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Post by Deleted on Jul 19, 2017 14:18:43 GMT
Good folks, those who watched the interviews, did they confirm customizable protagonist in CP2077 in the interviews by any chance?
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Post by Vortex13 on Jul 19, 2017 14:21:38 GMT
Pondsmith confirming all the classic roles is a big thing. Some of them are so unusual, it's hard to imagine how CDPR will make them work. And there's around 8 or 9, which is a lot for a AAA RPG. Tbh, this makes me sad that they didn't choose Shadowrun. I would have loved seeing this level of care go into the intricacies of different races and classes there.
In most ways it's basically very similar to Cyberpunk, including in regards to augmentations, mega corporations, and other themes, only with the addition of magic and various fantasy races.
Well with Microsoft holding the rights to publishing Shadowrun video games, I doubt they would have been too keen on having a multi-platform release. Hopefully, the pending success of Cyberpunk 2077 will show them that there is a genuine interest in games like this and we will one day get a Shadowrun AAA RPG game, whether from Microsoft themselves, or them licensing the franchise to someone who knows what they're doing. As far as the similarities go between the two settings go, I would agree that both Shadowrun and Cyberpunk are nearly identical, save for one specific theme that I feels colors the respective universes in two completely different lights. Namely the concept of transhumanism. In Shadowrun, there is the underlying bias (IMO) that changing one's self too much, either through technology or magic, is inherently wrong or evil. Lose too much essence? You become a cyber zombie. Want to permentally upload your consciousness into an interchangeable robot shell? You become an E-Ghost or a snack for an 'alien' AI. Cavort with spirits and entities too far removed from meta-human norms? You are just asking to be possessed. Etc. On the other hand, Cyberpunk approches transhumanism in a way that says if you are strong/smart/determined enough you can become something more, and that such an action is completely amoral. Sure you might have a person succumb to cyber-psychosis, but that's more an individual failing as opposed to a universal rejection of wanting to give up one's "humanity". Just my two cents, I love both settings and am eagerly looking forward to any and all electronic media representation.
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Post by Vortex13 on Jul 19, 2017 14:30:20 GMT
Good folks, those who watched the interviews, did they confirm customizable protagonist in CP2077 in the interviews by any chance? I didn't watch the interviews, so I'm not sure if it's mentioned there, but I do recall reading up on some articles earlier in the year that mentioned being able to customize the appearance and gender of your protagonist. Which makes sense, with all of the various classes being available you would have to allow at least some degree of customization to reflect the wildly different roles each archetype falls into. Now what I would like to know is if we will have the option to commit to a total droid conversion in this game, I am hoping so since CDPR is working so closely with Mike Pondsmith, and such procedures are mentioned in the core rulebook, as well as several expansion splats. Also, there has been talk, well consistent rumors to be honest, about 2077 having some form of multiplayer component. I really hope that the rumors are true, though the multiplayer element is co-operative in nature, rather than a PvP mode. Seeing as how the game is based off of a table top RPG, it would stand to reason that any shared experiences would fall into the realm of forming and then working with a crew of other players while you do various jobs and heists around the city. I'm really hoping for a degree of drop-in/drop-out co-op with the option to play then entire campaign with a group of friends if one should so desire.
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Post by Deleted on Jul 19, 2017 14:35:24 GMT
Good folks, those who watched the interviews, did they confirm customizable protagonist in CP2077 in the interviews by any chance? I didn't watch the interviews, so I'm not sure if it's mentioned there, but I do recall reading up on some articles earlier in the year that mentioned being able to customize the appearance and gender of your protagonist. Which makes sense, with all of the various classes being available you would have to allow at least some degree of customization to reflect the wildly different roles each archetype falls into. The only article I saw this year referred to a "young man" protagonist, and I have not seen any primary source mentioning character customization, only derivative quotes from 2013 interview. So, I really hope for a confirmation from a primary source that it's still the plan.
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Post by Vortex13 on Jul 19, 2017 14:42:15 GMT
I didn't watch the interviews, so I'm not sure if it's mentioned there, but I do recall reading up on some articles earlier in the year that mentioned being able to customize the appearance and gender of your protagonist. Which makes sense, with all of the various classes being available you would have to allow at least some degree of customization to reflect the wildly different roles each archetype falls into. The only article I saw this year referred to a "young man" protagonist, and I have not seen any primary source mentioning character customization, only derivative quotes from 2013 interview. So, I really hope for a confirmation from a primary source that it's still the plan. Well if its any consolation, I think it would be reasonable to assume that at least baseline customization is in. We are not going to be playing as a set character like Geralt in Cyberpunk after all, that much has been confirmed at least.
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Post by Deleted on Jul 19, 2017 14:53:53 GMT
The only article I saw this year referred to a "young man" protagonist, and I have not seen any primary source mentioning character customization, only derivative quotes from 2013 interview. So, I really hope for a confirmation from a primary source that it's still the plan. Well if its any consolation, I think it would be reasonable to assume that at least baseline customization is in. We are not going to be playing as a set character like Geralt in Cyberpunk after all, that much has been confirmed at least. Well, fingers crossed.
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Post by Hanako Ikezawa on Jul 19, 2017 19:36:22 GMT
Good folks, those who watched the interviews, did they confirm customizable protagonist in CP2077 in the interviews by any chance? In one of the interviews or presentations In saw they did. I can't find the exact one, but they specifically mention and make a point when talking about the protagonist to say "he or she".
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Post by Hanako Ikezawa on Jul 19, 2017 19:37:00 GMT
I must have missed that. I mean, I don't know much about Gundam, but could be interesting. Did he mean video game or tabletop RPG? Don't know, first time I heard that. Hoping, video game would be excellent. I would love for there to be a Mobile Suit Gundam RPG.
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Post by Deleted on Jul 19, 2017 20:12:32 GMT
Good folks, those who watched the interviews, did they confirm customizable protagonist in CP2077 in the interviews by any chance? In one of the interviews or presentations In saw they did. I can't find the exact one, but they specifically mention and make a point when talking about the protagonist to say "he or she". That's good, but that does not equate customizable, as some games now include multiple fixed protagonists, which still takes the hero creation out of your hands.
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Post by Hanako Ikezawa on Jul 19, 2017 20:33:36 GMT
In one of the interviews or presentations In saw they did. I can't find the exact one, but they specifically mention and make a point when talking about the protagonist to say "he or she". That's good, but that does not equate customizable, as some games now include multiple fixed protagonists, which still takes the hero creation out of your hands. In multiple interviews, including that one, they have talked about how the protagonist will be customizable and how that will affect different aspects of the game, from physical appearance to mechanically(like skills and how the game will react) and etc.
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Post by Hanako Ikezawa on Jul 19, 2017 20:35:02 GMT
I would love for there to be a Mobile Suit Gundam RPG. Me too. Want to be on Zeons side and fight in a suit. Since he mentioned it in the interview they'd be a good team to do it. It'd be really neat if if they do it it involves all the timelines as well. Not together, but separate stories. It'd be great to have a UC, AC, CE, AD, etc.
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Post by Deleted on Jul 19, 2017 21:57:02 GMT
That's good, but that does not equate customizable, as some games now include multiple fixed protagonists, which still takes the hero creation out of your hands. In multiple interviews, including that one, they have talked about how the protagonist will be customizable and how that will affect different aspects of the game, from physical appearance to mechanically(like skills and how the game will react) and etc. Okay, that's the confirmation I was looking for. Ty!
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Post by Pounce de León on Jul 21, 2017 10:44:29 GMT
Solo, I think. The super chromed-up bodyguard/assassin/hired gun type. So...street samurai? More like street cyborg. 4 cyberlimbs. Two concealed weapons in each arm. Enhanced body weave skin hardening. EMP shielding. And, of course, Kerenzikov booster for your reflexes. You pay in humanity - but who needs that flesh anyway? It is weak!
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Post by Vortex13 on Jul 21, 2017 14:17:21 GMT
Well with Microsoft holding the rights to publishing Shadowrun video games, I doubt they would have been too keen on having a multi-platform release. Hopefully, the pending success of Cyberpunk 2077 will show them that there is a genuine interest in games like this and we will one day get a Shadowrun AAA RPG game, whether from Microsoft themselves, or them licensing the franchise to someone who knows what they're doing. As far as the similarities go between the two settings go, I would agree that both Shadowrun and Cyberpunk are nearly identical, save for one specific theme that I feels colors the respective universes in two completely different lights. Namely the concept of transhumanism. In Shadowrun, there is the underlying bias (IMO) that changing one's self too much, either through technology or magic, is inherently wrong or evil. Lose too much essence? You become a cyber zombie. Want to permentally upload your consciousness into an interchangeable robot shell? You become an E-Ghost or a snack for an 'alien' AI. Cavort with spirits and entities too far removed from meta-human norms? You are just asking to be possessed. Etc. On the other hand, Cyberpunk approches transhumanism in a way that says if you are strong/smart/determined enough you can become something more, and that such an action is completely amoral. Sure you might have a person succumb to cyber-psychosis, but that's more an individual failing as opposed to a universal rejection of wanting to give up one's "humanity". Just my two cents, I love both settings and am eagerly looking forward to any and all electronic media representation. Yeah, I get why you would be dissatisfied with that aspect. But in the world of Shadowrun it makes sense. Magic is real and souls probably too, and while nothing stops you from uploading yourself to the matrix, there are always going to be predators bigger than you there, if it's AI, if it's the digital ghost of a Dragon, or other weird shit.
Vanilla Humans are very low on the food chain in Shadowrun, and that's part of what makes the universe so appealing. You could survive to become a high level character that has access to considerable amounts of power, technology, and influence, but you will still be at best a nuisance for the big players.
All that said, I'm sure that there could be exceptions in Shadowrun as well. Like a certain character in SR HK that by all rights should have been a cyber zombie but wasn't, or the Ghoul that can become fairly well adjusted depending. And there are other exceptional stories that somewhat break the mold with some of the SR novels. All in all it's an interesting universe that has many opportunities for RP for basically anyone.
I have played SR:HK and I thoroughly enjoyed those characters. And I'm not necessarily saying that it's impossible to role play as characters like that in the table top version of the game; after all my runner Glitch was literally just a brain and vital organs in a jar, tucked within a robotic shell. I just don't like the pervading negative connotation associated with concepts like that in-universe and from the various writers' own slants; biases that I began to notice over the years playing in and reading about the setting. Not to say that I view Cyberpunk as inherently better, in fact I would say Shadowrun is probably my favorite of the two, but with the latter setting there is no arbitrary, moral guidelines that say striving to be or even exploring the notion of the 'other' is somehow wrong. Things like free spirits, AI, extremely low essence individuals, and even some of the more esoteric races of the Sixth World, they all have this wariness about then, with a deference to assuming they are nightmarish monsters. Which, in-world fits to a certain extent, what with things like Bug City and the Crash 2.0, but at the same time the setting seems rather adamant that anything striving too far from meta-humanity is somehow only interesting in killing everyone and/or taking over the world. I guess you could say Cyberpunk is inherently about an amoral universe and the individuals in it, while Shadowrun clearly has dividing lines of good and evil. Anyways, aside from that conversation, I think Cyberpunk was a better fit, or experiment, as a AAA RPG game over Shadowrun (ignoring the licensing requirements and copyrights) because it's, in a sense, "easier" to do. You only have to worry about the 'mundane' stuff with Cyberpunk, Shadowrun has all of that plus magic, and dragons. If anything, I would view Cyberpunk as the game that can potentially lay the foundation for a more realized take on Shadowrun in the future.
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Post by Hanako Ikezawa on Jul 23, 2017 1:51:42 GMT
It'd be really neat if if they do it it involves all the timelines as well. Not together, but separate stories. It'd be great to have a UC, AC, CE, AD, etc. Not as knowledgeable as you. I've recently started watching the series. On MS Igloo now. Fell in love with the world and story- similar to the way DAO, The Witcher and Broken Empire worlds hit me. Would you want them to follow the story line or as in the Witcher change it a bit? Well, glad to hear you are loving it.  Depends on the kind of RPG it is. Most likely I would prefer it being set after the events of the series, though with some series that is tricky since some share a timeline that spreads over decades if not a couple centuries.
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Post by decafhigh on Sept 10, 2017 20:27:18 GMT
Just rumor mill stuff, but closest I've seen to new info in a while.
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Post by Joey on Sept 15, 2017 3:57:48 GMT
I've heard they're having many problems with Cyberpunk 2077 from my friend, game director left some time ago and they scrapped everything he made, when it comes to game design, each concept is different every day. And from Glassdoor reviews there was someone who worked on Cyberpunk for only 1 year so far: "we read about Bungie and Mass Effect: Andromeda crunch and we laughed. Crunch here is insane and will hit current project hard."
And from what I've heard on my interview several months ago, they're still in a basic concept stage, and they have no idea in which artistic direction they should go. Alright, maybe they will switch placeholders with final assets later, I don't know.
And another thing my friend said- they're trying to get as much money from The Witcher franchise and Gwent they can get, because they're not sure how Cyberpunk will turn out.
I don't know if all of this is true, we'll see, for now I'm skeptical, but wish them well.
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Post by slimgrin727 on Sept 15, 2017 4:52:49 GMT
I've heard they're having many problems with Cyberpunk 2077 from my friend, game director left some time ago and they scrapped everything he made, when it comes to game design, each concept is different every day. And from Glassdoor reviews there was someone who worked on Cyberpunk for only 1 year so far: "we read about Bungie and Mass Effect: Andromeda crunch and we laughed. Crunch here is insane and will hit current project hard." And from what I've heard on my interview several months ago, they're still in a basic concept stage, and they have no idea in which artistic direction they should go. Alright, maybe they will switch placeholders with final assets later, I don't know. And another thing my friend said- they're trying to get as much money from The Witcher franchise and Gwent they can get, because they're not sure how Cyberpunk will turn out. I don't know if all of this is true, we'll see, for now I'm skeptical, but wish them well. 
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Post by river82 on Sept 15, 2017 6:11:30 GMT
I just looked at the glassdoor reviews for CD Projekt and ... I did not expect that 0.0 They're not very good and many of them say the same thing. I hope Cyberpunk 2077 is good, though. You can't put a whole lot of stock in hearsay and rumours, but still ... 
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Post by CHRrOME on Sept 15, 2017 21:46:05 GMT
Well, Glass Door was right about Bioware, after all. However I do agree, CDPR past is impeccable, and all their games have been extremely well done and received.
The thing is, when we look at a videogame company, we see the big offices, the huge windows, the nice layout and cool equipment. What we don't see is people working their asses until late night for months, possibly years, because they have a budget and a timeline to follow, always at the edge. It doesn't matter how cool the place is, everyone will grow tired of that sooner or later.
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Post by slimgrin727 on Sept 15, 2017 22:53:07 GMT
I've no doubt game development can be brutal...but so can scores of other careers. The tech industry seems to think they inhabit a special platform in this regard. They certainly get special access to bitch about it.
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Post by linksocarina on Sept 16, 2017 20:06:13 GMT
I've no doubt game development can be brutal...but so can scores of other careers. The tech industry seems to think they inhabit a special platform in this regard. They certainly get special access to bitch about it. Who doesn't though? I can complain all day about how my students do not know how to write a college level essay. Id rather spend the time finishing the grading so I can go back to playing Dragon Age or Tyranny.
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Post by Heimdall on Sept 22, 2017 19:16:16 GMT
I actually think this guy tends to be too much of a doomsayer, but this is concerning.
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Post by Deleted on Sept 22, 2017 19:31:16 GMT
I've heard they're having many problems with Cyberpunk 2077 from my friend, game director left some time ago and they scrapped everything he made, when it comes to game design, each concept is different every day. And from Glassdoor reviews there was someone who worked on Cyberpunk for only 1 year so far: "we read about Bungie and Mass Effect: Andromeda crunch and we laughed. Crunch here is insane and will hit current project hard." And from what I've heard on my interview several months ago, they're still in a basic concept stage, and they have no idea in which artistic direction they should go. Alright, maybe they will switch placeholders with final assets later, I don't know. And another thing my friend said- they're trying to get as much money from The Witcher franchise and Gwent they can get, because they're not sure how Cyberpunk will turn out. I don't know if all of this is true, we'll see, for now I'm skeptical, but wish them well. I won't be surprised if it is at least partially true. Cyberpunk is by far more complex conceptually than Witcher, and switching gears after a decade of doing essentially the same thing is not easy. Well, we'll if they ever manage to finish it.
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Post by Hanako Ikezawa on Sept 22, 2017 19:31:26 GMT
What does he say that is concerning?
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