way the galaxy map could not. They also had neat skyboxes and weather conditions that later games could not really replicate. It was never clear to me why illustrating that was useful. Don't we all know that?
|
|
andromedamnit
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Niftybiotic
Posts: 46 Likes: 93
inherit
7027
0
93
andromedamnit
46
April 2017
andromedamnit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Niftybiotic
|
Post by andromedamnit on May 14, 2017 19:58:32 GMT
ME2 mini side quests were a bit bland but generally I ignore them. MEA has so many more side quests - some are great, some are ok, some are plain tedious.
Now if you are talking about main missions, ME2 wins for me every time. Every squad pick-up or loyalty mission has its own awesome story, character insight and great dialogue as well as the action sequences. I've just started playing again so the Mordin and Garrus pick-up missions are fresh in my mind. The atmosphere you get in Afterlife and the Omega slums is great - it really feels like an utter shithole. And the little extras along the way (helping out the grumpy Batarian, stopping the little whelp signing up with the mercs etc) add even more to it. Main missions in Andromeda were kind of a let down to be honest... especially later on in the game. They were all pretty short and empty when it came down to it, and interspersed between such lengthy periods of faffing about getting planets viable, that I often forgot what the heck was going on. I wish they had spent more time on genuine story missions. I don't mind being 'on rails' if the rails are taking me on a compelling journey.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on May 14, 2017 20:08:14 GMT
I don't mind being 'on rails' if the rails are taking me on a compelling journey. This. LiS and all of TellTale's games are like this. Hell, even The Technomancer was on rails to a point.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7261
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 14, 2017 20:10:33 GMT
It was never clear to me why illustrating that was useful. Don't we all know that? Don't we all know that Shepard shoots the bad guys by the dozens either? Jeez, what kind of a comment is this?
|
|
inherit
3439
0
9,682
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on May 14, 2017 20:26:05 GMT
It was never clear to me why illustrating that was useful. Don't we all know that? Don't we all know that Shepard shoots the bad guys by the dozens either? Jeez, what kind of a comment is this? The kind of comment where we're discussing a game feature. You said it was good to illustrate that the universe is empty. I said that I didn't see why illustrating that was good. Can you explain why illustrating that is good, or is this just a feeling you have without knowing why you have it? I thought that most of the UNC missions made no RP sense and should have been scrapped, FWIW. Illustrating the emptiness of the universe just emphasizes that Shepard shouldn't be anywhere in these random clusters in the first place.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7261
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 14, 2017 20:35:17 GMT
The kind of comment where we're discussing a game feature. You said it was good to illustrate that the universe is empty. I said that I didn't see why illustrating that was good. Can you explain why illustrating that is good, or is this just a feeling you have without knowing why you have it? I thought that most of the UNC missions made no RP sense and should have been scrapped, FWIW. Illustrating the emptiness of the universe just emphasizes that Shepard shouldn't be anywhere in these random clusters in the first place. Thanks for your opinion. However the clusters you can visit are not random as they contain specific tasks that are given by Hackett or other intel.
|
|
RageUnderFire
N3
Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
inherit
1548
0
430
RageUnderFire
898
Sept 11, 2016 20:30:26 GMT
September 2016
rageunderfire
Mass Effect Trilogy
Aralakh
|
Post by RageUnderFire on May 14, 2017 21:39:40 GMT
Raiding the Batarians on their own ships to push their shit in
Easily some the best missions in any ME game
When developers were azzking people What Does N7 Mean to You. THat's the game of action I was expecting in Andromeda
|
|
inherit
3439
0
9,682
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on May 14, 2017 21:43:17 GMT
Hackett doesn't count, Sol and maybe the P/R mission excepted, since you have to go to the cluster first before Hackett tells you to do something there.
And they're random relative to Shepard's mission -- you know, that little saving-the-Galaxy business. Except for the two Artemis Tau sidequests, which Shepard could conceivably blunder the not while looking for Liara.
|
|
yan
N3
Posts: 322 Likes: 692
inherit
803
0
Mar 30, 2022 21:47:44 GMT
692
yan
322
August 2016
yan
|
Post by yan on May 15, 2017 3:59:03 GMT
Because all this missions sux?
Well, not all, I like two of then, the one with the javelin missiles and blue suns in strontium mule (there 3 or 4 sub-bosses in this mission).
|
|
inherit
209
0
3,640
zipzap2000
Zip has left the building.
2,263
August 2016
zipzap2000
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by zipzap2000 on May 15, 2017 4:07:47 GMT
I don't mind being 'on rails' if the rails are taking me on a compelling journey. This. LiS and all of TellTale's games are like this. Hell, even The Technomancer was on rails to a point. Telltale are blowing away everyone for story telling these days and its so on rails Clem is practically choo chooing as she smashes peoples skulls in.
|
|
riotinducer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 90 Likes: 157
inherit
7793
0
157
riotinducer
90
Apr 18, 2017 15:43:15 GMT
April 2017
riotinducer
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by riotinducer on May 15, 2017 7:18:27 GMT
The ME2 style N7 assignments were only good as a means to enjoy the combat system of the game more. Each mission was a genuinely unique handcrafted combat zone. If you only wanted to shoot things they were great, if you actually wanted narrative out of them...well I've played MMO's that make more compelling side quests.
ME1 side quests had a lot of effort put into their story and it paid off even if the areas they were set in were the worst sort of copy pasta. There's a reason I remember Toombs, Major Kyle and others to this day yet I struggle to recall any ME2 N7 assignment.
I still feel like there should have been a best of both worlds, side quests in unique combat zones with actual story interaction interspersed. Unfortunately ME3 failed to find it, I honestly entirely forgot about the MP map N7 side quests until someone in this thread mentioned them.
ME:A on the other hand I feel has done more for the narrative of side quests than the previous two games put together. I was genuinely hooked into the story of a good number of side quests because they had actual narrative depth and interaction. The Contagion and Firefighters side quests made me genuinely worried about the state of the in game world and characters. Even small things you run into have this extra level of polish, like helping a random group of friendly outcasts repair their communications antenna so they can talk to their loved ones on the nexus again.
Idk the more I think about it the more I feel like the way ME:A delivers its content is what ME1 originally set out to do, for better or worse.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 15, 2017 8:51:35 GMT
This. LiS and all of TellTale's games are like this. Hell, even The Technomancer was on rails to a point. Telltale are blowing away everyone for story telling these days and its so on rails Clem is practically choo chooing as she smashes peoples skulls in. And TellTale should make a mass Effect game. Preferably starting with the contact Wars. But mass effect is the all in one package. the next one needs better story telling and more diverse/complete gameplay. It doesn't need to gut all the gameplay and streamline everything for the story like ME2 and ME3. ME1 and other games can still incorporate open maps while not sacrificing story. Mass Effect should always include some kind of exploration the outer space genre.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on May 15, 2017 11:57:06 GMT
This. LiS and all of TellTale's games are like this. Hell, even The Technomancer was on rails to a point. Telltale are blowing away everyone for story telling these days and its so on rails Clem is practically choo chooing as she smashes peoples skulls in. Can't wait for the next installment of TWD:ANF to come out. Heh, sounds kind'a odd saying that since I'm not interested in the ME series at all now a days. And I am recognizing different voices in other games. For instance, Courtenay Taylor (who does Jack) is doing the voice for the female protagonist in FO4. I'm really enjoying FO4, which I never thought I'd be saying. But it is what it is, I s'pose.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on May 15, 2017 13:10:41 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. Don't forget I Remember Me! CHRIS L'ETOILE!
|
|
inherit
8151
0
20
gel214th
16
May 2017
gel214th
|
Post by gel214th on May 15, 2017 14:36:51 GMT
Seriously these are some of the most boring tripe ive seen in any game, rpg or not. I still prefer those to the Fetch X, Find Y number of things that ME:A has. I really hate those types of quests. I like the combat, so heading down to a combat mission with a backstory was a lot of fun for me.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 15, 2017 14:40:13 GMT
It did?
|
|
Turian Werewolf
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Posts: 57 Likes: 71
inherit
910
0
Jul 24, 2019 16:12:34 GMT
71
Turian Werewolf
57
Aug 11, 2016 20:12:14 GMT
August 2016
turianwerewolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
|
Post by Turian Werewolf on May 15, 2017 14:45:44 GMT
The hyperbole in this thread is hilarious. I love how someone can criticize the idea of "running down a corridor, shooting bad guys and hitting A to end the mission" when 50% of Andromeda is driving around to bad guy camps, shooting them and searching for randomly generated datapads.
ME2's assignments were pretty cool. They expanded the galaxy, making it feel like there was more happening than the central story. Boarding pirate ships, checking out a crashed wreckage, faulty satellite stations, etc. All of these missions were on unique levels (meaning, not part of a larger map we've been exploring), and I appreciated that effort. I liked the atmosphere these missions provided and made me yearn for a truly standalone adventure for Shep and crew.
I'd love to see BioWare go back to these kinds of sidequests in the future.
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on May 15, 2017 14:47:46 GMT
Its sad that ME1 has still the best sidecontent of the trilogy. Even with its boring copypasted locations and planets, at least there was some talking scenes in there, not datapads or e-mails for you to read.
|
|
rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 483
inherit
6259
0
Oct 18, 2017 22:12:20 GMT
483
rpgmaster
220
March 2017
rpgmaster
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by rpgmaster on May 15, 2017 14:49:05 GMT
The hyperbole in this thread is hilarious. I love how someone can criticize the idea of "running down a corridor, shooting bad guys and hitting A to end the mission" when 50% of Andromeda is driving around to bad guy camps, shooting them and searching for randomly generated datapads. Do not mistake criticizing ME2 as praising ME:A.
|
|
inherit
3439
0
9,682
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on May 15, 2017 15:16:58 GMT
The hyperbole in this thread is hilarious. I love how someone can criticize the idea of "running down a corridor, shooting bad guys and hitting A to end the mission" when 50% of Andromeda is driving around to bad guy camps, shooting them and searching for randomly generated datapads. Do not mistake criticizing ME2 as praising ME:A. The question is whether a poster is holding both games to the same standard. Or is using a rational standard which really does make one game better than the other. If having a choice about the angles you shoot people from is really important to you, then ME:A's design is better than ME2's. It's the reverse if you prefer a designed combat experience. (I'm neutral, myself ; I rank ME2 worse for other factors; in particular, I don't think the power/ shield interaction works very well.)
|
|
RamShep
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 31 Likes: 22
inherit
8449
0
22
RamShep
31
May 2017
ramshep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by RamShep on May 20, 2017 6:00:55 GMT
I don't mind being 'on rails' if the rails are taking me on a compelling journey. I agree with this 100%.
Regarding ME2/ME3/MEA side quests - you don't have to do them. ME2 recrutiment and loyalty missions - you can choose which missions you do or don't do and in which order. ME2/ME3/MEA main missions - has to be done in order.
So I don't understand the comment about ME2/ME3 being "on rails" but MEA is not?
If you compare just the main missions, ME2/ME3 took me on a VERY compelling journey. MEA? Not so much.
|
|
kheld
N2
Posts: 77 Likes: 93
inherit
7578
0
93
kheld
77
Apr 13, 2017 12:29:44 GMT
April 2017
kheld
|
Post by kheld on May 20, 2017 7:42:12 GMT
The hyperbole in this thread is hilarious. I love how someone can criticize the idea of "running down a corridor, shooting bad guys and hitting A to end the mission" when 50% of Andromeda is driving around to bad guy camps, shooting them and searching for randomly generated datapads. ME2's assignments were pretty cool. They expanded the galaxy, making it feel like there was more happening than the central story. Boarding pirate ships, checking out a crashed wreckage, faulty satellite stations, etc. All of these missions were on unique levels (meaning, not part of a larger map we've been exploring), and I appreciated that effort. I liked the atmosphere these missions provided and made me yearn for a truly standalone adventure for Shep and crew. I'd love to see BioWare go back to these kinds of sidequests in the future. ME2 is definitely my fav ME game. Scanning a planet, finding an anomaly, then going down to a unique combat or puzzle area, brilliant fun. I scanned every planet in ME:A, finding nothing like ME2s areas was a big disappointment. Imagine if they had created a random event generator, with a mix of location/map/enemy/puzzle generated, that would have been interesting, AND replayable.
|
|