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Post by alanc9 on May 14, 2017 7:15:29 GMT
The ME2 N7 missions were often pretty weak. OTOH, they were fast and cheap, and I'll take fast and cheap over ME1's slow and cheap UNCs anytime.
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Post by kumazan on May 14, 2017 7:36:48 GMT
Because they were utter crap. Most of them consist in the Normandy leaving you at the start of a corridor, and then you prceed to shoot all things you find from that point to the other side of that corridor. Then, some of those would have a contrived choice at the end of it: there are two missiles but -oh noes- we only have one override code, what will you do? With the thought process being spoonfed to you:
Yes - Let the civilians rot, save spaceport / Am I a psychopath? \ No - Save the civilians, duh
And there were even worse, like N7 Estevanico. What was the point of that one?
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Post by Deleted on May 14, 2017 8:44:32 GMT
They seemed to have replaced them with a bjillion additional tasks.
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Post by abaris on May 14, 2017 8:51:51 GMT
Obviously nostalgic feelings taking over. The side missions and N7s were just as basic as the side missions are in MEA. It was all fetch, fight and carry. That's not even Bioware doing it, that's the whole industry packing their games with forgetable fillers.
In terms of side quests, ME2 was just as bland.
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Post by Psychevore on May 14, 2017 9:46:48 GMT
I ignored these missions structurally in ME2.
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Post by shechinah on May 14, 2017 9:54:17 GMT
Lets not forget finding another beacon and not recording the data for the council this time. Dammit Shep we could have saved a few million lives leaking that one to the media. Speaking of recording, you would have thought Shepard or one of the squadmates would have recorded the conversation with Vigil when it became apparent what Vigil was.
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Post by Deleted on May 14, 2017 9:57:08 GMT
back to topic, yes, ME2 is the best of all, side quests and recruiting missions had everything, context, depth, characters's story ME2 is actually one of the worst game of the trilogy. No plot at all you basically spend an entire game putting together a crew of people and solving their daddy issues. You're forced to work with Cerberus, killing random mercs and dealing with the worst enemies (in terms of their development) to date...the Collectors. The cherry on the top being that everything you achieved in that game is basically rendered pointless in ME3. I don't deny it had its moments like Suicide Mission and LoTSB but aside from that is basically a corridor shooter, with no plot and no exploration whatsoever. You could basically play ME1 and with a minor changes go directly to ME3 without even losing much plot development to begin with. No storywise and character-wise ME2 is the worst.
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Post by zipzap2000 on May 14, 2017 10:57:12 GMT
back to topic, yes, ME2 is the best of all, side quests and recruiting missions had everything, context, depth, characters's story ME2 is actually one of the worst game of the trilogy. No plot at all you basically spend an entire game putting together a crew of people and solving their daddy issues. You're forced to work with Cerberus, killing random mercs and dealing with the worst enemies (in terms of their development) to date...the Collectors. The cherry on the top being that everything you achieved in that game is basically rendered pointless in ME3. I don't deny it had its moments like Suicide Mission and LoTSB but aside from that is basically a corridor shooter, with no plot and no exploration whatsoever. You could basically play ME1 and with a minor changes go directly to ME3 without even losing much plot development to begin with. No storywise and character-wise ME2 is the worst. The whole point of Mass Effect Andromeda is you're a kid walking in your fathers footsteps and your better than your sibling because your dad chose you. Its the lord high preist of the daddy issues cult.
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Post by Deleted on May 14, 2017 11:05:36 GMT
ME2 is actually one of the worst game of the trilogy. No plot at all you basically spend an entire game putting together a crew of people and solving their daddy issues. You're forced to work with Cerberus, killing random mercs and dealing with the worst enemies (in terms of their development) to date...the Collectors. The cherry on the top being that everything you achieved in that game is basically rendered pointless in ME3. I don't deny it had its moments like Suicide Mission and LoTSB but aside from that is basically a corridor shooter, with no plot and no exploration whatsoever. You could basically play ME1 and with a minor changes go directly to ME3 without even losing much plot development to begin with. No storywise and character-wise ME2 is the worst. The whole point of Mass Effect Andromeda is you're a kid walking in your fathers footsteps and your better than your sibling because your dad chose you. Its the lord high preist of the daddy issues cult. Considering the amount of people saying they love ME2 story, plot and characters then you would love ME:A too if that is true. BW brought back those elements because it listened to their fans...problem is that the fans don't know what they want, BW fault is trying to appease everyone.
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Post by Reorte on May 14, 2017 11:09:47 GMT
I forgot about that shield puzzle. Kinda weird that there was basically no regular technician anywhere that could handle this. It's like having a SEAL team come to my apartment to repair the fridge. I suppose it's all about trying to find quests which involve more than just a bit more pew-pew. I'm fine with that, more than "go here, shoot everyone, possibly listen to some lines of dialogue to pick who else gets arbitrarily killed because there's never a right answer" is welcome - as long as it's made interesting, and has its own challenges.
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Post by wright1978 on May 14, 2017 12:13:40 GMT
These were the best quests in all the Mass Effect games I played. Each assignment had its own story and gave a strong context for why we were going into combat. What made BioWare no longer pursue these kind of quests in future ME games? I personally preferred ME2's model. Hoping silver lining from the blowback MEA is getting is that this drive for open world over more contained but more narratively focused is on the wane.
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Post by ShadowAngel on May 14, 2017 12:56:35 GMT
The assignments in ME2 were just as bad as the N7 missions ME3. As another said, they consist of just shooting down a corridor and picked my stuff up. The solar panel one was just EXCITING! Only took a minute and you get jack from it. What about defending crates vs mechs? Yup, awesome.
Face it really, mass effect (entire franchise) has been awful on the side quests. I've never been interested In them.
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Post by Qui-Gon GlenN7 on May 14, 2017 13:43:58 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Lol, easiest Insanity mission of all. 1) Enter mission 2) Spawn on planet 3) Equip Cain as you start walking around the first corner. 4) See YMIR mechs hanging out together, conveniently close together. 5) Nuke their asses with one shot, lol, then explore the map while having saved all 20 cargo boxes.
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Post by KaiserShep on May 14, 2017 13:45:40 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Lol, easiest Insanity mission of all. 1) Enter mission 2) Spawn on planet 3) Equip Cain as you start walking around the first corner. 4) See YMIR mechs hanging out together, conveniently close together. 5) Nuke their asses with one shot, lol, then explore the map while having saved all 20 cargo boxes. Lol I always did that in subsequent playthroughs.
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Post by christsuperstar on May 14, 2017 14:12:27 GMT
No i ccouldnt bring myself to replay ME2 or ME3 after two playthroughs. There was no replay value to them in terms of gameplay enjoyment. I want freedom in my games, not being on rails. So if you mean this mission, All I see is limited gameplay, limited RPG skills (I prefer the new Skyrim type system where you can develop the character the way you want), glitchy gameplay, narrow corridor shooting, narrative storybook decisions, non-immersive loading screens, non-immersive galaxy map, and decent animations. It was great during its time, but gameplay and level design is so antiquated. MEA improved the gameplay in many aspects. This just looks as fun as the Order: 1886. Funny thing is this dude complains about having a vehicle. Who does that? Why would you complain about something that actually diversifies the gameplay. If it's bad that's the fault of the dev for not caring enough, not the fault of the system. I hate the Skyrim model with a burning passion - it sacrifices any kind of quality for "freedom" and "quantity". What fun is it running around in a dead world without any meaning and any quality story told - akin to a mmo world? I'd prefer Mass Effect kept fairly linear with an epic kick-ass story, thanks. ME:A exploration is a joke, outright - it's really just a pretty singleplayer mmo, and only quests worth anything are the loyalty/main ones. I wouldn't even mind it if they did away the CC (oh noes) - since I'm betting it somewhat sacrifices the potential for high quality premade faces on PC and NPCs alike, but that's just a guess though. I'm actually curious, what do you find exciting about such a game model? Did you enjoy levelling in vanilla WoW too?
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Post by alanc9 on May 14, 2017 15:52:35 GMT
Obviously nostalgic feelings taking over. The side missions and N7s were just as basic as the side missions are in MEA. It was all fetch, fight and carry. That's not even Bioware doing it, that's the whole industry packing their games with forgetable fillers. In terms of side quests, ME2 was just as bland. There is a difference, though. ME1 used cheap recycled environments and had dialogue, ME2 used custom-built environments and skimped on dialogue, and ME3 had dialogue and custom maps, but the custom maps were built for MP rather than the N7 mission. If a player has a strong preference for one of those design approaches, he'll naturally prefer that game's implementation. (I rank them 3>2>1 myself, but it's a very weak preference.)
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Post by Element Zero on May 14, 2017 16:02:27 GMT
To each his own, OP. I love all four ME games, but ME2's quest structure was not great. Every quest was very gamist, complete with a "Mission Accomplished" screen and XP reward at the end. If your goal is to compare this to MEA, I'll choose MEA's more immersive approach every time.
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Post by Deleted on May 14, 2017 16:13:51 GMT
ME2 had N7 missions? I thought Shep was working for Cerberus and babysitting recruits, rather than doing anything Alliance related.
ME2 was on rails to the point I didn't even bother to try to do any additional exploring. Also, I'm usually pretty eager to get it over with so I can get Shepard back to the Alliance in ME3.
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Post by alanc9 on May 14, 2017 16:14:45 GMT
I liked the Mission Accomplished screen just fine, myself, since that's about how we'd handle the end of a play session in PnP -- hand out the XP, handwave away returning to base and maintenance stuff, and call it a night.
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Post by jamiecotc on May 14, 2017 16:48:26 GMT
The assignments were pretty meh, I thought. The worst one is chasing down the trail of faulty Hahne-Kedar mechs in ME2. Mechs are easily the most obnoxious enemies in the entire franchise. ME3 carried that terrible tradition, but at least the combat was better. ME1 had better minor missions, like Major Kyle and The Negotiation. What the ME2 assignments gave was variety in location, different gaming mechanics and just slightly more interaction with squadmates. ME1 assignments, for one, Shepard spoke, and roughly half of them had some decision that had to be made at the end. 'I Remember Me' which was a Sole Survivor quest about a girl who had just escaped Batarian slavery is still one of my favorite missions in the who trilogy and Shep doesn't have to fire a gun once. I wish to god that BW had taken these two elements and spliced them together for ME3. ME:A does this to a certain degree, but there is a sameness about it all. The SAM hacking sidequest comes to mind as being closest to that combination of ME1 and ME2 'assignments'.
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Post by KaiserShep on May 14, 2017 17:01:29 GMT
ME2 had N7 missions? I thought Shep was working for Cerberus and babysitting recruits, rather than doing anything Alliance related. ME2 was on rails to the point I didn't even bother to try to do any additional exploring. Also, I'm usually pretty eager to get it over with so I can get Shepard back to the Alliance in ME3.Me too. I hated being with Cerberus. Heck I loved when the Alliance repainted the Normandy and got all that crap off the hull. But then we had nothing but Cerberus-branded crap everywhere. I only make an exception for the Harrier, since I get to kill Cerberus with it.
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Post by Deleted on May 14, 2017 17:23:23 GMT
ME2 had N7 missions? I thought Shep was working for Cerberus and babysitting recruits, rather than doing anything Alliance related. ME2 was on rails to the point I didn't even bother to try to do any additional exploring. Also, I'm usually pretty eager to get it over with so I can get Shepard back to the Alliance in ME3.Me too. I hated being with Cerberus. Heck I loved when the Alliance repainted the Normandy and got all that crap off the hull. But then we had nothing but Cerberus-branded crap everywhere. I only make an exception for the Harrier, since I get to kill Cerberus with it. I've rarely been able to bring myself to using any Cerberus themed armor or weapons - even though some of it is pretty good stuff. I guess there are some mods that recolor some of those items and align them with Alliance colors and themes. But if you go through the Hades Dogs series of missions in ME1 and read the codex in ME2 (which unequivocally states that both the Alliance and the Council view Cerberus as a terrorist organization and enemy), it's pretty hard to justify Shep's willingness to work with them in ME2. I'll never understand its popularity.
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Post by KaiserShep on May 14, 2017 17:31:58 GMT
ME2 is actually one of the worst game of the trilogy. No plot at all you basically spend an entire game putting together a crew of people and solving their daddy issues. You're forced to work with Cerberus, killing random mercs and dealing with the worst enemies (in terms of their development) to date...the Collectors. The cherry on the top being that everything you achieved in that game is basically rendered pointless in ME3. I don't deny it had its moments like Suicide Mission and LoTSB but aside from that is basically a corridor shooter, with no plot and no exploration whatsoever. You could basically play ME1 and with a minor changes go directly to ME3 without even losing much plot development to begin with. No storywise and character-wise ME2 is the worst. The whole point of Mass Effect Andromeda is you're a kid walking in your fathers footsteps and your better than your sibling because your dad chose you. Its the lord high preist of the daddy issues cult. Well, he didn't choose which because of "better", but rather "being there at the time". Can you imagine him choosing the sibling in a coma? Well great. Let's just wait until Scott wakes up so we can get this Pathfinding show on the road. As for daddy issues, I didn't really get that impression despite the heavy emphasis on the father thing, unless the loss itself counts. But then, "daddy issues" is a gross oversimplification of ME2's companion issues too. Miranda and Jacob are really the only ones with serious parental problems. Thane I guess? But he's the father lol.
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Post by Deleted on May 14, 2017 17:40:53 GMT
The whole point of Mass Effect Andromeda is you're a kid walking in your fathers footsteps and your better than your sibling because your dad chose you. Its the lord high preist of the daddy issues cult. Well, he didn't choose which because of "better", but rather "being there at the time". Can you imagine him choosing the sibling in a coma? Well great. Let's just wait until Scott wakes up so we can get this Pathfinding show on the road. As for daddy issues, I didn't really get that impression despite the heavy emphasis on the father thing, unless the loss itself counts. But then, "daddy issues" is a gross oversimplification of ME2's companion issues too. Miranda and Jacob are really the only ones with serious parental problems. Thane I guess? But he's the father lol. It is oversimplification, but... Grunt's issue has to do with being tank bred and having no heritage. Jack's problems were caused by the way she was raised. Tali's issue is related to her father's actions. Samara's deal is her own offspring. So - there's quite a bit of family (or lack of it) stuff going on.
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Post by Deleted on May 14, 2017 18:09:49 GMT
I for one actually liked the uncharted planets of ME1, driving on the was tedious but they functioned great as a narrative mechanic to illustrate how empty and desolate the universe is in a way the galaxy map could not. They also had neat skyboxes and weather conditions that later games could not really replicate.
ME2's N7 quests were enviromentally quite well designed but they were unimaginably brief and lacked meaningfull narrative context, they carried no weight and were very disconnected from the larger universe.
ME3's N7 quests were arguably the worst with complete shooting gallerise set in re-used multiplayer maps, I really loathed these.
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